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    Posts made by cts17

    • RE: Which is better for USA?

      assuming Dardanelles are closed, then a Russian force headed south into Persia with 3 tanks, 1 bomber in Caucasus.
      Following turn, 4 infantry 3 tanks supports India, while the Russian bomber takes the undefended transport in SZ38

      This means there are 7 infantry, 1 artillery, 3 tanks, 1 fighter and 1 bomber defending India. Japan has 1, maybe 2, transports in place to attack.
      There is no J2 capture of India.

      J3 attack is facing 7 inf, 1 art, 3 arm, 4 fig, 1 bom. Perhaps with 5 transports and their entire air force, they can break through, but by turn 3, if they’ve moved towards India, the Americans are coming.

      Turn 1, build 2 CV 1 fig(38 IPC)
      land 5 fig’s on carriers.
      base bombers in WUS.

      Turn 2, build 1 fig 5 subs, 1 transport
      You are now ready to push out on turn 3 with a fleet to rival the Japanese.

      A Russian Bry stack R1 (or R2/3, if Japan builds transports) is the final clincher against Japan.

      Japan cannot handle this kind of pressure. While it is true that Germany will be able to steamroll into Russia, a heavily defensive Russian force can halt the Germans quite handily. We’re talking 6 to 8 turns at least. Once Japanese pressure is released from India (think turn four, yes, Japan is pushed into defense by turn 4), The India IC can be used either to handle the Italians in conjunction with the London IC, or to take the money isles with a carrier fleet built to host the fighters previous on defense.

      posted in 1941 Scenario
      C
      cts17
    • RE: AAG40 FAQ

      @calvinhobbesliker:

      @cts17:

      Can I move mechs and tanks through freshly captured territories (captured by infantry and arts, not the mechs and tanks) into a second friendly territory? These 2 spaces moved that didn’t fight at all that round.

      I don’t think you need to post a question twice.

      You are right on that account. I thought after posting a new thread, that I would get an answer faster from the thread devoted to these sort of questions. Sorry if this irritates someone.

      posted in Axis & Allies Global 1940
      C
      cts17
    • RE: AAG40 FAQ

      Can I move mechs and tanks through freshly captured territories (captured by infantry and arts, not the mechs and tanks) into a second friendly territory? These 2 spaces moved that didn’t fight at all that round.

      posted in Axis & Allies Global 1940
      C
      cts17
    • Non-combat movement

      If I were to take a territory with some land units, then move mechanized infantry through that territory into a second friendly territory, is this allowed? These would be mechs that didn’t participate in combat, but are going through freshly captured territory.

      Please answer ASAP.

      posted in Axis & Allies Global 1940
      C
      cts17
    • Operation Sea"lion": No longer king of the jungle (aka the sea)

      Sealion seems to be the place to be with German strategies. I’ve thought of a British counter. Care to find some holes in my reasoning? Anything to line this one up.

      British turn 1 buy:
      4 inf (12 IPC)
      1 fig (10 IPC)
      save (7 IPC)

      Movement:
      1 fig Alx to SZ92
      1 tac 1 CV SZ91 to SZ92
      1 DD SZ91 to either SZ93 (block Italy) or SZ110 (block Germany Turn 2 Sealion or attack on Gibraltar (highly unlikely))
      1 CA SZ98 to SZ92
      1 inf 1 arm Que to Lon

      Turn 2
      Buy
      2 CV (32 IPC)
      1 DD (8 IPC)
      save (0 or 1 IPC)

      Movement:
      1 tac 1 fig 1 CV 1 CA/DD SZ92 to SZ110
      4 fig Lon to SZ110

      Results:
      5 fig 1 tac 3 CV 1/2 DD 0/1 CA on defense against Operation Sealion.

