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    Posts made by csaw_1988

    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11

      Combat Move - Russians
                  1 submarine moved from 105 Sea Zone to 104 Sea Zone

      Combat - Russians
                  Battle in 104 Sea Zone
                      Russians attack with 1 submarine; Americans loiter and taunt
                      Germans defend with 1 destroyer
                          Russians roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 104 Sea Zone
                      Germans win with no units remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 destroyer
                      Casualties for Russians: 1 submarine

      Non Combat Move - Russians

      Turn Complete - Russians

      triplea_41113_Rus11.tsvg

      posted in League
      C
      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 12

      Purchase Units - Russians
                  Russians repair damage of 1x factory_major; Remaining resources: 15 PUs;
                  Russians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Buryatia to Sakha
                        Russians take Sakha from Germans
                  1 armour and 1 mech_infantry moved from Sakha to Amur
                  1 infantry moved from Russia to Samara
                  2 fighters and 1 tactical_bomber moved from Russia to Samara

      Combat - Russians
                  Battle in Amur
                      Russians attack with 1 armour and 1 mech_infantry
                      Germans defend with 1 armour
                          Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 :  1/2 hits
                          Germans roll dice for 1 armour in Amur, round 2 :  1/1 hits
                          1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Amur
                      Russians win, taking Amur from Germans with 1 armour remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 mech_infantry
                  Battle in Samara
                      Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  3/4 hits
                          Germans roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                      Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Samara to Russia

      Place Units - Russians
                  1 infantry and 3 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 13 PUs; end with 13 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs

      triplea_41114_Rus12.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Combat Move - French

      triplea_40825_Fre15.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 15

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes

      Combat - ANZAC
                  Battle in Celebes

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 transport placed in 54 Sea Zone
                  1 artillery and 1 infantry placed in Queensland
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 14 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      triplea_40825_ANZ15.tsvg

      posted in League
      C
      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11

      Combat Move - French

      triplea_41114_Fre11.tsvg

      posted in League
      C
      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

      Combat - ANZAC
                  Battle in Borneo
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 artillery
                          ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                          Japanese roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Borneo
                      ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - ANZAC
                  1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  1 aaGun and 1 infantry moved from Queensland to New South Wales

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone
                  1 artillery and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 12 PUs; end with 12 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

      triplea_41114_ANZ11.tsvg

      posted in League
      C
      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Combat Move - French

      triplea_41113_Fre10.tsvg

      posted in League
      C
      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  1 cruiser moved from 42 Sea Zone to 55 Sea Zone

      Non Combat Move - ANZAC
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                  1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 15 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

      triplea_41113_ANZ10.tsvg

      posted in League
      C
      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 54 Sea Zone to 43 Sea Zone
                        Americans take 42 Sea Zone from Japanese
                  1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                  1 fighter moved from 109 Sea Zone to 92 Sea Zone
                  1 fighter moved from 109 Sea Zone to 92 Sea Zone
                  1 fighter moved from Gibraltar to 92 Sea Zone
                  3 bombers moved from Egypt to 92 Sea Zone

      Combat - Americans
                  Battle in 43 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                          Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                      Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 92 Sea Zone
                      Americans attack with 3 bombers, 1 destroyer and 3 fighters
                      Germans defend with 3 submarines
                          Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  4/7 hits
                          Germans roll dice for 3 submarines in 92 Sea Zone, round 2 :  0/3 hits
                          3 submarines owned by the Germans lost in 92 Sea Zone
                      Americans win with 3 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
                      Casualties for Germans: 3 submarines

      Non Combat Move - Americans
                  3 fighters moved from 92 Sea Zone to Gibraltar
                  3 bombers moved from 92 Sea Zone to Gibraltar
                  1 carrier moved from 109 Sea Zone to 91 Sea Zone
                  2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                  1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
                  3 infantry moved from Central United States to 101 Sea Zone
                  1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone

      Place Units - Americans
                  1 transport placed in 101 Sea Zone
                  1 artillery and 1 infantry placed in Central United States
                  1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                  Americans undo move 3.
                  1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                  2 fighters placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 62 PUs; end with 62 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 5 PUs;

      Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 5 PUs

      Purchase Units - British
                  British buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 armour moved from Turkmenistan to Volgograd
                  1 bomber and 3 fighters moved from Russia to Volgograd
                  1 armour and 6 mech_infantrys moved from Eastern Persia to India

