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    Posts made by csaw_1988

    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 6 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 armour and 4 mech_infantrys moved from Spain to Portugal
                  1 bomber moved from Spain to France
                  1 bomber and 2 fighters moved from Gibraltar to Southern France
                  2 infantry moved from Spain to Southern France
                  2 infantry moved from Spain to Normandy Bordeaux
                  1 bomber and 1 fighter moved from Gibraltar to Normandy Bordeaux
                  1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  4 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
                  1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  1 infantry moved from 35 Sea Zone to Philippines

      Combat - Americans
                  Strategic bombing raid in France
                          AA fire in France :  0/1 hits
                      Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                      Bombing raid in France causes 6 damage total.
                  Battle in Philippines
                  Battle in Portugal
                      Americans attack with 4 armour, 2 infantry and 5 mech_infantrys
                      Germans defend with 4 infantry
                          Americans roll dice for 1 cruiser in Portugal, round 2 :  0/1 hits
                          Americans roll dice for 4 armour, 2 infantry and 5 mech_infantrys in Portugal, round 2 :  4/11 hits
                          Germans roll dice for 4 infantry in Portugal, round 2 :  3/4 hits
                          1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 4 infantry owned by the Germans lost in Portugal
                      Americans win, taking Philippines from Japanese, taking Portugal from Germans with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
                      Casualties for Germans: 4 infantry
                      Casualties for Americans: 2 infantry and 1 mech_infantry
                  Battle in Southern France
                      Americans attack with 1 bomber, 2 fighters and 2 infantry
                      Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 :  0/5 hits
                          Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                          Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 3 :  4/5 hits
                          Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                          1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Southern France
                      Americans win, taking Southern France from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Normandy Bordeaux
                      Americans attack with 1 bomber, 1 fighter and 2 infantry
                      Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                          Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                          1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                      Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 1 infantry

      Non Combat Move - Americans
                  1 bomber moved from France to Gibraltar
                  2 fighters moved from Southern France to Gibraltar
                  1 bomber moved from Southern France to Gibraltar
                  1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
                  1 transport moved from 45 Sea Zone to 54 Sea Zone
                  4 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                  1 carrier and 3 destroyers moved from 54 Sea Zone to 41 Sea Zone
                  5 fighters moved from Iraq to 41 Sea Zone
                  1 fighter moved from Western United States to Wake Island
                  2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                  1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                  1 bomber moved from Normandy Bordeaux to Gibraltar
                  1 fighter moved from Normandy Bordeaux to Gibraltar
                  1 transport moved from 64 Sea Zone to 101 Sea Zone
                  1 infantry moved from Western United States to Central United States
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 artillery and 2 infantry placed in Spain
                  1 armour, 4 infantry and 4 mech_infantrys placed in Central United States
                  1 bomber placed in Eastern United States
                  1 submarine placed in 101 Sea Zone
                  3 destroyers and 1 submarine placed in 10 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
                  Americans collect 73 PUs (2 lost to blockades); end with 73 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

      triplea_40825_Ame9.tsvg

      posted in League
      C
      csaw_1988
    • RE: Subs blocking unescorted amphibious assault

      Thank you for the answer.

      posted in Axis & Allies Global 1940
      C
      csaw_1988
    • Subs blocking unescorted amphibious assault

      Simple question.  I am sure this has been asked many times but I just wanted to post it here since I am unable to find the most up-to-date rules.

      Can a lone transport make an amphibious assault if there is a sub in the seazone?  Specifically I am wondering if I can use a lone transport to assault the Philippines if there is a sub in sz 35 and no planes on the island.  Japan still has all their kamikaze tokens if that makes a difference.

      I have always played assuming this move would be allowed but like I said I just wanted to see if the rules have been changed.

