The Germans can bring more than enough
Best posts made by crockett36
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RE: taking out the Brit destroyers?posted in Axis & Allies Global 1940
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RE: L24 OOB AndrewAAGamer (X) vs crockett36 (L+60) Game 2posted in League
@crockett36 I hope you feel better!
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RE: taking out the Brit destroyers?posted in Axis & Allies Global 1940
@barnee I think subs were predominantly used to convoy not in battle. So this means positioning for sneak attacks, successful convoying and poaching new builds.
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?posted in House Rules
If anything the closest I would go in that direction is to make the same types of units weaker/stronger/cheaper/different (i.e. unique abilities) depending on the country – and not all units need to be available to all countries, necessarily! The utility of having units function the same from one power to another is so that you can learn the game one power at a time, and the lessons all carry over.
That would be monumental! Great innovation!
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RE: League General Discussion Threadposted in League
simple edits to out of box:
- You may never load transports in a hostile sea zone.
- Foreign units in Russia do not disrupt lend lease (since foreign units were gifted to Russia). Why have the rule if Russia never receives it?
- If Germany or Italy enter any territory that was originally Russia, it is a dow. You may not receive a bonus for not being at war while standing in a conquered territory.
- You may not convoy Russia unless at war with Russia.
These are what I consider to be silly rules.
Easy ways to boost allied income:
- all French territories are like allied friendly neutrals that can be taken over by allies. The troops stay French; the territories become allied owned.
- lend lease goes all three ways: pacific, atlantic, indian. 3 or 5?
Easy ways to depress Axis income:
- Capitals do not automatically forfeit their entire gdp. They must be surrounded in order to grab every penny. Otherwise, you only gain the ipc value of the capital.
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RE: Interview with the 2021 OOB champion: AndrewAAgamerposted in Axis & Allies Global 1940
Thank you all. Great opportunity. I hope to do more AnA personalities, dare I say celebrities!
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RE: [Global 1940] Balance idea for the Alliesposted in House Rules
@SuperbattleshipYamato said in [Global 1940] Balance idea for the Allies:
Give all the technologies of one row (the Allied player(s) chooses) to one Allied power (Allied player(s) choose), free of charge. These technologies apply at the beginning of the game on Germany’s very first turn for those powers. These powers cannot research further. Other powers research normally.
Do this twice with two different Allied powers.
If the Allied player(s) cannot make a decision the Axis player(s) choose (s).
For example, the Soviet Union chooses the first row and therefore has the technologies Rockets, War Bonds, Improved Mechanized Infantry, Advanced Artillery, Paratroopers, and Increased Factory Production, at the start of the game, and the US chooses the second row and gets the technologies Improved Shipyards, Super Submarines, Radar, Jet Fighters, Long Range Aircraft, and Heavy Bombers.
I think this can balance the game significantly for the Allies instead of a bid. If the game still isn’t balanced enough, do this with more Allied powers.
My contention is that Global 1940 is NOT a World War 2 game without technology. It is stuck in 1940l
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RE: League General Discussion Threadposted in League
@GovZ said in League General Discussion Thread:
Since this seems to be the place to toss out ideas to balance the game, I’ll add mine - Allied Advantage (based on an optional rule from the original game): Russia starts with Industrial Tech, UK starts with Radar, & US starts with War Bonds.
I didn’t give this the love it deserves. Adding in game optional rules like tech from the get go is BRILLIANT. And those are great. I would add War Bonds for Russia and even UK. That would bump the income. Obviously tech tokens anniversary style would be a cross variant easy LH approved fix.
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
I love your comments and agree with them, but I would say that you’ve rolled out a bit of a playbook.
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RE: League General Discussion Threadposted in League
@gamerman01 said in League General Discussion Thread:
@crockett36 Those are some really cool ideas,
As to the Allies in Russia NO, I love this one.
#1 the NO is realistic because Russian morale is much higher when they know they’re on their own, it is the Great Patriotic War. The rulebook says “national prestige.”
Gameplay, it’s awesome because you have to balance whether you want the 5 or you want allied help.I hate you! LOL. We could cross variant allow the optional rule in classic that Russia seizes the foreign units as their own. That would be OP.
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RE: League General Discussion Threadposted in League
@gamerman01 said in League General Discussion Thread:
@simon33 said in League General Discussion Thread:
I really like this idea although the actuality of the details might make it less likeable. It’s always struck me as weird that you invest in research and can’t direct where the investment goes!
The way I think of it is the nation is pouring a lot of money into all kinds of research, but only breakthrough here or there, or the breakthrough comes too late, and it is very unpredictable.
Think German rockets, German jets (too late), atomic bombs (never), for example
Having played with tech a lot, I would counter this and say that you are not going to pull a fish from a pond you are not fishing in. For the US to get radar is nonsensical except in a house rule where you allow allied sharing (historically accurate for the Anglo-American alliance). I will tell you that the different charts (ponds) make it so that your chance of getting the tech you want go up as you possess almost every tech on that chart.
Please remember that I am always writing as a playtester who might influence some future game designer who might update the rules for the next generation of players. We need another great WW2 movie! Anyone doing anything to celebrate/commemorate our victory 80 years ago May or September?
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023posted in Axis & Allies Global 1940

This is voicealoudreader. iPhone. You can listen to the pdf.
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RE: [Global 1940] France Goes First Ideaposted in House Rules
@crockett36 a g1 attack against s France would need every plane too. Save the British boats.
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RE: Out of the Box 2nd Edition League Discussionposted in League
@mikawagunichi thank you. very helpful.
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RE: Allied Playbook - G40 Collection of Essays - Compiled by jacobgeo24 Nov 18-19 2023posted in Axis & Allies Global 1940
Thank you for the mentions. That is a great thread and a lot of big names chimed in on my whattsapp. I believe I read that thread on my youtube channel. I have several games of France goes first on my channel as well. It is fun, though by the third time, the Axis players were ready for it and neutralized the advantage by turn 2. Still by that time, Japan had spent itself on a gambit and was on its way down down down.
I also have a Russia for dummies, which is a basic turtle. I believe you end up with around 93 to 100 troops in Moscow. I forget who the genius who said, “Don’t lose Moscow…cheaply!”
I really appreciate your comments to these young men on how to enjoy this game. Technology is definitely an undiscovered country for many here, and it does add soooooo much to the game from variety to historicity. But I digress into an old rant. As in life, we need new blood and this hobby is actually a “good” hobby, grounding the next generation in the courage of the greatest generation. I fear they may need it.
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RE: [Global 1940] France Goes First Ideaposted in House Rules
@FranceNeedsMorePower tank? 1@3? or 2@2? infantry would be better, I think.
