Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. cressman8064
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 11
    • Posts 87
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by cressman8064

    • RE: 1941 out for Android

      Don’t rock the boat, but if this gets taken down I hope Larry or someone of influence can understand how well this  game plays on touch screens and the huge market there is. I would pay for high quality digital versions of all A&A games. I still enjoy the 1998 Hasbro version and don’t understand why they did not continue with that format.

      posted in Software
      cressman8064C
      cressman8064
    • 1941 out for Android

      https://play.google.com/store/apps/details?id=com.electrowolff.war

      Anyone else tried this out? It plays fairly well, AI could be more challenging, and a few bugs around blitzing, planes not crashing when carriers sink etc…
      It still can’t replace the value that face to face games have but my 8 yr old nephew and I played it on a 3 hour car ride on a 10" tablet, it plays so well as a travel version. I hope the creator expands, at the very least he shows how well this game works on a touch device.

      posted in Software
      cressman8064C
      cressman8064
    • RE: Master Find Players List

      Cressman8064, Kitchener, Ontario, Canada
      A&A 1940 global, 1941,1942 1st &2nd, 1914

      posted in Player Locator
      cressman8064C
      cressman8064
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      @Chicochico:

      I think units retreating from a contested territory can’t board transports.

      Units leaving a contested territory can ONLY enter other contested territories or friendly territories (transports are neither)

      It says on page 15 paragraph 3 under land units, “if they are moved by transport, they may also remain at sea” therefor it implies they can be moved by sea from a contested territory but only to be moved into an existing friendly or already contested location

      posted in Axis & Allies 1914
      cressman8064C
      cressman8064
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Movement clarification please: Units leaving a contested territory can only enter other contested territories or friendly territories, that means that units boarding a transport from a contested territory can not be dropped off to participate in a amphibious assault? But they can be dropped off for an amphibious reinforcement? Is this correct?

      posted in Axis & Allies 1914
      cressman8064C
      cressman8064
    • Strategy for short victory conditions

      Here’s a thought: with the one capital shorter victory condition (this excludes Moscow) this board is perfect for a Kill Japan First strategy. My ideas are to hit Manchuria with everything that USSR can send, drop an aircraft carrier in Australia with UK and consolidate all fleet/air, and build all Pacific with USA, by turn 2 you can have a multinational fleet off Hawaii that rivals Japans. Give up India to Japan so the unchallenged & strong Germans won’t ever get that factory. Who cares if Moscow falls turn 3 or 4, Germany won’t be able to turn around and take UK before Tokyo falls. Hopefully if Japan didn’t know what is coming they will buy a transport turn 1 and start amphibious assaults on the emptied India and liberation of Manchuria. Give them a 1-2 punch of America then UK and hope you get good dice. (I know this is very vague strategy I haven’t sat down and played it out with a unsuspecting opponent)

      posted in Axis & Allies 1941
      cressman8064C
      cressman8064
    • RE: Any chance for allies to win?

      Blind luck always helps, with smaller map its much easier to reinforce Moscow with the RAF and as the allies don’t worry about the 2 IPC Africa and throw down attacks at western Europe and Berlin itself

      posted in Axis & Allies 1941
      cressman8064C
      cressman8064
    • RE: 1941 FAQ

      Do Seazones 6 & 8 connect? It looks like there is a water boarder between the two SZ.

      posted in Axis & Allies 1941
      cressman8064C
      cressman8064
    • RE: SZ109 - How many scrambled aircraft can it support?

      9 if you take Eire and build an airbase their

      posted in Axis & Allies Global 1940
      cressman8064C
      cressman8064
    • RE: Crete & Cyprus

      Cyprus is a good landing zone for British air after making a strafe of under-protected Italian transports.

      posted in Axis & Allies Global 1940
      cressman8064C
      cressman8064
    • RE: AAG40 FAQ

      Hello, with Alpha 2.+ rules limiting scrambling are multiple airbases allowed on the same territory? I know the unlimited scramble was one of the concerns when re-writing the rules but if the allies are trying to build fortress malta or fortress java, the 3 fig scramble limit reduces defenses greatly over OOB rules. It would still cost 15ipcs for each additional airbase to add 3 more scrambled units but it may be worth it to hold an important island/coast.

      posted in Axis & Allies Global 1940
      cressman8064C
      cressman8064
    • Panama seazone 54

      Question? in spring 1942 does seazone 54 touch panama territory for a amphibious assault from zone 54?
      Thanks

      posted in Axis & Allies Spring 1942 Edition
      cressman8064C
      cressman8064
    • RE: Italy takes France with Germany's help

      beware of UK moving in men from Normandy and fighters to strengthen up France’s defense before Italy’s attack.

      posted in Axis & Allies Global 1940
      cressman8064C
      cressman8064
    • RE: Huge pre-war U.S. income in AA1940 Global. Alternate income schedule.

