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    Posts made by Credulous

    • RE: Napoleon 8 Players Game #12

      Test summary from TripleA, engine version: 1.9, time: 22:09:26

      posted in Team Games
      C
      Credulous
    • RE: Napoleon 8 Players Game #12

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.1

      Game History

      Round: 5

      Combat Move - UnitedKingdom
                  4 Chasseurss, 2 Fusilierss, 1 Grenadiers and 10 Mariness moved from Brittany to Anjou
                  1 Marines moved from Essex to SZ29
                  2 Mariness moved from Essex to SZ29
                  1 Barque and 3 Mariness moved from SZ29 to SZ35
                  3 Mariness moved from SZ35 to Normandy
                  1 Barque moved from SZ35 to SZ29
                  1 Fusiliers moved from Essex to SZ29
                  1 Barque and 1 Fusiliers moved from SZ29 to SZ35
                  1 Fusiliers moved from SZ35 to Normandy
                  1 Fusiliers moved from Wessex to SZ34
                  1 Barque and 1 Fusiliers moved from SZ34 to SZ35
                  1 Fusiliers moved from SZ35 to Normandy
                  4 Mariness moved from Liguria to Provence
                        UnitedKingdom take Provence from France

      Purchase Units - UnitedKingdom
                  UnitedKingdom buy 1 Barque, 1 Brigantine, 3 Chasseurss, 1 Corvette, 1 Cuirassiers and 1 Marines; Remaining resources: 0 PUs;

      Combat - UnitedKingdom
                  Battle in Normandy
                      UnitedKingdom attack with 2 Fusilierss and 3 Mariness
                      France defend with 2 Chasseurss
                          UnitedKingdom roll dice for 2 Fusilierss and 3 Mariness in Normandy, round 2 :  1/5 hits
                          France roll dice for 2 Chasseurss in Normandy, round 2 :  2/2 hits
                          2 Fusilierss owned by the UnitedKingdom and 1 Chasseurs owned by the France lost in Normandy
                          UnitedKingdom roll dice for 3 Mariness in Normandy, round 3 :  2/3 hits
                          France roll dice for 1 Chasseurs in Normandy, round 3 :  1/1 hits
                          1 Chasseurs owned by the France and 1 Marines owned by the UnitedKingdom lost in Normandy
                      UnitedKingdom win, taking Normandy from France with 2 Mariness remaining. Battle score for attacker is -4
                      Casualties for UnitedKingdom: 2 Fusilierss and 1 Marines
                      Casualties for France: 2 Chasseurss
                  Battle in Anjou
                      UnitedKingdom attack with 4 Chasseurss, 2 Fusilierss, 1 Grenadiers and 10 Mariness
                      France defend with 5 Chasseurss, 6 Fusilierss, 1 Grenadiers and 1 Marines
                          UnitedKingdom roll dice for 4 Chasseurss, 2 Fusilierss, 1 Grenadiers and 10 Mariness in Anjou, round 2 :  3/17 hits
                          France roll dice for 5 Chasseurss, 6 Fusilierss, 1 Grenadiers and 1 Marines in Anjou, round 2 :  8/13 hits
                          2 Fusilierss owned by the UnitedKingdom, 6 Mariness owned by the UnitedKingdom and 3 Fusilierss owned by the France lost in Anjou
                      4 Chasseurss, 1 Grenadiers and 4 Mariness retreated to Brittany
                      France win with 5 Chasseurss, 3 Fusilierss, 1 Grenadiers and 1 Marines remaining. Battle score for attacker is -32
                      Casualties for UnitedKingdom: 2 Fusilierss and 6 Mariness
                      Casualties for France: 3 Fusilierss

      Non Combat Move - UnitedKingdom
                  1 Dragoons moved from Wessex to SZ34
                  1 Dragoons moved from SZ34 to Brittany
                  1 Fusiliers moved from Wessex to SZ34
                  1 Fusiliers moved from SZ34 to Brittany
                  1 Frigate moved from SZ38 to SZ34
                  1 Battleship and 1 Corvette moved from SZ19 to SZ25
                  1 Grenadiers moved from Lancashire to Cheshire
                  1 Brigantine moved from SZ61 to SZ64
                  1 Barque, 1 Battleship and 2 Frigates moved from SZ63 to SZ64
                  2 Fusilierss moved from Essex to Sussex

