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    Posts made by csaw_1988

    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 transport moved from 33 Sea Zone to 26 Sea Zone
                  1 submarine moved from 33 Sea Zone to 22 Sea Zone
                  4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone

      Combat - Americans
                  Battle in 22 Sea Zone
                      Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
                      Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 artillery, 1 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 infantry, 2 marines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                  1 artillery, 1 infantry and 2 marines moved from 54 Sea Zone to Queensland
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 fighter moved from Eastern United States to Gibraltar
                  4 fighters moved from 91 Sea Zone to Gibraltar
                  1 aaGun, 1 armour and 2 infantry moved from Central United States to 101 Sea Zone
                  1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
                  3 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  2 infantry moved from Brazil to British Guiana
                  4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 88 Sea Zone
                  1 carrier moved from 91 Sea Zone to 88 Sea Zone
                  1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                  2 fighters and 1 tactical_bomber placed in Eastern United States
                  1 infantry placed in Central United States
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      triplea_41703_Ame5.tsvg

      posted in League
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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  6 infantry moved from Novosibirsk to Vologda
                  1 fighter moved from Russia to Vologda
                  1 fighter moved from Russia to Smolensk
                  1 infantry moved from Bryansk to Smolensk
                  1 fighter moved from Russia to Western Ukraine
                  1 tactical_bomber moved from Bryansk to Western Ukraine
                  1 infantry moved from Bryansk to Western Ukraine

      Combat - Russians
                  Battle in Western Ukraine
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/3 hits
                          Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Western Ukraine
                      Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Vologda
                      Russians attack with 1 fighter and 6 infantry
                      Germans defend with 1 armour
                          Russians roll dice for 1 fighter and 6 infantry in Vologda, round 2 :  4/7 hits
                          Germans roll dice for 1 armour in Vologda, round 2 :  1/1 hits
                          1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                      Russians win, taking Vologda from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                          Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  1 fighter moved from Vologda to Russia
                  1 fighter moved from Smolensk to Russia
                  1 fighter moved from Western Ukraine to Russia
                  1 tactical_bomber moved from Western Ukraine to Bryansk
                  1 artillery and 9 infantry moved from Russia to Bryansk
                  2 infantry moved from Volgograd to Rostov
                  1 infantry moved from Rostov to Bryansk
                  2 aaGuns and 12 infantry moved from Timguska to Novosibirsk

      Place Units - Russians
                  1 infantry placed in Volgograd
                  5 artilleries and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 28 PUs; end with 28 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

      triplea_41703_Rus5.tsvg

      posted in League
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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      sorry about that.

      posted in League
      C
      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                  1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

      Combat - ANZAC
                  Battle in Marshall Islands
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 destroyer
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 44 Sea Zone
                      ANZAC win, taking Marshall Islands from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                  3 fighters moved from Iraq to Egypt

      Place Units - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
                  2 destroyers placed in 62 Sea Zone
                  1 fighter placed in New South Wales
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from Egypt: 3 fighters
                  EDIT: Adding units owned by ANZAC to Eastern Persia: 3 fighters
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

      Combat Move - French

      Non Combat Move - French
                  1 fighter moved from Egypt to Eastern Persia

      Turn Complete - French

      triplea_41703_Fre4.tsvg

      posted in League
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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                  1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

      Combat - ANZAC
                  Battle in Marshall Islands
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 destroyer
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 44 Sea Zone
                      ANZAC win, taking Marshall Islands from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                  3 fighters moved from Iraq to Egypt

      Place Units - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
                  2 destroyers placed in 62 Sea Zone
                  1 fighter placed in New South Wales
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from Egypt: 3 fighters
                  EDIT: Adding units owned by ANZAC to Eastern Persia: 3 fighters
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

      triplea_41703_ANZ4.tsvg

      posted in League
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      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 18

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  1 infantry moved from Dutch New Guinea to 45 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                  1 artillery, 1 fighter and 1 infantry moved from 35 Sea Zone to Philippines
                  1 transport moved from 37 Sea Zone to 54 Sea Zone
                  1 infantry moved from Egypt to Trans-Jordan

      Combat - ANZAC
                  Battle in Philippines
                      ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                          ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 :  2/3 hits
                          Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Philippines
                      ANZAC win, taking Philippines from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                  1 fighter moved from Philippines to 35 Sea Zone
                  1 fighter moved from Queensland to 35 Sea Zone
                  1 fighter moved from India to 35 Sea Zone