      Combat - British
                  Battle in Volgograd
                      British attack with 2 armour, 1 bomber and 3 fighters
                      Germans defend with 1 factory_minor and 2 mech_infantrys
                          British roll dice for 2 armour, 1 bomber and 3 fighters in Volgograd, round 2 :  2/6 hits
                          Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  2/2 hits
                          2 mech_infantrys owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Volgograd
                      British win, taking Volgograd from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -10
                      Casualties for Germans: 2 mech_infantrys
                      Casualties for British: 1 armour and 1 bomber

      Non Combat Move - British
                  3 fighters moved from Volgograd to Russia
                  2 fighters moved from Persia to Russia
                  1 mech_infantry moved from Egypt to Iraq
                  1 armour moved from Turkmenistan to Persia
                  1 mech_infantry moved from Timguska to Kazakhstan
                  1 fighter moved from United Kingdom to Gibraltar

      Place Units - British
                  1 armour and 1 fighter placed in Persia
                  2 infantry placed in Iraq
                  1 mech_infantry placed in Persia
                  3 mech_infantrys placed in Egypt
                  British undo move 4.
                  1 mech_infantry placed in Iraq
                  2 mech_infantrys placed in Egypt

      Turn Complete - British
                  British collect 35 PUs; end with 35 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

      Place Units - UK_Pacific
                  3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                  Some Units in India change ownership: 3 infantry

      triplea_41114_UK_11.tsvg

      posted in League
      C
      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 54 Sea Zone to 43 Sea Zone
                        Americans take 42 Sea Zone from Japanese
                  1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                  1 fighter moved from 109 Sea Zone to 92 Sea Zone
                  1 fighter moved from 109 Sea Zone to 92 Sea Zone
                  1 fighter moved from Gibraltar to 92 Sea Zone
                  3 bombers moved from Egypt to 92 Sea Zone

      Combat - Americans
                  Battle in 43 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                          Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                      Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 92 Sea Zone
                      Americans attack with 3 bombers, 1 destroyer and 3 fighters
                      Germans defend with 3 submarines
                          Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  4/7 hits
                          Germans roll dice for 3 submarines in 92 Sea Zone, round 2 :  0/3 hits
                          3 submarines owned by the Germans lost in 92 Sea Zone
                      Americans win with 3 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
                      Casualties for Germans: 3 submarines

      Non Combat Move - Americans
                  3 fighters moved from 92 Sea Zone to Gibraltar
                  3 bombers moved from 92 Sea Zone to Gibraltar
                  1 carrier moved from 109 Sea Zone to 91 Sea Zone
                  2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                  1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
                  3 infantry moved from Central United States to 101 Sea Zone
                  1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone

      Place Units - Americans
                  1 transport placed in 101 Sea Zone
                  1 artillery and 1 infantry placed in Central United States
                  1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                  Americans undo move 3.
                  1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                  2 fighters placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 62 PUs; end with 62 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

      triplea_41114_Ame11.tsvg

      posted in League
      C
      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      Have fun.  Thanks for the heads up.  I feel like the dice are the only thing keeping me in the game.  You are playing very well.

      posted in League
      C
      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                  2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                  2 submarines moved from 91 Sea Zone to 104 Sea Zone
                  4 bombers and 2 fighters moved from Gibraltar to Morocco
                  1 infantry and 1 marine moved from Java to 42 Sea Zone
                  1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 10 fighters, 1 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  1 infantry and 1 marine moved from 41 Sea Zone to Sumatra

      Combat - Americans
                  Americans creates battle in territory 37 Sea Zone
                  Battle in Morocco
                      Americans attack with 2 artilleries, 4 bombers, 2 fighters and 4 infantry
                      Germans defend with 1 artillery and 1 infantry; Italians defend with 1 aaGun, 3 artilleries, 2 infantry and 2 marines
                          AA fire in Morocco :  1/3 hits
                          1 fighter owned by the Americans lost in Morocco
                          Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 4 infantry in Morocco, round 2 :  5/11 hits
                          Italians roll dice for 1 aaGun, 4 artilleries, 3 infantry and 2 marines in Morocco, round 2 :  2/9 hits
                          1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
                          Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 2 infantry in Morocco, round 3 :  3/9 hits
                          Italians roll dice for 3 artilleries and 2 marines in Morocco, round 3 :  3/5 hits
                          1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 artillery owned by the Germans lost in Morocco
                          Americans roll dice for 1 artillery, 4 bombers and 1 fighter in Morocco, round 4 :  3/6 hits
                          Italians roll dice for 2 marines in Morocco, round 4 :  0/2 hits
                          2 marines owned by the Italians lost in Morocco
                      Americans win, taking 37 Sea Zone from Japanese, taking Morocco from Italians with 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for Italians: 1 aaGun, 3 artilleries, 2 infantry and 2 marines
                      Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
                  Battle in 104 Sea Zone
                      Americans attack with 2 submarines
                      Germans defend with 1 destroyer
                          Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans lost in 104 Sea Zone
                          Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  1/1 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Germans lost in 104 Sea Zone
                      Americans win with 1 submarine remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in Sumatra
                      Americans attack with 1 infantry and 1 marine
                      Japanese defend with 1 artillery and 1 marine
                          Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 :  2/2 hits
                          Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 :  1/2 hits
                          1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                      Americans win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 marine

