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    2. crusaderiv
    3. Posts
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    Posts made by crusaderiv

    • RE: Lets Talk 2 Types of Tanks

      I don’t agree

      3 types of tanks.
      Light tank = att & def at 2
      medium tank = att & def at 3  (May retrat after one round of combat).
      heavy tank = att & def at 4 (may retreat after one round of combat.

      Japan & Italy cannot produce medium tank.
      Only germany and USSR may produce heavy tank.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Lets Talk Heavy Cruisers (CA)!

      Heavy cruiser

      Cost 13
      Attack and defend at 3 or less.
      Move 3
      2 hit.
      attack at 2 for the shore bombarment

      Light cruiser =
      same as cruiser but 1 hit and move = 2
      Cost 11

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Lets Talk Heavy Artillery

      For me, heavy artillery =

      Cost 4
      Move = 1
      Attack and defend at 3 or less.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Espionage Idea

      Well…… is not a bad idea.
      We have to think about it

      posted in House Rules
      C
      crusaderiv
    • RE: More Defensive Artillery

      Well.
      Defesive artillery isn’t necessary.

      posted in House Rules
      C
      crusaderiv
    • RE: DD spotting subs

      In our 1939 World at War rules.
      The players must find the sub. (Anti sub patrol)
      You have to roll 1 dice for each sub. 2 or less.
      Only the Destroyer or escort who spotted the sub can attack.
      Destroyer attack at 2 or less.

      posted in House Rules
      C
      crusaderiv
    • RE: Heavy Bombers - House Rule

      Our 1939 World at war heavy bombers rules.

      HB = special units.
      Only UK and USA may produce HB. (Avro Lancaster & B29)

      Germany may produce HB as tech. dev.

      Cost = 18
      Att = 4 (two dice for each industrial bombing attack).
      Def = 2
      Move = 8

      posted in House Rules
      C
      crusaderiv
    • RE: Lets Talk Oil

      OIl producers in 1939 = Borneo, Java, East Indies, Venezuela, Columbia, Mexico, usa (texas), Rumania, kazazh SSR, Egypt, Caucasus, Iran, Irak & Saudi Arabia.
      Nothing for china and Italy.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Lets Talk Heavy Infantry

      Well for me, heavy infantry means Panzergrenadier, SS division & Russian shock army.

      cost = 4
      att = 1 (attack at 2 in the first round of combat)
      def = 2 (defend at 3 in the first round fo combat)
      move = 1

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Lets Talk Naval Mines

      That’s right!

      1 mine per turn. That’s it.
      If your mine sink a ship, its removed from the gameboard.

      You cannot put a mine a sea zone if you’re not at war

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Lets Talk Motorized Infantry

      Here’s our WAW rules.

      Mechanized infantry=

      Move 2 (units can retreat after one round of combat).
      att = 2
      def= 2
      Cost = 4

      (Japan,france and China cannot produce mechanized infantry).

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Enemy at the Horizon by The Black Baron Game Company

      Hmmmmmm……
      It seem like a 1970’s game piece!

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Lets Talk Naval Mines

      Here’s my house rules.

      If a player pass through a sea zone with a naval mine.
      The naval mine owner roll 1 dice.
      On a roll of 1, the player lost 1 ship of his choice.

      A naval mine cannot sink a Two-hit warships (carrier, battleship).
      1 sea zone = 1 naval mine per player.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Check out new "Rising Tide!"

      The map is beautiful.
      It’s one of the best i have seen but i agree for the pacfic ocean.
      It’s too big.

      My own map make 44’’ x 82.
      I think is the best dimension for a gameborad.

      posted in Other Axis & Allies Variants
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      crusaderiv
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      Yes,yes,yes.

      I want more piece for my World at War game game but what will be the scale of the pieces?

      We need more warships but the scale must be between 1/3000 and 1/4000 not bigger…
      Carrier, cruiser, transport and cargo,landing craft.
      1/250 for tanks and trucks.
      1/700 for planes.
      1/87 or 1/72 for figurines.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Montreal event parts II

      Hey,hey,hey….
      Finally… the axis won.

      The IPC level for Germany was 71 and 60 for Japan.

      After to general winter, the german army pass through moscow and stop their advance in western kazakh. The red army has been destroyed!!!

      US navy suffered 2 big clash!!!
      It was enough and the allies players surrender!

      A great win for axis.
      Netx game…october 2009

      The gamemaster

      posted in Events
      C
      crusaderiv
    • RE: The Channel Dash

      Send the ships in the indian ocean to break out the naval traffic between egypt and indian and support the IJN forces in the region. (Graf Spee mission?)

      Or send in the mediterannean to support the Italian fleet. 
      I know, i know, it means pass through the gilbralter but nothing is impossible!

      posted in World War II History
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      crusaderiv
    • RE: Montreal event parts II

      Don’t konw about boardgame shop!

      Is it in downtown?

      posted in Events
      C
      crusaderiv
    • RE: Montreal event parts II

      Oups……

      Sorry the late post.

      The world at war club have been founded in 2007.
      We played the games at my home in Laval.
      Actually we’re 10 members. (2 members live in ottawa)
      We play The world at war games. (1939 scenario)
      We’ve made our own realistic gameboard and change some rules.

      In march 14, The allies wins!
      The german player (the best player of the club) played is worst game ever and the result was the defeat of germany! - He tried a new strategy but he failled!
      Too bad, the japanese army were near of stalingrad and the imperial navy kick the US navy out!
      At the same time, the italian player reject all the allies invasion!
      But the russian army invaded poland and on the other side, USA and UK conquered the western europe.
      After 14th turns, the axis lost the war!

      After 13 games here’s the statistic.

      Allies 6 wins
      Axis 5 wins
      2 tied.

      In the last 6 games, Allies = 4 wins, 1 lost, 2 tied.
      A game is shedule for october 2009 but some members talk about a game for the begining of may!

      the gamemaster.

      posted in Events
      C
      crusaderiv
    • RE: AA50, 1939?

      Hi Turtle

      Me too, i’m not familiar with media fire.

      Anyway, I’m going to send the picture of my gameboard to captain jack.
      C.Jack might be able to give his feeling.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
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