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    Posts made by Curtmungus

    • RE: 19L SovietSPLAT (L+16) vs Toucan-SUPER-Sam G40

      @Toucan-son-of-sam

      Axis are going to LOSE this game! BOOYA!

      I can feel it!

      posted in League
      CurtmungusC
      Curtmungus
    • RE: My Journey, My Triumph. By Lord Curtmungus, Part 1.

      @StuckTojo

      GO READ MY NEXT INSTALLMENT! NERD! BOOOYA!

      posted in General Discussion
      CurtmungusC
      Curtmungus
    • My Journey, My Triumph. By Lord Curtmungus, Part 2.

      …The faceless black doors opened, and a gush of warm air washed over me, inviting me with soothing comfort into the arms of the dark-way before me. I entered without fear. I would say that I walked, but more I was drawn inward despite my will, yet my will could not counsel against it.

      Once beyond the gates into the darkness, the walls seemed to fall off and I was in a boundless passage of unknown dimension. I kept going straight lest I fall off some unknown precipice just steps away. Looking ahead I could see neither an end nor any light. But soon light came, not from an opening, but from the images emerging up to my right and left, images of battles and men long forgotten, of the great wars and the bravery and courage that moves history. It seemed so real yet distant as it played out before me, to wit:

      alt text

      alt text

      Hours I walked? Timeless was my trek, and before my I could even sense it, the darkness broke and there was the light of the wholesome spring sun and the trill of songbirds on a mountain valley prairie. Held my hand up at first to cover my eyes from the light, and then after a minute pulled it away… and then I saw him:

      ![alt text](e6960a58-1456-4695-b888-5b6c7096b642-image.png image url)

      It was the sided The Six Sided Cognoscente himself! I had arrived. My joy was beyond measure.

      I approached him. I he did not acknowledge my presence. I introduced my: “I am Curt, Lord Curtmungus. I’ve come…”

      “I know why you’ve come… and I know what you can do! Can you show me something I do not know?” he almost giggled.

      Suddenly I saw a laptop on the ground, open with Triple A fired up and ready to go.

      “G1 awaits your scram orders on out-of-the-box second edition at fifty bid! Your bid has been placed! Do you object? Say it now!”

      I swept the laptop up and sat with it. I studied it, but knew instantly I had no objection.

      “Go!” I said.

      “Very well,” the learned one said.

      I’d like to say we fought for hours, days even, but truth be told only an hour passed and this was his victory on round 4:

      Screen Shot 2019-05-29 at 10.02.17 PM.png :

      He laughed and called it the “Caribbean Sting.” It was brilliant, a true A&A masterstroke of set play.

      We played again, and this happened:

      Screen Shot 2019-05-29 at 10.42.15 PM.png

      He called it “The Rising Sun-Whip,” and indeed I felt the sting of the lash.

      We played on. Fifty, sixty games? we played, never needing food or rest. Every time I lost, but every defeat was a victory of knowledge–new moves, new ways of seeing the board, of seeing through the board.

      “You must be able to play with he board in your mind,” my master said. He gently closed my laptop, sat down across from me, and we began to play without machines or pieces or dice or boards or anything physical, just calling out moves and resolving combats according to probability.

      Every mistake I made, he slapped me across the face, my cheeks becoming swollen and red with the lessons of the Open Hand. But then, a miracle. Days (months?) of pain, and the training paid off. He was the Axis and was pursuing a German naval strategy against Russia, the drip, drip convoy to Leningrad. But he amazingly failed to see that I could nuke his unguarded transports by taking Denmark w/USA to unlock the channel and then extend the range of my British fighters by attacking his superior fleet off Denmark with 1 DD on the theory that I could win that battle and thus push my Brit carrier through to land my British fighters on. To wit:

      Screen Shot 2019-06-11 at 8.46.46 PM.png

      He leaned back and did not hit me, he did not grow red or fly into a rage, but a smile broke across his face and he laughed a deep laugh, a laugh of profound relief. “Finally, someone to take on the burden,” he said with mirth. For he, more than anyone, saw that destroying his transports meant USA control of Norway and thus and endless supply of fighters to Russia. There was no way he could win. I had won!

      The Six Sided Cognoscente got up and took my hand, rising me to my feet. “You are the one,” he said. He explained that several years ago another young man had braved the mountain to come to him, a young man from Arizona who had trained under AxisDominion. He called himself “Wagner.” But he wanted more, he wanted total dominion over the game, total victory, a victory so final, that no one would ever play it again. The Six Sided Cognoscente tried to explained to him that no such victory was possible, but the young man balked, took The Six Sided Cognoscente’s best secrets and fled. "He’s now in Northern Idaho, outside Sandpoint… he leads an Axis & Allies following that follow his every command, no matter how crazy the order, no matter how absurd the strategy. He has a Youtube channel, he spreads lies about the game, recommends disinformation, such as the Axis neutral crush, Japan 5 DOW, Russia all mech, UK Spain landing, German South America Landing. He’s raised an army of neo-Nazi, mutant-werewolf men to crush anyone who refuses to play him.

      I looked him skeptically, and flexed my massive pecks, showing him that I, Lord Curtmungus, was confident I could pound whatever dressed up nerds this Wagner could send my way.

      The Six Sided Cognoscente smirked, “We have footage,” he said. He opened his laptop and played some local CCTV footage, to wit:
      alt text

      “Holy shit!” I gulped.

      “Yes, he must be stopped,” he said, “defeated before he brings final shame to the game, a lasting stain that ruins it forever. You must go and defeat him, defeat him with extreme prejudice.”

      I asked why he didn’t get rid of this freak himself. The Six Sided Cognoscente told me he was bound to the mountain top. He had made a bargain with the Dice Gods: they gave him the power of “ultimate game awareness” but in exchange he could never leave the mountain top. “A cruel joke,” he said. “I am tired and ready to go now. 7,000 G40 games is enough for any man. I am done.” He got up, put on his best suit, glasses and hat, said it was time to go, and walk me down the mountain. At a certain point down the slope, the Six Sided Cognoscente seized and stopped. Smoke started to rise from under his hat. He laughed and his beard flashed off in flame. And then this happened:
      alt text

      “What an A-hole,” I thought as I watched my mentor melt into the moss covered stones of the mountain side. Sure, he trained me, but where was the Busch Light? Plus my face still hurt from his strikes, and I don’t like to lose, even if it is to a great teacher. For what is a good loser but someone who is good at losing. Not me!