      Place Units - ANZAC
                  1 artillery and 1 fighter placed in Queensland
                  1 destroyer placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 12 PUs; end with 12 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

      Combat Move - French

      Turn Complete - French

      triplea_41114_Fre18.tsvg

      posted in League
      C
      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 18

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  1 infantry moved from Dutch New Guinea to 45 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                  1 artillery, 1 fighter and 1 infantry moved from 35 Sea Zone to Philippines
                  1 transport moved from 37 Sea Zone to 54 Sea Zone
                  1 infantry moved from Egypt to Trans-Jordan

      Combat - ANZAC
                  Battle in Philippines
                      ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                          ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 :  2/3 hits
                          Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Philippines
                      ANZAC win, taking Philippines from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                  1 fighter moved from Philippines to 35 Sea Zone
                  1 fighter moved from Queensland to 35 Sea Zone
                  1 fighter moved from India to 35 Sea Zone

      Place Units - ANZAC
                  1 artillery and 1 fighter placed in Queensland
                  1 destroyer placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 12 PUs; end with 12 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

      triplea_41114_ANZ18.tsvg

      posted in League
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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                  1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  1 submarine moved from 54 Sea Zone to 45 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                  2 fighters moved from 54 Sea Zone to 45 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                  1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
                  1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone

      Combat - Americans
                  Battle in Morocco
                  Battle in Caroline Islands
                      Americans attack with 1 artillery, 3 infantry and 2 marines
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 :  2/4 hits
                          Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 :  0/6 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                          1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 3 :  1/5 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 5
                      Casualties for Americans: 2 infantry
                      Casualties for Japanese: 1 aaGun and 2 infantry
                  Battle in 55 Sea Zone
                      Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in 45 Sea Zone
                      Americans attack with 2 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 2 fighters in 45 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  2 fighters moved from 45 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                  1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 mech_infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 bomber moved from Eastern United States to Gibraltar
                  2 aaGuns moved from Central United States to 101 Sea Zone
                  2 infantry moved from Central United States to 101 Sea Zone
                  2 aaGuns, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Central United States: 1 artillery
                  EDIT: Adding units owned by Americans to Western United States: 1 artillery
                  EDIT: Turning off Edit Mode
                  1 infantry placed in Western United States
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                  1 transport placed in 10 Sea Zone
                  2 transports placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  1 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  2 infantry moved from Tsinghai to Shensi
                  1 fighter moved from Tsinghai to Shensi
                  2 infantry moved from Kansu to Suiyuyan

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Suiyuyan
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                          Chinese roll dice for 2 infantry in Suiyuyan, round 4 :  1/2 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                          1 infantry owned by the Japanese lost in Suiyuyan
                      Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Kansu
                  2 infantry moved from Tsinghai to Kansu

      Place Units - Chinese
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 5 PUs

      Purchase Units - British
                  British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  3 fighters moved from India to Burma
                  2 infantry moved from India to Burma
                  1 infantry moved from Belgian Congo to Kenya
                        British take Kenya from Italians
                  1 battleship moved from 54 Sea Zone to 33 Sea Zone

      Combat - British
                  Battle in Burma
                      British attack with 3 fighters and 2 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 3 fighters and 2 infantry in Burma, round 2 :  1/5 hits
                          Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Burma
                      British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 artillery moved from Anglo Egyptian Sudan to Egypt
                  1 mech_infantry moved from Iraq to Egypt
                  1 artillery and 1 infantry moved from Persia to Eastern Persia
                  1 infantry moved from Persia to Iraq
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  2 transports moved from 82 Sea Zone to 71 Sea Zone
                  1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                  1 fighter moved from French West Africa to Gibraltar
                  1 fighter moved from United Kingdom to Gibraltar
                  3 fighters moved from Burma to India

      Place Units - British
                  1 fighter placed in Egypt
                  1 infantry and 1 mech_infantry placed in Persia
                  1 armour and 1 infantry placed in Egypt
                  1 mech_infantry placed in Union of South Africa
                  British undo move 4.
                  1 mech_infantry placed in Persia

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                  British collect 31 PUs (1 lost to blockades); end with 35 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

      Place Units - UK_Pacific
                  2 artilleries and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                  Some Units in India change ownership: 2 artilleries and 3 infantry

      triplea_41703_UK_4.tsvg

      posted in League
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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  2 infantry moved from Tsinghai to Shensi
                  1 fighter moved from Tsinghai to Shensi
                  2 infantry moved from Kansu to Suiyuyan