      Place Units - UnitedKingdom
                  3 Chasseurss placed in Brittany
                  1 Cuirassiers and 1 Marines placed in Essex
                  1 Barque, 1 Brigantine and 1 Corvette placed in SZ29

      Turn Complete - UnitedKingdom
                  UnitedKingdom collect 53 PUs; end with 53 PUs
                  Objective Balancing Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 49 PUs

      triplea_42424_Uni5.tsvg

      posted in Team Games
      C
      Credulous
    • RE: Napoleon 8 Players Game #12

      Test summary from TripleA, engine version: 1.9, time: 20:58:48

      posted in Team Games
      C
      Credulous
    • RE: Napoleon 8 Players Game #12

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.1

      Game History

      Round: 4

      Combat Move - UnitedKingdom
                  1 Chasseurs, 1 Grenadiers and 5 Mariness moved from Brittany to Normandy
                  4 Mariness moved from Majorca to SZ58
                  1 Brigantine moved from SZ58 to SZ61
                        UnitedKingdom take SZ61 from France
                  1 Frigate moved from SZ33 to SZ38
                        UnitedKingdom take SZ38 from France
                  1 Fusiliers moved from Majorca to SZ58
                  1 Barque, 1 Battleship, 2 Frigates, 1 Fusiliers and 4 Mariness moved from SZ58 to SZ63
                  1 Fusiliers and 4 Mariness moved from SZ63 to Liguria
                  1 Dragoons moved from Hanover to Flanders
                  1 Barque moved from SZ29 to SZ27
                  1 Artillery moved from Hanover to SZ27
                  1 Artillery and 1 Barque moved from SZ27 to SZ35
                  1 Artillery moved from SZ35 to Flanders

      Purchase Units - UnitedKingdom
                  UnitedKingdom buy 1 Barque, 3 Chasseurss, 3 Fusilierss and 3 Mariness; Remaining resources: 0 PUs;

      Combat - UnitedKingdom
                  Battle in Liguria
                      UnitedKingdom attack with 1 Fusiliers and 4 Mariness
                      France defend with 1 Artillery, 1 Fusiliers, 1 Grenadiers and 2 Mariness
                          UnitedKingdom roll dice for 1 Battleship and 2 Frigates in Liguria, round 2 :  1/3 hits
                          1 Artillery owned by the France lost in Liguria
                          UnitedKingdom roll dice for 1 Fusiliers and 4 Mariness in Liguria, round 2 :  3/5 hits
                          France roll dice for 1 Fusiliers, 1 Grenadiers and 2 Mariness in Liguria, round 2 :  1/4 hits
                          1 Fusiliers owned by the UnitedKingdom, 2 Mariness owned by the France and 1 Fusiliers owned by the France lost in Liguria
                          UnitedKingdom roll dice for 4 Mariness in Liguria, round 3 :  1/4 hits
                          France roll dice for 1 Grenadiers in Liguria, round 3 :  0/1 hits
                          1 Grenadiers owned by the France lost in Liguria
                      UnitedKingdom win, taking Liguria from France with 4 Mariness remaining. Battle score for attacker is 23
                      Casualties for UnitedKingdom: 1 Fusiliers
                      Casualties for France: 1 Artillery, 1 Fusiliers, 1 Grenadiers and 2 Mariness
                  Battle in Flanders
                      UnitedKingdom attack with 1 Artillery and 1 Dragoons
                      France defend with 1 Fusiliers
                          UnitedKingdom roll dice for 1 Artillery and 1 Dragoons in Flanders, round 2 :  1/2 hits
                          France roll dice for 1 Fusiliers in Flanders, round 2 :  1/1 hits
                          1 Artillery owned by the UnitedKingdom and 1 Fusiliers owned by the France lost in Flanders
                      UnitedKingdom win, taking Flanders from France with 1 Dragoons remaining. Battle score for attacker is -1
                      Casualties for UnitedKingdom: 1 Artillery
                      Casualties for France: 1 Fusiliers
                  Battle in Normandy
                      UnitedKingdom attack with 1 Chasseurs, 1 Grenadiers and 5 Mariness
                      France defend with 3 Chasseurss and 2 Fusilierss
                          UnitedKingdom roll dice for 1 Chasseurs, 1 Grenadiers and 5 Mariness in Normandy, round 2 :  3/7 hits
                          France roll dice for 3 Chasseurss and 2 Fusilierss in Normandy, round 2 :  1/5 hits
                          1 Chasseurs owned by the France, 1 Marines owned by the UnitedKingdom and 2 Fusilierss owned by the France lost in Normandy
                      1 Chasseurs, 1 Grenadiers and 4 Mariness retreated to Brittany
                      France win with 2 Chasseurss remaining. Battle score for attacker is 7
                      Casualties for UnitedKingdom: 1 Marines
                      Casualties for France: 1 Chasseurs and 2 Fusilierss

