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    2. crusaderiv
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    Posts made by crusaderiv

    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      I’m not worried. Thanks again.

      I’m working on it…

      posted in House Rules
      C
      crusaderiv
    • RE: France First (IDEA)

      Unfortunately, the French were not willing to advance beyond the range of the guns in the Maginot line.

      Not really. French army enter in the Saar region in the middle of September and stay there till the end of October and they decide to withdraw behind the Maginot line.( French army lost 263 men and Germany 198…)

      AL.

      posted in House Rules
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      crusaderiv
    • RE: Weapon development is still necessary?

      it’s done…

      posted in House Rules
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      don’t worry…I send it to you too…

      posted in House Rules
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      The whole refresh rule…

      posted in House Rules
      C
      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      Oh No!

      You can’t keep it for you… :evil:

      posted in House Rules
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      crusaderiv
    • RE: Weapon development is still necessary?

      Remember last game played US got heavy bombers on turn 5 but couldn’t build until turn 6 and then they had 2 die each which was to strong and we changed rule back to 1 die on SBR’s for each bomber. That rule still apply?

      Yes…my fellow member didn’t like my B29 so now it’s a weapon development not available since turn 15!!!
      When I’ll finished to refresh the rule, special unit and weapon I’ll send you the info.
      If you want it of course!!! :-D Â

      AL

      posted in House Rules
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      Baron…I just send you the rules…

      AL

      posted in House Rules
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      crusaderiv
    • RE: Real rethinking of air units

      Heavy bomber move is too much, just keep it at 7 spaces +1 with Airbase.

      You make me laugh with your air base rules….

      AL

      posted in House Rules
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      crusaderiv
    • RE: Real rethinking of air units

      I feel like I just learned a new language in 10 minutes.

      Well at least, you learned something…. :-D

      posted in House Rules
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      crusaderiv
    • RE: France First (IDEA)

      but I also love the fantasy and exploration of how history could have been had the player been in charge LOL. I really wish Global had started in 1939 and was more flexible on how the game begins. I’m willing to swap a bit of simulation or realism in exchange for game play and just plain fun.

      I totally agree too…that’s what I tried to do with our game and or rules.

      posted in House Rules
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      crusaderiv
    • RE: "That's no space station…it's a moon."

      SS

      You play too much A&A games…. :-D

      posted in General Discussion
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      crusaderiv
    • RE: HBG - Axis & Allies Parts/Accessories and Custom Piece Sets Store!

      Ok coach…you got me….
      I’ve got the glider from shapeways…Not bad at all…
      A little big compare to my others planes but I think I will order the full set…

      • oh my!!  the ME 321 or 323 are interesting… but I’m curious to see what it looks like?

      AL

      posted in Marketplace
      C
      crusaderiv
    • RE: LINER SHIP

      How would you play 2 Subs attacking 1 Cruiser and 1 Liner?
      Let’s suppose the results is: “1” and “2”.
      Is there 2 casualties? According to the best result from attacker’s POV.
      Only 1 casualty? Assuming the worst case scenario for attacker in which the “1” was on the Cruiser while the “2” was put on the Liner.

      No. Sub must choose the liner ship or the warship not both.

      It seems to me that giving a single shot with usual combat value  (Sub A2 D1, in this case)  for each attacking unit is much simpler but still provide Liner a real chance to escape and survive.
      It is the only units which Subs cannot attack again and again until it is over for one side.

      After one round of combat the liner ship can withdraw if surviving the sub attack…

      AL.

      posted in House Rules
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      crusaderiv
    • RE: HBG - Axis & Allies Parts/Accessories and Custom Piece Sets Store!

      Ah,ah, I received my new order yesterday….
      As usual…great stuff…
      I started to paint my truck and Italian planes…

      Thank coach.

      posted in Marketplace
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      crusaderiv
    • RE: LINER SHIP

      Ok 1 hit to sink the liner but after 1 round of combat and he can speed away…It sound good.
      Also, sub attack at 1 against the liner…
      Yes remaining in the same sea zone because sub should not have zone of control.(Neither the liner ship).

      _Didn’t Japan also have access to ocean liners?_You’re right KNP….

      I forgot to wrote it.

      Also, would liners be a purchasable unit? Or just whatever each country has at the start is all that’s allowed?

      Yes in our rules, all players  begins with liner ship.  (Limit of 1 liner ship per country).

      AL.

      posted in House Rules
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      crusaderiv
    • RE: Simplifying units interactions of Transports, Submarines, Destroyers & planes

      I didn’t abandon the hope of having something simple.

      I think I found it….

      posted in House Rules
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      crusaderiv
    • RE: Simplified Rail: the land answer to air bases and shipyards

      OK OK.
      I will be back on track.

      :-D You just follow the runaway train….

      posted in House Rules
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      crusaderiv
    • RE: Weapon development is still necessary?

      Yes but I question myself.
      Is it logical to get a heavy bomber in the second turns?
      Or get a self-propelled gun in turn 3?

      AL.

      posted in House Rules
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      crusaderiv
    • Weapon development is still necessary?

      We have to try a new rule.
      At the beginning of turn 6, players get gradually new technologies.
      All technology appear on a chart and at each turn player can know which weapon is available for each country.
      In this way, it is not necessary to roll a die to get a new weapon.

      AL.

      posted in House Rules
      C
      crusaderiv
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