I had not thought of putting air and naval bases in Kwangsi. I usually base the bulk of my navy by the Philippines which can cover most of the Asian coast.
My problem is once you commit to something, the Allies/US Navy will screw you up in another spot. It’s especially bad if the US takes the Caroline Islands and stacks their fleet there. They can reach a lot more places from there.
A common problem is the Japanese fleet goes out to get the DEI or help attack Calcutta. Then the US fleet immediately goes to SZ 6. Even if they can’t land troops just yet, the US usually takes Iwo Jima and they have a lot of warships to convoy Japan. Next round they start landing bombers in Iwo and plastering Japan’s factory.
Meanwhile, the great Japan navy is 2-3 turns out of position and by the time they get back together, the US Navy is too strong to get rid of. Also, if Japan attacks them and even if they are successful, after the battle they are too weak to even defend against the ANZAC navy taking DEI islands away.
Japan may have a lot of territory and seem to be in good shape financially, the convoy raids and SBR damage will cost them a good chunk of their IPCs round after round. If I don’t repair the Japan factory, I can’t put infantry there to defend my capital and eventually the US will have enough transports and land units to make a successful landing. Once that happens, Japan is out of it and all the Japan navy and territories in Asia will really mean nothing.
Also, say Japan attacks early and kills everything Allied in the water and take all the rich territory in 2-3 rounds so they can get their fleet back together and back up to SZ 6 to protect the capital. Then you are out of position when ANZAC or US sneaks in to take the DEI and possibly other captures from you, especially if you can’t afford to leave garrisons on all of them.
Any ideas on how to keep the US from shutting you down when you are out trying to grow your territory? OR, how to protect your gains and still keep your capital in the game?
About the only times I seem to really do go as Japan is when the US goes almost wholly into Europe and puts just enough in the Pacific to delay. In this case I can usually pound ANZAC/UK, keep just enough naval defense to keep the few US units honest and keep my DEI and spread throughout Asia, maybe even threatening Russia.
This is exactly why I stack SZ 6 hard when I play Japan. I splinter the fleet early on, sending just enough south to overwhelm any ANZAC or British fleet (usually 2 subs, 2 destroyers, 2 carriers, 1 cruiser, 1 battleship). This splinter fleet does everything I need it to down south like grab the islands exert pressure on southeast Asia, while the main fleet protects SZ 6 and slowly builds up over time with steady purchasing on my end. SZ 6 is an excellent place to park your fleet because it can hit many different areas (Philippines, Carolines, Hawaii), and forces the US fleet south away from Japan unless they want to risk a naval engagement. There’s also the added protection of kamikaze tokens and scrambling fighters to make SZ 6 an even more favorable position to park your ships.
In my experience, when Japan loses SZ 6 it usually means they lose the game. The heavy convoy disruptions and inability to produce sea units that don’t get immediately destroyed on the American turn usually spells doom for the Axis in the Pacific.