      Non Combat Move - UnitedKingdom
                  1 Marines moved from Munster to SZ31
                  1 Corvette and 1 Marines moved from SZ31 to SZ34
                  1 Marines moved from SZ34 to Brittany
                  1 Barque moved from SZ34 to SZ35
                  1 General moved from Sussex to SZ35
                  1 Barque and 1 General moved from SZ35 to SZ34
                  1 General moved from SZ34 to Brittany
                  1 Fusiliers moved from Wessex to SZ34
                  2 Mariness moved from Essex to SZ29
                  1 Corvette, 1 Frigate and 2 Mariness moved from SZ29 to SZ34
                  2 Mariness moved from SZ34 to Brittany
                  1 Fusiliers moved from Wessex to SZ34
                  2 Fusilierss moved from SZ34 to Brittany
                  1 Frigate moved from SZ34 to SZ35
                  1 Corvette moved from SZ34 to SZ35
                  1 Marines moved from Sussex to SZ35
                  1 Marines moved from Sussex to SZ35
                  1 Corvette, 1 Frigate and 2 Mariness moved from SZ35 to SZ34
                  2 Mariness moved from SZ34 to Brittany
                  1 Marines moved from Lancashire to SZ30
                  1 Corvette and 1 Marines moved from SZ30 to SZ34
                  1 Marines moved from SZ34 to Brittany
                  1 Brigantine moved from SZ29 to SZ34
                  1 Fusiliers moved from Sussex to Wessex
                  1 Grenadiers moved from Cumbria to Lancashire

      Place Units - UnitedKingdom
                  3 Chasseurss placed in Brittany
                  1 Barque placed in SZ29
                  Turning on Edit Mode
                  EDIT: Removing units owned by UnitedKingdom from SZ34: 1 Brigantine
                  EDIT: Adding units owned by UnitedKingdom to SZ29: 1 Brigantine
                  EDIT: Turning off Edit Mode
                  3 Fusilierss and 3 Mariness placed in Essex

      Turn Complete - UnitedKingdom
                  UnitedKingdom collect 57 PUs; end with 57 PUs
                  Objective Balancing Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 53 PUs

      triplea_42424_Uni4.tsvg

      posted in Team Games
      C
      Credulous
    • RE: Napoleon 8 Players Game #12

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.1

      Game History

      Round: 3

      Combat Move - UnitedKingdom
                  1 Chasseurs moved from Connaught to Munster
                  1 Marines moved from Connaught to Munster
                  1 Barque moved from SZ59 to SZ58
                  1 Brigantine and 1 Marines moved from SZ59 to SZ58
                  1 Battleship moved from SZ59 to SZ58
                  2 Frigates moved from SZ59 to SZ58
                  3 Brigantines moved from SZ34 to SZ35
                  1 Frigate moved from SZ34 to SZ35
                  4 Mariness moved from Sussex to SZ35
                  1 Corvette moved from SZ29 to SZ35
                  1 Marines moved from Sussex to SZ35
                  3 Brigantines, 1 Corvette, 1 Frigate and 5 Mariness moved from SZ35 to SZ34
                  5 Mariness moved from SZ34 to Brittany
                  2 Barques moved from SZ34 to SZ35
                  1 Grenadiers moved from Sussex to SZ35
                  1 Artillery moved from Sussex to SZ35
                  1 Barque moved from SZ29 to SZ34
                  1 Chasseurs moved from Wessex to SZ34
                  1 Chasseurs moved from SZ34 to Brittany
                  1 Artillery, 2 Barques and 1 Grenadiers moved from SZ35 to SZ34
                  1 Artillery moved from SZ34 to Brittany
                  1 Grenadiers moved from SZ34 to Brittany

      Purchase Units - UnitedKingdom
                  UnitedKingdom buy 1 Barque, 1 Brigantine, 1 Corvette and 4 Mariness; Remaining resources: 1 PUs;