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Suiyuyan
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                          Chinese roll dice for 2 infantry in Suiyuyan, round 4 :  1/2 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                          1 infantry owned by the Japanese lost in Suiyuyan
                      Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Kansu
                  2 infantry moved from Tsinghai to Kansu

      Place Units - Chinese
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 5 PUs

      triplea_41703_Chi4.tsvg

      posted in League
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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                  1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  1 submarine moved from 54 Sea Zone to 45 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                  2 fighters moved from 54 Sea Zone to 45 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                  1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
                  1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone

      Combat - Americans
                  Battle in Morocco
                  Battle in Caroline Islands
                      Americans attack with 1 artillery, 3 infantry and 2 marines
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 :  2/4 hits
                          Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 :  0/6 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                          1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 3 :  1/5 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 5
                      Casualties for Americans: 2 infantry
                      Casualties for Japanese: 1 aaGun and 2 infantry
                  Battle in 55 Sea Zone
                      Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in 45 Sea Zone
                      Americans attack with 2 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 2 fighters in 45 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  2 fighters moved from 45 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                  1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 mech_infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 bomber moved from Eastern United States to Gibraltar
                  2 aaGuns moved from Central United States to 101 Sea Zone
                  2 infantry moved from Central United States to 101 Sea Zone
                  2 aaGuns, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Central United States: 1 artillery
                  EDIT: Adding units owned by Americans to Western United States: 1 artillery
                  EDIT: Turning off Edit Mode
                  1 infantry placed in Western United States
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                  1 transport placed in 10 Sea Zone
                  2 transports placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  1 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

      triplea_41703_Ame4.tsvg

      posted in League
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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Bryansk to Belarus
                  2 fighters moved from Russia to Belarus
                  1 tactical_bomber moved from Bryansk to Western Ukraine
                  1 fighter moved from Russia to Western Ukraine
                  1 infantry moved from Bryansk to Western Ukraine

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 2 fighters and 1 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 :  0/3 hits
                          Germans roll dice for 1 mech_infantry in Belarus, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Belarus
                      retreated to Belarus
                      Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/3 hits
                          Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                          Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  1/3 hits
                          Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                      Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Western Ukraine to Russia
                  2 fighters moved from Belarus to Russia
                  1 tactical_bomber moved from Western Ukraine to Bryansk
                  4 artilleries moved from Russia to Bryansk
                  6 infantry moved from Russia to Bryansk
                  1 infantry moved from Volgograd to Rostov
                  6 infantry moved from Timguska to Novosibirsk
                  2 aaGuns and 12 infantry moved from Yenisey to Timguska

      Place Units - Russians
                  2 infantry placed in Volgograd
                  1 artillery and 9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 29 PUs; end with 29 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

      triplea_41703_Rus4.tsvg

      posted in League
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      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 18

      Purchase Units - Americans
                  Americans repair damage of 6x factory_minor; Remaining resources: 121 PUs;
                  Americans buy 3 armour, 3 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  2 fighters moved from United Kingdom to Normandy Bordeaux
                  1 bomber moved from Spain to France
                  1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
                  2 infantry moved from Spain to Southern France
                  1 bomber moved from Gibraltar to Normandy Bordeaux
                  1 bomber moved from Gibraltar to Southern France
                  2 fighters moved from 109 Sea Zone to Normandy Bordeaux
                  2 fighters moved from Gibraltar to Southern France
                  2 fighters moved from 109 Sea Zone to 110 Sea Zone
                  1 fighter moved from Gibraltar to Southern France
                  1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                  1 submarine moved from 37 Sea Zone to 35 Sea Zone
                  1 artillery moved from 35 Sea Zone to Philippines

