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    Posts made by crockett36

    • RE: Return of the Elder Bvandyke01 vs crockett36 Glo40 no bid

      Test summary from TripleA, engine version: 1.9, time: 9:31:19 PM

      posted in Play Boardgames
      C
      crockett36
    • RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - British
                  British buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 battleships moved from 110 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                  1 fighter moved from United Kingdom to 112 Sea Zone
                  1 infantry moved from United Kingdom to Scotland
                  1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                  1 fighter moved from United Kingdom to 112 Sea Zone
                  1 artillery moved from United Kingdom to Scotland
                  1 mech_infantry moved from United Kingdom to 110 Sea Zone
                  3 infantry moved from United Kingdom to 110 Sea Zone
                  2 infantry moved from Tobruk to Alexandria
                  2 fighters moved from Russia to Northwest Persia
                  1 infantry moved from Persia to Northwest Persia
                  5 mech_infantrys moved from Eastern Persia to India
                  1 tactical_bomber moved from Eastern Persia to Burma
                  1 fighter moved from Eastern Persia to Burma
                  4 infantry moved from India to Burma
                  1 armour moved from India to Burma
                  1 fighter moved from India to Burma
                  1 infantry moved from India to Burma
                  1 infantry moved from India to Burma
                  2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 submarine moved from 110 Sea Zone to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Denmark

      Combat - British
                  Battle in Scotland
                      British attack with 1 artillery and 1 infantry
                      Germans defend with 1 airfield and 1 infantry
                          British roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  1/2 hits
                          Germans roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Scotland
                      British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Northwest Persia
                      British attack with 2 fighters and 1 infantry
                      Italians defend with 1 artillery and 1 infantry
                          British roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 :  2/3 hits
                          Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 :  0/2 hits
                          1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia
                      British win, taking Northwest Persia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in Alexandria
                      British attack with 2 infantry
                      Italians defend with 1 mech_infantry
                          British roll dice for 2 infantry in Alexandria, round 2 :  0/2 hits
                          Italians roll dice for 1 mech_infantry in Alexandria, round 2 :  1/1 hits
                          1 infantry owned by the British lost in Alexandria
                          British roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                          Italians roll dice for 1 mech_infantry in Alexandria, round 3 :  0/1 hits
                          British roll dice for 1 infantry in Alexandria, round 4 :  0/1 hits
                          Italians roll dice for 1 mech_infantry in Alexandria, round 4 :  1/1 hits
                          1 infantry owned by the British lost in Alexandria
                      Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
                      Casualties for British: 2 infantry
                  Battle in Burma
                      British attack with 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber
                      Japanese defend with 3 armour, 1 infantry and 4 mech_infantrys
                          British roll dice for 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber in Burma, round 2 :  5/10 hits
                          Japanese roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Burma, round 2 :  2/8 hits
                          1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
                          British roll dice for 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 3 :  2/8 hits
                          Japanese roll dice for 3 armour in Burma, round 3 :  1/3 hits
                          2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                          British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 4 :  3/7 hits
                          Japanese roll dice for 1 armour in Burma, round 4 :  1/1 hits
                          1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                      British win, taking Burma from Japanese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                      Casualties for British: 4 infantry
                      Casualties for Japanese: 3 armour, 1 infantry and 4 mech_infantrys
                  Battle in 112 Sea Zone
                      British attack with 2 battleships, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                      Germans defend with 1 destroyer
                          British roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 2 battleships, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 :  3/6 hits
                          Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Germans lost in 112 Sea Zone
                      British win with 2 battleships, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer
                  Battle in Denmark

      Non Combat Move - British
                  2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
                  1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  2 fighters moved from Northwest Persia to Persia
                  1 aaGun moved from West India to India
                  2 fighters moved from Burma to India
                  1 tactical_bomber moved from Burma to India

      Place Units - British
                  1 destroyer placed in 110 Sea Zone
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  British collect 19 PUs; end with 19 PUs

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs
                  Some Units in India change ownership: 2 infantry

      triplea_40230_UK_8.tsvg

      posted in League
      C
      crockett36
    • RE: Battle of county rd

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians takes Political Action: Political Action Russians To War With Italians
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