      Combat - UnitedKingdom
                  Battle in Munster
                      UnitedKingdom attack with 1 Chasseurs and 1 Marines
                      Neutral defend with 1 Fusiliers
                          UnitedKingdom roll dice for 1 Chasseurs and 1 Marines in Munster, round 2 :  1/2 hits
                          Neutral roll dice for 1 Fusiliers in Munster, round 2 :  0/1 hits
                          1 Fusiliers owned by the Neutral lost in Munster
                      UnitedKingdom loses 0 PUs for violating Munsters neutrality.
                      UnitedKingdom win, taking Munster from Neutral with 1 Chasseurs and 1 Marines remaining. Battle score for attacker is 4
                      Casualties for Neutral: 1 Fusiliers
                  Battle in Brittany
                      UnitedKingdom attack with 1 Artillery, 1 Chasseurs, 1 Grenadiers and 5 Mariness
                      France defend with 2 Fusilierss and 1 Marines
                          UnitedKingdom roll dice for 1 Frigate in Brittany, round 2 :  0/1 hits
                          UnitedKingdom roll dice for 1 Artillery, 1 Chasseurs, 1 Grenadiers and 5 Mariness in Brittany, round 2 :  5/8 hits
                          France roll dice for 2 Fusilierss and 1 Marines in Brittany, round 2 :  1/3 hits
                          1 Marines owned by the France, 1 Artillery owned by the UnitedKingdom and 2 Fusilierss owned by the France lost in Brittany
                      UnitedKingdom win, taking Brittany from France with 1 Chasseurs, 1 Grenadiers and 5 Mariness remaining. Battle score for attacker is 9
                      Casualties for UnitedKingdom: 1 Artillery
                      Casualties for France: 2 Fusilierss and 1 Marines
                  Battle in SZ58
                      UnitedKingdom attack with 1 Barque, 1 Battleship, 1 Brigantine, 2 Frigates and 1 Marines
                      Spain defend with 1 Cutter
                          UnitedKingdom roll dice for 1 Barque, 1 Battleship, 1 Brigantine and 2 Frigates in SZ58, round 2 :  2/4 hits
                          Spain roll dice for 1 Cutter in SZ58, round 2 :  0/1 hits
                          1 Cutter owned by the Spain lost in SZ58
                      UnitedKingdom win with 1 Barque, 1 Battleship, 1 Brigantine and 2 Frigates remaining. Battle score for attacker is 6
                      Casualties for Spain: 1 Cutter

      Non Combat Move - UnitedKingdom
                  1 Marines moved from SZ58 to Majorca
                  1 Marines moved from Northumberland to Lancashire
                  1 Corvette moved from SZ24 to SZ31
                  1 Frigate moved from SZ24 to SZ33
                  1 Fusiliers moved from Essex to Sussex
                  4 Fusilierss moved from Sussex to Wessex
                  1 Corvette moved from SZ24 to SZ30

      Place Units - UnitedKingdom
                  2 Mariness placed in Sussex
                  2 Mariness placed in Essex
                  1 Barque, 1 Brigantine and 1 Corvette placed in SZ29

      Turn Complete - UnitedKingdom
                  UnitedKingdom collect 56 PUs; end with 57 PUs
                  Objective Balancing Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 53 PUs

      triplea_42424_Uni3.tsvg

      posted in Team Games
      C
      Credulous
    • RE: Napoleon 8 Players Game #12

      Test summary from TripleA, engine version: 1.9, time: 22:43:03

      posted in Team Games
      C
      Credulous
    • RE: Napoleon 8 Players Game #12

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.1

      Game History

      Round: 2

      Combat Move - UnitedKingdom
                  1 Barque and 2 Frigates moved from SZ65 to SZ59
                  1 Battleship, 1 Brigantine and 1 Marines moved from SZ67 to SZ59
                  1 Barque moved from SZ29 to SZ35
                  1 Chasseurs and 1 Marines moved from Leinster to Connaught
                  1 Frigate moved from SZ35 to SZ34
                  2 Cutters moved from SZ35 to SZ34
                  1 Brigantine moved from SZ35 to SZ34
                  1 Brigantine moved from SZ35 to SZ34
                  1 Brigantine moved from SZ35 to SZ34
                  1 Barque moved from SZ35 to SZ34
                  1 Barque moved from SZ35 to SZ34
                  1 Battleship and 1 Corvette moved from SZ20 to SZ19
                        UnitedKingdom take SZ19 from Sweden

      Purchase Units - UnitedKingdom
                  Trigger UnitedKingdomSpecial: UnitedKingdom has their production frontier changed to: productionUnitedKingdomSpecial
                  UnitedKingdom buy 1 Barque, 1 Corvette, 1 Frigate, 2 Fusilierss and 2 Mariness; Remaining resources: 0 PUs;

      Combat - UnitedKingdom
                  Battle in SZ34
                      UnitedKingdom attack with 2 Barques, 3 Brigantines, 2 Cutters and 1 Frigate
                      France defend with 1 Cutter
                          UnitedKingdom roll dice for 2 Barques, 3 Brigantines, 2 Cutters and 1 Frigate in SZ34, round 2 :  2/6 hits
                          France roll dice for 1 Cutter in SZ34, round 2 :  1/1 hits
                          1 Cutter owned by the France and 1 Cutter owned by the UnitedKingdom lost in SZ34
                      UnitedKingdom win with 2 Barques, 3 Brigantines, 1 Cutter and 1 Frigate remaining. Battle score for attacker is 0
                      Casualties for UnitedKingdom: 1 Cutter
                      Casualties for France: 1 Cutter
                  Battle in Connaught
                      UnitedKingdom attack with 1 Chasseurs and 1 Marines
                      Neutral defend with 1 Fusiliers
                          UnitedKingdom roll dice for 1 Chasseurs and 1 Marines in Connaught, round 2 :  1/2 hits
                          Neutral roll dice for 1 Fusiliers in Connaught, round 2 :  0/1 hits
                          1 Fusiliers owned by the Neutral lost in Connaught
                      UnitedKingdom loses 0 PUs for violating Connaughts neutrality.
                      UnitedKingdom win, taking Connaught from Neutral with 1 Chasseurs and 1 Marines remaining. Battle score for attacker is 4
                      Casualties for Neutral: 1 Fusiliers
                  Battle in SZ59
                      UnitedKingdom attack with 1 Barque, 1 Battleship, 1 Brigantine, 2 Frigates and 1 Marines
                      Spain defend with 1 Brigantine
                          UnitedKingdom roll dice for 1 Barque, 1 Battleship, 1 Brigantine and 2 Frigates in SZ59, round 2 :  2/4 hits
                          Spain roll dice for 1 Brigantine in SZ59, round 2 :  1/1 hits
                      Units damaged: 1 Battleship owned by the UnitedKingdom
                          1 Brigantine owned by the Spain lost in SZ59
                      UnitedKingdom win with 1 Barque, 1 Battleship, 1 Brigantine and 2 Frigates remaining. Battle score for attacker is 8
                      Casualties for Spain: 1 Brigantine

      Non Combat Move - UnitedKingdom
                  1 Fusiliers moved from Essex to Sussex
                  2 Mariness moved from Essex to Sussex
                  1 Dragoons moved from Oxfordshire to Wessex
                  1 Fusiliers moved from Oxfordshire to Wessex
                  1 Grenadiers moved from Scotland to Cumbria
                  1 Artillery and 1 Dragoons moved from Hesse to Hanover

      Place Units - UnitedKingdom
                  2 Mariness placed in Sussex
                  1 Fusiliers placed in Majorca
                  1 Fusiliers placed in Essex
                  1 Barque, 1 Corvette and 1 Frigate placed in SZ29

      Turn Complete - UnitedKingdom
                  UnitedKingdom collect 54 PUs; end with 54 PUs
                  Objective Balancing Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 50 PUs

      triplea_42424_Uni2.tsvg

      posted in Team Games
      C
      Credulous
    • RE: Napoleon 8 Players Game #12

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.1

      Game History

      Round: 1

      Combat Move - UnitedKingdom
                  1 Barque, 2 Brigantines, 1 Cutter and 1 Frigate moved from SZ29 to SZ35
                  1 Chasseurs and 1 Marines moved from Ulster to Leinster
                  1 Corvette moved from SZ25 to SZ20
                  1 Battleship moved from SZ25 to SZ20
                  1 Artillery, 1 Dragoons and 2 Fusilierss moved from Hanover to Hesse

      Purchase Units - UnitedKingdom
                  UnitedKingdom buy 1 Barque, 1 Brigantine, 1 Cutter, 1 Encampment, 1 Fusiliers and 2 Mariness; Remaining resources: 0 PUs;

      Combat - UnitedKingdom
                  Battle in SZ20
                      UnitedKingdom attack with 1 Battleship and 1 Corvette
                      Sweden defend with 1 Barque
                          UnitedKingdom roll dice for 1 Corvette in SZ20, round 2 :  1/1 hits
                          1 Barque owned by the Sweden lost in SZ20
                      UnitedKingdom win with 1 Battleship and 1 Corvette remaining. Battle score for attacker is 8
                      Casualties for Sweden: 1 Barque
                  Battle in Hesse
                      UnitedKingdom attack with 1 Artillery, 1 Dragoons and 2 Fusilierss
                      Neutral defend with 2 Chasseurss
                          UnitedKingdom roll dice for 1 Artillery, 1 Dragoons and 2 Fusilierss in Hesse, round 2 :  1/4 hits
                          Neutral roll dice for 2 Chasseurss in Hesse, round 2 :  1/2 hits
                          1 Fusiliers owned by the UnitedKingdom and 1 Chasseurs owned by the Neutral lost in Hesse
                          UnitedKingdom roll dice for 1 Artillery, 1 Dragoons and 1 Fusiliers in Hesse, round 3 :  1/3 hits
                          Neutral roll dice for 1 Chasseurs in Hesse, round 3 :  1/1 hits
                          1 Fusiliers owned by the UnitedKingdom and 1 Chasseurs owned by the Neutral lost in Hesse
                      UnitedKingdom loses 0 PUs for violating Hesses neutrality.
                      UnitedKingdom win, taking Hesse from Neutral with 1 Artillery and 1 Dragoons remaining. Battle score for attacker is 2
                      Casualties for Neutral: 2 Chasseurss
                      Casualties for UnitedKingdom: 2 Fusilierss
                  Battle in Leinster
                      UnitedKingdom attack with 1 Chasseurs and 1 Marines
                      Neutral defend with 1 Fusiliers
                          UnitedKingdom roll dice for 1 Chasseurs and 1 Marines in Leinster, round 2 :  1/2 hits
                          Neutral roll dice for 1 Fusiliers in Leinster, round 2 :  0/1 hits
                          1 Fusiliers owned by the Neutral lost in Leinster
                      UnitedKingdom loses 0 PUs for violating Leinsters neutrality.
                      UnitedKingdom win, taking Leinster from Neutral with 1 Chasseurs and 1 Marines remaining. Battle score for attacker is 4
                      Casualties for Neutral: 1 Fusiliers
                  Battle in SZ35
                      UnitedKingdom attack with 1 Barque, 2 Brigantines, 1 Cutter and 1 Frigate
                      France defend with 1 Brigantine
                          UnitedKingdom roll dice for 1 Barque, 2 Brigantines, 1 Cutter and 1 Frigate in SZ35, round 2 :  0/4 hits
                          France roll dice for 1 Brigantine in SZ35, round 2 :  0/1 hits
                          UnitedKingdom roll dice for 1 Barque, 2 Brigantines, 1 Cutter and 1 Frigate in SZ35, round 3 :  0/4 hits
                          France roll dice for 1 Brigantine in SZ35, round 3 :  0/1 hits
                          UnitedKingdom roll dice for 1 Barque, 2 Brigantines, 1 Cutter and 1 Frigate in SZ35, round 4 :  0/4 hits
                          France roll dice for 1 Brigantine in SZ35, round 4 :  0/1 hits
                          UnitedKingdom roll dice for 1 Barque, 2 Brigantines, 1 Cutter and 1 Frigate in SZ35, round 5 :  1/4 hits
                          France roll dice for 1 Brigantine in SZ35, round 5 :  0/1 hits
                          1 Brigantine owned by the France lost in SZ35
                      UnitedKingdom win with 1 Barque, 2 Brigantines, 1 Cutter and 1 Frigate remaining. Battle score for attacker is 8
                      Casualties for France: 1 Brigantine

      Non Combat Move - UnitedKingdom
                  1 Frigate moved from SZ30 to SZ24
                  1 Corvette moved from SZ22 to SZ24
                  1 Fusiliers moved from Yorkshire to Oxfordshire
                  1 Dragoons moved from Lancashire to Oxfordshire
                  1 Howitzer moved from South Wales to Wessex
                  1 Marines moved from Essex to Sussex
                  1 General moved from Essex to Sussex
                  1 Grenadiers moved from Essex to Sussex
                  1 Fusiliers moved from Essex to Sussex
                  1 Artillery moved from Oxfordshire to Wessex
                  1 Barque and 2 Frigates moved from SZ58 to SZ65
                  1 Brigantine and 1 Marines moved from SZ73 to SZ67
                  1 Battleship moved from SZ73 to SZ67

