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    Posts made by cts17

    • RE: How is the balance with the new Alpha 2 changes? Please give your view.

      Dealing with can openers is an aspect of the game. In terms of balance, give the game a bit of time to develop.

      I’ve yet to see British sea counters to a German Sealion. Once this happens consistently, the game will settle a bit, the Americans will have a better shot in the Atlantic and will be able to focus some serious naval force in the Pacific while maintaining a transport shuck in the Atlantic. That will balance the game. American worries Italy while the British pound France as the Russians reel from a German assault, trading land for time as the Japanese war machine slowly grinds to a halt in the Pacific.

      That’s the way it should be, and that’s the way its going to be. Heading all out in one theater isn’t an option anymore people. Get used to it. Heading all out in the Atlantic means Japan wins by J4. Heading all out in the Pacific means Germany wins by G6 or G7. The Allies cannot focus on one front. The rules don’t allow it.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: Who do you go for as Germany?

      Operation Barbarossa all the way for this guy :)

      Seriously, who doesn’t want to pound the Russians with everything you have?

      posted in Axis & Allies Global 1940
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      cts17
    • RE: Sealion with Scotland landing G2

      The 2 TP purchase is crucial to ensuring that the British cannot forgo turn 1 defenses for a G2 Sealion. It also allows for a G2 Barbossa purchase with the TP’s hitting up the Russian coast should you be in such a position, or better positioning for a G3 assault on Russia.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: So your life depends on winning a game of G40 ALPHA +2 …

      That is simply negated by a single DD. In addition, to prevent a G2 sealion, you obviously would have the Canadian forces shipped over in addition to 2 infantry/1 fighter purchase B1. This gives you at least 3 planes and 6 infantry and an armour for defense. SZ111/SZ119 is out of reach of an Italian can-opener as well.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: So your life depends on winning a game of G40 ALPHA +2 …

      Never assume an effective Sealion operation. People just don’t seem interested in having a British fleet. It boggles my mind.

      The way I’m looking at this, I can see up to 3 fully loaded carriers with 3 scrambled fighters, a battleship, 2 cruisers and 2 destroyers defending SZ110 against a G3 Sealion. Unless the Germans purchase their transports on G1, there’s no way they’re going to be pulling off a Sealion against me.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: Why are standard openers unpopular in league and tournament play?

      Cow, you seem to be saying that any attempts against Japan is futile and full of baloney. You base this on the premise that Japan starts out with more, and can always outproduce America.

      Japan only starts with 17 IPC, and is making about 40-45 IPC to spend on the 2nd turn. America starts with 40 IPC, with 48 IPC to spend 2nd turn. While it is true that thereafter Japan usually starts making more, the Allies can work in conjunction to prevent this.

      Believe it or not, an Indian IC is possible, but only with a KJF strategy. All it takes is a 6 IPC sub build in SZ35 to make it happen. 4 Russian infantry coupled with a 3 armour/1 bomber purchase in Caucasus ensures that the factory remains intact. A Bry stack can threaten Manchuria, the Russian bomber and the British sub can kill J1 attempts on the money isles and british homeland planes can land in India B2.

      The United States can compliment this with a US1 build of 1 CV, 2 TP, 2 SS. US2 can see another CV+DD+SS. B2 can include 2 CV+1 fig and will land the starting fighters, while the Australian DD can meet up with it. This places 2 substantial fleets at either end of the Pacific that can both go on the offensive against the money islands as early as turn 3. Japan never rises above 50 IPC, usually peaks at about 47 IPC on J3, before declining.

      This obviously isn’t flawless. The European frontier is left very vulnerable. Yet by US3 or US4, both Africa and the Pacific are secure. A very conservative Russia can, and will, be defended by the returning Commonwealth air force after the Indian crisis (J3). By US4, Japan is crippled, and focus can return back to the European front.

      posted in Axis & Allies Anniversary Edition
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      cts17
    • RE: 41 or 42….Help me

      @Napoleon:

      So, if i resume this

      • 41 with NO’s = favor the axis a bit

      • 41 without NO’s = Pretty even ?….( I always put 3 chinese inf bid)

      • 42 with NO’s = favor the Axis

      • 42 without NO’S = even or favor a little bit the Allies ?

      Is that corect?

      Generally, yes. There is generally a 6-10 IPC bid for both game scenarios when using NO’s. I don’t personally have much experience without NO’s, but I’m pretty certain that '41 without NO’s is quite balanced. '42 without NO’s favours the allies quite heavily, I find.

      posted in Axis & Allies Anniversary Edition
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      cts17
    • RE: Egyptian Lockdown

      While I am always ready for gambling attacks, as they make the game more interesting, you must always ensure your defenses are secure.

      Never sacrifice the strategic locations unless a more strategic position is being threatened. In this case, London must be held against potential sea lion.

      Build planes first turn, as they defend against sea lion, and also can be used later in the Mediterranean very easily.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: East Russia Forces

      @SgtBlitz:

      Run your 18 INF back to Moscow as fast as you can at game start…  You don’t have enough 2/3/4 attack strength units as the Soviets to stop the Germans if they are serious about Barabarossa from G1 builds on.  You’ll be glad you did when it comes down to the major battle for Moscow on G6/7, history repeating itself for the win.  Losing a few IPCs from the Japs doesn’t break the USSR immediately.

      If Hitler decides to go for Sealion (or gets diced in E Poland  :-D), stop, and wait and see what the Japs are doing after a few territories inland.  I usually make a decision to counterattack or not around Yen or Tim if the Japs are threatening either through China or Siberia (though earlier counterattacks work if you can send a few planes to help).  Commiting a few offensive units to the stacks helps in spades, why its best to wait.   You can even help out in China and get your 2x stacking action with the Chinese.

