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    Posts made by crusaderiv

    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      one of Admiral Doenitz’s tactical responses was to order U-boats to start fighting it out with aircraft on the surface rather than diving.  I think there were even some U-boats that were given upgraded AAA firepower for that pupose.  This tactic proved a failure,

      Right, I read the same thing that’s why I don’t agree with sub can shoot airplane.
      In my rules, plane (Sea plane, light bomber and some bomber) can attack sub but airplane must find it before.
      So it gives the opportunity to sub to retreat. (submerge).

      AL

      posted in House Rules
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      crusaderiv
    • RE: HBG - Axis & Allies Parts/Accessories and Custom Piece Sets Store!

      I also request a real glider too.
      Oh yeah….
      me 321
      me 323.

      USSR G11.
      USA Waco series
      UK Horca…
      HUm it will be great in my colletion…

      posted in Marketplace
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      crusaderiv
    • RE: Simplified Rail: the land answer to air bases and shipyards

      Yes I like limits - if you can move anything anywhere you want with rail, you’ve just wrecked the basic movement values of units, and the interesting level of strategy that goes with it. A RR rule should just add a little flavor IMO, not fundamentally change all movement.

      Me too, In Europe, only 1 infantry can move 2 territory during non combat move.
      Trans Siberian 3.
      US rail = 2.

      AL

      posted in House Rules
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      crusaderiv
    • RE: Variant for History Buffs Under Development

      Don’t take me wrong, I love your effort to make it more historical correct. But I don’t think scripted rules are the way to go.
      With scripted rules, I talk about Italy is not allowed to attack UK in turn 1. Why ? What on earth would stop Mussolini from attacking Egypt in 1939 if that was what he wanted to do ? Not some rules in a book, that for sure. In the real war, Italy did not attack Egypt in 1939 because they was bussy elsewhere, not because some rule told them not to do it. If you don’t want Italy to attack Egypt in turn 1, then make Italy weak and Egypt strong, then that attack wont happen, but by rational cases, not by rules.

      I agree with narvik.
      I also play 1939 game and Italy cannot play in the first turn.

      The other issue I got with you, is the Maginot line. Now Germany is not allowed to attack directly into France, they must go through Belgium because that is historical correct. I hate that kind of scripted rules. If you want a Maginot line, why don’t make it ? Buy the Blockhouse units and minefields tokens from HBG, and place them at the German border. Now Germany will suffer if they make a frontal attack against Blockhouses and minefields. So maybe they move through Belgium, by choice and not because of scripted rules

      Yup it’s exactly what I have done…and it works…

      posted in House Rules
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      Geez…I read a lot of thing about the sub and not easy to find the good solution and compromise.
      But I don’t buy… sub shoot airplane. What was the % of success of AA sub against a fighter?

      AL

      posted in House Rules
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      Also for the one’s who used the wolf pack.
      I think it must be used only againt cargo and/or transport…
      Not against warships.

      AL

      posted in House Rules
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      _In my house rules if one sub attacks one DD, the DD still takes away all of the sub’s special abilities - it does not get a free shot - it fights as regular. If 2 subs attack one DD, the DD takes away the special abilities of one of the subs, so only one sub gets a first shot attack.

      The way to keep subs under control with the 1:1 rule is not to let them outnumber your DDs. The US and Britain can both buy DDs vs Germans subs so this shouldn’t be a problem for them. Also, the DD’s should be aggressive and go attack every sub they can see with plane backup - that way the subs are vulnerable defending @ 1 and likely to get killed before they can escape._
      You can also used something like: Before the sub attack, Destroyer roll dice and if you find it you can destroy it.
      Only the surviving sub can shoot.

      AL

      posted in House Rules
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      crusaderiv
    • RE: USSR supplement set

      I already have the SU 100 and SU 76 but It will be great in a set.

      AL

      posted in Other Axis & Allies Variants
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      crusaderiv
    • RE: HBG - Axis & Allies Parts/Accessories and Custom Piece Sets Store!

      Crus, what do you have as Gliders ?
      Ah,ah, I bought year ago a set from Pitroad. (German airplan 1/700) I realized that the German Arado seems like a UK glider without the turbo motor.
      So I used it as UK,US and German Glider.
      I know it’s realy prototype but it’s better than nothing…

      Depends on the demand, you are the first to ask about the idea.
      Now you have someone else…
      But not as a token…a real glider. Not sure about the 3D shapeways…

      AL

      posted in Marketplace
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      crusaderiv
    • RE: USSR supplement set

      Da……

      And I also need more german artillery…
      Nebelwerfer…!!!

      posted in Other Axis & Allies Variants
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      crusaderiv
    • RE: USSR supplement set

      anti-aircraft (M1939)
      special forces
      submarine (Srednyaya)
      destroyer (Gnevny or Soobrazitelny)
      cruiser (Chapayev or Kirov)
      battleship (Sovetsky)
      carrier (Kostromitinova)
      sea transport
      jet fighter (MiG-9)

      Good choice but not sure about the jet fighter.
      I would like to see:
      Infantry with anti-tank riffle.
      Partisan.
      KV1
      Russian marines
      Petlyakov PE2
      Howitzer 152 mm
      76 mm M1939

      Yeah…I need more Russian artillery!

      posted in Other Axis & Allies Variants
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      Well write Marc but merchant marine was not only the target.
      Don’t forget that U-Boat had mission. And sometimes it was clearly to sink warship. (Remember Scapa flow).
      The mission of the Japanese sub was to sink US warships. (Without great succes)
      So I think the sub must choose is target and the last must be the destroyer.

      AL.

      posted in House Rules
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      crusaderiv
    • RE: Simplified Rail: the land answer to air bases and shipyards

      _OK here we go:

      All land units starting in a factory space may move double movement only during non-combat movement phase , and this number is limited in quantity to the number of undamaged placement capabilities of that area.

      In this way the enemy may interdict and bomb the rail-centers with SBR.

      Obviously, minor factories always have less capacity for rail movement._

      I go with IL…

      posted in House Rules
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      crusaderiv
    • RE: Simplified Rail: the land answer to air bases and shipyards

      _I know that is correct Marc but I wasn’t sure when that came about. I thought about that when I was buying my HBG markers. Personally If and when I begin implementing them, I may just fudge history a bit to get them into gameplay. Now I think I may need to do some research on world railway systems LOL.

      Tall Paul knows quite a bit about rails maybe he’ll chime in._

      Toblerone…
      CWO marc is right.

      posted in House Rules
      C
      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      I have the impression that submarines’ target were rarely Destroyers. That most of the time, it wasn’t warships but merchants ships. And when attacking warships, it was mainly Carriers, Battleships and Cruisers.
      Destroyers were too fast, maneuverable, and too well equiped to try to sink them.
      Am I wrong?

      You’re not wrong….that’s why I mentioned that destroyer and/or escort must be the last target for a sub but if sub can choose is target…is it too strong?

      AL

      posted in House Rules
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      crusaderiv
    • RE: USSR supplement set

      I know….that’s why I wrote: supplement set.
      What you would like to get in a USSR supplement set?

      AL

      posted in Other Axis & Allies Variants
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      crusaderiv
    • USSR supplement set

      Is HBG working on a supplement set of USSR?

      AL

      posted in Other Axis & Allies Variants
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      The lady herself of course… :-P

      posted in House Rules
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      Well I mostly agree with the comments and idea.

      • I love the idea about the carrier aircraft defend after a first shot attack and I think I will add it.

      I already used most of the rules enumerated in the text.
      But I would like to change some like this one: Destroyer always take the first hit after a sub first shot attack.
      I think the Attacker Sub must choose is target and the principal target was: cargo, transport carrier and Battleship.

      One think is sure, I’ll keep my the sonar and anti sub patrol rules.
      (Plane and destroyer must find the sub before to attack, 2 or less).
      And I think is the best way…

      Also, I don’t have doubt that some sub shoot planes but which was the percentage of efficiency?
      Sub defend at 1 against airplane…is it fair?

      AL

      posted in House Rules
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      The idea that subs have cannot go through a sea zone inhabited by a hostile destroyer goes against the historical realities of naval submarine warfare. Submarines were often able to sneak in undetected. A submarine can choose whether or not to do combat in a sea zone with a hostile destroyer.
      Totally agree…

      I am going to make it so that a submarine’s first shot strike is not negated by a destroyer and submarines can transit through sea zones inhabited by enemy destroyers to another hostile sea zone. When doing this, a submarine does not have to stop and conduct combat with a hostile destroyer in a hostile sea zone.
      Correct…

      If a sub goes through a sea zone with a destroyer, just like an air unit goes through a hostile territory with an AA gun in it, a destroyer will roll a die roll for the destroyer. The die roll is a standard “2” or less for a standard destroyer’s die roll. This is to simulate destroyer attacks on subs.
      Sorry it’s not the same at all… silent running remember…

      posted in House Rules
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      crusaderiv
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