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    Posts made by crusaderiv

    • RE: World at war (Expansion)

      Yeah, Japan can take Western U.S. before America is even active if they go all out for it.  Before we figured that out we enjoyed the game for its new take on the rules.

      Well, it’s not a good idea. (If you do that, Let see, first or second turn, you have to think about the consequences)

      1. You have to use the sneak attack.
      2. even if you sink US navy based in western USA you’ll face the counter attack of US navy based in Hawaii.
      3. if you take western USA, USA player will easily recapture the territory next turn.
      4. if you attack USA, you declare war to UK and germany declare war to the allies.
        So UK can attack japanese possession in the pacific ocean.
        Also, at the beginning of the game, Germany can’t face war on the western and eastern front at the same time. (German player won’t be happy!!!)
      5. If japan go all out for USA at the beginning of the game! China will be stronger enough to kick you out of asia!
      6. USSR can attack manchuria and soon, soviet player will take Korea!

      So after a coupe of turn, the japanse situation will be realy bad.
      An easy victory for the Allies.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: World at war (Expansion)

      Absolutely right Mr. Brain.
      The map represent the 1939 borders.
      Prototype at 100%

      Save time and money.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Italian color?

      _Red for UK? Uh, we aren’t fighting in the colonial period here.

      I think Khaki/Tan is a perfect color for UK._

      You right……tan = UK.

      Italy = red.
      Germany = grey.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: World at war (Expansion)

      Yes…. but the map is ugly and the rules are bad.

      http://www.mediafire.com/i/?nhyniymigiz

      Here’s the picture of my world at war map.
      I’m a member of the world at war club in Montreal.

      Last game, we introduced our new cargo/convoy rules.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • 2010 montreal tournament

      here we go again

      After a cease of fire of 3 months, the world at war club members are ready to fight.
      We’re going to test our new merchent marine and lend lease rule.
      hard day night for the axis players!

      http://www.mediafire.com/imageview.php?quickkey=nhyniymigiz&thumb=4

      • picture of our gameboard.
      posted in Events
      C
      crusaderiv
    • RE: Additional naval types for AAP40

      No, it’s less complex than you think.
      All you have to do is to move the cargo on the convoy route and protect it if there’s a sub near by. The rules of transport and cargo are almost the same.

      In most AA game, UK and Japan are too stronger.
      During WWII, Germany tried to cut the UK supply.
      US make the same thing at the beginning of 1943 against Japan.
      If UK or Japan player build a thousand of tank,plane and other materiels each turn even if they lost their fleet and the control of the ocean. That doesn’t make any sense!

      For the warship cost.
      Each country has their own cost.
      ex: Uboat = 5, USA,UK sub = 8, Italy 9 etc…

      posted in House Rules
      C
      crusaderiv
    • RE: Additional naval types for AAP40

      att:  def:
      Battleships    4        4      2 hit to sink
      H.Cruiser      3      3      2 hit to sink
      Cruiser          3      3
      Destroyer      2      2
      Escort          1      2
      Carrier          0      3      2 hit to sink    2 airplanes
      Escort carrier 0      2                          1 airplane

      Transport = same rules as the others game but transport may retreat after the first round of combat if alone or together. defend only against airplanes. Cannot be used as casualty.

      merchant marine rules =  cargo for the following players are….
      UK = 9
      Japan = 5
      germany = 2
      USSR = 4
      Italy = 1

      The convoy route on the gameboard are the real WWII convoy route.
      Canada - UK = 3 cargos.
      UK - South Africa = 2
      South Africa - India = 2
      India - Australia = 2

      Japan - China = 1
      Japan - Formose = 1
      Japan - Caroline’s island = 1
      Japan - marianne’s islands = 1
      Japan - marshall Island = 1

      Italy - Lybia = 1

      East Germany - Sweden = 1
      West Germany - Norway = 1

      USSR  Note: cargos must move only after the Germany declaration of war.
      Mourmansk - UK = 2
      Archangelsk - UK = 2

      At the end of each round (Non combat move), each players must move their cargo through  the convoy routes.

      Cargo may move up to 3 sea zone.
      Once at war, UK, USSR and USA may transport 1 fighter, 1 tank or 2 artillery.
      cargo may only be used to transport war materiels.
      Cannot transport troops or make an amphibious assault. If you lost a cargo, you must return 5% of you Total IPC level to the bank.
      example: UK IPC level = 40 (you lost 2 cargos = 10% ) return 4 IPC to the bank.
      (Apply the penalty each turn but you can buy new cargo to cancel it).
      After you unload, return the cargo to reload.
      Of course, if you lost a cargo, the load is lost too!

      The goal =
      For their war effort, axis and allies power needs oil, rubber, iron and other stuff to produce weapons. If you sink a cargo, you can effect the production of your enemy.
      UK and Japan are island and historically, those two countries was more dependant.
      (that’s the reason why they got more cargo).
      With this rule, you can live the battle of the atlantic!
      As german player, you may effect the UK production if you sink the UK cargo.
      As UK player must protect the merchant marine against Uboat.
      Note: Uboat cost = 5 IPC

      Lend Lease rules =
      Our game begin in september 1st 1939.
      USA player got only 18 IPC per turn. (Peace time production)
      But he also receive 50% to build a cargo fleet and war materiel: 18 x 50% = 9 IPC. 
      US player start with no cargo. Maximum 10 cargos.
      US player cannot used lend lease materiels for his own. It must be ship to USSR and UK player.

      USA convoy route =
      Western USA - Australia = 2
      W. USA - Midway = 1
      W.USA - Hawaii = 2

      Eastern USA - UK = 3
      E.USA - USSR = 2

      The goal =
      Once at war, US player cannot give money to his allies but he can ship war materiels to USSR and UK with his cargos. (lend lease).
      Japan and German player can sink US cargo to effect US war production but US player can play the same game against the axis power.
      So as you see, it’s the real merchant marine war!

      German player begin the game with 2 corsair.
      Corsair may only attack cargo ( alone or in a group)
      Attack at 2 in the first round of combat.
      Only escort and destroyer can defend against corsair.
      Corsair must retreat after each round of combat.

      OUF…ok any question?

      posted in House Rules
      C
      crusaderiv
    • RE: Additional naval types for AAP40

      What are the stats/rules for those?

      For the warships or merchant marine?

      posted in House Rules
      C
      crusaderiv
    • RE: Additional naval types for AAP40

      I already have most of those type.
      Battleship,heavy and light cruiser, destroyer,escort, carrier and escort carrier.
      For the next game, me and my friends will try our new merchant rules, introducing cargo and new objectif for sub and Kriesgmarine corsair boat.

      AL

      posted in House Rules
      C
      crusaderiv
    • November 21st game pictures

      http://www.mediafire.com/i/?mmzgmfmjyim
      http://www.mediafire.com/i/?njnyzmmnqzx
      http://www.mediafire.com/i/?znxg2kk1zmn
      http://www.mediafire.com/i/?jorucyljjdu
      http://www.mediafire.com/i/?mmzgmfmjyim
      http://www.mediafire.com/i/?qhzllky04j1
      http://www.mediafire.com/i/?zj4nv03zwdy

      The allies won the game….
      My first real defeat after 15 games!!!

      posted in Events
      C
      crusaderiv
    • RE: Painted Naval Ships color?

      Here’s the picture of my IJN carrier fleet.

      posted in House Rules
      C
      crusaderiv
    • RE: World @ War Rules

      Our club play world at war game 'till 1996.
      I have a copy of the rules by xeno game.
      Over the years, we have changed the rules and the map because there was
      a lot of mistake and inacurracies.

      AL

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: -test- air transport pictures

      Thanks.

      I just finished to paint my cargo.
      Everything is done.
      Ready to play…

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Merchant marine pictures

      http://www.mediafire.com/imageview.php?quickkey=3ynqzzkkz2j&thumb=4

      Ah, the USSR cargo

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • Merchant marine pictures

      http://www.mediafire.com/imageview.php?quickkey=zwe1ktgn0uy&thumb=4
      http://www.mediafire.com/imageview.php?quickkey=dhydbmjwm1m&thumb=4
      http://www.mediafire.com/imageview.php?quickkey=ey43xhm0z2t&thumb=4
      http://www.mediafire.com/imageview.php?quickkey=nnwyzjntzm2&thumb=4

      Picture 1 = UK merchant marine
      Picture 2 = german merchant marine + corsair
      picture 3 = japanese merchant marine
      Picture 4 = US merchant marine

      For our next game in november, We,re going to introduce a new merchant marine rules
      but I modified some A&A transport to see the difference between thansport and merchant marine.
      I also have Italy & USSR but got some problem to download the pictures.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: My 1939 world map

      Need more close-ups to comment.

      • It wont be long.
        More pictures to come.

      DID YOU MAKE THAT ? LOL ! nice map , now the only problem is where can i get one……
      wow your map looks great. how big is it exactly?

      It’s easy to made.
      Buy a 4 x 8 shadded relief world map. (You can get one for $80 US maybe less)
      After that, change the country border and names + divided the sea zone.
      To protect the map, used a thin platic sheet to cover the gameboard.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Montreal 2009 tournament

      I’m curious about the map shown in the pictures.  Is it some kind of customized game board?
      Absolutely. 43’’ x 84’'.
      A shaded relief map painted and lettered by myself.

      where are you guys located
      Montreal,QC,Canada.

      yea lets see the map?
      I’ll post some pictures next week end.

      posted in Events
      C
      crusaderiv
    • RE: Axis and Allies Historic 1939 Version

      http://www.mediafire.com/imageview.php?quickkey=xzlufndmdnw&thumb=4

      Here’s a picture of my map.

      More to come.
      We’re gonna play a game next saturday.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • RE: Wehrmacht on the move

      Sorry, it’s not in my plan.

      I would like to invite you to play our game but L.A it’s a long way to Montreal.

      posted in Other Axis & Allies Variants
      C
      crusaderiv
    • My 1939 world map

      http://www.mediafire.com/imageview.php?quickkey=xzlufndmdnw&thumb=4

      posted in Other Axis & Allies Variants
      C
      crusaderiv
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