      Combat Move - Russians
                  1 submarine moved from 127 Sea Zone to 112 Sea Zone
                  3 infantry moved from Vyborg to Karelia
                  6 infantry moved from Novgorod to Karelia
                  1 artillery moved from Western Ukraine to Ukraine
                  1 infantry moved from Bessarabia to Ukraine
                  2 infantry moved from Baltic States to Novgorod
                  1 infantry moved from Caucasus to Rostov
                  1 armour moved from Volgograd to Ukraine
                  1 mech_infantry moved from Volgograd to Ukraine
                  1 armour moved from Russia to Ukraine
                  1 mech_infantry moved from Russia to Ukraine
                  1 tactical_bomber moved from Russia to Ukraine
                  1 fighter moved from Russia to Ukraine
                  1 infantry moved from Archangel to Novgorod
                  1 fighter moved from Novgorod to Ukraine
                  6 infantry moved from Sakha to Amur
                  6 infantry moved from Buryatia to Amur
                  1 artillery moved from Russia to Bryansk
                  1 infantry moved from Russia to Bryansk

      Combat - Russians
                  Russians creates battle in territory 115 Sea Zone
                  Battle in 115 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 battleship, 1 cruiser and 1 transport
                          Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  1/1 hits
                          1 cruiser owned by the Germans lost in 115 Sea Zone
                          Germans roll dice for 1 battleship and 1 transport in 115 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Russians lost in 115 Sea Zone
                      Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 cruiser
                      Casualties for Russians: 1 submarine

      Non Combat Move - Russians
                  1 aaGun moved from Novgorod to Karelia
                  1 aaGun moved from Russia to Smolensk
                  1 aaGun moved from Russia to Bryansk
                  2 aaGuns moved from Sakha to Amur

      Place Units - Russians
                  3 armour placed in Ukraine
                  3 infantry placed in Novgorod
                  2 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

      triplea_40635.0_Rus1.tsvg

      posted in Play Boardgames
      C
      crockett36
    • RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)

      scramble in sz 112

      posted in League
      C
      crockett36
    • RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Combat Move - British
                  2 battleships moved from 110 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                  1 fighter moved from United Kingdom to 112 Sea Zone
                  1 infantry moved from United Kingdom to Scotland
                  1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                  1 fighter moved from United Kingdom to 112 Sea Zone
                  1 artillery moved from United Kingdom to Scotland
                  1 mech_infantry moved from United Kingdom to 110 Sea Zone
                  3 infantry moved from United Kingdom to 110 Sea Zone
                  2 infantry moved from Tobruk to Alexandria
                  2 fighters moved from Russia to Northwest Persia
                  1 infantry moved from Persia to Northwest Persia
                  5 mech_infantrys moved from Eastern Persia to India
                  1 tactical_bomber moved from Eastern Persia to Burma
                  1 fighter moved from Eastern Persia to Burma
                  4 infantry moved from India to Burma
                  1 armour moved from India to Burma
                  1 fighter moved from India to Burma
                  1 infantry moved from India to Burma
                  1 infantry moved from India to Burma
                  2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 submarine moved from 110 Sea Zone to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Denmark

      Combat - British

      triplea_40230_Bri8.tsvg

      posted in League
      C
      crockett36
    • RE: Battle of county rd

      Btw we are playing with young grasshoppers rules for future reference.

      posted in Play Boardgames
      C
      crockett36
    • RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)

      hey, thanks for your patience.  fyi, had a battle in sz92.  was removing casualties.  I assumed the computer would take two destroyers for casualties so I didn’t pay attention to my effected units.  pushed the button and it had taken my carriers.  i did edit mode and fixed the problem.

      also i did not ask for an order of casualties for either 92 or 26.  if you would like me to change anything, let me know and i will redo the battles.  thanks.  great game.  learning lots.

      posted in League
      C
      crockett36
    • RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 1 aaGun, 7 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 13 Sea Zone to 26 Sea Zone
                  1 submarine moved from 25 Sea Zone to 26 Sea Zone
                  1 submarine moved from 24 Sea Zone to 26 Sea Zone
                  1 battleship, 1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                        Americans take Holland Belgium from Germans
                  1 infantry moved from Normandy Bordeaux to France
                        French take France from Germans
                        French take Normandy Bordeaux from Americans
                  2 transports moved from 91 Sea Zone to 102 Sea Zone
                  2 transports moved from 91 Sea Zone to 102 Sea Zone
                  1 transport moved from 91 Sea Zone to 86 Sea Zone
                  2 carriers, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
                  2 fighters moved from 110 Sea Zone to 92 Sea Zone
                  1 fighter moved from Gibraltar to 92 Sea Zone
                  1 artillery moved from Tobruk to Alexandria
                  1 mech_infantry moved from Tunisia to Tobruk
                  2 fighters moved from Russia to Nenetsia
                  2 fighters moved from Russia to Novosibirsk
                  2 fighters moved from Russia to Rostov
                  2 fighters moved from Russia to Caucasus