      Non Combat Move - Americans
                  1 submarine moved from 37 Sea Zone to 41 Sea Zone
                  1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
                  4 bombers and 1 fighter moved from Morocco to Gibraltar
                  5 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone

      Place Units - Americans
                  2 artilleries and 6 infantry placed in Central United States
                  2 destroyers placed in 101 Sea Zone
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 64 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 3 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                  Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

      Combat - Chinese
                  Chinese creates battle in territory Shensi
                  Chinese creates battle in territory Hunan

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 5 PUs

      Purchase Units - British
                  British buy 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry; Remaining resources: 4 PUs;

      Combat Move - British
                  1 armour moved from Egypt to French Equatorial Africa
                  1 mech_infantry moved from Tobruk to Libya
                        British take Libya from Italians
                  1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                  1 fighter moved from Egypt to 98 Sea Zone
                  1 fighter moved from Egypt to Trans-Jordan
                  1 mech_infantry moved from Northwest Persia to Caucasus
                        Russians take Caucasus from Germans
                  1 infantry moved from Persia to Northwest Persia
                  1 mech_infantry moved from Kenya to Italian Somaliland
                        British take Italian Somaliland from Italians
                  1 carrier moved from 101 Sea Zone to 91 Sea Zone
                  1 battleship moved from 42 Sea Zone to 41 Sea Zone
                  1 mech_infantry moved from Burma to India

      Combat - British
                  Battle in 98 Sea Zone
                      British attack with 1 fighter
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 98 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in Trans-Jordan
                      British attack with 1 fighter, 1 infantry and 1 mech_infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/3 hits
                          Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Trans-Jordan
                      British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 fighter moved from 98 Sea Zone to Persia
                  1 fighter moved from Trans-Jordan to Persia
                  3 fighters moved from Persia to Eastern Persia
                  3 fighters moved from India to Eastern Persia
                  2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                  1 mech_infantry moved from Persia to Northwest Persia
                  1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia

      Place Units - British
                  1 fighter placed in United Kingdom
                  1 infantry placed in Persia
                  1 bomber placed in Persia
                  2 infantry placed in Egypt
                  1 transport placed in 81 Sea Zone
                  British undo move 4.
                  2 infantry placed in Iraq
                  British undo move 5.
                  1 infantry placed in Persia
                  1 infantry placed in Iraq

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

      Place Units - UK_Pacific
                  3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 14 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                  Some Units in India change ownership: 3 infantry

      triplea_41113_UK_10.tsvg

      posted in League
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      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 3 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                  Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

      Combat - Chinese
                  Chinese creates battle in territory Shensi
                  Chinese creates battle in territory Hunan

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 5 PUs

      triplea_41113_Chi10.tsvg

      posted in League
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      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                  2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                  2 submarines moved from 91 Sea Zone to 104 Sea Zone
                  4 bombers and 2 fighters moved from Gibraltar to Morocco
                  1 infantry and 1 marine moved from Java to 42 Sea Zone
                  1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 10 fighters, 1 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  1 infantry and 1 marine moved from 41 Sea Zone to Sumatra