      Place Units - UnitedKingdom
                  1 Brigantine and 1 Cutter placed in SZ35
                  1 Barque placed in SZ29
                  1 Fusiliers and 2 Mariness placed in Essex
                  1 Encampment placed in Majorca

      Turn Complete - UnitedKingdom
                  UnitedKingdom collect 53 PUs; end with 53 PUs
                  Objective Balancing Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 49 PUs

      triplea_42424_Uni1.tsvg

      posted in Team Games
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      Credulous
    • RE: Napoleon 8 Players Game #12

      Test summary from TripleA, engine version: 1.9, time: 21:52:55

      posted in Team Games
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      Credulous
    • RE: HBG Japanese Pieces

      Presume the ‘right’ coloured ones given the response, and the fact I made no reference to the ‘wrong’ coloured ones in my query.

      The time delay would suggest to me they may have changed their minds about putting the wrong coloured ones up for sale.

      posted in Marketplace
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      Credulous
    • RE: HBG Japanese Pieces

      Got a reply back from HBG on Japanese pieces. Word for word:

      ‘We received them but they came in the wrong colour, won’t be until winter now’

      So there you go….

      posted in Marketplace
      C
      Credulous
    • RE: GW 1936 Clarifications

      Thanks - sorry I was going to post on the vid but my google account appears to be my real name which I can’t seem to change easily and I don’t really want to paste that all over YouTube. So did on A&A.org instead.

      I understand what you are saying (that is a carrier only counts as ‘with planes’ if it is already in the SZ by virtue of being an ally’s ship - if this is the case then the rulebook needs to spell that out a lot better!). I’ve also gone back to the globalwargame.com FAQ and looked at the CAP questions again.

      The best CAP thread is the one with 9 answers entitled, ‘How to Hunt Submarines Convoy Raiding’. The last answer on there is the most relevant although it still seems a little ambiguous to me, but appears to imply the interpretation you have provided could very well be correct.

      http://www.globalwargame.com/www/question/how-to-hunt-submarines-convoy-raiding/?ans-page=2

      So basically whilst the rulebook would appear to state to me that you either have to send in a plane on CAP or a carrier with planes to attack a submarine for one round of combat (before it gets the opportunity to submerge regardless of what you do), in actuality you always need a plane on CAP.

      Don’t suppose you could PM me Doug, or Will’s email so I can ask them to set me up an account on their website and try and clear this up once and for all?

      posted in Global War
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      Credulous
    • RE: GW 1936 Clarifications

      Just seen your video on this topic Rank Carcass. Thanks for posting.

      Only thing I’m not sure I agree with is the point you make about not being able to send a carrier in to engage a sub without needing a plane on CAP. That seems to go against the bottom of page 37 of the manual, ‘Combat Moving into a Zone with a Submarine’, where it states:

      ‘When other units combat move into a zone that contains a submarine that submarine may decline combat with those units and those units may continue moving if desired; unless there is at least one aircraft on Combat Air Patrol, or a carrier with aircraft. � The submarine may instead force those units to stop and engage in combat.’

      Based on that I think you can engage a sub up to three (four from a naval base) spaces away, you just have to send in a carrier (with planes)….

      Also what’s your interpretation of the rule on CAP fighters being able to decline naval combat unless a carrier is present? (which your video probably didn’t cover as nothing to do with subs…)

      posted in Global War
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      Credulous
    • RE: GW 1936 Clarifications

      Also to add….

      On my question #4. - the Convoy raiding section of the quick reference card appears to imply that actually if a sub moves into a space with carrier bourne aircraft or aircraft on CAP then these planes do get to attack before the sub gets to convoy - ‘1. Submarines move into sea zone, to conduct raiding. They are subject to attack by any aircraft on CAP or on an aircraft carrier’.

      posted in Global War
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      Credulous
    • RE: GW 1936 Clarifications

      Thank you Rank Carcass. I figured that might be the case (I enjoy your videos btw).

      Chris >Feel free to post the questions in the meantime!

      posted in Global War
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      Credulous
    • RE: GW 1936 Clarifications

      @Chris_Henry:

      Hey Credulous,

      To answer your Global War page question first. When you go to the website, go to the “Global FAQ” page. From there, if you scroll down the right hand side of the page, you’ll see a subsection called “Meta”. There you will see a “Log In” option. That’s where you can create your user name and password. I’m glad to copy and paste your question though if you can’t log in still.

