Thanks. I hope we can debrief afterward. Btw, are you going to Younggrasshoppers tournament?
Posts made by crockett36
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RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
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RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 battleship and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Scotland to Nenetsia
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
1 armour moved from Quebec to 121 Sea Zone
1 infantry moved from Quebec to 121 Sea Zone
1 armour, 1 infantry and 1 transport moved from 121 Sea Zone to 106 Sea Zone
1 infantry moved from India to Burma
1 artillery moved from India to Burma
3 infantry moved from Eastern Persia to West India
4 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Morocco to 109 Sea Zone
1 tactical_bomber moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 4 infantry
Germans defend with 1 fighter; Italians defend with 1 artillery, 2 fighters and 2 infantry
British roll dice for 1 artillery and 4 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
Italians roll dice for 1 artillery and 3 fighters in Anglo Egyptian Sudan, round 3 : 2/4 hits
1 fighter owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
Italians roll dice for 2 fighters in Anglo Egyptian Sudan, round 4 : 1/2 hits
1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 4 infantry
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 battleship and 1 fighter placed in 109 Sea Zone
British undo move 1.
1 fighter placed in 109 Sea Zone
British undo move 1.
1 battleship placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 infantry, 1 mech_infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Korea to Buryatia
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
2 fighters moved from 26 Sea Zone to Korea
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 carrier moved from 26 Sea Zone to 1 Sea Zone
1 battleship moved from 26 Sea Zone to 1 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Scotland to Nenetsia
2 submarines moved from 123 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 123 Sea Zone to 110 Sea Zone
2 destroyers moved from 123 Sea Zone to 109 Sea Zone
1 cruiser moved from 123 Sea Zone to 109 Sea Zone
1 carrier moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from 123 Sea Zone to United Kingdom
1 infantry moved from Iceland to 123 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
2 mech_infantrys moved from Alaska to Western United States
1 armour moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Gibraltar
Battle in Normandy Bordeaux
Battle in Buryatia
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Buryatia, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Buryatia
Americans win, taking Gibraltar from Italians, taking Normandy Bordeaux from Germans with 4 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 aaGun moved from British Columbia to Alaska
1 fighter moved from 109 Sea Zone to United Kingdom
4 fighters moved from Buryatia to Yakut S.S.R.Place Units - Americans
5 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 mech_infantry placed in Eastern United States
Americans undo move 4.
1 transport placed in 101 Sea Zone
Americans undo move 4.
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 aaGun, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Karelia to Vyborg
1 infantry moved from Karelia to Vyborg
1 mech_infantry moved from Russia to Belarus
1 tactical_bomber moved from Novgorod to Belarus
6 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
5 infantry moved from Bryansk to Belarus
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Ukraine to Bryansk
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Karelia to Vyborg
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Baltic States to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 6 infantry and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 fighter, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 4/9 hits
Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Finland
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Finland, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/10 hits
Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 mech_infantry moved from Bryansk to Western Ukraine
1 fighter moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Belarus to Smolensk
2 aaGuns moved from Ukraine to Bryansk
1 fighter moved from Finland to Smolensk
12 infantry moved from Karelia to Novgorod
2 aaGuns moved from Karelia to NovgorodPlace Units - Russians
1 aaGun and 2 infantry placed in Novgorod
8 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
1 infantry placed in Russia
Russians undo move 2.
1 aaGun placed in Russia
2 infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,1,2,5,3,1,2,6,3,2,6
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
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RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 airfield; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Western Australia
1 tactical_bomber moved from New South Wales to Western AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Western Australia
1 aaGun placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
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RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SuiyuyanPlace Units - Chinese
3 infantry placed in Suiyuyan
2 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Suiyuyan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 21 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
3 fighters moved from Guam to Korea
1 tactical_bomber moved from 16 Sea Zone to Korea
1 fighter moved from 16 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 16 Sea Zone to 26 Sea Zone
2 cruisers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from British Columbia to Alaska
1 cruiser moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 carrier, 3 destroyers and 2 submarines moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
2 fighters moved from Iceland to Scotland
2 fighters moved from Iceland to 123 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 infantry moved from 123 Sea Zone to Iceland
1 armour moved from 123 Sea Zone to Iceland
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Western United States to British ColumbiaPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
18 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Novgorod to Karelia
6 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
2 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
3 fighters moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
3 infantry moved from Smolensk to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Belarus to Bryansk
1 submarine moved from 104 Sea Zone to 91 Sea ZoneCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to AlgeriaNon Combat Move - French
Turn Complete - French
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RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Western Australia to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship and 1 destroyer
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 artillery moved from Italian Somaliland to Kenya
2 infantry moved from Rhodesia to Belgian Congo
4 infantry moved from Burma to India
1 artillery moved from Burma to India
2 infantry moved from Shan State to Malaya
1 infantry moved from Siam to Shan State
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.
Battle in Holland Belgium
British attack with 3 fighters
Germans defend with 1 artillery
British roll dice for 3 fighters in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for British: 1 fighterNon Combat Move - British
2 fighters moved from Holland Belgium to Scotland
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 bomber moved from Northern Italy to MaltaPlace Units - British
2 transports placed in 106 Sea Zone
British undo move 1.
1 transport placed in 71 Sea Zone
1 transport placed in 109 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 26 PUs (1 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to BurmaPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Szechwan
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 battleship moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
2 cruisers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Wake Island to Guam
4 fighters moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 mech_infantrys moved from Western United States to Alaska
1 infantry moved from Western United States to British Columbia
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 101 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans win, taking 101 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 101 Sea Zone to Iceland
1 bomber moved from Northern Italy to MaltaPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 1.
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,3
Americans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Ukraine
1 armour moved from Belarus to Ukraine
4 infantry moved from Russia to Smolensk
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Novgorod to Belarus
3 fighters moved from Novgorod to Belarus
18 infantry moved from Buryatia to Amur
1 submarine moved from 111 Sea Zone to 104 Sea ZoneNon Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Rostov
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Ukraine
9 infantry placed in Russia
Russians undo move 2.
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 armour, 6 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
5 infantry moved from Bulgaria to Romania
3 infantry moved from Slovakia Hungary to Romania
10 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries moved from Poland to Baltic States
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 infantry moved from Romania to Bessarabia
6 fighters moved from Western Germany to Bessarabia
2 tactical_bombers moved from Western Germany to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
2 armour moved from Yugoslavia to BessarabiaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 cruiser and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -19
Casualties for Germans: 1 cruiser and 1 transport
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
British defend with 1 destroyer and 1 transport; Americans defend with 1 transport
Germans roll dice for 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans, 1 transport owned by the British, 1 transport owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
French roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
French roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery remaining. Battle score for attacker is -2
Casualties for French: 1 artillery
Casualties for Germans: 2 infantry
Battle in Bessarabia
Germans attack with 3 armour, 6 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 3 armour, 6 fighters, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 6/13 hits
Russians roll dice for 1 artillery and 8 infantry in Bessarabia, round 2 : 4/9 hits
2 infantry owned by the Germans, 2 armour owned by the Germans and 6 infantry owned by the Russians lost in Bessarabia
1 armour owned by the Germans retreated to Romania
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
6 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
3 aaGuns moved from Poland to Baltic States
3 aaGuns moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
4 mech_infantrys moved from France to Germany
6 armour moved from France to Germany
6 fighters moved from Bessarabia to Romania
2 tactical_bombers moved from Bessarabia to Romania
1 fighter moved from Southern Italy to Romania
2 bombers moved from 91 Sea Zone to GibraltarPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
2 submarines placed in 113 Sea Zone
1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 42 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
1 fighter moved from United Kingdom to ScotlandCombat - French
Non Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
-
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Western Australia
1 fighter moved from Queensland to Western Australia
1 cruiser moved from 63 Sea Zone to 56 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea ZoneNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs