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    Posts made by Crossover

    • RE: USSR Turn 1

      Sometimes you have to abandon Leningrad. But if you do so, don’t forget to pull out the AA-Gun too. If Germany conquers it, that factory will get SBR by your allies. UK has one Bomber and US player can send one in round 1. Both will be in UK waiting for the action.

      So that IC can be SBR’d 2 times, so that IC should have 4 damage markers when G3 starts.

      For the Russians the loss of that IC is not that hard, they can still produce 10 units, for Germany it is hard, especially with NOs, when Germany has 50 IPC/round. Germany needs a second factory. If you force them to repair (4 IPC) and build a AAR (6 IPC) that “leaving Karelia empty manouver” proved right !

      And make the Germans pay for massing in Baltic States - infantry and artillery are 2 spaces away from Kiev - capture Ukraine as Russia, Germans go north? Ok, Russia goes south.

      posted in 1941 Scenario
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    • RE: AA50 Rules Errata and Q+A

      Thanks al lot krieghund

      that’s what i thought. The main message for the US player is, if he wants to kill the japanese fleet with 3 or 4 ACs, a combined attack of only subs and air is a big mistake.
      The subs kill the ACs, but all the hits from the enemy fighters have to be taken on your own aircraft - but that’s not what you normally want.

      So you either attack only with the subs, as the fighters then aren’t allowed to shoot back in this case - and if the defender has a fleet with ACs and own subs, attack only by air, then the subs are useless. Very interesting.

      For this reasons the destroyer unit now plays the role of cheap cannon fodder in combined sea/air fights.

      Subs have other tasks in aa50, but that’s probably what the designers wanted.

      posted in Axis & Allies Anniversary Edition
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    • RE: AA50 Rules Errata and Q+A

      @atarihuana:

      ok, i got one more :)

      Lets say a japanese AC+2FTR are in Iwo Jima seazone. american combat move :

      4 subs attack AC
      2TN 2inf  2arm land Iwo Jima.

      since naval battle must be conducted first, lets assume AC sunk. planes now must land on iwo jima. so they get to defend against amphibious invasion right?

      edit:  argh i just realized the planes would sink the TN before they could assault… so the 2 TN would need surface battleships… which would mean that the fighters would be destroyed…

      Here some other sub rule questions:

      Attacker: 2 Subs 4 fighters
      Defender: AC, 2 fighters, Cruiser, 2 transports

      #1:

      Attacker hits with the 2 subs, all air misses - casualties have to be taken on the AC und Crusier
      Defender can only fire with the 2 fighters und gets 2 hits

      What units can the attacker choose as casualties:

      a) only 2 fighters, as the enemy fighters do not attack subs
      b) the 2 subs because in round one of the battle all units were participating

      #2

      Attacker misses with the subs, but the fighters hit two times, defender chooses the AC and the Cruiser as casualties

      now:

      #2-I:

      The defender only gets 2 hits by the fighters, AC and Cruiser both miss

      again: What units can the attacker choose as casualties:

      a) only 2 fighters, as the enemy fighters do not attack subs
      b) the 2 subs because in round one of the battle all enemy units were participating (here there are anemy ships alive, yet the missed)

      #2-II:

      The defender gets 2 hits by AC und cruiser, none by the fighters

      now the attacker can choose any unit as casualty, those vessels fire against navy and airforce.

      #2-III:

      Defender gets one hit by the crusier und one bye a fighter

      What units can the attacker choose as casualties:

      a) only 1 fighter and one sub, the sub for the cruiser hit and the fighter for the enemy fighter hit ?
      b) anything, even the 2 subs, because in round one of the battle all enemy units were participating

      #3

      battleround 1:

      Attacker gets 2 hits by the subs and one by the air, the defender misses all

      battleround 2:

      now: the attacker rolls only for the 4 fighters, since the 2 subs cannot attack (only one enemy air unit left): 1 hit
      Defender also gets a hit.

      The attacker has to take it on a fighter  - in this case we have battle air vs air.

      #4

      a curios one - check this out:

      Battleround 1:

      Attacker: only 1 hit, one by the sub - cruiser chosen as hit
      Defender: 3 hits, attacker takes out one sub and 2 fighters

      Battleround 2:

      Attacker: only 1 hit, again by the sub - AC sunk
      Defender: 2 hits by the fighters, attacker takes 2 fighters as casualties

      Battleround 3:

      1 sub vs 2 figthers and 2 transpots

      Rule question: how does the battle end?

      a) battle ist over, the sub cannot continue the attack, all enemy units, even the transports survived
      b) battle is over, the enemy fighters survived, yet the transports are lost, since the subs killed all the other ships

      If b) is true, what’s the point? Fighters can’t attack sub, so how can they protect that helpless transports from being sunk ?

      posted in Axis & Allies Anniversary Edition
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    • RE: Russian/German front deadzone question…

      @aaFiendish:

      If the russian attacks belorussia/west russia, I pay close attention to what the russian takes west russia with. Lets say russia takes it with 4 inf, 4 armor. As Germany I will probably jump all over that from ukraine, with armor support from balkans/eastern europe and fighter/bomber support.

      This looks like a newbie game

      a) the Russians will have more troops in WR

      the usual opening is 3 Inf + 2 FIG attack Belorussia
      9 Inf, 4 Arm, 2 Art attack WR

      b) Russia will always move its AA in NCR from Russia to WR as the German Bomber is unable to bomb Russia und land safely, with the AA its more than undesirable to use your air force.

      Forget any attack on WR or Caucasus or you screw up Germany already on round 1

      posted in Axis & Allies Revised Edition
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    • Rule Question - Non-combat phase

      Imagine the following situation:

      German tanks staying in Germany aiming to reinforce Karelia position. Unfortunately an English amphibious attack in Eastern Europe was successful leaving a couple of British infantry there. They are blocking the direct route for the German tanks to Karelia.

      Is it possible for Germany to solve the problem by this:

      • combat phase: infantry + air units attack Eastern Europe und conquer it.

      • non-combat phase: all tanks move from Germany to Karelia via Eastern Europe.

      Or generally spoken: is it possible for tanks to move through newly conquered areas to an area that has been friendly before in the non-combat phase ?

      posted in Axis & Allies Revised Edition
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