      Combat - Americans
                  Strategic bombing raid in France
                          AA fire in France :  1/1 hits
                      1 bomber killed by AA
                      Bombing raid in France causes 0 damage total.
                  Battle in 35 Sea Zone
                      Americans attack with 1 submarine and 1 transport
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 35 Sea Zone
                          Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                      Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Philippines
                      Americans attack with 1 artillery
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                          Americans roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                          Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                          Americans roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                          Japanese roll dice for 1 infantry in Philippines, round 3 :  1/1 hits
                          1 artillery owned by the Americans lost in Philippines
                      Japanese win with 1 infantry remaining. Battle score for attacker is -4
                      Casualties for Americans: 1 artillery
                  Battle in 110 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Germans defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                          Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 110 Sea Zone
                      Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in Normandy Bordeaux
                      Americans attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
                      Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                          Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 :  7/8 hits
                          Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                          1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                      Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Southern France
                      Americans attack with 1 bomber, 3 fighters and 2 infantry
                      Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                          Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 :  1/6 hits
                          Italians roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                          1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                          Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 :  2/5 hits
                          Italians roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                          1 infantry owned by the Italians lost in Southern France
                      Americans win, taking Southern France from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 2 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  3 fighters moved from Southern France to Gibraltar
                  4 fighters moved from Normandy Bordeaux to 91 Sea Zone
                  1 bomber moved from Southern France to Gibraltar
                  1 bomber moved from Normandy Bordeaux to Gibraltar
                  2 fighters moved from 110 Sea Zone to 91 Sea Zone
                  3 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
                  3 artilleries, 2 carriers, 6 destroyers, 5 infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone
                  3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                  1 carrier and 1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                  1 submarine moved from 92 Sea Zone to 98 Sea Zone
                  1 submarine moved from 92 Sea Zone to 96 Sea Zone
                  1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  1 submarine moved from 91 Sea Zone to 94 Sea Zone
                  14 infantry moved from Central United States to 101 Sea Zone
                  1 destroyer, 14 infantry, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                  14 infantry moved from 91 Sea Zone to Spain
                  8 fighters moved from 37 Sea Zone to India
                  7 carriers, 8 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                  3 destroyers and 3 submarines moved from 54 Sea Zone to 35 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Saudi Arabia: 3 armour
                  EDIT: Adding units owned by Americans to Iraq: 3 armour
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                  EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                  EDIT: Turning off Edit Mode
                  5 fighters placed in Western United States
                  3 armour placed in Saudi Arabia
                  3 artilleries placed in Spain
                  3 transports placed in 101 Sea Zone
                  4 infantry and 2 mech_infantrys placed in Central United States

      Turn Complete - Americans
                  Americans collect 80 PUs; end with 80 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                  Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 5 PUs;

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 5 PUs

      Purchase Units - British
                  British buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair damage of 1x factory_major; Remaining resources: 14 PUs;
                  UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour moved from Iraq to Northwest Persia
                        British take Northwest Persia from Germans
                  1 armour moved from Northwest Persia to Iraq
                  1 armour moved from Gibraltar to Spain

      Combat - British

      Non Combat Move - British
                  1 armour and 1 mech_infantry moved from Egypt to Iraq
                  5 infantry and 2 mech_infantrys moved from Persia to Iraq
                  5 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
                  1 tactical_bomber moved from India to Iraq
                  10 fighters moved from India to Iraq
                  1 fighter moved from United Kingdom to Gibraltar

      Place Units - British
                  2 artilleries and 1 infantry placed in Iraq
                  British undo move 1.
                  3 infantry placed in Persia
                  2 armour and 1 mech_infantry placed in Egypt
                  2 artilleries and 1 mech_infantry placed in Iraq

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,2,6,4,4,6,2,2
                  British collect 34 PUs (1 lost to blockades); end with 34 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

      Place Units - UK_Pacific
                  2 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 12 PUs; end with 12 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
                  Some Units in India change ownership: 2 infantry and 2 mech_infantrys

      triplea_41114_UK_18.tsvg

      posted in League
      C
      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 18

      Purchase Units - Americans
                  Americans repair damage of 6x factory_minor; Remaining resources: 121 PUs;
                  Americans buy 3 armour, 3 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  2 fighters moved from United Kingdom to Normandy Bordeaux
                  1 bomber moved from Spain to France
                  1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
                  2 infantry moved from Spain to Southern France
                  1 bomber moved from Gibraltar to Normandy Bordeaux
                  1 bomber moved from Gibraltar to Southern France
                  2 fighters moved from 109 Sea Zone to Normandy Bordeaux
                  2 fighters moved from Gibraltar to Southern France
                  2 fighters moved from 109 Sea Zone to 110 Sea Zone
                  1 fighter moved from Gibraltar to Southern France
                  1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                  1 submarine moved from 37 Sea Zone to 35 Sea Zone
                  1 artillery moved from 35 Sea Zone to Philippines

      Combat - Americans
                  Strategic bombing raid in France
                          AA fire in France :  1/1 hits
                      1 bomber killed by AA
                      Bombing raid in France causes 0 damage total.
                  Battle in 35 Sea Zone
                      Americans attack with 1 submarine and 1 transport
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 35 Sea Zone
                          Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                      Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Philippines
                      Americans attack with 1 artillery
                      Japanese defend with 1 airfield, 1 harbour and 1 infantry
                          Americans roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                          Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                          Americans roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                          Japanese roll dice for 1 infantry in Philippines, round 3 :  1/1 hits
                          1 artillery owned by the Americans lost in Philippines
                      Japanese win with 1 infantry remaining. Battle score for attacker is -4
                      Casualties for Americans: 1 artillery
                  Battle in 110 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Germans defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                          Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans lost in 110 Sea Zone
                      Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in Normandy Bordeaux
                      Americans attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
                      Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                          Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 :  7/8 hits
                          Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                          1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                      Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Southern France
                      Americans attack with 1 bomber, 3 fighters and 2 infantry
                      Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                          Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 :  1/6 hits
                          Italians roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                          1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                          Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 3 :  2/5 hits
                          Italians roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                          1 infantry owned by the Italians lost in Southern France
                      Americans win, taking Southern France from Italians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 2 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  3 fighters moved from Southern France to Gibraltar
                  4 fighters moved from Normandy Bordeaux to 91 Sea Zone
                  1 bomber moved from Southern France to Gibraltar
                  1 bomber moved from Normandy Bordeaux to Gibraltar
                  2 fighters moved from 110 Sea Zone to 91 Sea Zone
                  3 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
                  3 artilleries, 2 carriers, 6 destroyers, 5 infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone
                  3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                  1 carrier and 1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                  1 submarine moved from 92 Sea Zone to 98 Sea Zone
                  1 submarine moved from 92 Sea Zone to 96 Sea Zone
                  1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  1 submarine moved from 91 Sea Zone to 94 Sea Zone
                  14 infantry moved from Central United States to 101 Sea Zone
                  1 destroyer, 14 infantry, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                  14 infantry moved from 91 Sea Zone to Spain
                  8 fighters moved from 37 Sea Zone to India
                  7 carriers, 8 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                  3 destroyers and 3 submarines moved from 54 Sea Zone to 35 Sea Zone

      Place Units - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Saudi Arabia: 3 armour
                  EDIT: Adding units owned by Americans to Iraq: 3 armour
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                  EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                  EDIT: Turning off Edit Mode
                  5 fighters placed in Western United States
                  3 armour placed in Saudi Arabia
                  3 artilleries placed in Spain
                  3 transports placed in 101 Sea Zone
                  4 infantry and 2 mech_infantrys placed in Central United States

      Turn Complete - Americans
                  Americans collect 80 PUs; end with 80 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                  Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs

      triplea_41114_Ame18.tsvg

      posted in League
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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer; Remaining resources: 6 PUs;

      Politics - ANZAC
                  ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

      Combat Move - ANZAC
                  1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                  1 infantry moved from Burma to India

      Non Combat Move - ANZAC
                  3 fighters moved from India to Iraq
                  2 destroyers moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 20 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

      Politics - French
                  French takes Political Action: Political Action French To War With Japanese
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

      Combat Move - French

      Non Combat Move - French
                  1 destroyer moved from 58 Sea Zone to 42 Sea Zone
                  1 infantry moved from Nigeria to French Equatorial Africa
                  1 infantry moved from Trans-Jordan to Egypt

      Turn Complete - French

      triplea_41703_Fre3.tsvg

      posted in League
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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer; Remaining resources: 6 PUs;

      Politics - ANZAC
                  ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

      Combat Move - ANZAC
                  1 destroyer moved from 55 Sea Zone to 37 Sea Zone
                  1 infantry moved from Burma to India

      Non Combat Move - ANZAC
                  3 fighters moved from India to Iraq
                  2 destroyers moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 20 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

      triplea_41703_ANZ3.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  2 marines moved from Hawaiian Islands to 26 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 marines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                  1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Eastern United States to 101 Sea Zone

      Place Units - Americans
                  1 destroyer placed in 101 Sea Zone
                  1 carrier and 1 transport placed in 101 Sea Zone
                  1 infantry placed in Central United States
                  1 fighter placed in 101 Sea Zone
                  1 destroyer placed in 10 Sea Zone
                  Americans undo move 5.
                  1 destroyer placed in 101 Sea Zone
                  Note to players Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                  2 infantry moved from Tsinghai to Shensi
                  2 infantry moved from Tsinghai to Kansu
                  1 fighter moved from Tsinghai to Kansu

      Combat - Chinese
                  Chinese creates battle in territory Hopei
                  Battle in Hopei
                      Chinese attack with 1 infantry
                      Japanese defend with 1 fighter
                          Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          Japanese roll dice for 1 fighter in Hopei, round 2 :  0/1 hits
                          Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                          Japanese roll dice for 1 fighter in Hopei, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Hopei
                      Japanese win with 1 fighter remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Kansu
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kansu
                      Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Shensi
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                          Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                          1 infantry owned by the Chinese lost in Shensi
                          Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                          Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                          Chinese roll dice for 1 infantry in Shensi, round 7 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shensi, round 7 :  1/1 hits
                          1 infantry owned by the Chinese lost in Shensi
                      Japanese win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kansu to Sikang
                  1 fighter moved from Sikang to Tsinghai

      Place Units - Chinese
                  4 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 4 PUs

      Purchase Units - British
                  British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 mech_infantry moved from Egypt to Iraq
                        British take Iraq from Neutral_Axis
                  1 artillery moved from Egypt to Anglo Egyptian Sudan
                  1 infantry moved from Egypt to 81 Sea Zone
                  1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 artillery moved from Egypt to Anglo Egyptian Sudan
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                  2 infantry moved from Rhodesia to Belgian Congo
                  2 transports moved from 91 Sea Zone to 82 Sea Zone

      Combat - British
                  Battle in Anglo Egyptian Sudan
                      British attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                      Italians defend with 1 artillery and 2 infantry
                          British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 :  0/1 hits
                          British roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  3/5 hits
                          Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  3/3 hits
                          1 artillery owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                      British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for British: 1 artillery and 2 infantry
                      Casualties for Italians: 1 artillery and 2 infantry

      Non Combat Move - British
                  1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                  1 infantry moved from West India to India
                  3 infantry moved from Burma to India

      Place Units - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from United Kingdom: 1 fighter
                  EDIT: Adding units owned by British to French West Africa: 1 fighter
                  EDIT: Turning off Edit Mode
                  1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                  1 artillery and 2 infantry placed in Persia
                  1 fighter placed in United Kingdom
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
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                  1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

      Place Units - UK_Pacific
                  2 artilleries and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs
                  Some Units in India change ownership: 2 artilleries and 3 infantry

      triplea_41703_UK_3.tsvg

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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                  2 infantry moved from Tsinghai to Shensi
                  2 infantry moved from Tsinghai to Kansu
                  1 fighter moved from Tsinghai to Kansu

      Combat - Chinese
                  Chinese creates battle in territory Hopei
                  Battle in Hopei
                      Chinese attack with 1 infantry
                      Japanese defend with 1 fighter
                          Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          Japanese roll dice for 1 fighter in Hopei, round 2 :  0/1 hits
                          Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                          Japanese roll dice for 1 fighter in Hopei, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Hopei
                      Japanese win with 1 fighter remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Kansu
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kansu
                      Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Shensi
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                          Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                          1 infantry owned by the Chinese lost in Shensi
                          Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                          Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                          Chinese roll dice for 1 infantry in Shensi, round 7 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shensi, round 7 :  1/1 hits
                          1 infantry owned by the Chinese lost in Shensi
                      Japanese win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kansu to Sikang
                  1 fighter moved from Sikang to Tsinghai

      Place Units - Chinese
                  4 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 4 PUs

      triplea_41703_Chi3.tsvg

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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  2 marines moved from Hawaiian Islands to 26 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 marines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                  1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Eastern United States to 101 Sea Zone

      Place Units - Americans
                  1 destroyer placed in 101 Sea Zone
                  1 carrier and 1 transport placed in 101 Sea Zone
                  1 infantry placed in Central United States
                  1 fighter placed in 101 Sea Zone
                  1 destroyer placed in 10 Sea Zone
                  Americans undo move 5.
                  1 destroyer placed in 101 Sea Zone
                  Note to players Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

      triplea_41703_Ame3.tsvg

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      csaw_1988
    • RE: Csaw_1988 allies -vs- dawgoneit axis

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  5 infantry moved from Belarus to Bryansk
                  3 artilleries and 5 infantry moved from Russia to Bryansk
                  6 infantry moved from Yenisey to Timguska
                  2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

      Place Units - Russians
                  1 infantry placed in Volgograd
                  4 artilleries and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      triplea_41703_Rus3.tsvg

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      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 18

      Combat Move - Russians

      triplea_41114_Rus18.tsvg

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