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    Best posts made by crockett36

    • RE: [Global 1940] France Goes First Idea

      @Axis_Powers_r_Better In terms of a bid, AndrewAAgamer is giving 60. This is at least 19, Anything extra that dies will add to the benefit. Let’s assume a turtle in Paris. That is 10 more defenders. That means a greater commitment of German units. More air. That means more British ships survive. Say a plane is shot down. Maybe the casualties go as deep as the tanks. These possibilities, both negative and positive for the Allies, quickly add up near 60. Try it out.

      posted in House Rules
      C
      crockett36
    • RE: [House Rules] Should allies receive a bid?

      try 4 turns of bomber purchases straight to Moscow via Scotland. Don’t think about winning with the Allies turn 10. Think about saving Moscow with those bombers and airplanes as 1942. Parity. Leveling the playing field. Think of turn 8 as completing the infrastructure of Allied victory. Think of turn 8 or 9 as the exact middle of the game. Just some ideas.

      The other idea is that of humiliation. You so decimate one side that you win on that side while the other side of the map is a loss. These are the two ideas that I have come up with to cause a Copernican revolution with G40. Now I’m “young” with G40, but the young sometimes have new ideas.

      posted in Axis & Allies Global 1940
      C
      crockett36
    • Crockett36 interviews Gamerman01!

      A great conversation with our moderator about how he discovered Axis and Allies and how much he loves the competition and appreciates his competitors! You’re going to enjoy getting to know Gamerman01!

      posted in League
      C
      crockett36
    • RE: Global 1940 & 1943 Expansions Game Reports

      @The-Captain Thank you Sir!

      posted in House Rules
      C
      crockett36
    • RE: We need an allied playbook.

      Good morning, i will give you four reasons Taranto and Tobruk violate the principles in my playbook: these battles kill a lot of British units in an area where they are already sparse, they weaken the potential defense of London, they slow victory in the Atlantic by robbing the theatre of aircraft and they doubly hurt the defense of Moscow because the aircraft are going to die G2 and, if you succeed, Italy has no where to go but East.

      Those are facts. It hinders Operation Ricochet and steals options. Those are the negatives. It sounds like we are moving on. Good for us. We have left those who follow a good debate. I’m looking at 92!

      Btw, it might improve Taranto a smidgeon if the planes could land in Greece when attacked g2. What about burning a transport and activating Greece? They still won’t survive g2, but it might kill more luftwaffe. And it’s historically accurate! Yeah for me!

      Short answers please.

      posted in Axis & Allies Global 1940
      C
      crockett36
    • RE: Video interviews of league players by Crockett36

      https://youtu.be/97ThP4NWJqo?si=-Zuz81qo0QHxdAYc

      Interview with JDOW. Like no other interview so far, we get into the nuts and bolts of objectives for each of the big nations, benchmarks for measuring success and detailed analysis of the pros and cons of blockers.

      posted in League
      C
      crockett36
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      Are you all advocating for a different game, not an adjustment to g40?

      posted in House Rules
      C
      crockett36
    • RE: Another attempt at an Allied playbook.

      @AldoRaine great stuff AR! Look forward to the screen shots. I m going to try and do some in the next month as well. Really good.

      Btw, for newbies, I play the 2nd edition rules for now, believing that group think and inflexibility might have driven up Allied bids that are intended to even out the game. It does seem tilted towards the Axis, especially if you respond to T1 with naked aggression, but I would commend to you a 90/10 ipc commitment to one side or the other by the US player. This will make the game more fun for you, even if you don’t win. And I think it is the way to win, btw. In either theatre go for the Homeland if the enemy. It is the only equivalent to the collapse of Moscow.

      If you are tired of oob and the Axis keep winning, try Taamvan’s tweek on the set up or Grasshopper s recasting of the victory conditions to keep things fresh. If one of your players is better than others, try my handicapping system found on YouTube.

      posted in Axis & Allies Global 1940
      C
      crockett36
    • RE: League General Discussion Thread

      On the first I’m interviewing oztea. I have time Monday night.

      posted in League
      C
      crockett36
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee said in Global 1940 & 1943 Expansions Game Reports:

      Multi Game Report Continued 11-7-25
      https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports/760?page=31

      USA repairs their Capital Ships and the Spain Fctry. They also move the Fctry underground. A mixed build would follow, with a CV and DD, as well as Infantry and Artillery. 4 Ftrs and 3 LCVs would also be produced but I think the LCVs may change if I remember right, as crockett didn’t realize they could only be produced in one’s Capital.

