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Posts made by csaw_1988
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RE: L17 BM3 G40 Csaw (L) vs AetV (X)posted in League
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 fighter moved from Novgorod to Russia
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Bryansk
3 infantry moved from Baltic States to Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Rostov
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 artilleries placed in Ukraine
1 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
RE: L17 BM3 G40 Csaw (L) vs AetV (X)posted in League
Test summary from TripleA, engine version: 1.9, time: 7:03:55 PM
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RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Iraq to CeylonNon Combat Move - French
3 infantry moved from Alexandria to EgyptTurn Complete - French
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RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 41 Sea Zone to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6,6
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 carrier and 1 cruiser moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 41 Sea Zone to 35 Sea Zone -
RE: Find League Opponents Threadposted in League
If anyone is looking for a BM game let me know. I am very interested in playing that set up. I am newer but I like to play fast if that helps.
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RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
British buy 1 artillery, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 17 infantry moved from Eastern Persia to Persia
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Syria
4 fighters moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Syria
1 bomber moved from Iraq to Volgograd
1 fighter moved from Iraq to Syria
2 fighters moved from Iraq to Northwest Persia
2 fighters moved from Gibraltar to 104 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea ZoneCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 104 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Persia
British attack with 1 artillery and 17 infantry
Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery and 17 infantry in Persia, round 2 : 4/18 hits
Italians roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the British lost in Persia
British win, taking Persia from Italians with 1 artillery and 15 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 3 : 2/4 hits
Italians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 3/8 hits
Italians roll dice for 2 armour in Syria, round 2 : 0/2 hits
2 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armourNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Syria to Iraq
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Volgograd to Iraq
3 aaGuns moved from Eastern Persia to Persia
1 artillery moved from West India to Eastern Persia
3 mech_infantrys moved from Saudi Arabia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Alexandria to EgyptPlace Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Saudi Arabia
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 5 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to France
1 bomber moved from Gibraltar to Southern France
1 bomber moved from Gibraltar to Iraq
3 fighters moved from Gibraltar to Southern France
2 infantry moved from Spain to Southern France
1 artillery, 5 infantry and 2 mech_infantrys moved from Spain to Normandy Bordeaux
4 armour and 4 mech_infantrys moved from Portugal to Normandy Bordeaux
1 bomber moved from Eastern United States to Southern France
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
3 fighters moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
3 fighters moved from 41 Sea Zone to 55 Sea Zone
3 fighters moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Wake Island to 46 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 bombers, 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 2 : 2/7 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 6/16 hits
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the Americans, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 4 armour, 1 artillery, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 aaGuns moved from Spain to Normandy Bordeaux
1 armour, 5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
1 bomber and 3 fighters moved from Southern France to Gibraltar
1 bomber moved from Southern France to Spain
1 bomber moved from France to Gibraltar
3 fighters moved from 37 Sea Zone to 43 Sea Zone
3 fighters moved from 42 Sea Zone to 43 Sea Zone
1 battleship, 7 carriers, 2 cruisers and 5 destroyers moved from 41 Sea Zone to 43 Sea Zone
3 fighters moved from 55 Sea Zone to 43 Sea Zone
1 fighter moved from 46 Sea Zone to New Guinea
1 infantry moved from Queensland to 54 Sea Zone
4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 4 infantry and 5 mech_infantrys placed in Central United States
Americans undo move 3.
1 armour and 2 mech_infantrys placed in Spain
1 armour, 1 bomber, 4 infantry and 3 mech_infantrys placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Dzavhan to Central MongoliaCombat - Russians
Battle in Central Mongolia
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Central Mongolia, round 2 : 0/6 hits
Japanese roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Central Mongolia
Russians roll dice for 5 infantry in Central Mongolia, round 3 : 1/5 hits
Japanese roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Central Mongolia
Russians roll dice for 5 infantry in Central Mongolia, round 4 : 1/5 hits
Japanese roll dice for 1 infantry in Central Mongolia, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
Russians win, taking Central Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs -
RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tobruk to Alexandria -
RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
RE: Subs blocking unescorted amphibious assaultposted in Axis & Allies Global 1940
Thanks again for the help. I am playing a very close league game so I am sure it was my opponent that asked the same question.
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RE: Subs blocking unescorted amphibious assaultposted in Axis & Allies Global 1940
I do have a follow up question. In my example there is a lone Japanese sub in sz 35 which surrounds the Philippines. Let’s say I as the USA move one destroyer and one loaded transport into the seazone in an attempt to amphibious assault. According to the rules I should be able to ignore the sub and unload my land units.
However, the Japanese player decides to use their kamikaze tokens and lands a strike on the destroyer. What affect does this have on the amphibious assault?
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RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 35 PUs;
British buy 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Iraq to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 99 Sea Zone
British take 93 Sea Zone from Italians
2 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Syria
2 fighters moved from Iraq to Syria
1 bomber moved from West India to Persia
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in Persia
British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 4/8 hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer and 1 transport in 104 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 99 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Syria
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Syria, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 infantry in Syria, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Syria to Iraq
1 bomber, 4 fighters and 1 tactical_bomber moved from Persia to Iraq
1 fighter moved from 99 Sea Zone to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
3 aaGuns, 1 artillery and 17 infantry moved from West India to Eastern Persia
1 artillery moved from India to West India
2 fighters moved from 104 Sea Zone to GibraltarPlace Units - British
3 infantry placed in Iraq
1 submarine placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Saudi ArabiaTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
RE: Csaw (allies) +21 vs Majikforce (axis) 2edposted in League
Since I chose not to attack your sub but still brought in a surface ship I didn’t use any kamikaze tokens. It is my understanding that using them on the destroyer would not prevent the transports from unloading. If you want to roll for killing the kamikaze just let me know and I am happy to do it.
it was a gamey move but I had to do it. This game is very intense.