      My thirst for the Busch Light ambrosia was beyond reckoning, and I hastened back to my car below in Nelson. I popped the trunk and immediately drank 17 beers. Feeling whole again, I thought I would just cut a beeline back to Bellingham, but some unknown force of my will caused me to turn south, south to Idaho, to Sandpoint and the layer of this “Wagner.”

      For a day I drove, pounding the Busch, my heart thomping, replaying the games I had lost on the mountaintop. Soon, I was in Sandpoint, and I wondered how I would locate this “Wagner.” I should have known it was not I that need to locate him, he was already aware of me.

      Apparently a scout of his, who went by the name of “Guerrilla Red-Crotch,” saw me and lumped her shit-ass body on the hood of my car. I stopped, and then she did some sort of ceremonial dance, to wit:

      5ddbaf69-c0cc-48c0-9f85-e40d8d4667ea-image.png

      What lump-shit freak! But I guess I understood and followed her to Wagner’s Keep. I drove my car right in:

      015caf84-b039-4bff-b06f-be6db380cb3e-image.png

      I got out and was ushered into a ceremony–Wagner himself was about to awake from his slumber to address his Axis & Allies minions. “My timing could not be more appropriate,” I was told. As we approached the hall, I was told to hang back, by the order of Wagner himself. Something told me to follow this order.

      A ceremony with martial trumpets began, and Wagner emerged from his crypt “to address” his followers:
      alt text

      After the massacre, he set aside his rifle and said, "I had to clear the deck of these tiresome losers before you and I met. They think customizing is the equivalent being good at the game. Fools… I’ve been waiting for you, Lord Curtmungus. My spies have been watching you. I know you’ve been to the Mountain! I’ve been there too. But I doubt what you’ve learned is any better from what I learned. And I am sure that old fool told you a lie, told you I fled the mountain. In reality, he expelled me, expelled me after I beat him time after time, out rolled him, showed him flaws in his ‘ultimate game awareness.’ He thought he was somehow blessed by the ‘Dice Gods’ but I laughed at him and told him his Dice Gods were dead. He flew into a rage and shoved me down the mountain.

      But then I lied. I know the Dice Gods. I see them, they talk to me. I see the Dice Gods are with you Lord Curtmungus, but you are not a champion yet! Best of three! You have no choice…"

      At that he leapt forth to table at his side: G40 2nd, OBB, waiting and ready, no bid. He started to move as the Axis. I had no choice but to defeat him or die.

      I was already at a disadvantage playing the OOB 2nd Allies without a bid. But my Taranto raid was good and slowly I was able to stiffen my Allied defenses to his Axis onslaught. At first, I was a little underwhelmed. His strategy was straight ahead kill Moscow. And I focused on the Pacific, eventually collapsing Japan. But he did take Moscow, which at first I thought was not a crises. I expected at least two turns for the allies to secure London. BUT NO! He had lulled me into a state of complacency. Under my very nose he pulled the “ITALIAN BOUNCE!” One of the oldest tricks in A&A history! He managed his German air so they could land in Northern Italy a turn after the Moscow attack, and then “POP,” the Italians built an airbase under them so they could hit London next turn! I was caught with my pants down. To wit:
      Screen Shot 2019-06-17 at 8.27.43 PM.png

      Screen Shot 2019-06-17 at 8.19.18 PM.png

      I was going to lose and be torn apart by werewolf Nazis! But the Dice Gods intervened:

      Combat - Germans
      Battle in United Kingdom
      Germans attack with 7 artilleries, 3 bombers, 9 fighters, 13 infantry and 9 tactical_bombers
      French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 19 infantry and 1 mech_infantry; Americans defend with 8 bombers
      Germans win with 0 units remaining. Battle score for attacker is -88
      Casualties for Germans: 7 artilleries, 3 bomber, 9 fighters, 13 infantry and 9 tactical_bombers
      Casualties for French: 1 fighter and 2 infantry
      Casualties for British: 5 aaGuns, 1 armour, 19 infantry and 1 mech_infantry
      Casualties for Americans: 8 bombers

      But the Dice Gods intervened! A total mutual wipe out! London would not fall today! I was delivered from shame and humiliation. Wagner looked like he was almost going to explode! Screen Shot 2019-06-17 at 8.34.44 PM.png

      Poor Wagner chewed on his mustache and growled. He would have sicked his wolf-minions on me, but such was his confidence he just silently reset the board now as the allies, but with a 24 bid! I balked; he laughed. “You won; you’re better; I need a bid to even it out…” He smirked. I rested my complaint and just played on.

      Right away I knew I was in trouble. My Axis play was shit. My G1 was terrible, end of G1:
      Screen Shot 2019-06-17 at 9.06.48 PM.png

      I soldiered on, tried to put something together with Japan, but it was all down hill. I quickly lost.

      I was ready to take back the Allies with a bid this time, but Wagner laughed, “No! That was a dice game, so you really haven’t played me as the Axis. You are Axis again. I shall reduce my bid by 5. That’s a fair fight.”

      So we played.

      This time G1 was much better, and Wagner made a mistake. He tried to pull the “UK Open Legs” strategy by plunking a MIC in Egypt and less reinforcements in UK. Germany bombed the living-S out of UK G2 and mounted a Sealion. The dice were with me! Wagner tried to defend, but London fell like a ripe virgin into my arms. He started to panic and went all in against Europe. His USA/USSR play against Germany was spectacular. He moved in quickly, contained Italy, and got USA to occupy Egypt and take back other Italy gains that now fell to US occupation instead of going back to UK. An uneasy stalemate soon ensued in Europe. Japan was able to expand, but even then encountered stumbling blocks. My only hope was a decisive victory in Europe. My only chance was a 50/50 battle in Romania, in one of the biggest battles in A&A History!, to wit:

      Screen Shot 2019-06-17 at 9.24.34 PM.png

      Screen Shot 2019-06-17 at 9.26.57 PM.png

      This happened:

      *Combat - Germans
      Battle in Romania

                  Germans attack with 44 armour, 43 artilleries, 1 bomber, 10 fighters, 59 infantry, 11 mech_infantrys and 3 tactical_bombers
                  British defend with 2 armour, 2 artilleries, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 3 armour, 1 artillery, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; ANZAC defend with 5 fighters; Russians defend with 4 aaGuns, 1 airfield, 29 armour, 10 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 25 infantry and 53 mech_infantrys
                      AA fire in Romania : 2/14 hits, 2.33 expected hits
                      2 fighters owned by the Germans lost in Romania
                      Germans roll dice for 44 armour, 43 artilleries, 1 bomber, 8 fighters, 59 infantry, 11 mech_infantrys and 3 tactical_bombers in Romania, round 2 : 65/169 hits, 61.83 expected hits
                      Russians roll dice for 5 aaGuns, 34 armour, 13 artilleries, 1 bomber, 14 fighters, 32 infantry, 1 marine, 60 mech_infantrys and 3 tactical_bombers in Romania, round 2 : 61/158 hits, 63.33 expected hits
                      23 mech_infantrys owned by the Russians, 25 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 bomber owned by the Russians, 1 aaGun owned by the Americans, 59 infantry owned by the Germans, 4 aaGuns owned by the Russians, 4 infantry owned by the Americans, 2 mech_infantrys owned by the Germans, 3 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Romania
                      Germans roll dice for 44 armour, 43 artilleries, 1 bomber, 8 fighters, 9 mech_infantrys and 3 tactical_bombers in Romania, round 3 : 53/108 hits, 46.00 expected hits
      
                      Russians roll dice for 34 armour, 13 artilleries, 14 fighters, 1 marine, 33 mech_infantrys and 3 tactical_bombers in Romania, round 3 : 44/98 hits, 43.50 expected hits
                      30 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 marine owned by the British, 10 artilleries owned by the Russians, 35 artilleries owned by the Germans, 3 armour owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British, 9 mech_infantrys owned by the Germans, 2 armour owned by the British and 3 mech_infantrys owned by the Americans lost in Romania
                      Germans roll dice for 44 armour, 8 artilleries, 1 bomber, 8 fighters and 3 tactical_bombers in Romania, round 4 : 33/64 hits, 31.33 expected hits
                      Russians roll dice for 28 armour, 14 fighters and 3 tactical_bombers in Romania, round 4 : 15/45 hits, 24.83 expected hits
      
                      2 fighters owned by the ANZAC, 28 armour owned by the Russians, 2 tactical_bombers owned by the British, 8 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans and 7 armour owned by the Germans lost in Romania
                      Germans roll dice for 37 armour, 1 bomber, 8 fighters and 3 tactical_bombers in Romania, round 5 : 18/49 hits, 25.17 expected hits
                      Russians roll dice for 12 fighters in Romania, round 5 : 7/12 hits, 8.00 expected hits
                      1 fighter owned by the Russians, 3 fighters owned by the ANZAC, 7 armour owned by the Germans, 3 fighters owned by the Americans and 5 fighters owned by the British lost in Romania
      
                  **Germans win, taking Romania from Russians with 30 armour, 1 bomber, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 310**
      
                  Casualties for Germans: 14 armour, 43 artilleries, 2 fighters, 59 infantry and 11 mech_infantrys
                  Casualties for Americans: 1 aaGun, 3 armour, 1 artillery, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
                  Casualties for British: 2 armour, 2 artilleries, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
                  Casualties for Russians: 4 aaGuns, 29 armour, 10 artilleries, 1 bomber, 1 fighter, 25 infantry and 53 mech_infantrys
                  Casualties for ANZAC: 5 fighters*
      
      
      Germans : 4.67
      AA fire in Romania : : -0.33
      Russians : -12.67
      

      It was a HUGE victory! Maybe the biggest ever played on A&A! As the dice rolled more and more in my favor, Wagner’s face grew redder and redder. Wagner started frothing and his skin started to turn black with rage. Once the final Russian was killed, he reached down to flip the board to abrogate the game, but I grabbed his hand and then palmed his chest. He fell back. I looked at him and bellowed! I win BITCH! Then weird shit started to happen. The A&A board split asunder and the pieces caught fire. He started writhing, and convulsing. I saw his wolf-minions from the sides start to grab their hairs, scream in confusion and insanely run off to their doom. A great wind blew through hall. The Fall of Wagner was at hand, and the figure of the towering player before me suddenly lost his composition, as if he were full of air and had suddenly sprung a leak. Indeed, the outer crust of him sloughed off like a demented suit made of the skins of vanquished A&A nerds. From the heap of outer-skin emerged a be-speckled sickly nerd:

      881c9212-dd02-418e-8f8a-8c07e6b787dc-image.png

      His pimple face looked up at me. “I’m Mr. Yogen,” he chirped. “You know me! I’m the only A&A player that was ever confirmed to have cheated at a league game.”

      Screen Shot 2019-06-17 at 10.05.19 PM.png

      “All I wanted was to be the best, the play with the best, beat Gamerman, Me1945, Wheatbeer, Mr. Roboto… but meat-heads like you just wouldn’t let me do it! So I had to become something so terrifying to win by fear!” he screamed and seemed to cry. He mouth frothed and blood began to spill out. His shame was consuming him into death.

      “You’re nothing but a goddamn nerd!” I bellowed at him.

      “Nerd!” he screamed like a pussy. “I’ll show you nerd!” He then raised his melting arm and started punching away at some large nerd-watch strapped to his hand.

      alt text

      “Oh shit,” I thought and began to run. I sprinted out of the keep and into my car. It strangely was untouched. As I sped away, I saw the end of Mr. Yogen and his keep in my rear view mirror:

      alt text

      Lucky I escaped the blast and got back into Sandpoint without a scratch. I found Guerrilla Red-Crotch crying on the side of the road. I pulled up to her and said, “He’s gone baby, but I got lots of Busch Light!”

      She looked up, wiped her tears and said, “I’ll never play Axis & Allies again!”

      “That’s ok, honey child,” I said. “I got better games! Get in!” She did, and we drive off into the night. I was the conquering hero, and while I had no trophy at least I had this prize… for what it was worth.

