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    Topics created by crockett36

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      garg x vs crockett36 l

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      • • • crockett36
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      combat3.tsvg

      An experimental attack on destroyers and transports. Successful?

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      Enigma x vs crockett36 l +9

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      3.31.22eni.tsvg

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      crockett36 vs zLurz7599

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      2022-2-18-World-War-II-Global-1940-2nd-Edition.tsvg

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      Iron_Stitch vs crockett36 l+12 anniv trnmt r1

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      OzymandiacO

      @crockett36 Hi, please ask Iron Stitch to confirm this (so that the ‘loser’ admits defeat)

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      tincanofthesea L+12 vs crockett36 x 21 oob playoffs rd 1

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      @crockett36 Yes I’d be fine with that. I might look back at the game a little more too.

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      My friend can’t get past select map because he doesn’t have oztea map?

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      @panther thanks. I’ll ask.

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      Tobruk and 97 are 100 percent

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      Can someone delete this topic?

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      jkeller x vs crockett36 l +45 oob

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      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8 Purchase Units - Russians Russians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 armour moved from Evenkiyskiy to Novosibirsk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 tactical_bomber moved from Vologda to Samara 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Vologda, round 2 : 2/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Tambov to Russia 2 aaGuns and 13 infantry moved from Jehol to Anhwe Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs

      Combat Hit Differential Summary :

      Italians regular : -0.33 Germans regular : -1.00 Russians regular : 1.17

      Savegame

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      StickyBomb X vs crockett36 L oob +22

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      @crockett36 from my understanding you just need to post on the League results thread? Not sure if I need to do anything.

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      crockett36 L vs jkeller X oob +30

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      @jkeller i’ll resign. Shall we bid for the allies again?

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      If the object of the game was kill all Japanese capitol ship, how would you do it?,

      Axis & Allies Global 1940
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      @crockett36 said in If the object of the game was kill all Japanese capitol ship, how would you do it?,:

      46 ipcs can be convoyed from the Japanese, assuming money islands and Phil, May, and Shan State.

      Any competent Japanese navy can prevent that. Each sub raids on average 2 IPCs, say you want to raid Java, it takes 2 subs. A Japanese player will send a destroyer and a bunch of planes in making a profit

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      The rehabilitation of cruisers and the 4-4-7

      Axis & Allies Global 1940
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      Note that much of that material is given to America in the set up. A big goal here is to increase the number of allied ships and planes and decrease the number of transports thus infantry. The ships and planes will accrue multiple kills and theoretically few casualties.

      I’m aware of Aa guns, Italians reinforcing, etc. Until i can figure out how to have a more efficient shuttle and an unbreakable flotilla, I choose flotilla and the 1-3-2-2-4-2-1. Bb-cr-infantry-art-fig-tac-bom. The 447 sounded better.

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      Squirecam vs Crockett

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      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7 Purchase Units - Americans Americans buy 1 fighter, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 transports moved from 10 Sea Zone to 2 Sea Zone 2 armour moved from Alaska to 2 Sea Zone 3 artilleries moved from Alaska to 2 Sea Zone 4 infantry moved from Alaska to 2 Sea Zone 2 armour, 3 artilleries, 4 infantry and 5 transports moved from 2 Sea Zone to 3 Sea Zone 2 armour, 3 artilleries and 4 infantry moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 101 Sea Zone to 11 Sea Zone Combat - Americans Battle in Soviet Far East Battle in Normandy Bordeaux Battle in 93 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans, taking 93 Sea Zone from Italians with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 1 fighter moved from 93 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa Place Units - Americans 2 transports placed in 101 Sea Zone 5 submarines placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe 18 infantry moved from Kiangsi to Kiangsu 5 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan 1 fighter moved from Hunan to Burma 1 infantry moved from Kwangsi to Kiangsi Place Units - Chinese 9 infantry placed in Jehol Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 3 fighters and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns and 5 infantry; Remaining resources: 1 PUs; Combat Move - British 3 artilleries and 12 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 mech_infantry moved from India to Burma 1 fighter moved from Persia to Russia 1 mech_infantry moved from Novosibirsk to Russia 1 mech_infantry moved from Kazakhstan to Russia 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Egypt to Alexandria 5 infantry moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Tobruk to Tunisia British take Libya from Italians 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 4 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Persia to Turkmenistan 1 fighter moved from 92 Sea Zone to Trans-Jordan Combat - British Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 destroyer and 7 submarines Germans defend with 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 2 transports British roll dice for 7 submarines in 97 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Germans British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 97 Sea Zone, round 2 : 8/13 hits, 6.67 expected hits 1 destroyer owned by the British and 7 submarines owned by the British lost in 97 Sea Zone Italians win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -50 Casualties for British: 1 destroyer and 7 submarines Battle in Tunisia British attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery Moving scrambled unit from 97 Sea Zone back to originating territory: Greece Moving scrambled unit from 97 Sea Zone back to originating territory: Greece Moving scrambled unit from 97 Sea Zone back to originating territory: Greece Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 2 aaGuns moved from Kiangsi to Kiangsu 1 aaGun moved from Kiangsi to Hunan 1 aaGun moved from Egypt to Alexandria Place Units - British 3 fighters placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 2 aaGuns and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 2 aaGuns and 5 infantry

      Combat Hit Differential Summary :

      Chinese regular : 1.17 Americans regular : 1.17 Italians regular : 1.67 Japanese regular : 0.67 Germans regular : -0.67 British regular : -1.33

      Savegame

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      sqirecam vs crockett: oob g40

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      @crockett36

      Dont worry about it. :)

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      Converting to KJF

      Axis & Allies Global 1940
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      @sire-fred Caroline is off limits til turn 4 and ql is useful for operations in the far south. That is convenient for the Japanese. They can threaten Calcutta and shield themselves at the same time.

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      Crockett36 vs The Master

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      @sonjingohan i’ll work on another video today if i can.

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      dawgoneit vs crockett36 oob

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      @dawgoneit wow i pray for your healing.

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      bvandyke x vs crockett36 l g40.2 oob big tech as the balancing mechanic

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      @bvandyke01 benuk9.tsvg

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      Guam Solo L vs crockett36 X G40.2 oob

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      @crockett36 Hey. We can start a new game.

      Hope all is well. Thoughts about the game? Battle plan after a failed Moscow crush was to grab the Middle East. That mistake in the mid game was devastating.

      Obviously abandoning the money islands to grab Egypt was a sentimental act, not wise economically.

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      old fashion classic strategy, could it be useful in G40?

      Axis & Allies Global 1940
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      Could be simplified even further by a build up for six transports hitting SFE about the time that IJN rounds the Malacca strait. And every turn after, six tanks. Of course, it looks like a KJF, but you would be committing 100 to Pac but send them or some of them through Siberia to Moscow.

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