      Combat - Americans
                  Battle in Novosibirsk
                      Americans attack with 2 fighters
                      Italians defend with 1 armour
                          Americans roll dice for 2 fighters in Novosibirsk, round 2 :  1/2 hits
                          Italians roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                          1 armour owned by the Italians lost in Novosibirsk
                      Americans win with 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 armour
                  Battle in Caucasus
                      Americans attack with 2 fighters
                      Italians defend with 1 armour
                          Americans roll dice for 2 fighters in Caucasus, round 2 :  1/2 hits
                          Italians roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                          1 armour owned by the Italians and 1 fighter owned by the Americans lost in Caucasus
                      Americans win with 1 fighter remaining. Battle score for attacker is -4
                      Casualties for Italians: 1 armour
                      Casualties for Americans: 1 fighter
                  Battle in 26 Sea Zone
                      Americans attack with 1 battleship, 1 carrier and 8 submarines
                      Japanese defend with 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
                          Americans roll dice for 8 submarines in 26 Sea Zone, round 2 :  3/8 hits
                      Units damaged: 3 carriers owned by the Japanese
                          Americans roll dice for 1 battleship and 1 carrier in 26 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 :  7/16 hits
                      Units damaged: 1 battleship owned by the Americans
                          1 destroyer owned by the Japanese, 4 submarines owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
                          Americans roll dice for 4 submarines in 26 Sea Zone, round 3 :  3/4 hits
                          Americans roll dice for 1 battleship in 26 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 3 carriers, 1 cruiser, 5 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 :  4/15 hits
                          4 destroyers owned by the Japanese, 3 submarines owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                          Americans roll dice for 1 submarine in 26 Sea Zone, round 4 :  1/1 hits
                          Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 4 :  7/11 hits
                          1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                      Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -28
                      Casualties for Americans: 1 battleship, 1 carrier and 8 submarines
                      Casualties for Japanese: 1 carrier and 5 destroyers
                  Battle in Alexandria
                      Americans attack with 1 artillery
                      Italians defend with 1 infantry and 1 mech_infantry
                          Americans roll dice for 1 artillery in Alexandria, round 2 :  0/1 hits
                          Italians roll dice for 1 infantry and 1 mech_infantry in Alexandria, round 2 :  0/2 hits
                          Americans roll dice for 1 artillery in Alexandria, round 3 :  1/1 hits
                          Italians roll dice for 1 infantry and 1 mech_infantry in Alexandria, round 3 :  1/2 hits
                          1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                      Italians win with 1 mech_infantry remaining. Battle score for attacker is -1
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 artillery
                  Battle in Rostov
                      Americans attack with 2 fighters
                      Italians defend with 1 infantry
                          Americans roll dice for 2 fighters in Rostov, round 2 :  1/2 hits
                          Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Rostov
                      Americans win with 2 fighters remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Battle in 92 Sea Zone
                      Americans attack with 2 carriers, 1 cruiser, 3 destroyers and 3 fighters
                      Italians defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                          Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 3 fighters in 92 Sea Zone, round 2 :  1/7 hits
                      Units damaged: 1 carrier owned by the Italians
                          Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  1/6 hits
                      Units damaged: 1 carrier owned by the Americans
                          Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 3 fighters in 92 Sea Zone, round 3 :  3/7 hits
                          Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 :  1/6 hits
                      Units damaged: 1 carrier owned by the Americans
                          1 carrier owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                          Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 3 fighters in 92 Sea Zone, round 4 :  5/7 hits
                          Italians roll dice for 1 cruiser and 2 fighters in 92 Sea Zone, round 4 :  2/3 hits
                          2 carriers owned by the Americans, 2 fighters owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                      Americans win with 1 cruiser, 3 destroyers and 3 fighters remaining. Battle score for attacker is 36
                      Casualties for Italians: 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                      Casualties for Americans: 2 carriers
                      Turning on Edit Mode
                      EDIT: Removing units owned by Americans from 92 Sea Zone: 2 destroyers
                      EDIT: Adding units owned by Americans to 92 Sea Zone: 2 carriers
                      EDIT: Turning off Edit Mode
                  Battle in Nenetsia
                      Americans attack with 2 fighters
                      Germans defend with 1 armour
                          Americans roll dice for 2 fighters in Nenetsia, round 2 :  1/2 hits
                          Germans roll dice for 1 armour in Nenetsia, round 2 :  1/1 hits
                          1 armour owned by the Germans and 1 fighter owned by the Americans lost in Nenetsia
                      Americans win with 1 fighter remaining. Battle score for attacker is -4
                      Casualties for Germans: 1 armour
                      Casualties for Americans: 1 fighter
                      5 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Hawaiian Islands
                  Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                  Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

      Non Combat Move - Americans
                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries moved from Eastern United States to 101 Sea Zone
                  3 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 infantry moved from 91 Sea Zone to Morocco
                  2 artilleries moved from 91 Sea Zone to Morocco
                  1 mech_infantry moved from 91 Sea Zone to Morocco
                  3 transports moved from 110 Sea Zone to 91 Sea Zone
                  3 transports moved from 91 Sea Zone to 92 Sea Zone
                  4 transports moved from 102 Sea Zone to 101 Sea Zone
                  1 artillery and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                  1 artillery moved from 10 Sea Zone to Western United States
                  1 aaGun moved from British Columbia to Western United States
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                  1 fighter moved from Caucasus to Persia
                  2 fighters moved from Novosibirsk to Russia
                  1 fighter moved from Nenetsia to Russia
                  2 fighters moved from Rostov to Russia

      Place Units - Americans
                  4 armour and 3 infantry placed in Western United States
                  2 armour and 3 infantry placed in Eastern United States
                  Americans undo move 1.
                  1 armour and 1 infantry placed in Western United States
                  1 armour and 1 infantry placed in Western United States
                  3 armour and 2 infantry placed in Eastern United States
                  1 transport placed in 101 Sea Zone
                  1 aaGun placed in Western United States

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs
                  Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      triplea_40230_Ame8.tsvg

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      crockett36
    • RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)

      no scramble

      posted in League
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      crockett36
    • RE: Bennyboy

      you ready yet?

      posted in League
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      crockett36
    • RE: Battle of county rd

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans

      triplea_40635.0_Ger1.tsvg

      posted in Play Boardgames
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      crockett36
    • RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Russia to Samara
                        Russians take Samara from Italians
                  5 infantry moved from Russia to Tambov
                  1 tactical_bomber moved from Russia to Tambov
                  1 fighter moved from Russia to Tambov
                  1 infantry moved from Russia to Samara
                  1 infantry moved from Russia to Vologda
                  1 infantry moved from Russia to Vologda
                  1 infantry moved from Russia to Tambov

      Combat - Russians
                  Battle in Tambov
                      Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
                      Germans defend with 3 armour and 1 mech_infantry
                          Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Tambov, round 2 :  2/8 hits
                          Germans roll dice for 3 armour and 1 mech_infantry in Tambov, round 2 :  2/4 hits
                          1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Tambov
                          Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 3 :  0/6 hits
                          Germans roll dice for 2 armour in Tambov, round 3 :  0/2 hits
                          Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 4 :  3/6 hits
                          Germans roll dice for 2 armour in Tambov, round 4 :  0/2 hits
                          2 armour owned by the Germans lost in Tambov
                      Russians win, taking Tambov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                      Casualties for Germans: 3 armour and 1 mech_infantry
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  1 fighter moved from Tambov to Russia
                  1 tactical_bomber moved from Tambov to Russia

      Place Units - Russians
                  1 artillery and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 14 PUs; end with 14 PUs

      triplea_40230_Rus8.tsvg

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      crockett36
    • Battle of county rd

      comin at ya!

      posted in Play Boardgames
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      crockett36
    • RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Germans

      triplea_40230_Ger8.tsvg

      posted in League
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      crockett36
    • RE: G40 2nd edition no bid Crockett (allies) vs majikforce (axis)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Politics - French

      triplea_40230_Fre7.tsvg

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      crockett36
    • RE: DessertFox599

      scramble?

      posted in Play Boardgames
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      crockett36
    • RE: DessertFox599

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans

      triplea_40603.0_Ger1.tsvg

      posted in Play Boardgames
      C
      crockett36
    • RE: Bennyboy

      tap on the file.  open the software.  play then post to forum.

      posted in League
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      crockett36
    • RE: Bennyboy

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans

      triplea_40602.0_Ger1.tsvg

      posted in League
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      crockett36
    • DessertFox599

      lets play

      posted in Play Boardgames
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      crockett36
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