      Any help will be greatly appreciated.

      posted in Axis & Allies Global 1940
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Russians
                  Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  2 armour, 21 artilleries, 80 infantry and 2 mech_infantrys moved from Smolensk to Russia
                  4 infantry moved from Central Mongolia to Dzavhan
                  2 infantry moved from Tsagaan Olom to Dzavhan

      Place Units - Russians
                  1 artillery and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 4 PUs; end with 4 PUs

      triplea_40825_Rus9.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  3 infantry moved from Libya to Tobruk

      Turn Complete - French

      triplea_40825_Fre8.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 fighter moved from India to Iraq
                  1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                        ANZAC take 35 Sea Zone from Japanese
                  1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 44 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 45 Sea Zone

      Combat - ANZAC

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  1 factory_minor placed in Queensland

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

      triplea_40825_ANZ8.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 fighter moved from India to Iraq
                  1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                        ANZAC take 35 Sea Zone from Japanese
                  1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 44 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 45 Sea Zone

      triplea_40825_ANZ8.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - British
                  British repair damage of 3x factory_minor; Remaining resources: 42 PUs;
                  British buy 1 armour, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

      Combat Move - British
                  1 artillery and 2 infantry moved from India to Burma
                  1 bomber moved from Persia to Burma
                  7 fighters and 1 tactical_bomber moved from Northwest Persia to Turkey
                  1 infantry moved from Iraq to Turkey

      Combat - British
                  Battle in Burma
                      British attack with 1 artillery, 1 bomber and 2 infantry
                      Japanese defend with 2 infantry
                          British roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 2 :  1/4 hits
                          Japanese roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                          1 infantry owned by the Japanese lost in Burma
                          British roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 3 :  1/4 hits
                          Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                      British win, taking Burma from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 2 infantry
                  Battle in Turkey
                      British attack with 7 fighters, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                          British roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Turkey, round 2 :  5/9 hits
                          Germans roll dice for 1 mech_infantry in Turkey, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Turkey
                      British win, taking Turkey from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - British
                  5 fighters moved from Turkey to Iraq
                  1 infantry moved from Persia to Northwest Persia
                  1 mech_infantry moved from Persia to Iraq
                  2 fighters and 1 tactical_bomber moved from Turkey to Iraq
                  1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                  1 submarine moved from 98 Sea Zone to 93 Sea Zone
                  1 submarine moved from 81 Sea Zone to 99 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                  2 fighters moved from 92 Sea Zone to United Kingdom
                  1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                  1 infantry moved from Tobruk to Alexandria
                  3 aaGuns, 1 artillery and 17 infantry moved from India to West India
                  1 bomber moved from Burma to West India
                  1 armour moved from Saudi Arabia to Iraq
                  1 armour moved from Egypt to Iraq
                  1 infantry moved from Gibraltar to Spain

      Place Units - British
                  2 infantry placed in Persia
                  1 armour and 2 infantry placed in Iraq
                  1 factory_minor placed in Saudi Arabia
                  3 mech_infantrys placed in Egypt

      Turn Complete - British
                  British collect 39 PUs; end with 39 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

      Place Units - UK_Pacific
                  1 artillery placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 7 PUs
                  Some Units in India change ownership: 1 artillery

      triplea_40825_UK_8.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 1 armour, 2 destroyers, 1 factory_minor, 1 fighter, 6 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 infantry moved from Spain to Southern France
                        Americans take Southern France from Italians
                  3 infantry moved from Spain to Normandy Bordeaux
                  2 bombers and 3 fighters moved from Gibraltar to Normandy Bordeaux
                  1 bomber moved from Eastern United States to Normandy Bordeaux
                  1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                  4 fighters and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                  1 fighter moved from India to 37 Sea Zone

      Combat - Americans
                  Battle in Normandy Bordeaux
                      Americans attack with 3 bombers, 3 fighters and 3 infantry
                      Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                          Americans roll dice for 3 bombers, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 :  2/9 hits
                          Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                          1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                          Americans roll dice for 3 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 :  5/8 hits
                          Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                          1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                      Americans win, taking Normandy Bordeaux from Germans with 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 3 infantry
                      Casualties for Americans: 2 infantry
                  Battle in 37 Sea Zone
                      Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  3/7 hits
                          Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 37 Sea Zone
                      Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Americans
                  5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
                  1 transport moved from 44 Sea Zone to 45 Sea Zone
                  1 battleship, 6 carriers, 2 cruisers and 4 destroyers moved from 44 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                  2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  2 fighters moved from 26 Sea Zone to 45 Sea Zone
                  1 transport moved from 26 Sea Zone to 64 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                  1 carrier and 3 destroyers moved from 26 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland
                  5 fighters moved from India to Iraq
                  2 armour and 5 infantry moved from Central United States to 101 Sea Zone
                  2 armour, 5 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
                  3 transports moved from 91 Sea Zone to 101 Sea Zone
                  2 armour, 5 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from Morocco to 91 Sea Zone
                  2 armour, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                  3 bombers and 3 fighters moved from Normandy Bordeaux to Spain
                  3 fighters moved from Spain to Gibraltar
                  2 bombers moved from Spain to Gibraltar

      Place Units - Americans
                  2 infantry placed in Western United States
                  1 destroyer and 1 submarine placed in 10 Sea Zone
                  1 destroyer and 1 transport placed in 101 Sea Zone
                  1 armour, 4 infantry and 3 mech_infantrys placed in Eastern United States
                  1 fighter placed in Western United States
                  1 factory_minor placed in Spain

      Turn Complete - Americans
                  Americans collect 72 PUs; end with 72 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

      triplea_40825_Ame8.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      Very good move by them Germans.  This game is going to get interesting.

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians repair damage of 1x factory_major; Remaining resources: 15 PUs;
                  Russians buy 5 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  2 armour, 21 artilleries, 81 infantry and 2 mech_infantrys moved from Russia to Smolensk

      Combat - Russians
                  Battle in Smolensk
                      Russians attack with 2 armour, 21 artilleries, 81 infantry and 2 mech_infantrys
                      Germans defend with 1 infantry
                          Russians roll dice for 2 armour, 21 artilleries, 81 infantry and 2 mech_infantrys in Smolensk, round 2 :  33/106 hits
                          Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                      Russians win, taking Smolensk from Germans with 2 armour, 21 artilleries, 80 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Russia to Iraq

      Place Units - Russians
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 7 PUs; end with 7 PUs
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                  EDIT: Adding units owned by Russians to Tsagaan Olom: 2 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                  EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                  EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                  EDIT: Adding units owned by Russians to Central Mongolia: 4 infantry
                  EDIT: Turning off Edit Mode

      triplea_40825_Rus8.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  3 infantry moved from Tunisia to Libya
                  1 infantry moved from Ethiopia to Anglo Egyptian Sudan

      Non Combat Move - French

      Turn Complete - French

      triplea_40825_Fre7.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer; Remaining resources: 6 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 45 Sea Zone to 43 Sea Zone
                        ANZAC take 35 Sea Zone from Japanese

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
                  1 fighter moved from 44 Sea Zone to India

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 16 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

      triplea_40825_ANZ7.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - British
                  British buy 1 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 artillery and 2 infantry moved from Iraq to Turkey
                  1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                  3 fighters moved from Eastern Persia to Caucasus
                  1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkey
                  2 armour and 1 mech_infantry moved from Persia to Turkey
                  1 armour and 2 mech_infantrys moved from Northwest Persia to Turkey
                  1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
                  3 fighters moved from Eastern Persia to Saudi Arabia
                  1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  2 fighters moved from United Kingdom to 93 Sea Zone
                  1 destroyer moved from 92 Sea Zone to 98 Sea Zone

