Would someone be nice enough to post a list of the Declaration of War triggers or lead me to a thread that lists them. I always get these wrong and am hoping to have a nice summary I can reference.
Posts made by cwglee
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Declaration of War triggersposted in Axis & Allies Global 1940
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RE: Real value of unitsposted in House Rules
Hi All,
This is my first post here, I’ve been browsing the forums for a bit and I’m enjoying the ideas presented. I purchased the 1940 Eur&Pac games and hope to play a game this wknd. I’ve been playing the 50th anny version for a few years now and I’ve been running into alot of the same “issues” that have been presented here.I’ve always thought the game could use a little tuning, particularly in the naval department.
I don’t have much to complain about the cost of ships especially if you are playing with NO’s on, I just think the dynamics of how they work are a bit flawed. For instance, a pack of fighters taking out a battleship…wouldn’t happen in real life. Think about it, fighters don’t carry bombs, that would be the torpedo bombers or tactical bombers.
How about a rule stating fighters cannot harm surface warships (destroyers/cruisers/battleships/carriers)? I’m sure that would make you think twice about loading up your carriers with only fighters. Carriers normally contained a couple different types of planes, fighters for air to air combat, dive bombers and torpedo planes for striking capital ships. Makes sense to me to diversify what my carriers are carrying.
Another one thats been discussed here and has run through my head a time or two is the “escort” or “fleet” idea. WWII navies didn’t send normally send a single battleship or cruiser out to sea. These were accompanied by destroyers and subs that would escort the capital ships to and from there objective. How about a defensive bonus to battleships/cruisers if accompanied by 1 destroyer AND 1 sub? The battleship rolls 5 or less and the cruiser 4 or less when attacked. I also wouldn’t argue with allowing the 2 hit rule to cruisers as well. After all most “heavy cruisers” in WWII were “battlecruisers” or just a smaller tonage battleship that was easier to produce.
And lastly I dislike the 2 hit rule being used as a free hit essentially. I think if you’re carrier/battleship is hit (in addition to the carrier no longer being able to hold planes) it loses half it’s attack/defense value & the wounded ship can move only 1 space per turn. There need to be consquences for getting that ship hit, especially when they repair for free.Just a few thoughts that are easily introduced into the game without complicating matters much.
I’d be interested to hear the thoughts on these.