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    Posts made by cts17

    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      Buy
      2 TP 14)
      5 inf (15)
      save (2)

      CM:
      1 ifn Gbr to Nor

      NCM:
      1 bom Bra to Gbr

      Mob Units
      1 TP SZ5
      4 inf 2 arm Gbr

      Collect Income
      25+5+2=32 IPC

      OBG_vs_cts17_Gm2_07dGBR.AAM

      posted in League
      C
      cts17
    • RE: 12L cts17 Allies + 7 v JWW

      Buy
      3 TP (21)
      3 inf (9)
      3 arm (15)
      save (3)

      CM:
      none

      NCM:
      3 inf Wca to Eca
      2 inf 1 art 2 arm Eus to Eca
      4 TP SZ10 to SZ1
      1 TP 1 DD SZ8 to SZ7

      Mob Units
      1 inf Chi
      3 inf 3 arm Eus
      3 TP SZ10

      Collect Income
      38+10+3=51 IPC

      cts17 vs. JWW 2fUSA.AAM

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      Drop 2 CV, 2 fig.

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      1 CV, 1 SS 1 fig

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      Buy
      10 inf

      CM:
      1 inf Eve to Yak

      NCM:
      1 inf Ura to Eve
      7 inf 1 art 1 bom Cau to Rus
      3 arm Ind to Cau
      2 fig SZ4 to Rus
      2 CV 2 fig SZ4 to SZ6

      Mob Units
      6 inf Rus
      4 inf Cau

      Collect Income
      19+5=24 IPC

      OBG_vs_cts17_Gm2_07bRus.AAM

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      @Ol’:

      @cts17:

      I guess I can take advantage of your lack of transports though ;)

      Take advantage or fall into trap??? I think…the first  :oops:

      I’m drawing on the basis that your trap isn’t strong enough that I can’t counter it. Still trying to decide whether you calling a bluff or acting impassively will be worse.

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      I guess I can take advantage of your lack of transports though ;)

      Buy
      4 SS (24)
      2 bom (24)
      save (1)

      CM:
      1 inf Ala to Iwo
      CHI 1 inf Yun to Fuk
      1 inf Hup to Kia

      NCM:
      2 bom 3 fig Wus to Mid
      1 bom Haw to Mid
      1 inf Ala to Wak
      1 SS 3 CV 6 fig SZ58 to SZ59
      3 inf 1 art Ala to Haw

      Mob Units
      4 SS SZ56
      2 bom Wus
      CHI 1 inf Hup
      1 inf Nin

      Collect Income
      38+10+1=49 IPC

      OBG_vs_cts17_Gm2_06fUSA.AAM

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      lol I guess I should make up my mind, though :P

      posted in League
      C
      cts17
    • RE: 12L cts17 Allies + 7 v JWW

      NCM:
      1 bom Lib to Gbr
      3 inf 1 art 1 AA Per to Trj
      2 inf Rho to Cng
      1 fig Lib to SZ7
      1 fig 2 CV 1 DD 1 TP SZ8 to SZ7
      1 fig SZ8 to Gbr
      1 DD SZ2 to SZ7
      1 DD 1 TP SZ43 to SZ22

      Mob Units
      3 inf 1 art 1 fig Gbr
      2 TP SZ7

      Collect Income
      30 IPC

      cts17 vs. JWW 2dGBr.AAM

      posted in League
      C
      cts17
    • RE: 12L cts17 Allies + 7 v JWW

      Buy
      2 TP (14)
      3 inf (9)
      1 art (4)
      1 fig (10)
      save (0)

      CM:
      1 inf 1 arm Eca to Nwe
      5 inf 2 art 1 arm 1 fig 1 bom Egy to Lib

      Combat;
      Lib
      att 5 inf 2 art 1 arm 1 fig 1 bom
      DiceRolls: 3@1 4@2 2@3 1@4; Total Hits: 53@1: (1, 1, 4)4@2: (5, 1, 5, 4)2@3: (5, 1)1@4: (2)
      def 1 inf
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      I have no damn idea what to do…

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      lol nice! okay :)

      posted in League
      C
      cts17
    • RE: 12L cts17 Allies + 7 v JWW

      Thank you so much for your kindness! I suppose otherwise I would have had to sacrifice 2 arm, but ah well :) It’s my turn.

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      Man, after not playing for a year, I should seriously peruse the rulebook again…. sorry about that! I’m not trying to cheat! I’m glad you caught that, then :) I simply moved the AA from Arc back into Fin.

      Buy
      3 inf (9)
      4 DD (28)
      save (1)

      CM:
      2 inf Sud to Egy
      1 inf 1 art Trj to Egy
      1 bom Gbr to SZ23

      NCM:
      1 bom SZ23 to Bra

      Mob Units
      4 DD SZ6
      3 inf Ind

      Collect Income
      26+5=31 IPC

      OBG_vs_cts17_Gm2_06dGbr.AAM

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      Rus

      Buy
      1 inf (3)
      2 CV (28)
      save (0)

      CM:
      1 inf Euk to Epl
      1 inf Kar to Fin
      1 bom Cau to SZ14

      NCM:
      1 inf Ura to Eve
      1 inf Rus to Ura
      3 inf 1 art Rus to Cau
      4 fig Cau to SZ4
      1 AA Fin to Kar
      1 AA Kar to Arc
      1 bom SZ14 to Cau

      Mob Units
      1 inf Cau
      2 CV SZ4

      Collect Income
      25+5=30 IPC

      OBG_vs_cts17_Gm2_06bRus.AAM

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      @Ol’:

      @cts17:

      That should only be 3 fighters sent from SZ56. Otherwise I couldn’t set up my fighters the way that they are currently set up. That is clear enough to see.

      The problem with that is rolling for 6 in sz62 and rolling for 1 in sz61. You can’t very well change the ftrs you send once they are done. It is not like a walk-in or noncom where it affects other parts of the game, like leaving Japan open to another fighter.

      Oh. I hadn’t realized that. I often change my CM while looking at Abattlemap. I’m generally pretty good at seeing my changes and typing them accordingly, but every now and then I slip up :( I just had this with JWW, although to a lesser extent, as I had only wanted to move 9 inf instead of 10. Thanks for allowing me to do so!

      posted in League
      C
      cts17
    • RE: 12L cts17 Allies + 7 v JWW

      So you are right: I did post 10 infantry to be moved to Euk from Bel, and that is what I rolled. That was not my intention, though. I guess I’m at your mercy to allow me to act as I originally intended. 1 extra infantry sent to Euk was NOT going to make a difference. I just assumed that I had made the changes to my CM when I removed the inf on Abattlemap. That’s why the map was ‘different’ from what I had typed. It’s what I originally intended.

      posted in League
      C
      cts17
    • RE: 12L cts17 Allies + 7 v JWW

      Did I not post? I’m sorry :(

      posted in League
      C
      cts17
    • RE: 12L cts17 Allies + 7 v JWW

      @JWW:

      ONE PROBLEM WITH YOUR MAP 17……I have bel with no inf as you attacked euk with all 10 inf from BEL…

      your map should only have 1 arm in BEL…attached correct map

      No, I left 1 infantry behind, otherwise there’s a good chance your Italian tank can kill my tank, allowing you to blitz into Russia. I’m not that stupid :)

      posted in League
      C
      cts17
    • RE: 12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs

      That should only be 3 fighters sent from SZ56. Otherwise I couldn’t set up my fighters the way that they are currently set up. That is clear enough to see.

      posted in League
      C
      cts17
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