      Combat - British
                  Battle in Turkey
                      British attack with 3 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                      Neutral_True defend with 8 infantry
                          British roll dice for 3 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 :  5/11 hits
                          Neutral_True roll dice for 8 infantry in Turkey, round 2 :  0/8 hits
                          5 infantry owned by the Neutral_True lost in Turkey
                          British roll dice for 3 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 :  3/11 hits
                          Neutral_True roll dice for 3 infantry in Turkey, round 3 :  0/3 hits
                          3 infantry owned by the Neutral_True lost in Turkey
                      British win, taking Turkey from Neutral_True with 3 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                      Casualties for Neutral_True: 8 infantry
                  Battle in Saudi Arabia
                      British attack with 1 armour, 3 fighters and 1 mech_infantry
                      Neutral_True defend with 2 infantry
                          British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Saudi Arabia, round 2 :  3/5 hits
                          Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  1/2 hits
                          1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Saudi Arabia
                      British win, taking Saudi Arabia from Neutral_True with 1 armour and 3 fighters remaining. Battle score for attacker is 2
                      Casualties for British: 1 mech_infantry
                      Casualties for Neutral_True: 2 infantry
                  Battle in Caucasus
                      British attack with 1 artillery, 3 fighters and 1 infantry
                      Germans defend with 2 mech_infantrys
                          British roll dice for 1 artillery, 3 fighters and 1 infantry in Caucasus, round 2 :  3/5 hits
                          Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                          2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                      British win, taking Caucasus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 mech_infantrys
                      Casualties for British: 1 infantry
                  Battle in 93 Sea Zone
                      British attack with 2 fighters and 1 submarine
                      Italians defend with 1 destroyer
                          British roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 2 fighters in 93 Sea Zone, round 2 :  1/2 hits
                          Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the British and 1 destroyer owned by the Italians lost in 93 Sea Zone
                      British win with 2 fighters remaining. Battle score for attacker is 2
                      Casualties for British: 1 submarine
                      Casualties for Italians: 1 destroyer
                  Battle in 98 Sea Zone
                      British attack with 1 destroyer and 1 submarine
                      Italians defend with 1 submarine
                          British roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Italians lost in 98 Sea Zone
                      British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 submarine

      Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Gibraltar: 1 armour
                  EDIT: Changing ownership of Normandy Bordeaux from Germans to British
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour
                  EDIT: Turning off Edit Mode
                  1 carrier moved from 91 Sea Zone to 92 Sea Zone
                  1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                  1 infantry moved from West India to India
                  1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 artillery moved from Alexandria to Egypt
                  1 infantry moved from Libya to Tobruk
                  1 aaGun moved from Iraq to Turkey
                  2 fighters moved from 93 Sea Zone to 92 Sea Zone
                  3 fighters moved from Saudi Arabia to Northwest Persia
                  1 fighter and 1 tactical_bomber moved from Turkey to Northwest Persia
                  3 fighters moved from Caucasus to Northwest Persia

      Place Units - British
                  1 submarine placed in 81 Sea Zone
                  1 bomber placed in Persia
                  3 infantry placed in Iraq
                  1 infantry and 1 mech_infantry placed in Persia
                  1 armour placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
                  British collect 40 PUs (1 lost to blockades); end with 40 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs
                  Some Units in India change ownership: 2 infantry

      triplea_40825_UK_7.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 2 armour, 1 bomber, 3 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

      Combat Move - Americans
                  3 transports moved from 91 Sea Zone to 102 Sea Zone
                  2 infantry moved from Central United States to 101 Sea Zone
                  2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour and 2 infantry moved from Morocco to 91 Sea Zone
                  1 armour and 4 infantry moved from 91 Sea Zone to Spain
                  2 bombers, 3 fighters, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
                  1 artillery moved from Sumatra to 41 Sea Zone
                  1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                  1 artillery moved from 44 Sea Zone to Celebes
                  1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                  6 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                  1 mech_infantry moved from Tunisia to Morocco
                  3 transports moved from 102 Sea Zone to 101 Sea Zone

      Combat - Americans
                  Battle in 37 Sea Zone
                      Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                      Japanese defend with 1 carrier
                          Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  4/8 hits
                          Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 :  0/1 hits
                          1 carrier owned by the Japanese lost in 37 Sea Zone
                      Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                      Casualties for Japanese: 1 carrier
                  Battle in Celebes
                  Battle in Spain
                      Americans attack with 1 armour, 2 bombers, 3 fighters, 11 infantry and 3 mech_infantrys
                      Neutral_True defend with 6 infantry
                          Americans roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                          Americans roll dice for 1 armour, 2 bombers, 3 fighters, 11 infantry and 3 mech_infantrys in Spain, round 2 :  2/20 hits
                          Neutral_True roll dice for 6 infantry in Spain, round 2 :  3/6 hits
                          3 infantry owned by the Neutral_True and 3 infantry owned by the Americans lost in Spain
                          Americans roll dice for 1 armour, 2 bombers, 3 fighters, 8 infantry and 3 mech_infantrys in Spain, round 3 :  3/17 hits
                          Neutral_True roll dice for 3 infantry in Spain, round 3 :  2/3 hits
                          3 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                      Americans win, taking Celebes from Japanese, taking Spain from Neutral_True with 1 armour, 2 bombers, 3 fighters, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Americans: 5 infantry
                      Casualties for Neutral_True: 6 infantry

      Non Combat Move - Americans
                  4 aaGuns moved from Gibraltar to Spain
                  2 bombers and 3 fighters moved from Spain to Gibraltar
                  1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 41 Sea Zone to 44 Sea Zone
                  1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
                  6 fighters moved from 37 Sea Zone to India
                  1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  2 transports moved from 54 Sea Zone to 26 Sea Zone
                  1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
                  2 fighters moved from Queensland to 44 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to 26 Sea Zone
                  1 fighter moved from Alaska to 26 Sea Zone

      Place Units - Americans
                  2 armour and 5 infantry placed in Central United States
                  1 bomber placed in Eastern United States
                  1 transport placed in 101 Sea Zone
                  3 destroyers and 2 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                  Americans collect 67 PUs; end with 67 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

      triplea_40825_Ame7.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      @majikforce:

      Been having some health problems so I might be a litter slower posting than I would like too but I’m still wanting to finish this game.  I will try and keep you posted if I will be longer than 72 hrs.

      Hope things get better. Thanks for the heads up.

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians repair damage of 4x factory_major; Remaining resources: 18 PUs;
                  Russians buy 4 artilleries; Remaining resources: 2 PUs;

      Combat Move - Russians
                  1 infantry moved from Vologda to Samara
                  2 fighters and 1 tactical_bomber moved from Russia to Samara

      Combat - Russians
                  Battle in Samara
                      Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                      Italians defend with 1 armour
                          Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                          Italians roll dice for 1 armour in Samara, round 2 :  0/1 hits
                          1 armour owned by the Italians lost in Samara
                      Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 armour

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Samara to Russia
                  2 aaGuns and 10 infantry moved from Vologda to Russia

      Place Units - Russians
                  4 artilleries placed in Russia

      Turn Complete - Russians
                  Russians collect 14 PUs; end with 16 PUs

      triplea_40825_Rus7.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - French
                  1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                        French take 37 Sea Zone from Japanese

      Combat - French

      Non Combat Move - French
                  1 infantry moved from Italian Somaliland to Ethiopia
                  3 infantry moved from Algeria to Tunisia

      Turn Complete - French

      triplea_40825_Fre6.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 transport; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                  2 fighters moved from 41 Sea Zone to 45 Sea Zone
                  1 fighter moved from 41 Sea Zone to 44 Sea Zone

      Combat - ANZAC
                  Battle in 45 Sea Zone
                      ANZAC attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 45 Sea Zone
                      ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 44 Sea Zone
                      ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - ANZAC
                  2 fighters moved from 45 Sea Zone to 54 Sea Zone
                  1 carrier moved from 62 Sea Zone to 54 Sea Zone
                  1 fighter moved from 44 Sea Zone to 41 Sea Zone
                  1 cruiser and 2 destroyers moved from 42 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 14 PUs

      triplea_40825_ANZ6.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      @majikforce:

      That was bullcrap!  I love losing 90% battles :|  This game sucks sometimes but I keep coming back for more :-D

      Ha I know what you mean.  Yeah that was a rough round for you, I got really lucky there.  I am not looking forward the the dice getting their revenge on me😳

      posted in League
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      csaw_1988
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