Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. crockett36
    C
    • Profile
    • Following 18
    • Followers 9
    • Topics 85
    • Posts 5,256
    • Best 388
    • Controversial 0
    • Groups 7

    randy vandyke

    @crockett36

    2026 25 24 23 22 19 18

    491
    Reputation
    1.1k
    Profile views
    5.3k
    Posts
    9
    Followers
    18
    Following
    Joined Last Online
    Location seabrook, nh

    crockett36 Unfollow Follow
    2026 25 24 23 22 19 18

    Best posts made by crockett36

    • RE: Introduce or Re-Introduce Yourself (Jan. 2019)

      Randy from ipswich, Ma, 49. About to move to Seabrook, NH after 25 years in Ma. I work for UPS as a delivery driver. I am married to my wife Sherrie and have seven children by her. My oldest is bvandyke on this forum, and my third son is the infamous hurricane known as dessertfox. I’ve been playing A&A since high school and have been on again, off again with it. Most of my games have been classic. Anniversary saw an uptick in my play time. When I turned 40, I had the pleasure of having Larry come to my birthday party. I’ve been playtesting with him since, especially with War Room and his latest.

      Grasshoppers tourney actually was the catalyst for my deep dive into global. I have a Youtube channel under the nom de plum crockett36. I am a tinkerer. Nearly every game we are adding something like multinational attack for the allies or paratroopers.

      posted in Welcome
      C
      crockett36
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @black_elk said in Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?:

      So the Q was for Global 3rd Ed, but while we’re at it… I just got 3 to add

      1. A legacy version of the base game (midscale board), that is simply called “Axis and Allies” ie don’t include a start date year or an edition number in the name for that one. It should present as the basic starter set. Provide unit set ups for a couple dates like AA50 did, but do that in the manual instead. The idea being that it’s easier to re-print or revise or download material for unit set ups in a manual than on cards/boxes. So you could do 1942 as the default, but also 1941 or 1943 say, just by referencing a page in the rulebook.

      2. Axis and Allies Global - Sell it as a single complete game, rather than 2 separate theater games. For packaging maybe have 1 box be for the maps the cards and all the paper stuff, and then have units sold separately? I think the players that are most interested in the more advanced game just want G40, rather than Europe and Pacific 1940. By selling the sculpts separately there is less need to divide the boards by theater, and then it can build on the starter unit set included with the base “Axis and Allies” game mentioned above.

      3. Include a small Art book/History of the Axis and Allies game and it’s creator, including the images from all the cover boxes and such. Legacy style! I just think that would be a nice touch and cool to see.

      THIS! THIS! HERE DEVELOPERS! READ ABOVE! This is gold! If you read this upvote this. I will be reading this on my channel. Good to hear from you BE!

      posted in House Rules
      C
      crockett36
    • RE: Video interviews of league players by Crockett36

      Interview with The Captain

      posted in League
      C
      crockett36
    • RE: Video interviews of league players by Crockett36

      @crockett36

      I have some interviews in the queue, but if anyone is interested in being interviewed or you have a bee in your bonnet about something AnA related private message me. You do not have to be a champion or a house rule guy. I’d love to talk.

      posted in League
      C
      crockett36
    • RE: League General Discussion Thread

      @djensen Thank you! Nice to see you in person in Dayton. Sorry I didn’t get to shake your hand and thank you in person for all your work.

      posted in League
      C
      crockett36
    • RE: We need an allied playbook.

      United States Playbook

      We do not play chess. The sides do not start off equal, and by the end of the first turn and even into the second, the ability of the Axis to destroy units within close proximity is enormous. The Allied situation is dire from the start and gets worse. Most games played online, even with bids, end with Axis victory.

      Therefore the principles that guide this Allied US strategy playbook are:

      1. to preserve the Allied starting units
      2. to give ground where it is hopeless or prudent
      3. to determine the place of the battle when possible

      The options we have are many and dependent. On the other hand they are not entirely reactionary. The strategic defensive objectives remain the same. We must save London, the Atlantic, Moscow, Egypt, India, and the Pacific. In that order in my view.

      The strategic offensive objectives are perhaps a little different than the Axis powers. Whereas they are going for either early London, Middle Moscow, middle or late London and an economy that is at parity with the United States at war, the Allies are generally not going to take Berlin or Tokyo or even Rome. Rather the Allies are going for a radical dashing of the economic ambitions of the Axis and a capitulation. Keeping the Germans contained on the Russian front to the gates of Moscow and no further, kicking the Italians out of Africa and keeping them out of the Middle East, containing the Japanese to a fight for China and southeast Asia should give the edge to the Allies.