      I agree entirely with you here, SgtBlitz. I feel that some infantry should be left behind about midpoint to guard against any Japanse advances. A heavy air purchase R1 and/or R2 really makes this more flexible.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: Allies counter BMB-strikes!!!

      You start with 43 IPC.
      I’ve seen people buy 2 carriers and a destroyer and a transport for the British and it works extremely effectively. Placing the fleet in sea zone 8 works best, as any surviving ships from the German initial attacks can group there, and the Americans can send their ships as well as their planes to land on one of the carriers, while the two British fighters can land on it as well.

      This upfront force of 2 loaded carriers and usually 3 destroyers is enough to deter everything Germany might do, save a complete Baltic fleet build, which would then require a second turn of British and American ship building. Should the Germans do this, however, Russia will completely dominate the Eastern front after the 3rd round.

      posted in 1941 Scenario
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      cts17
    • RE: Spring 1942 Scenarios

      This looks good. It seems you’ve taken A&A50 and downshifted it into AA42. I’m not downplaying your lack of originality, but rather applauding your wish to return to the pinnacle of A&A, that of the anniversary edition.

      If I had AA42, I would test this out. It seems to be quite balanced at a glance.

      posted in House Rules
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      cts17
    • RE: Alpha??

      Larry Harris, game designer of Axis & Allies is looking to balance the game. He is doing this by constantly developing it via new setups with feedback from us as the playtesters.

      Here is link to Alpha 0.1
      http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4060

      Here is the link to Alpha 0.2
      http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167

      Each number coresponds to the latest in developments. Alpha 0.1 was released before Alpha 0.2, which is the latest one thus far. People are very satisfied with this one.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: ALPHA + 3!

      Fighter from Hungary and 1 other air unit from else where. Generally a tactical or fighter from West Germany that was used against France in combat.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: ALPHA + 3!

      @Cmdr:

      I do like the alphas, I think the British fleet in the med is super over powering however and would be much happier if they were moved off the cost of Nigeria in SZ 82 instead.  This would give them the ability to survive Germany 1 (which I think was the original idea, at least if it was not, someone mentioned it to me, it was not a reason I thought of myself) while still giving Italy a chance to DO something before getting crushed.

      There is a very strong British open that sinks both halves of the Italian fleet (and any scrambled fighters if they scramble) at a moderate cost to the British fleet + takes Greece for the income/infantry that now are reinforced and harder for Germany to take out (or Italy.)

      I strongly and vehemently dislike this and, without buffing the Italian fleet which is buff enough, thank you, the only real solution seems to be to move the British fleet somewhere it is safe but usable.  Brazil is an option, but not plausible.  Nigeria is plausible, the fleet would be down there to protect British colonial interestes in Africa.

      How on earth do the British manage that!?! They have 4, maybe 5 fighters, 1 tactical, 2 Crusiers and 1 DD to bring in. The Italians have 2 DD 2 CA 1 SS 1 BB 2 fighters 1 tactical. Cancel out the same units, that leaves us with 3/4 fighters against 1 BB 1 DD 1 SS 1 fig. True, you may have a British carrier to send into the fray as damage absorber, but you still don’t know which way those planes are scrambling. The Axis could easily choose to abandon the one side and attack the other side. It’s not a moderate cost, it’s complete annilihation for both nations, which I personally feel works in the Italians’ favour.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: Math, probability, n-hits mixed force

      Don’t worry about it. That’s the wuss’s way of playing.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: House Rules - Turn time

      We normally have a rule when we’re playing with more than 3 people that you must have your purchases ready for when your turn starts, or you don’t get to buy. I often am throwing my purchase onto the mobilize units boxes in the bottom corners directly after my opponent does.

      Obviously, you like to hide them most of the time, and we usually keep our purchase choices hidden directly behind our boxes, where the opponents sitting on the other side o the table can’t see them.

      But if you’re up next, then your purchases normally don’t impact what your opponent is doing, especially after he’s already decided his buy. If it’s a drastic buy, you keep it to the side, but as Russia, India, China & ANZAC have very basic buys (France none at all), showing stacks of infantry and artillery aren’t going to give him much to go on. Besides, he’s already made his purchases :)

      Even America and Great Britain it isn’t necessary to hide. Ships and planes is what you expect, so yeah.

      Minor changes are allowed, because if India was planning on buying tons of infantry, but Japan is positioned to sacrifice transports, some subs might be thrown into the purchase, or America might go for some destroyers if Italy goes sub-heavy.

      posted in House Rules
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      cts17
    • RE: 2011 Find League Opponents Here

      Looking for a league game. I’m up for anything.

      posted in League
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      cts17
    • RE: Can you build a naval base on a territory that does NOT touch water?

      AA guns are very nice to have with your infantry armies to discourage any air attacks on your forces. Keeping them in the front forces planes to go around them as well, and if you have a few of them… they can form a wall that many players will opt not to force through, even for SBR and the likes.

      posted in Axis & Allies Global 1940
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      cts17
    • RE: The Official "Looking for AA50 Opponents" Thread

      I’m up, Gargantua.

      Global preferably. Alpha+1?

      posted in Find Online Players
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      cts17
    • RE: ANSWER THE CALL - Need team of 2 SKILLED Axis opponents.

      I’m up, fellow Canadian.

      posted in Find Online Players
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      cts17
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