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    Posts made by csaw_1988

    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      No scramble

      posted in League
      C
      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 infantry moved from Archangel to Belarus
                  1 fighter moved from Novgorod to Russia
                  2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                  3 infantry moved from Ukraine to Bryansk
                  2 infantry moved from Bessarabia to Western Ukraine
                  2 infantry moved from Eastern Poland to Western Ukraine
                  1 infantry moved from Belarus to Bryansk
                  3 infantry moved from Baltic States to Belarus
                  2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  1 armour and 1 mech_infantry moved from Bryansk to Belarus
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  2 infantry moved from Caucasus to Rostov
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  3 artilleries placed in Ukraine
                  1 armour, 1 artillery and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      triplea_41113_Rus1.tsvg

      posted in League
      C
      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      Test summary from TripleA, engine version: 1.9, time: 7:03:55 PM

      posted in League
      C
      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      good luck!!

      posted in League
      C
      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      No scramble

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Combat Move - French
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  EDIT: 1 fighter moved from Iraq to Ceylon

      Non Combat Move - French
                  3 infantry moved from Alexandria to Egypt

      Turn Complete - French

      triplea_40825_Fre10.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  2 fighters moved from 41 Sea Zone to 35 Sea Zone

      Combat - ANZAC
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 6,6
                  Battle in 35 Sea Zone
                      ANZAC attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 35 Sea Zone
                      ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - ANZAC
                  2 fighters moved from 35 Sea Zone to 43 Sea Zone
                  1 carrier and 1 cruiser moved from 41 Sea Zone to 43 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 43 Sea Zone

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      triplea_40825_ANZ10.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      Do you want to use kamikaze tokens?

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  2 fighters moved from 41 Sea Zone to 35 Sea Zone

      triplea_40825_ANZ10.tsvg

      posted in League
      C
      csaw_1988
    • RE: Find League Opponents Thread

      If anyone is looking for a BM game let me know.  I am very interested in playing that set up. I am newer but I like to play fast if that helps.

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - British
                  British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
                  British buy 1 artillery, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery and 17 infantry moved from Eastern Persia to Persia
                  2 infantry moved from Iraq to Northwest Persia
                  2 infantry moved from Iraq to Syria
                  4 fighters moved from Iraq to Syria
                  1 tactical_bomber moved from Iraq to Syria
                  1 bomber moved from Iraq to Volgograd
                  1 fighter moved from Iraq to Syria
                  2 fighters moved from Iraq to Northwest Persia
                  2 fighters moved from Gibraltar to 104 Sea Zone
                  1 submarine moved from 99 Sea Zone to 97 Sea Zone
                  1 submarine moved from 98 Sea Zone to 99 Sea Zone

      Combat - British
                  Strategic bombing raid in Volgograd
                          AA fire in Volgograd :  0/1 hits
                      Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Volgograd causes 6 damage total.
                  Battle in 104 Sea Zone
                      British attack with 2 fighters
                      Germans defend with 1 destroyer and 1 submarine
                      1 submarine owned by the Germans Submerged
                          British roll dice for 2 fighters in 104 Sea Zone, round 2 :  1/2 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the British and 1 destroyer owned by the Germans lost in 104 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 destroyer
                      Casualties for British: 1 fighter
                  Battle in Persia
                      British attack with 1 artillery and 17 infantry
                      Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                          British roll dice for 1 artillery and 17 infantry in Persia, round 2 :  4/18 hits
                          Italians roll dice for 1 armour and 1 mech_infantry in Persia, round 2 :  2/2 hits
                          1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the British lost in Persia
                      British win, taking Persia from Italians with 1 artillery and 15 infantry remaining. Battle score for attacker is 4
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 armour and 1 mech_infantry
                  Battle in Northwest Persia
                      British attack with 2 fighters and 2 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 :  0/4 hits
                          Italians roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                          British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 3 :  2/4 hits
                          Italians roll dice for 1 infantry in Northwest Persia, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia
                      British win, taking Northwest Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Syria
                      British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                      Italians defend with 2 armour
                          British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 :  3/8 hits
                          Italians roll dice for 2 armour in Syria, round 2 :  0/2 hits
                          2 armour owned by the Italians lost in Syria
                      British win, taking Syria from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Italians: 2 armour

      Non Combat Move - British
                  5 fighters and 1 tactical_bomber moved from Syria to Iraq
                  2 fighters moved from Northwest Persia to Iraq
                  1 bomber moved from Volgograd to Iraq
                  3 aaGuns moved from Eastern Persia to Persia
                  1 artillery moved from West India to Eastern Persia
                  3 mech_infantrys moved from Saudi Arabia to Iraq
                  2 mech_infantrys moved from Egypt to Iraq
                  1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                  1 infantry moved from Spain to Normandy Bordeaux
                  1 infantry moved from Alexandria to Egypt

      Place Units - British
                  1 submarine placed in 98 Sea Zone
                  1 artillery and 2 infantry placed in Iraq
                  3 mech_infantrys placed in Saudi Arabia
                  2 mech_infantrys placed in Egypt

      Turn Complete - British
                  British collect 37 PUs; end with 37 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

      Turn Complete - UK_Pacific

      triplea_40825_UK_10.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 5 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from Gibraltar to France
                  1 bomber moved from Gibraltar to Southern France
                  1 bomber moved from Gibraltar to Iraq
                  3 fighters moved from Gibraltar to Southern France
                  2 infantry moved from Spain to Southern France
                  1 artillery, 5 infantry and 2 mech_infantrys moved from Spain to Normandy Bordeaux
                  4 armour and 4 mech_infantrys moved from Portugal to Normandy Bordeaux
                  1 bomber moved from Eastern United States to Southern France
                  1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                  1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  1 submarine moved from 26 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                  3 fighters moved from 41 Sea Zone to 43 Sea Zone
                  1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
                  3 fighters moved from 41 Sea Zone to 55 Sea Zone
                  3 fighters moved from 41 Sea Zone to 37 Sea Zone
                  3 fighters moved from 41 Sea Zone to 42 Sea Zone
                  1 fighter moved from Wake Island to 46 Sea Zone

      Combat - Americans
                  Strategic bombing raid in France
                          AA fire in France :  0/1 hits
                      Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in France causes 6 damage total.
                  Battle in 42 Sea Zone
                      Americans attack with 1 destroyer and 3 fighters
                      Japanese defend with 1 destroyer and 1 transport
                          Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 :  0/4 hits
                          Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 :  3/4 hits
                          Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                      Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 destroyer and 1 transport
                  Battle in 43 Sea Zone
                      Americans attack with 3 fighters and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/4 hits
                          Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
                      Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                      Casualties for Americans: 1 fighter
                      Casualties for Japanese: 1 destroyer
                  Battle in 46 Sea Zone
                      Americans attack with 1 fighter and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in 37 Sea Zone
                      Americans attack with 1 destroyer and 3 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 :  1/4 hits
                          Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 37 Sea Zone
                      Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 55 Sea Zone
                      Americans attack with 3 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 3 fighters in 55 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
                      Americans win with 3 fighters remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in Southern France
                      Americans attack with 2 bombers, 3 fighters and 2 infantry
                      Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                          Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 2 :  2/7 hits
                          Italians roll dice for 2 infantry in Southern France, round 2 :  0/2 hits
                          2 infantry owned by the Italians lost in Southern France
                      Americans win, taking Southern France from Italians with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 2 infantry
                  Battle in Normandy Bordeaux
                      Americans attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                      Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                          Americans roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 :  6/16 hits
                          Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                          1 infantry owned by the Americans, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
                      Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 11
                      Casualties for Germans: 2 artilleries and 2 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  4 aaGuns moved from Spain to Normandy Bordeaux
                  1 armour, 5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
                  1 armour, 5 infantry, 4 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                  4 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
                  1 bomber and 3 fighters moved from Southern France to Gibraltar
                  1 bomber moved from Southern France to Spain
                  1 bomber moved from France to Gibraltar
                  3 fighters moved from 37 Sea Zone to 43 Sea Zone
                  3 fighters moved from 42 Sea Zone to 43 Sea Zone
                  1 battleship, 7 carriers, 2 cruisers and 5 destroyers moved from 41 Sea Zone to 43 Sea Zone
                  3 fighters moved from 55 Sea Zone to 43 Sea Zone
                  1 fighter moved from 46 Sea Zone to New Guinea
                  1 infantry moved from Queensland to 54 Sea Zone
                  4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 artillery and 1 infantry placed in Western United States
                  2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                  1 armour, 4 infantry and 5 mech_infantrys placed in Central United States
                  Americans undo move 3.
                  1 armour and 2 mech_infantrys placed in Spain
                  1 armour, 1 bomber, 4 infantry and 3 mech_infantrys placed in Eastern United States
                  1 submarine placed in 101 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
                  Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

      triplea_40825_Ame10.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Russians
                  Russians buy 1 artillery; Remaining resources: 0 PUs;

      Combat Move - Russians
                  6 infantry moved from Dzavhan to Central Mongolia

      Combat - Russians
                  Battle in Central Mongolia
                      Russians attack with 6 infantry
                      Japanese defend with 2 infantry
                          Russians roll dice for 6 infantry in Central Mongolia, round 2 :  0/6 hits
                          Japanese roll dice for 2 infantry in Central Mongolia, round 2 :  1/2 hits
                          1 infantry owned by the Russians lost in Central Mongolia
                          Russians roll dice for 5 infantry in Central Mongolia, round 3 :  1/5 hits
                          Japanese roll dice for 2 infantry in Central Mongolia, round 3 :  0/2 hits
                          1 infantry owned by the Japanese lost in Central Mongolia
                          Russians roll dice for 5 infantry in Central Mongolia, round 4 :  1/5 hits
                          Japanese roll dice for 1 infantry in Central Mongolia, round 4 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
                      Russians win, taking Central Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 2 infantry
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Russians

      Place Units - Russians
                  1 artillery placed in Russia

      Turn Complete - Russians
                  Russians collect 3 PUs; end with 3 PUs

      triplea_40825_Rus10.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - French
                  1 infantry moved from Egypt to Trans-Jordan
                  3 infantry moved from Tobruk to Alexandria

      Non Combat Move - French

      Turn Complete - French

      triplea_40825_Fre9.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - French
                  1 infantry moved from Egypt to Trans-Jordan
                  3 infantry moved from Tobruk to Alexandria

      triplea_40825_Fre9.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 destroyer moved from 45 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 45 Sea Zone to 43 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  1 carrier, 1 cruiser and 2 fighters moved from 45 Sea Zone to 41 Sea Zone
                  1 infantry moved from Dutch New Guinea to New Guinea

      Place Units - ANZAC
                  2 destroyers placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      triplea_40825_ANZ9.tsvg

      posted in League
      C
      csaw_1988
    • RE: Subs blocking unescorted amphibious assault

      Thanks again for the help.  I am playing a very close league game so I am sure it was my opponent that asked the same question.

      posted in Axis & Allies Global 1940
      C
      csaw_1988
    • RE: Subs blocking unescorted amphibious assault

      I do have a follow up question.  In my example there is a lone Japanese sub in sz 35 which surrounds the Philippines.  Let’s say I as the USA move one destroyer and one loaded transport into the seazone in an attempt to amphibious assault.  According to the rules I should be able to ignore the sub and unload my land units.

      However, the Japanese player decides to use their kamikaze tokens and lands a strike on the destroyer.  What affect does this have on the amphibious assault?

      posted in Axis & Allies Global 1940
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - British
                  British repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 35 PUs;
                  British buy 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 fighter moved from Iraq to 99 Sea Zone
                  1 submarine moved from 93 Sea Zone to 99 Sea Zone
                        British take 93 Sea Zone from Italians
                  2 infantry moved from Iraq to Persia
                  2 fighters and 1 tactical_bomber moved from Iraq to Persia
                  1 fighter moved from Iraq to Persia
                  1 fighter moved from Iraq to Persia
                  1 infantry moved from Trans-Jordan to Syria
                  2 fighters moved from Iraq to Syria
                  1 bomber moved from West India to Persia
                  1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                  2 fighters moved from United Kingdom to 104 Sea Zone

      Combat - British
                  Battle in Persia
                      British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                          British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 :  4/8 hits
                          Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 :  1/2 hits
                          1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
                      British win, taking Persia from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 armour and 1 mech_infantry
                      Casualties for British: 1 infantry
                  Battle in 104 Sea Zone
                      British attack with 1 destroyer and 2 fighters
                      Germans defend with 1 destroyer and 1 transport
                          British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                          Germans roll dice for 1 destroyer and 1 transport in 104 Sea Zone, round 2 :  0/1 hits
                          1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                      British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
                      Casualties for Germans: 1 destroyer and 1 transport
                  Battle in 99 Sea Zone
                      British attack with 1 fighter and 1 submarine
                      Italians defend with 1 destroyer
                          British roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                          Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Italians lost in 99 Sea Zone
                      British win, taking 99 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Italians: 1 destroyer
                  Battle in Syria
                      British attack with 2 fighters and 1 infantry
                      Germans defend with 1 mech_infantry
                          British roll dice for 2 fighters and 1 infantry in Syria, round 2 :  0/3 hits
                          Germans roll dice for 1 mech_infantry in Syria, round 2 :  0/1 hits
                          British roll dice for 2 fighters and 1 infantry in Syria, round 3 :  2/3 hits
                          Germans roll dice for 1 mech_infantry in Syria, round 3 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Syria
                      British win, taking Syria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - British
                  2 fighters moved from Syria to Iraq
                  1 bomber, 4 fighters and 1 tactical_bomber moved from Persia to Iraq
                  1 fighter moved from 99 Sea Zone to Iraq
                  3 mech_infantrys moved from Egypt to Iraq
                  1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
                  3 aaGuns, 1 artillery and 17 infantry moved from West India to Eastern Persia
                  1 artillery moved from India to West India
                  2 fighters moved from 104 Sea Zone to Gibraltar

      Place Units - British
                  3 infantry placed in Iraq
                  1 submarine placed in 98 Sea Zone
                  2 mech_infantrys placed in Egypt
                  3 mech_infantrys placed in Saudi Arabia

      Turn Complete - British
                  British collect 37 PUs; end with 37 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

      Place Units - UK_Pacific
                  1 artillery and 1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs
                  Some Units in India change ownership: 1 artillery and 1 infantry

      triplea_40825_UK_9.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      Since I chose not to attack your sub but still brought in a surface ship I didn’t use any kamikaze tokens.  It is my understanding that using them on the destroyer would not prevent the transports from unloading.  If you want to roll for killing the kamikaze just let me know and I am happy to do it.

      it was a gamey move but I had to do it.  This game is very intense.

      posted in League
      C
      csaw_1988
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