      True, Germany can bring in some 8 odd planes with a CV, BB, CA, DD, 1/2/3 SS, a strong chance of victory, but that is substantial defense right there.
      Combat (Round 1):
      att
      3 @ 2
      5 @ 3
      5 @ 4

      defense
      5 @ 2
      2 @ 3
      5 @ 4

      Now these number may show Germany to have a stronger rolling average (7 hits against 6 hits), but look at round 2.
      Germany takes 3 hit damage on BB and CV(destroyed), with 3 on DD/2SS
      Britain takes 3 hit damage on CV, with 4 on CV/DD

      attack:
      5@3
      5@4

      defense:
      1 @ 2
      2 @ 3
      5 @ 4

      hits: 6 hits against 5 hits.
      attack
      5@4
      defense
      3@4

      end result, Germany wins with a damaged battleship and a strategic bomber. This is assuming no die advantages on either side, and that the Germans had some subs left on the board after a British turn 1. In the end, some 7 German air units are gone, with no defending fleet. America is now ready to walk in, assuming Germany actually won, or even attacked.

      What do you think?

      posted in Axis & Allies Europe 1940
      C
      cts17
    • RE: Japanese IC in Persia

      @McLovin1985:

      I was under the impression that the DEI’s were up for grabs? If Japan lands in Celebs on J1 it doesn’t bring anyone into the war… Correct?

      Not true. Dutch East Indies are Allied territory. Attacking the DEI results in war with all Allied forces, including the Americans.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: If America has 5 transports in Gibraltar the Germans should

      The Germans must get past the British fleet before they can conduct Sealion, people.

      Before you rant at me and call me retarded by saying the Brits have no fleet, consider this:

      It’s because you never built one.

      posted in Axis & Allies Global 1940
      C
      cts17
    • RE: Recovering Italy after Taranto… Can it be done?

      Even if America takes Italy, she can only build 3 units per turn therein.

      If you play with upgrading foreign territory into major IC… that’s just ridiculous. America could take Norway easier and pump 10 units per turn out.
      Going into Italy, they could potentially have 2 majors pumping 10 inf and 10 arm for 80 IPC a turn. Germany won’t ever keep up with that.

      No, I’ve never played with foreign majors, and never will.

      posted in Axis & Allies Global 1940
      C
      cts17
    • RE: Do you think these 2 maps were drawn at the same time?

      It is true that the scrambling rules in this game make absolutely no sense. They were introduced on the historical premise of fighters launching from air bases to fight over the seas, yet the single greatest example of this concept is negated! The Battle for Britain is the most well-known, and the largest, example of fighter defense over the seas, specifically the English channel.

      If these British fighters cannot scramble, with their higher technology, why can the Japanese scramble? It makes absolutely no sense.

      posted in Axis & Allies Global 1940
      C
      cts17
    • RE: Taranto Raid- standard???

      I’ve being waiting to try a British tactic where I forgo the Taranto raid in favour of bringing the British fleet up in defense of a German Sealion. As follows:

      GB1:
      Buy
      1 fig (10)
      1 inf (3)
      save (16)

      NCM:
      1 tac SZ91 to Lon
      1 fig Lon to SZ92
      1 DD 1 CV SZ91 to SZ92
      1 fig Alx to SZ92
      1 inf 1 arm Que to either Gib (if Germany is in position to assault) or to Lon

      Collect Income
      29+5+16=50 IPC

      GB2
      Buy
      2 CV (32)
      2 DD (16)
      save (0)

      NCM:
      1 DD 1 CV 2 fig SZ92 to SZ110
      3 fig 1 tac Lon to SZ110

      Mob Units
      2 CV 2 DD SZ110

      Final analysis:
      3 DD, 3 CV, 1 tac, 5 fig SZ110 = 6 2’s, 1 3, 5 4’s (average 6 hits)
      Germany could potentially attack with:
      2 SS, 1 CA, 1 CV, 1 dBB, 4 fig 3 tac 1 bom = 2 2’s, 5 3’s, 5 4’s (average 7 hits)

      BUT, Great Britain can absorb 3 of these hits with her carriers. This leaves us with:
      1 DD 2 dCV, 1 tac, 5 fig (average 5 hits)
      Germany:
      1 dBB, 3 fig 3 tac 1 bom (average 5 hits)

