Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. creeping-deth87
    3. Topics
    C
    • Profile
    • Following 0
    • Followers 0
    • Topics 28
    • Posts 99
    • Best 0
    • Controversial 0
    • Groups 0

    Topics created by creeping-deth87

    • C

      Need help as Axis in Alpha +3

      Axis & Allies Global 1940
      • • • creeping-deth87
      27
      0
      Votes
      27
      Posts
      4.1k
      Views

      suprise attackS

      Use every avalible resorce to hurt your enemy and take out as many pieces as possible as early as possible. Bomb the hell out of Britian and then Russia,  take the British money and use it against Russia and for homeland defence.  In our last game where the allies lost all three axis were knocking on the Russian door.  It was ALPHA+2 and it was one on one (double boards set up) but i think the basic principals apply
        Keep a good frame of mind (lotto winner attaude) even after a bad set of rolls
        3 weeks ago I failed to take France on turn 1 The week before I almost didnt take it on 1 so the next week I hit it harder and failed two weeks went by and I was all three and I had some good dice and the Axis got it
        I havent played the latest 3 or 3.5 but from what i read it seems like it favors the Axis slightly more than the +2
      good luck and if at first you dont succeed try,try again

    • C

      Japanese strategies for Alpha 2?

      Axis & Allies Global 1940
      • • • creeping-deth87
      15
      0
      Votes
      15
      Posts
      2.2k
      Views

      Young GrasshopperY

      Nice detail Jerc, I will need some time to read it, but I will get back to you with my 2 cents.

    • C

      Need feedback on my Alpha +2 G1 (setup for sealion)

      Axis & Allies Global 1940
      • • • creeping-deth87
      28
      0
      Votes
      28
      Posts
      3.6k
      Views

      Young GrasshopperY

      @Alsch91:

      Normally I think UK could take back both Shan State and Yunnan on UK 3 before pulling back to Calcutta.
      Thus your planes have no landing spot.

      Might be costly, but also might be worth it for the reasons you suggested.

    • C

      Noob with some questions

      Axis & Allies Global 1940
      • • • creeping-deth87
      4
      0
      Votes
      4
      Posts
      1.2k
      Views

      Young GrasshopperY

      Also, You may want to look into getting more gray chips, Japanese Tac Bombers, and the proper battle board to replace the defective one in the Pacific game. contact wizards of the coast, tell them the issue, and they will send you a replacement order free of charge.

    • C

      How to beat KGF?

      1941 Scenario
      • • • creeping-deth87
      10
      0
      Votes
      10
      Posts
      6.6k
      Views

      T

      Agains a KGF the key to win is to be aggressive with Japan. UK should not have more then 25 IPC in round 3.

      For Japan to go via China is not a good idea. A threat against Caucasus is the counterattack.

      Factory in French Indochina, Burma, India. Take Australia with a small fleet and deny US NO in Pacific. Factory on East Indies or Borneo is to far away. With 60 ICP+ Japan should have 5 factories on main land. Ftr to Europe and SBR Russia.

      KGF is normally not a good move for allied. Axis has ha 60-65% chance to win. Japan can easily get 80 IPC and quickly take Russia. Logistics with inf from Japan is a bad strategy in almost any situation. You need factories on main land.

      French Indochina is the best one to build turn 1. Burma and Manchuria turn 2 and India turn 3 if Japan doesn’t have any resistance from US.

      What do do with G and I. Mix of troops (more then 8 ftr/brb is not good. Inf-tanks is important and always produce maximum HP in G) is important with G. Fleet (will normally not be possible) and HP is important with I. If UK is poor due to Japan SBR UK is good. If possible both with G and J ( yes you read right, J and not I).

    • C

      Beginner looking for feedback on his G1

      1941 Scenario
      • • • creeping-deth87
      32
      0
      Votes
      32
      Posts
      5.5k
      Views

      C

      Just out of curiousity, did you notice you are pretty much alone with your friend Pin to flame down my low luck strat with an argument based on a dice odds method  ?

      Yet still insist my strat would be at 45% by multiplying Egypt, Ukraine, East Poland using that very same method, when the goal of the strat is to hold Leningrad/Karelia. All that while you just told me that for your method to work, we need to weed out unrelated batlles? Some consistency would be welcomed…

      After that, you still can’t see how comparing 3 battles in the strat  with dices and using your very own method are above 80%… And still can’t admit Karelia battle itself is at + 90% while Egypt is at 75%…

      I’m not forcing anyone to use that strat but there is no way you will come here telling me I don’t know my maths, the diference between lowluck and dices,  and then add the insult to the injure by serving me that garbadge method that suddenly put to the test became ''not as detailed as any of us would like"

      End of story.

    • C

      IC in Norway for Germany?

      1941 Scenario
      • • • creeping-deth87
      17
      0
      Votes
      17
      Posts
      4.2k
      Views

      C

      @Nix:

      Norway is very difficult to take back if lost.  The Allies could take it and keep it.

      But 2 rtrn, and ac g1, then it will be hard for Brits to hold norway.

      So you’d hold it (maybe - UK can build more planes in response), but this is becoming a very costly endeavor.  That’s 41 IPCs worth of income for the IC and ships.

      You’re pitting Germany’s income more directly against the UK’s, a fight which Germany could potentially win, except that Russia is going to have a big edge in the Eastern Front.

    • C

      Newbie looking for Axis strategies

      1941 Scenario
      • • • creeping-deth87
      6
      0
      Votes
      6
      Posts
      2.4k
      Views

      A

      Here’s the way I usually approach the Axis in the first AA.  I think it translates over into the 2nd AA as well.

      1.  You start off poor so keep your expensive units.  Don’t throw them away for short term gains, because once they’re gone, they’re gone.  You can’t afford to rebuild them. 
      2.  Take out the British Navy, all that’s possible without losing airforce… or if you do lose airforce, make sure that England is losing something like a battleship.  If they can keep the fleet they’ll be able to land all along the coast.  This is bad, and is pretty much the end of the game for germany.  It will mean you’ll need to defend along the coast, plus have either some airforce or tanks ready for a counter attack… because if they want something, they can take it with the RAF getting in the attack.
      3.  Expand fast, but try to only lose infanty in battles.  If when you caluclate odds you’re calculating that you’ll lose tanks/fighters… it’s not worth it.
      4.  With the new game, study the bonus production criteria… aim to take it away from your opponent.  It’s like a guide to what your opponent will do, plus it shows you how to stop them… for example…

      Japan:  Has to take an English territory in it’s first turn or England gets extra production.
      Germany:  It’s about either Karelia or Caucassus.  Take one or the other, but try to take one at all costs.
      Italy:  Brazil is undefended and the USA gets extra production, if it’s available and undefended, might as well nab it.

    • 1 / 1