      I rode her… excuse me, drove her all the way back to Bellingham. We got in late at night, and I dumped her off at some bar. I told I’d be back to get her, that I had to return some videos. But I never went back, and I never spoke to her again. I went back to my gym, pulled out some foam mats and fell into the deepest slumber a Champion has ever had.

      When I awoke I was among familiar faces and the familiar sounds of true men blasting their quads, benching 350, dead lifting 430, talking the true language of slaying hoes and pounding beers.

      I joined them and spoke not a word of My Journey, My Triumph to them. At first, I was worried they wouldn’t understand, but then I also worried that maybe it was all just a Busch Light infused dream, psychedelic trip. But then a few days ago I saw Guerrilla Red-Crotch working the street down on the corner of E. Holly and State. I did a double take and almost ran off the road. “It was real!” I told myself.

      It took me awhile to let that sink in, and that’s why I am here sharing with y’all. I’m not sure what it really all meant, and maybe sharing it with you, you can help me find the answers? Ha, ha, probably not, NERDS!

      I don’t know, maybe the lesson is that y’all shouldn’t take Axis & Allies too seriously? Because if you don’t you’ll end up living on Mountain or turning into a monster? Or maybe that only I could bring balance back to the game and destroy those who would corrupt it?

      Honestly, the more time goes by, that last explanation seems to be the most likely answer. And I guess that’ll be my biggest contribution in life: smashing out-of-line NERDS with Beer Power!

      Ha, ha, I guess that’s enough for me… and a good work out! See you at the gym, bitches! If you dare!

      alt text

      posted in General Discussion
      CurtmungusC
      Curtmungus
    • RE: My Journey, My Triumph. By Lord Curtmungus, Part 1.

      @Hecatomb said in My Journey, My Triumph. By Lord Curtmungus, Part 1.:

      @Curtmungus
      Waiting for Part 2, Mylord, knowing I’m not worth it… * kneeling down *

      Hail! Rage and honor, young man! Grab a Busch Light… and feel the power! Boooya!

      posted in General Discussion
      CurtmungusC
      Curtmungus
    • RE: Memorial Day

      @barnee

      I benched 340 in honor of the fallen!

      BOOOYA!

      2u8yfm-17 (dragged).jpg

      posted in General Discussion
      CurtmungusC
      Curtmungus
    • RE: My Journey, My Triumph. By Lord Curtmungus, Part 1.

      Your barge would be like supply ship of Hope and Thanksgiving!

      Well said, and hale met, Sir!

      posted in General Discussion
      CurtmungusC
      Curtmungus
    • RE: I'm enjoying Axis & Allies Online

      0e096fd0-650a-4d49-b315-fed3fa2d44bc-image.png

      SUCH IS MY RAGE AT NOT BEING INVITED TO THE TEA PARTY BY FRIENDS!!!

      posted in Axis & Allies 1942 Online
      CurtmungusC
      Curtmungus
    • My Journey, My Triumph. By Lord Curtmungus, Part 1.

      I am honored to be back with y’all, a fine brotherhood of decent, gentle nerds, after my banishment to the Wasteland by Djensen those many, many years ago.

      I’ll be honest, after I was exiled, I fell into a deep funk, being away from the only community that accepted me for how strong/good at A&A I was. I had to get out of the DARK HOLE I was in, so I went on a journey… a journey to find what it was that I missed, to fill THE HOLE A&A.org was filling in my life. So I packed my weights, 120 cases of Busch Light, and hit the road.

      I left my gym in Bellingham and started north toward Vancouver. Gargantua had reached out to me earlier to cheer me up and told me about some Nerd Fest he was hosting. “Feel better by stomping some A&A saplings,” he said. I was like, “Ok, I can always stomp some saplings.” I got to this house in BC where it was happening and immediately knew I’d made a mistake. These weren’t saplings but tapers to my sun. I played a few side games, made some 40+ year old kids cry by rolling 8 out of 8 AA gun shots, but otherwise was mostly bored. I tried to get some guys juiced up with my Busch, but they preferred their tea. I couldn’t believe it. Where was the RAGE AND HONOR?

      It wasn’t all bad, though. Some crazy-ass from Toronto who kept losing lost his cool and pulled a gun out of nowhere. To wit:

      Buy Book.JPG

      He yelled, “this is how we settle the rules at the YG Bunker!” I didn’t know what the hell he was talking about. Before I could throw his arse through the wall, Garg cooled him down with the promise of a “reroll.” I think he heard “roll” and thought he was getting like a buttered roll or something:

      6501d53f-8bf0-4724-a4f2-6c5906154da1-image.png

      What a loser.

      The next morning, depressed and a little hungover, I was planning on just driving back to Bellingham, but then out of no where Idi Amin popped into view :
      Screen Shot 2019-02-21 at 10.37.15 PM.png

      Was it a dream? I wasn’t sure. He told me to keep heading north. Word was there were some Sage War Masters in Whistler who heard I’d crossed the border, my approach heralded to them by a Thunder Clap, and they desired my presence to “test my Rage and Honor.”

      I was so excited, I almost messed my britches (I did actually). I jumped in my 86 Lincoln Towncar (Signature Series Nut-Heads) and put pedal-to-the-metal. I had an address to what I thought was a house, but it was just a dark bunker in the rain. There was a figure of a fine gentleman there to great me:

      Screen Shot 2019-02-21 at 9.19.18 PM.png

      I went in. It was intense. Row after row of G40, AA50, Pac 2001, Xeno World at War, Fortress America (Original), where there was unbridled rolling, True Men jousting, Whiskey in every hand, dice firing this way and that–they seemed to glow as hot as coals in a fire! I bellowed with rage, got my bench press out and fired a set of 535lb reps before I was ushered to my game with declamations of respect and Thanksgiving.

      I can’t say all that happened that night. My Rage and Honor swelled my body, and some of my clothes ripped at the flex of my hot muscles. My dice were impeccable, as if the Hand of Zeus guided my wrist. I rolled 13 tanks in a German hit on Moscow and got 15 hits!! The edges of my mind started to move as I studied my games, I began to almost SEE THROUGH all the possible moves!

      I won!