      Continuing onwards, the British would lose their low hitting 2’s before her 4’s, and Germany will lose her precious airforce. In any case, Germany wouldn’t be able to do a Ger3 Sealion. Those 11 transports? Useless.

      posted in Axis & Allies Global 1940
      C
      cts17
    • RE: Historically Accurate Gripe

      It should be noted that between 1935 and 1945, over 18 million Germans served in the Wehrmacht. That’s a lot of troops.

      posted in Axis & Allies Discussion & Older Games
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      cts17
    • RE: University of waterloo.

      @danli12345:

      Im just wondering are there university of waterloo students on this forum. Kinda off topic but im lfg

      I am planning on attending UoW next fall.

      posted in Player Locator
      C
      cts17
    • RE: Sealion Version 1.0

      It is also possible for a British opening that doesn’t involve a Taranto attack, as it almost certainly opens up a German Sealion.

      A tactic I’m working up involves placing the British CV/DD SZ91 to SZ92, replacing the tac with 2 fig from Eng/Alx. CA from SZ98 to SZ92 makes it difficult for Italian naval attack, who would prob solidify in SZ95 or attack French fleet. A purchase of nothing might tempt a G2 sealion, so perhaps some infantry would mark for a standard buy.

      Gbr 2 sees 2 CV’s (2 DD’s built on top of that, preferably) built, fleet in SZ92 moved to SZ110 ensures that no Sealion can happen Turn 3. Should the Germans have taken the precaution to building a larger fleet on G2 instead of transports, they’ll still need those planes to take out your fleet, so build land units instead.

      Not that they’d prep for that anyways.

      posted in Axis & Allies Europe 1940
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      cts17
    • RE: Find Opponents Here!

      @Mistergreen:

      Looking for a game or two of G40 alpha with no tech.

      I will gladly play against you as the Axis.

      posted in Find Online Players
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      cts17
    • RE: Which territory do you live in?

      Off of the AA50 game board, I live in Eastern Canada and swim in the FIRST SEA ZONE.

      posted in General Discussion
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      cts17
    • RE: The Official "Looking for AA50 Opponents" Thread

      @Joe:

      Looking for a game of AA50 42, No N.O.'s or Tech. Bid for sides.

      I will take you up on that. I bid 10 for the Allies.

      posted in Find Online Players
      C
      cts17
    • RE: 2011 League Discussion

      @Bardoly:

      I have a thought, but I’d like to get a ruling on it.  I know that for a regular (non-League) game, that this would be fine, but how about for League matches?

      Easier techs - If both players agreed before playing the game, that if single dice were rolled for technology, and the tech die roll missed, but the Chart 1/Chart 2 die was a six, that the rolls would be counted as being reversed, so the 6 on Chart 1/Chart 2 would count as hitting a technology, and the first die rolled for tech would then count towards whichever chart had been specified as being the tech acquired.  Another option would be if multiple dice were rolled for technology, and the added up total of the dice equaled to 6, then it would be counted as having rolled a 6, and therefore acquiring a tech.  (Example:  3 tech dice were rolled: a 1, a 2, and a 3, since the total of the 3 dice adds up to 6, then it woulb be counted as having rolled a 6.

      Designated techs - Again, if both players agreed before playing the game, that a power could acquire a specific tech for x number of researchers.  (Probably this would be limited to Round 1 only.)  Example:  2 players want to explore a German naval strategy, so they agree that Germany could spend 5 IPCs for 1 researcher, and could then automatically acquire Advanced Shipyards/Super Subs/etc… on Germany’s first turn.  To balance this, then perhaps the Allies would also be allowed 1 5-IPC tech on Turn 1, maybe Mechanized Infantry for the US or something.  Maybe players would like to explore a Japan and US first turn Long Range Aircraft for 5 IPCs scenario or many, many other such scenarios.

      Once again, this would only be allowed if both players agreed to this before the game began.

      So, could either or both of these ideas possibly be allowed for League games?

      I’m not trying to change the League, but I’m just asking a question, so I don’t need criticism of this idea, just an answer.   :wink:

      I personally would prefer to play such rules in a house game, not in the league. But I personally can find no reason or cause to disqualify a league game based on these premises. Just as a44bigdog said, the league is a place to play competitively, and while we want uniformity to compare different players, some minor changes like the easier tech wouldn’t have an impact, as it is still die rolling for tech.

      The starting tech could also be viewed in this way. It is simply two players interpreting the die rolls to be 6’s, and having them hit on the first round. Now, if you were to give out FREE tech, I might have more of a problem, as THAT would be changing setup and follow-through.

      posted in League
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      cts17
    • RE: Dice Roller

      DiceRolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 6)2@2: (1, 1)1@3: (6)

      DiceRolls: 3@3; Total Hits: 23@3: (5, 3, 1)

      posted in Find Online Players
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      cts17
    • RE: Dice Roller

      DiceRolls: 4@1 2@2 1@3; Total Hits: 14@1: (3, 4, 2, 4)2@2: (1, 6)1@3: (5)

      DiceRolls: 4@3; Total Hits: 24@3: (2, 2, 4, 4)

      posted in Find Online Players
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      cts17
    • RE: Taking the Phillipines - USA Pacific strat.

      Really. People think that the Japanese are unstoppable. That’s because the Japanese are held to the age-old tradition of dividing and conquering. The only thing is, the Allies can turn around and divide the Japanese about twice as quickly should they have the mind to.

      An 8 IPC bid is optimal for this. 1 inf + 1 arm in Egy. (the more, the better, but 8 is average, right?)

      Combine a defensive R1 turn w/ Cau bomber with a R2 3inf to Ind + 7inf Man stack push and you have a strong Russian counter to two fields.

      Add to that a B1 Ind IC + 2 arm/1 fig Egy to Ind, and an aggressive Aus DD.

      America goes 100% Pacific with both bombers and a 1 BB, 1 CV, 1 SS buy US1, consolidating American fleet in SZ56 with bombers in Haw, or WUS if not safe.

      Summary:
      Ind defended with 6 inf 1 art 1 fig 1 AA
      Potential counterattack: 2 inf 2 arm Gbr (+ 1 bom if thought necessary) on B2
      Potential counterattack: #inf #arm 1bom Rus on R3 (arm buy on R2 to account for defensive 1st turn should have 4arm in Cau, inf moved on R2 if deemed necessary)

      Man taken 7inf

      1 BB 2 CV 1 DD 4 fig 1 SS SZ56 US1 + 2 bom (26 att)

      1 Jap TP off SZ38 sunk

      Face it. Japan has previously been able to take everything by J3 simply by using their massive air force to spread across the board. If forced to use it defensively, or with no inf to soak any hits, their potential is greatly reduced. These methods are extreme, and neglect Ger, but Japan will never get the chance to grow and you will see America making 60 IPC, with Great Britain making 50 IPC and Japan making 8 IPC by US4 if lucky, US6 if unlucky. Japan has 17 IPC turn 1. 30-40 turn 2. It goes down after that. America has 40 IPC turn 1. 48-50 turn 2. It goes up after that. Britain has 43 IPC turn 1. 30-40 turn 2. It goes up after that.

      Germany can do as she likes. She won’t take a skilled Russian player, with a British approach of 2inf+1art in Ind each turn. I mean, Ind+Bur+Bor+Sum+Ngu+Per=15 IPC. 3 turns of owning these and the place will have paid for itself and the costs of maintaining it
      (10 IPC/turn). It won’t fall, because Japan’s reach can’t make it with America pulling on her other arm and Russia biting her toes.

      Japan is a mother. Incredibly efficient if left to her tasks, ready to break down when the kids become terrors.

      posted in 1941 Scenario
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      cts17
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