      Combat takes place in Normandy, S FRA and Turkey. Alaska and Carolines Islands also see battle.
      3 Bmbrs would team up to kill the Elite in AK but one would be shotdown and JPN would still control the TTy affecting an American Objective.

      Turkey would be a success, albeit at the loss of 2 Bmbrs. However, it would prevent a devastating German breakthrough into the Middle East while giving them the same opportunity in the Balkans.
      S FRA and Normandy succeed as expected. The main event would take place in Carolines.

      Screenshot from 2025-11-07 23-45-28.png

      A minor adjustment would take place https://forums.triplea-game.org/topic/4020/exp-crockett-victory-panzer-beelee/823?page=42 but the result would be an American victory all the same.

      The Japanese stronghold in the Central Pacific would now belong to the American Navy. Naval reinforcements would launch off the West Coast.
      The Atlantic Fleet remains in 110 and the Spain Fctry continues to produce units for the frontlines. Trprts launch off the E Coast.

      Japan had originally planned to destroy the NB in Carolines but the Commander panicked under pressure and forgot :) The AB shoulda been dusted too with all the Bmbrs flying around but the NB cost would be a turn where JPN must defend Tokyo instead of another build.

      Well, these things happen in War. The Japanese Commander did the honorable thing and commited Seppuku .

      China would continue recruitment to their Army and waste no time in their quest for vengenance against the Japanese. An unsuspecting Infantry would be attacked and killed in Tsinghai, with no Chinese casualties.

      The Army doubles in size, with 2 Infantry Regiments recruited in Kansu.

      UK builds a Fctry, Ftr and 3 Bmbrs. Crockett sure does like his Bmbrs :) Not sure why edit was on, but it’s easy to confuse things with the amount of edit needed or sometimes one just forgets :).

      Anyway, an undefended Greece would be taken. 50/50 Artillery vs Inf battles in Yunnan and Shan St would see them split, with Yunnan remaining in Japanese hands.
      The combat in Albania would kill the SS Paratrooper there at no loss.

      India would begin to gain strength with a large number of Allied Bmbrs stationed there. A Inf would rail from India to Caucasus to block the Germans in Rostov. It is done with edit, so a bit hard to follow in History.

      That is ok though :) Just a heads up for anyone following the game in history :)

      Turkey is reinforced.

      ANZAC buys a Ftr and a Bmbr. They would send a Sub to attack the Escort in 35 and both would be sunk.

      End Early 1948

      Screenshot from 2025-11-08 03-07-14.png Screenshot from 2025-11-08 03-07-28.png

      Screenshot from 2025-11-08 03-08-26.png Screenshot from 2025-11-08 03-08-47.png

      Economy

      Screenshot from 2025-11-08 03-10-13.png

      Allies

      • 2 Iwo Jima
      • 3 Carolines
      • 2 DNG
        +1 Celebes

      +8

      Axis
      +3 Alaska
      +1 Guam
      +3 PHI

      • 7

      Total

      Allies 167
      Axis 108

      Continued 12-1-25

      Late 1948
      Germany would go with Total War Panzer and Air Trprt builds as well as 6 Pnzrgrndrs. They continue their 1 Type XXI purchase per turn and add a few Infantry and Artillery.

      Combat would take place in both the Eastern and Western Fronts, as well as Albania in the Balkans. They would be able to encircle Moscow by taking an undefended Vologda and Samara with minimal force. The latter being taken by a lone SS Inf from Rostov.

      The XXI’s would hit the Allied Fleet in 110 again and 2 other U-boats and a Ftr Ace engage an American DD in 112, which would have prevented the XXI’s from returning to their Pens.

      All attacks succeed.

      Belarus and Rostov would both have strong Force Concentrations, with 2nd Panzer and 2nd Waffen in Belarus and 1st Panzer and 1st Waffen in Rostov, after it was heavily reinforced with Panzers from W GER via Air Trprt.

      W GER would also continue as the main Force in the West.

      The Soviets would add a contingent of Grd Infantry and other Infantry units as well.

      They would mop up the minor breakthroughs in Vologda and Samara. Heavier combat would take place in Bryansk, with 2nd Tank engaging the moderate German Force there.

      The largest battle would be in Rostov, where 1st Tank and 3rd Corps supported by 3 Tanks, 1 Para and 2 Ftrs, would clash against 1st Pnzr, 1st SS and a large Luftwaffe presence.

      Screenshot from 2025-12-01 15-11-56.png

      The Rostov battle would be fought incorrectly as the Tokens were sent into battle instead of the individual units in their Boxes.

      I would refight the battle in dicebot which would have a surprisingly similar outcome.

      Dicebot results
      https://www.axisandallies.org/forums/topic/40292/panzerstahl-vs-barnee-exp-game-2/407

      Rostov would hold but only with the German Air surviving. This would prove decisive, as America would launch an Amphib attack through the Dardanelles supported by Bmbrs and kill the surviving German Air. The British would then launch their own amphibous attack and liberate it.

      Russia is still hard pressed but Moscow is safe and the threat of a German breakthrough from Rostov is removed.

      Japan produces a couple small Naval blockers and Infantry with 2 Tanks. PHIs would continue to be fortified.

      An LCV Banzai attack would land in Amur and the resurgent Chinese would see battle in Kansu and Tsinghai.
      The Aleutians and Iwo would both be taken by DD transported Infantry, while Shan ST would have combat as well.
      All attacks are successful.

      Air Trprts reinforce the PHIs. The IJN remains in Home Waters in a defensive posture. In China, remaining Air is concentrated in Kweichow with it’s Fctry builds of 2 Tanks and a Inf.

      Yunnan has a moderate Force led by 2 Tanks. Singapore remains adequately defended and the Coastal Fctrys add to their previous Infantry builds.

      JPN is threatened from multiple directions, with the Allied Fleet off Carolines, combined with Allied Bmbrs and Subs throughout the Theatre, causing the most concern.

      USA repairs their Capital Ships and buy Total War Inf. They also add to their Air Forces and Navy, including a CA.

      They would be involved in a large amount of combat with over a dozen battles taking place. Most would have small numbers of units or undefended involved.
      The aforementioned Rostov battle would be the biggest.

      Air attacks against Finland, S FRA and N Italy would destroy all German Forces with the loss of 2 Ftrs in S FRA.
      S Italy, Normandy and Norway would all be taken.

      In the Pacific, the Aleutians are liberated, blockers are sunk in 35, 17 and 18. Kiangsi and Kwangtung see them victorious as well.

      The Fleet moves to 20 SZ and JPN is ringed by DDs.

      Screenshot from 2025-12-01 18-22-49.png

      The Naval units deploy off the West Coast and the Infantry prepare for sea transport to Europe.

      UK goes with a heavy land build hilighted by 2 Tanks along with 2 Ftrs.

      Combat takes place in Caucasus, N Italy and Burma. All battles are won and a now undefended Rostov is liberated.

      Air units reinforce Moscow, primarily Bmbrs. Their Forces remain highly dispersed but their network of Global Fctrys and a nice 67 PU payday allow them to continue to effectively influence the War.

      Continued on 12-5-25

      ANZAC goes with a all naval build. An undefended Siam is conquered by a Inf that was on a US Trprt. The Carriers from Carolines join the American Fleet in 20 SZ.

      A French Infantry in Spain takes a undefended S FRA.

      Vive la France !

      Some adjustments were made in Edit. Looks as if it was for the Rostov battle according to the Comment Log:

      Screenshot from 2025-12-05 21-16-22.png

      There might be further clarification in the Game Thread.

      End Late 1948

      Screenshot from 2025-12-05 21-19-11.png Screenshot from 2025-12-05 21-19-24.png

      Screenshot from 2025-12-05 21-20-16.png Screenshot from 2025-12-05 21-20-30.png

      Economy

      Screenshot from 2025-12-05 21-21-39.png

      Pacific Islands

      Axis
      +3 PHI
      +1 Guam

      +4 Total

      Allies
      +3 Carolines
      +1 Celebes
      +2 DNG

      +6 Total

      Allies +2 and end with 181. Only 8 IPC from an Economic Victory.

      The War is coming to it’s conclusion. Can Moscow hold before the economic might of the Allies win the day ?

      To be answered soon.

      12-6-25

      Early 1949

      The Reich goes with total War buys of Mechs, Panzers and Air Trprts. Some Infantry mixed in along with some Paras.
      The Ruhr Fctry is moved underground.

      Combat takes place throughout W EUR and S EUR. E Front sees the Wehrmacht move into Bryansk in Force. Their V-2s would miss their mark in S Italia.

      All other attacks would succeed. The XXIs continue to attrit the Allied Fleet in 110.

      1st Waffen and 1st Pnzr lead the way in Bryansk.

      Screenshot from 2025-12-06 21-42-51.png

      Soviets replace some Guard Infantry that were lost as well as some Paratroopers.
      A minor combat in Rostov would be successful.

      The Red Army has finally been forced to turtle in Moscow, although their Paratroopers are able to threaten offensive action.

      Nippon is hard pressed by the Allies. They buy some naval blockers a couple Naval Ftrs and Inf.

      They would break into undefended Central Asia TTys but not in Force.
      American DDs would be heavily targeted.
      The Army would gather what they could to move into Burma.

      Screenshot from 2025-12-06 22-07-16.png

      Their China Air Force remains in Kweichow and the Fctry there would produce 3 Infantry. The enormous Allied Fleet off Hong Kong remains it’s biggest threat but is temporarily blocked.

      Continued on 12-20-25

      The Americans go with a heavy Naval Trprt buy, along with Air and Armored Inf.

      Signifigant combat would take place in N Italy and UKR with 11 Bmbrs deploying there. Singapore would be liberated in Force. The small Landing in SFE would be defeated.

      UKR would see the destruction of the German Force but with heavy losses including 4 Bmbrs. No land troops would survive to take control.

      N Italy would be a close battle but superior American Air Power would defeat the German Panzers.

      Britain would go with land units and Ftrs.

      A moderate sized but important battle would take place in Burma. The British Indian Army would prevail in a close fight thanks to their Air Power.

      A Lancaster and Spitfire would attack a sole Tank in Samara and all units would perish.
      German Fallschirmjäger, including a SS Battalion, would be defeated in Caucasus but with heavy casualties to the British.

      ANZAC would go with a all Trprt purchase. A JPN Tank in Siam would be destroyed by Air units. The combined Allied Fleet is now concentrated in 37 off Singapore with numerous single Ships spread throughout the Pacific.

      End Early 1949

      Screenshot from 2025-12-20 05-52-45.png Screenshot from 2025-12-20 05-53-00.png

      Screenshot from 2025-12-20 05-54-11.png Screenshot from 2025-12-20 05-54-29.png

      Economic Situation

      Screenshot from 2025-12-20 05-56-02.png

      Axis 107
      Allies 168

      Pacific Islands
      Axis
      +3 PHI
      +1 Guam
      -3 Carolines

      108 Total

      Allies
      +3 Carolines
      +1 Celebes
      +2 DNG
      -3 PHI
      -1 Guam

      Total 170

      The Allies continue to threaten Economic Victory.

      Late 1949

      Germany builds Total War Mechs and Tanks. They also repair 2 damaged Panzers and add a large number of Infantry.

      Type XXI U-boats would continue their relentless assault on the Allied Fleet in 110 SZ getting 4 hits. The back and forth would continue in N Italy with Germany winning a close fight.

      The Wehrmacht, with support from the Luftwaffe, would regain control of Normandy. Rostov would change hands to German control once again in a battle of small Forces.

      Some minor corrections to the Allies would take place at end turn in edit. I don’t remember exactly what for. Should be in the Game thread.

      USSR
      The Soviets go with a Total War Artillery build.
      Small Combats would take place all along their Western and Eastern Fronts.

      Screenshot from 2025-12-20 06-48-39.png

      The Smolensk and Vologda attacks would both fail. The lack of soviet Air Power is hurting their ability to successfully counterattack.

      The Wehrmacht is hard against Moscow. The heavy losses of the Luftwaffe are proving key to Soviet survival.

      Japan would place demolition charges at the Harbor in Kwangsi and go with heavy Infantry builds along with a couple Naval Ftrs and a DD doing everything they can to keep the Allies at bay until the Reich can mount it’s attack against Moscow.

      Small desperate combats would take place in Burma, Shan St and Kwangtung, where the odds were very much up in the air.

      Massive Air from JPN and their CVs in 6 SZ would hammer the American picket line of Ships in the North Pacific.
      An Undefended Midway and Wake would be taken by Destroyer transported Infantry.

      The Shan ST and Burma battles would see mutual destruction of the ground forces involved. A Naval Ftr would be lost in the N Pacific sinking a CV.

      The IJN remains in 6 SZ and the IJA retains control of China.

      Screenshot from 2025-12-20 07-12-24.png

      America repairs their damaged Capital Ships and begin construction of Minor Fctrys in Alaska and Turkey. Naval, Air and Infantry builds round out their purchase.

      The US would send an “All Out Attack” order to all units in the field capable of striking Axis units. They would be highly successful.

      Over 19 Combats would take place.

      Screenshot from 2025-12-20 07-38-34.png

      Screenshot from 2025-12-20 07-40-09.png

      Army Air Corps Bmbrs would absolutely devastate German Forces all along the E Front.

      Screenshot from 2025-12-20 07-42-06.png

      Kwangsi would be liberated getting China back in the fight.

      UK would go with Tanks, Mechs and Air for it’s build. A half dozen key battles would take place with Northern China and the Balkans being the most important. They would take control of an undefended Norway with Tanks landing from American Trprts.

      Screenshot from 2025-12-20 07-50-07.png

      ANZAC would continue to build it’s Navy but would be unable to engage any Japanese forces.

      It would Not matter. The combined Anglo attack by the USA and UK would push the Allies to an Economic Victory ! 189 IPC ! Right on the nose !

      End Late 1949

      Screenshot from 2025-12-20 07-56-34.png Screenshot from 2025-12-20 07-56-48.png

      Screenshot from 2025-12-20 07-58-01.png Screenshot from 2025-12-20 07-58-17.png

      Economy

      Screenshot from 2025-12-20 07-59-35.png

      Pacific Islands

      Screenshot from 2025-12-20 08-00-42.png

      Conclusion and Final thoughts to follow.

      Congratulations @crockett36

      Conclusion

      A tough first game for crockett but he persevered through adversity and got the win. Unfortunately Victory had to withdraw for reasons unknown around 1943 or 4.

      I expected him back and by the time crockett asked for one of us to switch sides to help him, we were too close to the endgame.

      I did try and help him as much as I could with suggestions and explanations of what to look for from special units he wasn’t familiar with etc …

      Regardless, it was still a very enjoyable game and Panzer and I were impressed with crockett’s, to us, somewhat unorthodox playstyle.

      He definitely wasn’t risk adverse :)

      A few key points.

      The “Karelian Knot” proved harder to untie than Panzer and I originally thought. This tied up a lot of German resources and provided SSR with additional income for half the game.

      The early Naval loss or more correctly “Pyrrhic” victory for Japan off Singapore, really slowed down Japanese expansion in the Pacific. The loss of 2 CVs was signifigant.

      The Soviet Bombers would have several key wins but the most impactful was sinking the Axis Naval blocker in the Med, which would lead to the destruction of the Large Axis Fleet staioned in 97.

      The Allied attack on the True Neutrals was unexpected. I originally thought it a mistake but it would open Spain as a major base of operations as well as provide access to easy Neutral IPC points for the Allies, primarily in S America and the Middle East, which helped push the Allies to the Economic Total needed for Victory.

      There were several major battles that some went the Axis way and others the Allies which is to be expected.

      Crockett also made great use of Air Power, especially Bombers. I kept wondering where they all were coming from :)

      At any rate, Congratulations to crockett once again on the victory.

      Here is the final saved game triplea_4020_20fre.tsvg

      You will need Map/Game version 2.97 to read the save. Here are instructions to access it.
      https://forums.triplea-game.org/topic/4025/how-to-dl-old-map-versions-in-git

      And our Game thread
      https://forums.triplea-game.org/topic/4020/exp-crockett-victory-panzer-beelee?page=1

      @crockett36 @Panzerstahl-Helm @VictoryFirst and any others, your comments and impressions are welcome.

      Have Fun Gaming Everyone and

      Merry Christmas !!!

      Edit
      Game report starts here https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports/730?page=30

      2nd post here
      https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports/760?page=31

      Thank you very much! Great work Barnee! Labor of love! Look forward to trying again soon! Merry Christmas!

      posted in House Rules
      C
      crockett36
    • RE: We need an allied playbook.

      @Guam-Solo yeah! we should play a game.

      posted in Axis & Allies Global 1940
      C
      crockett36
    • RE: Video interviews of league players by Crockett36

      https://youtu.be/2NHFOPGhzfI?si=NfJhsphszcV6m0vc

      Austin or Oztea: the king of house rules! Flavoring the game with pieces placed just so, telling the story of World War 2 to another generation. Creator of 0ztea’s 41 set up on tripleA.

      posted in League
      C
      crockett36
    • RE: Global 1940 & 1943 Expansions Game Reports

      @The-Captain Thanks again!

      It’s been a while, but I’ll try to remember in brief and then review in detail in a video. Gargantuan said to me once that the Allies goal must be to slow down the Axis expansion. So I plan on making it more difficult for Japan to get to 60 in oob or the equivalent here. In Europe, to keep the Germans under 63 oob or the equivalent here. (There is a lot of money in this game. And I kept a careful eye, aiming to be well above the Axis.) Suppress growth and income.

      I accomplished this by demanding attention in four different directions in the ETO. The north Atlantic, the Med, The Eastern front and another area must call for orders and units. This makes battles smaller and I have the assumption that I can lose battles better than the Axis because of the income disparity. The other area in the beginning was Karelia. Later it was Spain. Later still I was able to make Turkey and the Balkans a hot spot. Death by a thousand cuts? I call it my pizza dough strategy. Ground units in particular can be rendered useless by a tempting easy victory that leaves them at the front line, but unable to reach a different front line. When I accomplished naval superiority, I was able to make the front almost any coastal territory at will.

      In the Pacific, I like to go high. And on most occasions, I didn’t seek a large Napoleonic victory, but skirmishes with reserves to make it so that no front was ever settled. Some fronts were hotter than others. Some were drips that could be easily defeated if maintained.

      One of my proverbs is for my enemy to win every battle but lose the war. The Rocky Bilboa strategy. I offered many battles in Asia that made my enemy feel good but controlled the position of his aircraft since the battle would only be easy if he brought them into the fight.

      The pizza dough strategy means five different areas remain warm at least in the PTO. China for sure. Calcutta and southeast Asia with a focus on Malaya. The money islands convoyed, demanding destroyers. Or destroyer blockers that fill the ocean and make for many skirmish battles that occupy air units that are needed everywhere. Flood the zone might be the football analogy.

      We all know that when we attack one unit, we want three units. Preferably two ground units and an air against a ground. Same for the sea. This is a strength and a weakness. That means your smaller enemy can keep more of you occupied. An enemy willing to go 1v1 or 2v1 might gain an edge in a lucky turn. And the Allies have ground to give.

      Back to 5 areas.

      1. China, particularly central.
      2. Southeast Asia, Malaya more than Calcutta. This is the responsibility of the British.
      3. Money Islands, Philippines. Anzac is to harass. If possible, UKP can pop out a sub. Kill any lone destroyer at any cost. Hyperbole but not much.
      4. Sea zone 7 and then 6 and then 19. This is 100 percent the goal and the responsibility of the US navy and air force. My strategy was generally a 75/25 until Japan is sub 40 oob or the equivalent. That was never accomplished in this game.
      5. Russia threatening and eventually losing to the Japan in Korea and Manchuria. Resupply area after the Japanese have passed through. Also fight the expeditionary force from the West or buzz them with lend lease air until destroyed.,

      Caucasus became a battlefield that drained resources and went back and forth on account of the Higgins boats. I am sure I underused those. The super wacky subs that were unstoppable unless I took over Denmark caused me much angst. I’m glad they’ve been rolled back.

      The constant purchase of bomber is so important to any allied strategy. They can reach areas that your enemy does not expect. On several occasions I treated them like cruise missiles that I knew would be destroyed in combat or easily killed upon landing.

      Those are some quick thoughts. Maybe this is all old hat, but maybe I have revealed something new. Thank you Barnee. Much appreciated. You’re a gentleman and a scholar!

      posted in House Rules
      C
      crockett36
    • RE: We need an allied playbook.

      Start it up. Be warned. I am extremely slow. My life is full. AnA is icing on the cake

      posted in Axis & Allies Global 1940
      C
      crockett36
    • RE: Video interviews of league players by Crockett36

      https://youtu.be/n9iOTzPDk88?si=mHsrRBdXDN-VNVnX

      Not sure how to classify this. Not an interview, but a commentary by g-man (gamerman01) & myself on a game between AndrewAAgamer and Farmboy.

      posted in League
      C
      crockett36
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee https://youtu.be/jD4FBpUCeWg?si=MXc1Lh4p2M6o3f3i

      posted in House Rules
      C
      crockett36
    • RE: We need an allied playbook.

      Revisiting this. 1st piece

      United States Playbook
      We do not play chess. The sides do not start off equal, and by the end of the first turn and even into the second, the ability of the Axis to destroy units within close proximity is enormous. The Allied situation is dire from the start and gets worse. Most games played online, even with bids, end with Axis victory.

      Therefore the principles that guide this Allied US strategy playbook are:
      1.to preserve the Allied starting units
      2. to give ground where it is hopeless or prudent
      3. to determine the place of the battle when possible

      The options we have are many and dependent. On the other hand they are not entirely reactionary. The strategic defensive objectives remain the same. We must save the Atlantic, Moscow, Egypt, London, India, and the Pacific. In that order in my view. The strategic offensive objectives are perhaps a little different than the Axis powers. Whereas they are going for either early London, Middle Moscow, middle or late London and an economy that is at parity with the United States at war, the Allies are going for Berlin.  Thee Allies are ultimately going for a radical dashing of the economic ambitions of the Axis and a capitulation. Keeping the Germans contained on the Russian front to the gates of Moscow and no further, kicking the Italians out of Africa and keeping them out of the Middle East, containing the Japanese to a fight for China and southeast Asia and perhaps the Middle East should give the edge to the Allies.

      Accomplishing the suppression of Axis ambitions is achieved in two ways

      eliminate units on the board and his ability to make war.

      The former is obvious, the latter may not be. Destroying an enemy’s ability to make war boils down to economics. Economics in this game is represented on the board by the cash values of the territories and the convoy zones on the map. In order to reduce your opponent’s income, you can do one of three things:

      take possession of his territory, disrupt his convoys, strategically bomb his factories.

      Conversely, it means not losing your own territories to the aggressors. These factors determine our strategic offensive objectives.

      Destroying an enemy’s ability to make war by disrupting his convoys can be a devastating strategy. In fact in several sea zones on the map, it is catastrophic if done in numbers. Parking your navies in the Sea of Japan and in sea zone 97 to the east of Rome are prime examples of this endgame tactic. Likewise, two strategic bombers will shut down minor factories and cost the enemy double to restore them to full capacity. Five bombers will almost guarantee shutting down a major factory. Losses will be high and costly to the ally who pursues this course of action but worth it. Be aware that Germany has two major factories so he can ignore the loss of one of them. Also be aware that German itself cannot be reached from London. A point in Scandinavia or Russia must be secured or maintained in order to thoroughly execute this strategy against the Huns.

      In the East, you must get very close to the Island of Japan in order to bomb her. Iwo Jima or the Soviet Far East seem the best candidates. Some have even suggested Korea. Allied planes and tactical fighters can reinforcement Korea from Hawaii if the Soviets were to capture it. A strategy that keeps Russian troops on the east coast of Russia must be used in coordination with these plans. Be careful of the kamikazes. You can non-combat move into a K-zone without triggering their wrath. An attack on a navy in Sz 6 with subs and air will not provoke Kamikazes.

      Having discussed how to destroy the enemies ability to make war, we move on to how to eliminate the units on the board. How to do this with the resources on the board and the limited time before a catastrophe like the fall of Moscow occurs is the crux of the game. Historically it was agreed upon by the Allies that stopping Germany took primacy over stopping Japan. Victor Davis Hanson says that for all that kind of talk, a bifurcation developed that the West Coast produce goods for the Pacific.

      posted in Axis & Allies Global 1940
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      crockett36
    • RE: Video interviews of league players by Crockett36

      @mikawagunichi much appreciated!! Very funny!!

      posted in League
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      crockett36
    • RE: We need an allied playbook.

      Yeah, haven’t seen 14 to 18 attackers. . My navies keep floating.

      But as far as theoretical strategy goes, you can see that a clever allied strategist can keep the air force in the West at the very time it is needed in the East. Certainly you can agree that you can place a fleet in the channel with scramble and be untouchable. And you need waves. The allies have to assume casualties. My builds have been almost four planes per turn because I assume I’m going to lose four guys and four planes a turn.

      And if you take over the coasts, many times that steals valid landing areas for the tacs and fighters. And you want them to attack you. Luftwaffe eat fleets AND fleets eat luftwaffe. Wars are not won without bleeding.

      posted in Axis & Allies Global 1940
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      crockett36
    • RE: League General Discussion Thread

      Might I also suggest an in-person Axis & Allies gathering to bring us all together? It could be exotic or in Dan’s Jensen’s hometown. Or perhaps mostly based around the person who can or is able to host it? Or just swarm onto a local, smaller con like Totalcon up here in New England? We can invite Larry and make it a thing.

      posted in League
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      crockett36
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