      Combat - Americans
                  Americans creates battle in territory 37 Sea Zone
                  Battle in Morocco
                      Americans attack with 2 artilleries, 4 bombers, 2 fighters and 4 infantry
                      Germans defend with 1 artillery and 1 infantry; Italians defend with 1 aaGun, 3 artilleries, 2 infantry and 2 marines
                          AA fire in Morocco :  1/3 hits
                          1 fighter owned by the Americans lost in Morocco
                          Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 4 infantry in Morocco, round 2 :  5/11 hits
                          Italians roll dice for 1 aaGun, 4 artilleries, 3 infantry and 2 marines in Morocco, round 2 :  2/9 hits
                          1 aaGun owned by the Italians, 2 infantry owned by the Americans, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Morocco
                          Americans roll dice for 2 artilleries, 4 bombers, 1 fighter and 2 infantry in Morocco, round 3 :  3/9 hits
                          Italians roll dice for 3 artilleries and 2 marines in Morocco, round 3 :  3/5 hits
                          1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 artillery owned by the Germans lost in Morocco
                          Americans roll dice for 1 artillery, 4 bombers and 1 fighter in Morocco, round 4 :  3/6 hits
                          Italians roll dice for 2 marines in Morocco, round 4 :  0/2 hits
                          2 marines owned by the Italians lost in Morocco
                      Americans win, taking 37 Sea Zone from Japanese, taking Morocco from Italians with 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 artillery and 1 infantry
                      Casualties for Italians: 1 aaGun, 3 artilleries, 2 infantry and 2 marines
                      Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
                  Battle in 104 Sea Zone
                      Americans attack with 2 submarines
                      Germans defend with 1 destroyer
                          Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Americans lost in 104 Sea Zone
                          Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  1/1 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Germans lost in 104 Sea Zone
                      Americans win with 1 submarine remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in Sumatra
                      Americans attack with 1 infantry and 1 marine
                      Japanese defend with 1 artillery and 1 marine
                          Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 :  2/2 hits
                          Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 :  1/2 hits
                          1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                      Americans win, taking Sumatra from Japanese with 1 marine remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 marine

      Non Combat Move - Americans
                  1 submarine moved from 37 Sea Zone to 41 Sea Zone
                  1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 41 Sea Zone
                  4 bombers and 1 fighter moved from Morocco to Gibraltar
                  5 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone

      Place Units - Americans
                  2 artilleries and 6 infantry placed in Central United States
                  2 destroyers placed in 101 Sea Zone
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  1 fighter and 1 tactical_bomber placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 64 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

      triplea_41113_Ame10.tsvg

      posted in League
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      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      I need to get lucky here I feel like otherwise my advance will stall. :-P

      posted in League
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      csaw_1988
    • RE: Csaw (allies) +21 vs Majikforce (axis) 2ed

      Take the AA guns and 2 inf.

      posted in League
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      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 11

      Purchase Units - Russians
                  Russians repair damage of 2x airfield, 6x factory_major; Remaining resources: 11 PUs;
                  Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                        Russians take Yakut S.S.R. from Germans
                        Russians take Buryatia from Germans
                  1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                        Russians take Samara from Germans
                  1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                  1 infantry moved from Russia to Vologda
                  1 fighter moved from Russia to Vologda

      Combat - Russians
                  Battle in Kazakhstan
                      Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/4 hits
                          Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Kazakhstan
                      Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Vologda
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                          Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Vologda
                      retreated to Vologda
                      Germans win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Vologda to Russia
                  1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 14 PUs; end with 14 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs

      triplea_41114_Rus11.tsvg

      posted in League
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      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Russians
                  Russians repair damage of 3x factory_major; Remaining resources: 21 PUs;
                  Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Russia to Vologda
                  1 fighter and 1 tactical_bomber moved from Russia to Vologda
                  1 infantry moved from Russia to Samara
                  2 fighters moved from Russia to Samara

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 armour
                          Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  2/3 hits
                          Germans roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                          1 armour owned by the Germans lost in Vologda
                      Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour
                  Battle in Samara
                      Russians attack with 2 fighters and 1 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 :  2/3 hits
                          Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Samara
                      Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  2 fighters moved from Samara to Russia
                  1 fighter and 1 tactical_bomber moved from Vologda to Russia

      Place Units - Russians
                  1 armour and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 15 PUs; end with 15 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs

      triplea_41113_Rus10.tsvg

      posted in League
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      csaw_1988
    • RE: G40L BM3 Snigg (Axis) vs. Csaw (Allies)

      no intercept

      posted in League
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      csaw_1988
    • RE: L17 BM3 G40 Csaw (L) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                  1 fighter moved from 42 Sea Zone to 41 Sea Zone
                  1 submarine moved from 45 Sea Zone to 41 Sea Zone

      Combat - ANZAC
                  Battle in 41 Sea Zone
                      ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the ANZAC lost in 41 Sea Zone
                          ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 :  1/2 hits
                          Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                          1 submarine owned by the Japanese lost in 41 Sea Zone
                      ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 1 submarine
                      Casualties for Japanese: 1 submarine

      Non Combat Move - ANZAC
                  1 fighter moved from 41 Sea Zone to 42 Sea Zone
                  1 submarine moved from 45 Sea Zone to 41 Sea Zone
                  1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 62 Sea Zone
                  1 artillery placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

      Combat Move - French

      Turn Complete - French

      triplea_41113_Fre9.tsvg

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