      Accomplishing the suppression of Axis ambitions is achieved in two ways: and his ability to make war. The former is obvious, the latter may not be. Destroying an enemy’s ability to make war boils down to economics. Economics in this game is represented on the board by the cash values of the territories and the convoy zones on the map. In order to reduce your opponent’s income, you can do one of three things: take possession of his territory, disrupt his convoys, strategically bomb his factories. Conversely, it means not losing your own territories to the aggressors. These factors determine our strategic offensive objectives.

      Destroying an enemy’s ability to make war by disrupting his convoys can be a devastating strategy. In fact in several sea zones on the map, it is catastrophic if done in numbers. Parking your navies in the Sea of Japan and in sea zone 97 to the east of Rome are prime examples of this endgame tactic.

      Likewise, two strategic bombers will shut down minor factories and cost the enemy double to restore them to full capacity. Five bombers will almost guarantee shutting down a major factory. Losses will be high and costly to the ally who pursues this course of action but worth it. Be aware that Germany has two major factories so he can ignore the loss of one of them. Also be aware that German itself cannot be reached from London. A point in Scandinavia or Russia must be secured or maintained in order to thoroughly execute this strategy against the Huns.

      In the East, you must get very close to the Island of Japan in order to bomb her. Iwo Jima or the Soviet Far East seem the best candidates. Some have even suggested Korea. Allied planes and tactical fighters can reinforcement Korea from Hawaii if the Soviets were to capture it. A strategy that keeps Russian troops on the east coast of Russia must be used in coordination with these plans.

      Be careful of the kamikazes. You can non-combat move into a K-zone without triggering their wrath. An attack on a navy in Sz 6 with subs and air will not provoke Kamikazes.

      Having discussed how to destroy the enemies ability to make war, we move on to how to eliminate the units on the board. How to do this with the resources on the board and the limited time before a catastrophe like the fall of London or Moscow or Bombay occurs is the crux of the game. Historically it was agreed upon by the Allies that stopping Germany took primacy over stopping Japan. Victor Davis Hanson says that for all that kind of talk, a bifurcation developed that the West Coast produce goods for the Pacific war and the East Coast produce goods for the European theatre. Unfortunately, for playability’s sake, the US economy is not correctly represented. When you read VDH, there is a common refrain, “America produced more of … than all of the other combatants combined.” Obviously this is not our situation.

      Therefore kill Japan first strategy or kill Germany first strategies have been developed. I prefer the KGF strategy, and it was the agreed upon Allied strategy historically. The big question is can I pop Germany’s balloon before Japan’s expands beyond control. This question has validity. However, mathmatically it is nonsensical. If Japan’s economy grows to 70 or 80, it would still be dwarfed by the combined Allied income that would result from the shrivelling of the German Reich.

      In light of these encouraging thoughts, let’s look at KJF strategies. I have mentioned bombing Japan from either Iwo Jima or Soviet Far East. This can be done in two ways. Russian troops can move to SFE and be reinforced with American fighers and troops. That could be done very early in the game, even T1, assuming a J1 attack. Alternatively, the Russians could be gathered in Sahka on T1 and a subsequent move to SFE could be arranged by T3 with impressive results.

      Alternatively, an Iwo Jima assault would need to be a tour de force. It might take 2 or 3 rounds of navy and air builds before you could attempt it. If one takes the same meat grinder approach as seen on the Eastern front, US waves of ships cannot help but overcome the Japanese. You must be willing to bleed. A substantial number of subs in your fleet can directly impact the enemy’s capital ships. Bombers can be used against the fleet and turn around and impact the struggle for Eurasian.

      posted in Axis & Allies Global 1940
      C
      crockett36
    • Interview with the 2021 OOB champion: AndrewAAgamer

      https://youtu.be/G4yYjYsAIHc

      posted in Axis & Allies Global 1940
      C
      crockett36
    • RE: Grand Plans, 3rd Edition?

      black elk,

      can I read your post on my youtube channel? important stuff that might percolate throughout the community. Thanks.

      crockett36

      PS argothair, I posted your russian strat from allied playbook on my channel. thanks.

      posted in Axis & Allies 1942 Online
      C
      crockett36
    • RE: League General Discussion Thread

      another option is to roll in real time with a zoom call or facetime. Or youtube live set to private or unlisted. brings a comraderie like the real thing, especially for big battles. Amps up the fun factory by 20.

      posted in League
      C
      crockett36
    • RE: We need an allied playbook.

      Thanks Guam Solo! I am going to read the thing on Youtube today and hope to get to the British strategy as soon as I get a new laptop. I find England to be the most challenging of the Allies because they have to do so much with so little. Really cool that the game imitates history so well. Egypt is the key. I have that from a very high source!

      posted in Axis & Allies Global 1940
      C
      crockett36

    Latest posts made by crockett36

    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      @crockett36 Stu, you are up

      posted in League
      C
      crockett36
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      @crockett36 second please.

      posted in League
      C
      crockett36
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      TripleA Manual Gamesave Post: Chinese round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Szechwan to Yunnan
              2 infantry moved from Kweichow to Yunnan
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Hopei to Suiyuyan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 5/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 aaGun moved from Szechwan to Yunnan
              1 aaGun moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
              EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
              EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 3.17
      Japanese regular : -0.67
      

      Savegame

      posted in League
      C
      crockett36
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Szechwan to Yunnan
              2 infantry moved from Kweichow to Yunnan
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Hopei to Suiyuyan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 5/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 aaGun moved from Szechwan to Yunnan
              1 aaGun moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 3.17
      Japanese regular : -0.67
      

      Savegame

      posted in League
      C
      crockett36
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 carriers; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 fighter moved from Western United States to 7 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
              1 submarine moved from 35 Sea Zone to 18 Sea Zone
              1 destroyer moved from 35 Sea Zone to 48 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 cruiser moved from 10 Sea Zone to 7 Sea Zone
              1 battleship moved from 10 Sea Zone to 7 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 carrier moved from 10 Sea Zone to 7 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 cruiser and 1 destroyer moved from 101 Sea Zone to 11 Sea Zone
              1 fighter moved from Philippines to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to 7 Sea Zone
              1 fighter moved from 10 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 carriers placed in 10 Sea Zone
              1 carrier placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      C
      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      @crockett36 second one please. sorry about the delay.

      posted in League
      C
      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      TripleA Manual Gamesave Post: Russians round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              1 infantry moved from Belarus to Baltic States
                    Russians take Baltic States from Germans
              1 infantry moved from Bryansk to Belarus
              1 infantry moved from Western Ukraine to Bessarabia
              3 infantry moved from Russia to Bryansk
              1 fighter moved from Karelia to 115 Sea Zone
              16 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              5 infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bryansk
              1 artillery moved from Western Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              1 armour moved from Belarus to Novgorod
              1 armour moved from Bryansk to Novgorod
              2 mech_infantrys moved from Bryansk to Novgorod
              1 mech_infantry moved from Belarus to Novgorod
              2 fighters and 1 tactical_bomber moved from Yunnan to Caucasus
              12 infantry moved from Buryatia to Amur
              6 infantry moved from Siberia to Amur
              3 mech_infantrys moved from Ukraine to Caucasus
              1 artillery moved from Karelia to Novgorod
      
          Combat - Russians
              Battle in 115 Sea Zone
                  Russians attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 115 Sea Zone
                  Russians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Novgorod
                  Russians attack with 2 armour, 1 artillery and 3 mech_infantrys
                  Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                      Russians roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Novgorod, round 2 : 2/6 hits, 2.00 expected hits
                      Germans roll dice for 1 armour and 1 artillery in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                      1 artillery owned by the Germans and 1 armour owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 armour and 1 artillery
      
          Non Combat Move - Russians
              1 fighter moved from 115 Sea Zone to Karelia
              1 mech_infantry moved from Caucasus to Northwest Persia
                    Russians take Northwest Persia from Neutral_Allies
              1 mech_infantry moved from Volgograd to Northwest Persia
              2 aaGuns moved from Siberia to Amur
      
          Place Units - Russians
              3 infantry placed in Ukraine
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 37 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans regular : -0.83
      Russians regular : 0.00
      

      Savegame

      posted in League
      C
      crockett36
    • RE: oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

      @Stucifer said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:

      @mikawagunichi you lost a chunk in France too! Nice opening for the Allies.

      @crockett36

      I will be surprised if Allies win all the games. Shocked, even.

      I would wager on Gamerman and Booper in their match against Daaras and FranceNeedsMorePower. And I think we’re in for a rough time against mikawagunichi and Oysteilo, neither of them are slouches here!

      And yes, I love the game for what it is, but I think the game was developed with a different focus.

      Some of the A&A games are quite well balanced (Anniversary 1942 setup without National Objectives, and 1942 2nd Edition), while others are wildly unbalanced – 1940 Global and 1914. Classic was also heavily Allies-favored, without the Russia rule for round one.

      I’m fine with that, I enjoy these games a lot. As a kid I would tinker with the pieces on the Classic map and make up different scenarios for a “WW3” style setup. The flexibility of the game mechanics being commutable to many different versions is a testament to the excellence of its design foundation. I’m more in the tinker & improve camp myself, I have spent countless hours making alternative setups, such as a 1942 setup for PtV and a 1942 setup for YoungGrasshopper’s Tournament edition.

      I’m a tinkerer myself. As soon as you play test once, all rules look optional. You are right about our opponents being very good and that winning won’t be easy.

      posted in League
      C
      crockett36
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              1 infantry moved from Belarus to Baltic States
                    Russians take Baltic States from Germans
              1 infantry moved from Bryansk to Belarus
              1 infantry moved from Western Ukraine to Bessarabia
              3 infantry moved from Russia to Bryansk
              1 fighter moved from Karelia to 115 Sea Zone
              16 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              5 infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bryansk
              1 artillery moved from Western Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              1 armour moved from Belarus to Novgorod
              1 armour moved from Bryansk to Novgorod
              2 mech_infantrys moved from Bryansk to Novgorod
              1 mech_infantry moved from Belarus to Novgorod
              2 fighters and 1 tactical_bomber moved from Yunnan to Caucasus
              12 infantry moved from Buryatia to Amur
              6 infantry moved from Siberia to Amur
              3 mech_infantrys moved from Ukraine to Caucasus
              1 artillery moved from Karelia to Novgorod
      
          Combat - Russians
              Battle in 115 Sea Zone
                  Russians attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 115 Sea Zone
                  Russians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Novgorod
                  Russians attack with 2 armour, 1 artillery and 3 mech_infantrys
                  Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                      Russians roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Novgorod, round 2 : 2/6 hits, 2.00 expected hits
                      Germans roll dice for 1 armour and 1 artillery in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                      1 artillery owned by the Germans and 1 armour owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 armour and 1 artillery
      
          Non Combat Move - Russians
              1 fighter moved from 115 Sea Zone to Karelia
              1 mech_infantry moved from Caucasus to Northwest Persia
                    Russians take Northwest Persia from Neutral_Allies
              1 mech_infantry moved from Volgograd to Northwest Persia
              2 aaGuns moved from Siberia to Amur
      
          Place Units - Russians
              3 infantry placed in Ukraine
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.83
      Russians regular : 0.00
      

      Savegame

      posted in League
      C
      crockett36
    • RE: cwglee axis vs crocket alllies +46 g40 oob

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 aaGun and 8 artilleries; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 infantry moved from Vyborg to Karelia
              1 infantry moved from Vyborg to Karelia
              2 aaGuns moved from Novgorod to Karelia
              2 infantry moved from Vyborg to Novgorod
              2 infantry moved from Archangel to Belarus
              1 artillery moved from Novgorod to Belarus
              1 fighter moved from Novgorod to Belarus
              7 infantry moved from Novgorod to Belarus
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 115 Sea Zone to 114 Sea Zone
              2 fighters and 1 tactical_bomber moved from Russia to Yunnan
              1 mech_infantry moved from Volgograd to Caucasus
              3 infantry moved from Caucasus to Rostov
              1 armour moved from Volgograd to Caucasus
              1 infantry moved from Volgograd to Rostov
              2 aaGuns moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              3 infantry moved from Bessarabia to Western Ukraine
              4 infantry moved from Ukraine to Western Ukraine
              3 infantry moved from Eastern Poland to Belarus
              4 infantry moved from Baltic States to Belarus
              1 armour and 1 mech_infantry moved from Russia to Novosibirsk
              6 infantry moved from Buryatia to Amur
              2 aaGuns and 6 infantry moved from Sakha to Amur
      
          Place Units - Russians
              3 artilleries placed in Ukraine
              1 aaGun and 2 artilleries placed in Novgorod
              3 artilleries placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      C
      crockett36