Test summary from TripleA, engine version: 1.9, time: 9:31:19 PM
Posts made by crockett36
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RE: Return of the Elder Bvandyke01 vs crockett36 Glo40 no bidposted in Play Boardgames
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RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 battleships moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Russia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
5 mech_infantrys moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to Burma
1 fighter moved from Eastern Persia to Burma
4 infantry moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in Scotland
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 0/1 hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 4 : 1/1 hits
1 infantry owned by the British lost in Alexandria
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 3 armour, 1 infantry and 4 mech_infantrys
British roll dice for 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber in Burma, round 2 : 5/10 hits
Japanese roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/8 hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 3 : 2/8 hits
Japanese roll dice for 3 armour in Burma, round 3 : 1/3 hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 4 : 3/7 hits
Japanese roll dice for 1 armour in Burma, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 4 infantry
Casualties for Japanese: 3 armour, 1 infantry and 4 mech_infantrys
Battle in 112 Sea Zone
British attack with 2 battleships, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 battleships, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 2 battleships, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in DenmarkNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Northwest Persia to Persia
1 aaGun moved from West India to India
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 19 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
RE: Battle of county rdposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
3 infantry moved from Vyborg to Karelia
6 infantry moved from Novgorod to Karelia
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Archangel to Novgorod
1 fighter moved from Novgorod to Ukraine
6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
2 aaGuns moved from Sakha to AmurPlace Units - Russians
3 armour placed in Ukraine
3 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 battleships moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Russia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
5 mech_infantrys moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to Burma
1 fighter moved from Eastern Persia to Burma
4 infantry moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to DenmarkCombat - British
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RE: Battle of county rdposted in Play Boardgames
Btw we are playing with young grasshoppers rules for future reference.
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RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
hey, thanks for your patience. fyi, had a battle in sz92. was removing casualties. I assumed the computer would take two destroyers for casualties so I didn’t pay attention to my effected units. pushed the button and it had taken my carriers. i did edit mode and fixed the problem.
also i did not ask for an order of casualties for either 92 or 26. if you would like me to change anything, let me know and i will redo the battles. thanks. great game. learning lots.
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RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 aaGun, 7 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 24 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
2 fighters moved from Russia to Nenetsia
2 fighters moved from Russia to Novosibirsk
2 fighters moved from Russia to Rostov
2 fighters moved from Russia to CaucasusCombat - Americans
Battle in Novosibirsk
Americans attack with 2 fighters
Italians defend with 1 armour
Americans roll dice for 2 fighters in Novosibirsk, round 2 : 1/2 hits
Italians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Italians lost in Novosibirsk
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Caucasus
Americans attack with 2 fighters
Italians defend with 1 armour
Americans roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 fighter owned by the Americans lost in Caucasus
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour
Casualties for Americans: 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier and 8 submarines
Japanese defend with 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
Americans roll dice for 8 submarines in 26 Sea Zone, round 2 : 3/8 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship and 1 carrier in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 : 7/16 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 4 submarines owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 : 4/15 hits
4 destroyers owned by the Japanese, 3 submarines owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 4 : 7/11 hits
1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -28
Casualties for Americans: 1 battleship, 1 carrier and 8 submarines
Casualties for Japanese: 1 carrier and 5 destroyers
Battle in Alexandria
Americans attack with 1 artillery
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Rostov
Americans attack with 2 fighters
Italians defend with 1 infantry
Americans roll dice for 2 fighters in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers and 3 fighters
Italians defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 3 fighters in 92 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 3 fighters in 92 Sea Zone, round 3 : 3/7 hits
Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 3 fighters in 92 Sea Zone, round 4 : 5/7 hits
Italians roll dice for 1 cruiser and 2 fighters in 92 Sea Zone, round 4 : 2/3 hits
2 carriers owned by the Americans, 2 fighters owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 cruiser, 3 destroyers and 3 fighters remaining. Battle score for attacker is 36
Casualties for Italians: 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Casualties for Americans: 2 carriers
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
Battle in Nenetsia
Americans attack with 2 fighters
Germans defend with 1 armour
Americans roll dice for 2 fighters in Nenetsia, round 2 : 1/2 hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Nenetsia
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighter
5 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Hawaiian Islands
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Western United States
1 aaGun moved from British Columbia to Western United States
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 fighter moved from Caucasus to Persia
2 fighters moved from Novosibirsk to Russia
1 fighter moved from Nenetsia to Russia
2 fighters moved from Rostov to RussiaPlace Units - Americans
4 armour and 3 infantry placed in Western United States
2 armour and 3 infantry placed in Eastern United States
Americans undo move 1.
1 armour and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Western United States
3 armour and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 aaGun placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
RE: Battle of county rdposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
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RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Italians
5 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits
Germans roll dice for 3 armour and 1 mech_infantry in Tambov, round 2 : 2/4 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 3 : 0/6 hits
Germans roll dice for 2 armour in Tambov, round 3 : 0/2 hits
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 4 : 3/6 hits
Germans roll dice for 2 armour in Tambov, round 4 : 0/2 hits
2 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs -
RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
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RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
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RE: DessertFox599posted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
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RE: Bennyboyposted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans