Another thing about starting UK forces, it can be very hard to tell what will live or die the first round somtimes, this can be very dramatically change not just the UK strat but the overal basic allied strat. Many times for me, the Allies action kind of hinges on what the UK looks like after J1.
Bingo. What UK has left/can do on turn 1 is extremely important to how the allies should optimally react to the axis opening moves. I think this is what makes the allies a little more difficult to play in AA50, because it is not until the 4th player’s turn on round one (UK) before an allied game plan can be finalized, IMHO.
Surely, you can run a standard allied game plan that is solid regardless of how the board looks (for the most part), but to slow the axis advances as early as possible, UK turn one is the key. Optimize what UK navy is left, or egyptian units or how Japan has positioned herself…… all key decisions that must be made UK1