      I like the idea of this income chart i re-wrote it as a chart to make it easy when collecting income, but a question came up, If USA losses/gains territories before turn 7 are these losses/gains not reflected? This scale shows USA collecting 52 ipcs a turn for the first 6 rounds but if they loose Philippines say on turn 3, those 2 ipcs are continually generated until the end of turn 6. Is this the intention or a non-issues that should be placed under the category K.I.S.S?

      NEW USA INCOME SCALE
      Starting                           30ipc
      End of Turn 1 Collect         30ipc (+N.O. if at War)
      End of Turn 2 Collect         40ipc (+N.O. if at War)
      End of Turn 3 Collect         50ipc + N.O.
      End of Turn 4 Collect         60ipc + N.O.
      End of Turn 5 Collect         70ipc + N.O.
      End of Turn 6 Collect         84ipc + N.O.
      End of Turn 7 Collect         Actual chart income + N.O.

      posted in House Rules
      cressman8064C
      cressman8064
    • RE: IC Question

      @Get:

      can they build a Minor IC then upgrade it to a Major IC, since the rules do not state anything about upgrading it to a Major IC.

      Upgrading a minor to major on foreign soil still counts as building a major, so with the new rules Korea is the only location Japan can build a major anywhere in the world.

      posted in Axis & Allies Global 1940
      cressman8064C
      cressman8064
    • RE: Denmark question

      @special:

      Go for it !

      i think even UK can move in in the non combat phase, if it has ships left that haven’t moved.

      I do not believe that UK can move in on non-combat immediately after taking Denmark, the straight must be open from the begining of the players turn

      posted in Axis & Allies Europe 1940
      cressman8064C
      cressman8064
    • RE: Scramble from anywhere?

      I think it would be bad for game mechanics because the attackers would always be at a disadvantage, not knowing if the enemy would or would not scramble fighters and to which territory they were going, multiple attacks per turn would not be the norm. Limited scrambling from non-island airbases to sea zones only is a possible house rule but again this seems to complicate the game and maybe unbalance towards the allies early on.

      posted in Axis & Allies Global 1940
      cressman8064C
      cressman8064
    • RE: Axis & Allies Global Design Flaws Part 2

      There are several threads in house rules talking about including Canada, heres one:

      http://www.axisandallies.org/forums/index.php?topic=20629.0

      posted in House Rules
      cressman8064C
      cressman8064
    • RE: Canada

      I’ve made mine it took only a few minutes, i found a roundels online then pasted it into word, shrunk it to 2cm and printed. Then it was simply a matter of cutting them out and using stick-gluing them to the back of surplus American roundels, I did the same thing for Italian roundels for some extra.

      canadian roundel.doc

      posted in House Rules
      cressman8064C
      cressman8064
    • RE: FAQ discussion on Radar…as I don't want to clutter the FAQ thread.

      Well here are some recommendations/house rules to help increase the effectiveness of bombing, first i agree that fighter escorts/defenders make bombing runs too costly. you have to dodge a roll of 2 for each enemy fighter, than dodge a roll of 1 for AA guns for a chance to roll 1 die to score 1-6 damage. And many facilities take at least 3 damage to put out of commission or even more 10+ till the owner is forced to spend IPCs to repair them. So maybe try implementing some or all of the folowing:

      1. have escorting/defending fighter not destroy each other. A successful hit by a defender only forces a bomber to turn back and abort its run, not shoot it from the sky. As well successful hits by escort fighters cancel the “hits” from defending fighter at 1:1. Therefor you can confidently send your fighters after each other to respond to SBR without fear of loosing them, you just loose the chance to use them in other combat that round.

      2. Bombers that make it through the fighter screens will be subjected to a roll of AA as usual and shot down (unchanged)

      3. Any damage that is inflected on a facility immediately renders that facility un-operational until it is repaired (stops all this leaving 2 damage on everything rule)

      4. Facilities are now repaired during the mobilize new units phase, this still allows factories to be repaired to their max then deploy their full amount all in the same phase but it will also make airbases/naval bases useless during that players combat/non-combat move. (now SBR have a purpose!)

      4a. The repair of capital ships will still occurred before combat movement if the ship begins its turn at an operational naval base.

      5. Tactical bombers can conduct SBR on naval/airbases as if they were strategical bombers but damage will be half the dice roll rounded up to whole number.

      posted in Axis & Allies Global 1940
      cressman8064C
      cressman8064
    • 1
    • 2
    • 3
    • 4
    • 5
    • 1 / 5