      I won everything. The MEN in the bunker didn’t cry like little bitches or run off. Every victory of Lord Curtmungus was greeted with howling, guffawing, self-flagellation, tongue wagging, drinking, celebratory gun fire, to wit:

      posers-fuck-off.jpg

      I soon realized I wasn’t there to “play games,” but to be tested, to see if I really was the best.

      I was. And they only grew more excited at the revelation.

      As some point after dawn, I was pulled aside and told there was someone waiting for me: an unbeaten A&A War Master. Not much was known about him, but once and while a few souls were invited into his presence to receive his “dispensation.” They only knew that at one time he was known as: “The Six Sided Cognoscente .” I was like: WTF. But they pressed me, pleaded that I must journey to his layer atop a mountain outside Nelson, BC: the dreaded Ymir Mountain! I relented, and I drove off after eggs and tripe.

      I drove all day and into the night, the only thing keeping me going being the A&A FIRE in my heart, Busch Light in my hand and Lords of Acid pumping through my tape player. I pulled into Nelson, BC an hour after dawn. What a dump, a true Wasteland!:

      85929049-83b8-403c-b128-313833bec141-image.png

      I felt at home, and tarried a few days in the local haunts and bars while I regained my strength.

      Once ready I ascended the mountain, scrabbling hand over hand, loose rock crumbling under my foot. Hours I climbed and many times I was ready to quit. But a break in the clouds with the sun hitting my face, or a remembrance of a good roll would warm my spirits and I would go on. It was like Chodo Baggins and Samwise Ganja or whoever climbed Mt. Doom.

      In the late evening of my climb I reached a headwall made of what looked like pure black obsidian. It seemed sentient and present. I touched its perfectly smooth face, and it was warm and resistant. Suddenly it spoke in a harsh black tongue! The letters of an uncouth language I did not understand, but somehow did, flashed in hot red across the rock surface:

      2ublx1.gif

      The actual translation was: The Black Voice: “In G40 2nd, what is the proper UK counter in its R2 if Germany has queued-up a soft Sealion with 1 CV, 1 CC, 2 ftrs in 112, all remaining, original air in WGer, and all 10 transports in 113 w/sufficient boarding units with no other UK sea units in counter position and only 35 IPCs to spend, 1 ftr, 8inf, 5 AA, 1 mech in London?”

      I dropped to my knees and pounded the inside of my mind for the answer. After minutes of almost weeping, the image of the G40 map appeared before me as a rotating plane clear as the brightest day. I could sea the units’ valuations, the numbers, the battle calcs, all like little blue numbers floating up above the units and popping into infinity as I comprehended them. And then I suddenly knew. I stood up and with Rage and Honor declared to the black face of the mercilessly indifferent rock: “All subs in 110!”

      A minute or an hour passed, I couldn’t tell. But finally a deep, fatal voice laughed and said: “Welcome Lord Curtmungus…”

      The smooth towering rock face rumbled and then swung open like prominent doors. I could see only impenetrable black in the opening, but I showed no fear and entered…

      End part 1.

      posted in General Discussion
      CurtmungusC
      Curtmungus
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @Karl7 said in BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?:

      @axis-dominion said in BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?:

      @Karl7 thanks karl! but I meant names and/or aliases to one of the pics with everyone in it, so we can know who’s who.

      Ah! Ok

      17cf7ed9-dbdc-4e05-a4b9-c7eea528ef45-image.png

      Starting from left to right:
      Kirt ?, BC
      ? Langer in blue, BC
      James Wiens, BC
      Damian Allen, Seattle
      Richard Mullins, BC
      Joel/Gargantua, Vancouver BC
      Lennard Feddersen, Victoria
      Karl/Karl7, USA, SF, holding Gargantua’s hand
      Andrew, Renton WA.
      Stephen Yu, Seattle, A&A.org handle: Patryn
      Guy way back in purple shirt almost obscured is Bgugs, Brandon from Tacoma WA
      Guy forward looking goofy in Canada shirt is Canuck12, also known as Kyle McEwen, Vancouver
      Nathan Gayner, WA, A&A.org handle: Mill Creek
      Guy way in back second to last to right is Ray Chacko, Idaho, USA
      On end is Samuel Nadeau, Victoria BC
      (Curtmungus not pictured)

      If I’ve got anything wrong, let me know and I’ll change it.

      There are some guys not pictured here as they were either Friday or Sunday only guys. This was taken on Saturday.

      What a bunch of NERDS!

      Next time this happens, I’m going to show up with 16 kegs of Busch Light and roll them right through the F-ing door! VICTORY!

      I show up late Saturday night at this thing, and these girls are drinking tea! HO-LEE

      I had to shower with bleach and metal mesh pads that same evening…

      posted in Events
      CurtmungusC
      Curtmungus
    • RE: G40League StucTojo Allies +17 vs Lord Curtmungus

      @StuckTojo:

      @Lord:

      BLARG!

      The writing is on the wall, I give up… whaaaa!

      Ha, DOW round 1 was risky and didn’t pay off.  Oh well.

      RAGE AND HONOR!

      You fought bravely and with valour.  Some unfortunate rolls for Japan helped my cause greatly.

      I promise my men will not put your cities to the sword nor defile your women.

      I’d ask for a re-match but I understand the snowflake Nazis have banished you.

      Wanna try to sneak one in under their greasy noses?

      Ha, well, Lord Curtmungus is under a strict reprieve from Djensen himself only to finish his league games before being banished.  This was an agreement all who made up/contributed to the creation of Lord Curtmungus accepted.

      So, alas, I must now just walk away…

      posted in League
      CurtmungusC
      Curtmungus
    • RE: 2017 League Post Game Results Here

      StuckTojo Allies over His Majesty Lord Curtmungus

      A all around DOW round 1 didn’t pay off!

      https://www.axisandallies.org/forums/index.php?topic=40798.150

      Now I shall just walk away…

      RAGE AND HONOR FOREVER!

      posted in League
      CurtmungusC
      Curtmungus
    • RE: G40League StucTojo Allies +17 vs Lord Curtmungus

      BLARG!

      The writing is on the wall, I give up… whaaaa!

      Ha, DOW round 1 was risky and didn’t pay off.  Oh well.

      RAGE AND HONOR!

      posted in League
      CurtmungusC
      Curtmungus
    • RE: G40League StucTojo Allies +17 vs Lord Curtmungus

      scram in 6

      no intercept

      posted in League
      CurtmungusC
      Curtmungus
    • RE: G40League StucTojo Allies +17 vs Lord Curtmungus

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Japanese
                  Japanese buy 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  2 bombers moved from French Indo China to Rostov
                  1 fighter and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
                  1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                  1 infantry moved from Yakut S.S.R. to Yenisey
                        Japanese take Yenisey from Russians
                  1 mech_infantry moved from Yakut S.S.R. to Amur
                  1 infantry moved from Manchuria to Amur
                  1 infantry moved from Yakut S.S.R. to Buryatia
                  1 submarine moved from 36 Sea Zone to 37 Sea Zone
                  3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone

      Combat - Japanese
                  Battle in 6 Sea Zone
                      Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                      Americans defend with 1 submarine
                          Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 :  2/4 hits
                          Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Americans lost in 6 Sea Zone
                      Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Battle in 37 Sea Zone
                      Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                      Americans defend with 1 destroyer; ANZAC defend with 2 transports
                          Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 :  5/8 hits
                          ANZAC roll dice for 1 destroyer and 2 transports in 37 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans and 2 transports owned by the ANZAC lost in 37 Sea Zone
                      Japanese win, taking 37 Sea Zone from Americans with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 22
                      Casualties for Americans: 1 destroyer
                      Casualties for ANZAC: 2 transports

      Non Combat Move - Japanese
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Vologda: 1 tactical_bomber
                  EDIT: Adding units owned by Germans to Russia: 1 tactical_bomber
                  EDIT: Turning off Edit Mode
                  1 armour and 3 artilleries moved from French Indo China to 36 Sea Zone
                  4 infantry moved from French Indo China to 36 Sea Zone
                  1 armour, 3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
                  4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
                  1 fighter moved from Japan to Yakut S.S.R.
                  1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan

      Place Units - Japanese
                  2 fighters and 3 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 26 PUs; end with 27 PUs

      triplea_40798_Jap13.tsvg

      posted in League
      CurtmungusC
      Curtmungus
    • RE: G40League StucTojo Allies +17 vs Lord Curtmungus

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair damage of 3x factory_minor; Remaining resources: 64 PUs;
                  Germans buy 6 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Novgorod to Karelia
                  1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
                  1 fighter and 2 tactical_bombers moved from Russia to Evenkiyskiy
                  1 infantry moved from Urals to Evenkiyskiy
                  1 mech_infantry moved from Rostov to Volgograd
                        Germans take Volgograd from Russians
                  1 mech_infantry moved from Rostov to Tambov
                  2 infantry moved from Western Germany to Holland Belgium
                  3 fighters moved from Western Germany to Holland Belgium
                  4 bombers moved from Western Germany to Holland Belgium
                  1 infantry moved from Archangel to Nenetsia
                        Germans take Nenetsia from Russians
                  2 tactical_bombers moved from Russia to Tambov

      Combat - Germans
                  Battle in Karelia
                      Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Americans defend with 1 mech_infantry
                          Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 :  1/3 hits
                          Americans roll dice for 1 mech_infantry in Karelia, round 2 :  0/1 hits
                          1 mech_infantry owned by the Americans lost in Karelia
                      Germans win, taking Karelia from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 mech_infantry
                  Battle in Holland Belgium
                      Germans attack with 4 bombers, 3 fighters and 2 infantry
                      French defend with 2 infantry
                          Germans roll dice for 4 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 :  6/9 hits
                          French roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                          2 infantry owned by the French lost in Holland Belgium
                      Germans win, taking Holland Belgium from French with 4 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for French: 2 infantry
                  Battle in Tambov
                      Germans attack with 1 mech_infantry and 2 tactical_bombers
                      French defend with 1 infantry
                          Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 :  2/3 hits
                          Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the French lost in Tambov
                      Germans win with 2 tactical_bombers remaining. Battle score for attacker is -1
                      Casualties for French: 1 infantry
                      Casualties for Germans: 1 mech_infantry
                  Battle in Evenkiyskiy
                      Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                      Russians defend with 1 fighter and 1 tactical_bomber
                          Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Evenkiyskiy, round 2 :  1/4 hits
                          Russians roll dice for 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 2 :  2/2 hits
                          1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Evenkiyskiy
                          Germans roll dice for 1 fighter and 1 tactical_bomber in Evenkiyskiy, round 3 :  1/2 hits
                          Russians roll dice for 1 fighter in Evenkiyskiy, round 3 :  1/1 hits
                          1 fighter owned by the Germans and 1 fighter owned by the Russians lost in Evenkiyskiy
                      Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber
                      Casualties for Russians: 1 fighter and 1 tactical_bomber

      Non Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Changing ownership of Bessarabia from British to Germans
                  EDIT: Turning off Edit Mode
                  1 tactical_bomber moved from Evenkiyskiy to Urals
                  2 tactical_bombers moved from Tambov to Rostov
                  1 mech_infantry moved from Ukraine to Rostov
                  3 aaGuns and 5 artilleries moved from Bryansk to Rostov
                  1 armour moved from Western Ukraine to Rostov
                  1 armour and 1 infantry moved from Eastern Poland to Western Ukraine
                  1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                  1 aaGun moved from Eastern Poland to Western Ukraine
                  1 armour moved from Western Ukraine to Ukraine
                  2 mech_infantrys moved from Romania to Ukraine
                  1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 115 Sea Zone to 113 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Karelia to 113 Sea Zone
                  2 fighters moved from 113 Sea Zone to Western Germany
                  1 fighter moved from Novgorod to Germany
                  3 infantry moved from Western Germany to Germany
                  1 artillery moved from Western Germany to France
                  3 fighters moved from Holland Belgium to Western Germany
                  4 bombers moved from Holland Belgium to Western Germany
                  1 tactical_bomber moved from Urals to Vologda
                  3 armour moved from Russia to Rostov

      Place Units - Germans
                  3 armour placed in Ukraine
                  3 armour placed in Russia
                  1 artillery and 8 infantry placed in Western Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,5
                  Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs

      triplea_40798_Ger13.tsvg

      posted in League
      CurtmungusC
      Curtmungus
    • RE: G40League StucTojo Allies +17 vs Lord Curtmungus

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Italians
                  Italians buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 artillery and 4 infantry moved from Northern Italy to Southern France
                  2 infantry moved from Western Germany to Holland Belgium
                  1 infantry moved from Western Germany to Holland Belgium

      Combat - Italians
                  Battle in Holland Belgium
                      Italians attack with 3 infantry
                      Americans defend with 1 infantry
                          Italians roll dice for 3 infantry in Holland Belgium, round 2 :  0/3 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                          Italians roll dice for 3 infantry in Holland Belgium, round 3 :  0/3 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                          Italians roll dice for 3 infantry in Holland Belgium, round 4 :  0/3 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 4 :  1/1 hits
                          1 infantry owned by the Italians lost in Holland Belgium
                          Italians roll dice for 2 infantry in Holland Belgium, round 5 :  0/2 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 5 :  0/1 hits
                          Italians roll dice for 2 infantry in Holland Belgium, round 6 :  0/2 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 6 :  0/1 hits
                          Italians roll dice for 2 infantry in Holland Belgium, round 7 :  0/2 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 7 :  0/1 hits
                          Italians roll dice for 2 infantry in Holland Belgium, round 8 :  0/2 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 8 :  0/1 hits
                          Italians roll dice for 2 infantry in Holland Belgium, round 9 :  0/2 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 9 :  0/1 hits
                          Italians roll dice for 2 infantry in Holland Belgium, round 10 :  0/2 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 10 :  1/1 hits
                          1 infantry owned by the Italians lost in Holland Belgium
                          Italians roll dice for 1 infantry in Holland Belgium, round 11 :  0/1 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 11 :  0/1 hits
                          Italians roll dice for 1 infantry in Holland Belgium, round 12 :  1/1 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 12 :  0/1 hits
                          1 infantry owned by the Americans lost in Holland Belgium
                      Italians win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Italians: 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Southern France
                      Italians attack with 1 artillery and 4 infantry
                      Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 1 artillery and 4 infantry in Southern France, round 2 :  0/5 hits
                          Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                          Italians roll dice for 1 artillery and 4 infantry in Southern France, round 3 :  3/5 hits
                          Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                          1 infantry owned by the Americans lost in Southern France
                      Italians win, taking Southern France from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry

      Non Combat Move - Italians

      Place Units - Italians
                  2 infantry placed in Northern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,3
                  Italians collect 8 PUs (6 lost to blockades); end with 8 PUs

      triplea_40798_Ita12.tsvg

      posted in League
      CurtmungusC
      Curtmungus
    • RE: G40League StucTojo Allies +17 vs Lord Curtmungus

      If  you have malaya too

      posted in League
      CurtmungusC
      Curtmungus
    • RE: G40League StucTojo Allies +17 vs Lord Curtmungus

      Yes!

      RAGE AND HONOR!

      posted in League
      CurtmungusC
      Curtmungus
    • RE: G40League StucTojo Allies +17 vs Lord Curtmungus

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Japanese
                  Japanese buy 2 artilleries, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
                        Japanese take Yakut S.S.R. from Russians
                  1 fighter moved from 6 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                  2 infantry moved from French Indo China to Shan State
                  1 armour moved from French Indo China to Shan State
                  1 armour moved from French Indo China to Shan State
                  2 bombers, 1 fighter and 3 tactical_bombers moved from French Indo China to Shan State
                  1 fighter moved from 36 Sea Zone to 43 Sea Zone
                  2 tactical_bombers moved from 36 Sea Zone to Shan State

      Combat - Japanese
                  Battle in 43 Sea Zone
                      Japanese attack with 1 fighter
                      British defend with 1 transport
                          1 transport owned by the British lost in 43 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in 35 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 35 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Shan State
                      Japanese attack with 2 armour, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers
                      British defend with 2 infantry; Americans defend with 1 fighter; ANZAC defend with 1 artillery and 3 infantry
                          Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 2 infantry and 5 tactical_bombers in Shan State, round 2 :  5/12 hits
                          UK_Pacific roll dice for 1 artillery, 1 fighter and 5 infantry in Shan State, round 2 :  1/7 hits
                          1 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 2 infantry owned by the British lost in Shan State
                          Japanese roll dice for 2 armour, 2 bombers, 1 fighter, 1 infantry and 5 tactical_bombers in Shan State, round 3 :  9/11 hits
                          UK_Pacific roll dice for 1 artillery and 1 fighter in Shan State, round 3 :  1/2 hits
                          1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 fighter owned by the Americans lost in Shan State
                      Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 23
                      Casualties for British: 2 infantry
                      Casualties for ANZAC: 1 artillery and 3 infantry
                      Casualties for Americans: 1 fighter
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Japanese
                  4 transports moved from 36 Sea Zone to 20 Sea Zone
                  1 artillery moved from Kwangtung to 20 Sea Zone
                  7 infantry moved from Kiangsi to 20 Sea Zone
                  1 artillery, 7 infantry and 4 transports moved from 20 Sea Zone to 36 Sea Zone
                  1 artillery and 7 infantry moved from 36 Sea Zone to French Indo China
                  3 tactical_bombers moved from Shan State to 36 Sea Zone
                  1 fighter moved from 43 Sea Zone to 36 Sea Zone
                  1 fighter moved from 35 Sea Zone to 36 Sea Zone
                  1 fighter moved from Amur to 36 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                  1 tactical_bomber moved from Shan State to 36 Sea Zone
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                  1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                  2 infantry moved from Kwangtung to Kiangsi
                  1 tactical_bomber moved from Amur to 36 Sea Zone
                  1 tactical_bomber moved from 36 Sea Zone to French Indo China

      Place Units - Japanese
                  1 harbour placed in Hainan
                  2 artilleries placed in French Indo China
                  1 fighter and 3 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                  Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs

      triplea_40798_Jap12.tsvg

      posted in League
      CurtmungusC
      Curtmungus
    • RE: G40League StucTojo Allies +17 vs Lord Curtmungus

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Vologda to Urals
                  1 infantry and 1 mech_infantry moved from Russia to Samara
                  1 infantry moved from Eastern Poland to Romania
                  1 mech_infantry moved from Eastern Poland to Bessarabia
                  1 armour moved from Eastern Poland to Western Ukraine
                        Germans take Western Ukraine from British
                  1 mech_infantry moved from Bryansk to Ukraine
                        Germans take Ukraine from British
                  25 armour, 5 artilleries and 4 mech_infantrys moved from Bryansk to Rostov
                  1 mech_infantry moved from Russia to Tambov
                  1 infantry moved from Novgorod to Archangel
                        Germans take Archangel from Russians
                  1 infantry moved from Novgorod to Vyborg
                  1 infantry moved from Novgorod to Karelia
                  3 armour and 2 mech_infantrys moved from Russia to Rostov
                  2 mech_infantrys moved from Germany to Romania
                  1 mech_infantry moved from Germany to Romania
                  3 bombers moved from Western Germany to Romania
                  1 bomber moved from Russia to Bessarabia
                  1 fighter moved from Novgorod to Karelia
                  1 fighter moved from Novgorod to Urals
                  1 tactical_bomber moved from Novgorod to Karelia
                  2 infantry moved from Novgorod to 115 Sea Zone
                  2 infantry moved from 115 Sea Zone to Finland
                  1 fighter moved from 115 Sea Zone to Vyborg
                  1 fighter moved from 115 Sea Zone to Finland
                  1 fighter moved from Russia to Samara
                  1 tactical_bomber moved from Russia to Urals
                  1 tactical_bomber moved from Russia to Samara
                  2 tactical_bombers moved from Russia to Tambov

      Combat - Germans
                  Battle in Bessarabia
                      Germans attack with 1 bomber and 1 mech_infantry
                      British defend with 1 artillery
                          Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 :  0/2 hits
                          British roll dice for 1 artillery in Bessarabia, round 2 :  0/1 hits
                          Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 3 :  1/2 hits
                          British roll dice for 1 artillery in Bessarabia, round 3 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Bessarabia
                      Germans win with 1 bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 mech_infantry
                      Casualties for British: 1 artillery
                  Battle in Romania
                      Germans attack with 3 bombers, 1 infantry and 3 mech_infantrys
                      Russians defend with 3 armour
                          Germans roll dice for 3 bombers, 1 infantry and 3 mech_infantrys in Romania, round 2 :  1/7 hits
                          Russians roll dice for 3 armour in Romania, round 2 :  1/3 hits
                          1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                          Germans roll dice for 3 bombers and 3 mech_infantrys in Romania, round 3 :  1/6 hits
                          Russians roll dice for 2 armour in Romania, round 3 :  0/2 hits
                          1 armour owned by the Russians lost in Romania
                          Germans roll dice for 3 bombers and 3 mech_infantrys in Romania, round 4 :  3/6 hits
                          Russians roll dice for 1 armour in Romania, round 4 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Romania
                      Germans win, taking Romania from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
                      Casualties for Germans: 1 infantry and 1 mech_infantry
                      Casualties for Russians: 3 armour
                  Battle in Finland
                      Germans attack with 1 fighter and 2 infantry
                      British defend with 1 artillery and 1 infantry
                          Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 :  2/2 hits
                          Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 :  1/2 hits
                          1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Finland
                      Germans win, taking Finland from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 artillery and 1 infantry
                  Battle in Karelia
                      Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Americans defend with 1 mech_infantry
                          Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 :  1/3 hits
                          Americans roll dice for 1 mech_infantry in Karelia, round 2 :  0/1 hits
                          1 mech_infantry owned by the Americans lost in Karelia
                      Germans win, taking Karelia from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 mech_infantry
                  Battle in Urals
                      Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Russians defend with 1 infantry
                          Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 :  1/3 hits
                          Russians roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Urals
                      Germans win, taking Urals from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Tambov
                      Germans attack with 1 mech_infantry and 2 tactical_bombers
                      Russians defend with 1 infantry
                          Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 :  0/3 hits
                          Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                          Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 3 :  0/3 hits
                          Russians roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                          Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 4 :  0/3 hits
                          Russians roll dice for 1 infantry in Tambov, round 4 :  1/1 hits
                          1 mech_infantry owned by the Germans lost in Tambov
                      retreated to Tambov
                      Russians win with 1 infantry remaining. Battle score for attacker is -4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Rostov
                      Germans attack with 28 armour, 5 artilleries and 6 mech_infantrys
                      Russians defend with 1 infantry
                          Germans roll dice for 28 armour, 5 artilleries and 6 mech_infantrys in Rostov, round 2 :  23/39 hits
                          Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Rostov
                      Germans win, taking Rostov from Russians with 28 armour, 5 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Samara
                      Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                      Russians defend with 2 infantry
                          Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                          Russians roll dice for 2 infantry in Samara, round 2 :  1/2 hits
                          1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Samara
                      Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Vyborg
                      Germans attack with 1 fighter and 1 infantry
                      Americans defend with 1 mech_infantry
                          Germans roll dice for 1 fighter and 1 infantry in Vyborg, round 2 :  0/2 hits
                          Americans roll dice for 1 mech_infantry in Vyborg, round 2 :  1/1 hits
                          1 infantry owned by the Germans lost in Vyborg
                      retreated to Vyborg
                      Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Germans
                  1 fighter moved from Vyborg to 115 Sea Zone
                  1 fighter moved from Finland to 115 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
                  1 fighter moved from Samara to Novgorod
                  1 fighter and 1 tactical_bomber moved from Urals to Russia
                  1 tactical_bomber moved from Samara to Russia
                  5 artilleries moved from Russia to Bryansk
                  2 aaGuns moved from Russia to Bryansk
                  1 aaGun moved from Russia to Bryansk
                  2 tactical_bombers moved from Tambov to Russia
                  3 bombers moved from Romania to Western Germany
                  1 bomber moved from Bessarabia to Western Germany
                  1 fighter moved from Germany to Western Germany
                  1 aaGun, 1 artillery and 4 infantry moved from Poland to Eastern Poland
                  2 infantry moved from Germany to Western Germany
                  2 mech_infantrys moved from Germany to Western Germany

      Place Units - Germans
                  3 infantry placed in Novgorod
                  3 armour placed in Russia
                  1 artillery, 1 fighter and 6 infantry placed in Western Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,5,5
                  Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

      triplea_40798_Ger12.tsvg

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      CurtmungusC
      Curtmungus
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