      To answer your Controlled Minor’s question, you move controlled minors at the same time as the controlling major powers turn. So I suppose it doesn’t really matter in what order you do it, so long as it’s within the controlling major powers turn order. And you’re correct re naval units. You’re free to move them around at your leisure if you so choose.

      Hey again Chris, having checked the website again, there doesn’t seem to be a create an account option. If you go on login you can just reset password for an existing account. Therefore would you mind posting my questions?

      On controlled minors (just to be 100% sure), you do the phases for a controlled minor concurrently to your main power controlling them, rather than do the entire turn for your main power then the entire turn for the controlled minor (or vice versa). From the way you’ve written and the implications for the game if it were the latter (for example lend leasing to Spanish Nationalists as Germany and then being able to use that lend lease immediately in the Spanish Nationalist’s ‘turn’) I’m pretty certain its the former?

      posted in Global War
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      Credulous
    • RE: GW 1936 Clarifications

      Great response - thanks.

      I tried the login page but couldn’t see anywhere to register but maybe I missed it, will try again over weekend.

      #2 highlights how ambiguous some of the rules in this area are in that we have both read the rule book and reached completely different conclusions.

      #4 makes sense now you say it - it’s like doing a strategic bombing raid in a zone with enemy units in it, so I believe is the correct interpretation of the rule - thank you.

      #3 I may not have been clear but all I was saying that when making your combat moves if you want to attack a sub, you can attack a sub up to three spaces away by sending in a carrier in with fighters as CAP is no longer required. I think this is pretty clear in the rules but wanted to give people a chance to challenge.

      Will post on the HBG forum later.

      Cred

      posted in Global War
      C
      Credulous
    • RE: GW 1936 Clarifications

      My first question is (probably a dumb one), but how do you ask questions on the FAQ at globalwargame.com? For me when on the FAQ page it says, ‘You are not permitted to post here’, and I cannot see anywhere to ‘register’.

      My second question(s) relate to some clarifications on CAP. I have already reviewed all the responses on the globalwargame.com FAQ, and these remain as outstanding questions for me:

      1. An aircraft moves independently of carrier like in A&A is a working assumption. So a carrier based plane can only go on CAP within one space of the space the carrier starts its turn in. But the carrier (or another carrier) could pick it up in another space adjacent to where the CAP plane is? Or it could land in a friendly (again adjacent) territory, leaving the carrier to move as it wishes? (the rule book would imply not with regards to landing in a neighbouring territory or a different carrier with the stipulation must return to ‘their carrier’ - but it doesn’t seem to require the carrier to be in the same space).
      2. The rulebook states that CAP planes can ‘decline combat’ with ‘surface ships that do not include a carrier’. What if a load of ships but also planes move in but no carrier. Can the CAP plane decline combat with the ships, but has to fight all the planes still? Or does it fight everything? Or can it avoid combat with everything? Most likely answer seems to be can decline combat with the ships but still has to fight the planes, but can someone confirm?
      3. Carriers with planes on (whether on CAP or not) force subs to fight a round of combat if they enter their sea zone, meaning as an alternative to the movement limitation of 1 associated with CAP, you can move the carrier and the plane up to three spaces to engage a sub. i.e. when a carrier is also present in the SZ you are attempting to engage a sub in, CAP is no longer required for the associated aircraft in the battle.
      4. Due to 3. above a sub could convoy raid in a sea zone with a defending carrier with planes or a fleet with an overflying aircraft on CAP, but would need to fight a round of combat first? Or would the battle with the defending forces mean it can’t convoy raid. Given the +2 bonus for aircraft on CAP for convoy raiding (but only when sharing the sea zone with the offending sub), and the answers to some other questions on globalwargame.com I believe its the former, but worth checking.

      My third question relates to Control:

      If you have control of a minor and can therefore spend its IPPs, move its units do you have to do this before or after you do the phases for the major power you are playing, or can you choose? Presume naval units under your control can move wherever you want? (Land units are clearly heavily restricted within the rule book - navy comparatively ambiguous!). i.e. you can run away with the controlled ships and try to save them until the power aligns with you later (not too shabby if a cruiser!).

      I really want to post these questions on globalwargame.com but can’t so if someone else is able to then feel free to plagiarise!

      Thanks in advance for any replies.

      Cred

      posted in Global War
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      Credulous
    • RE: Napoleon 8 Players Game 11

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.1

      Game History

      Round: 8

      Combat Move - Spain
                  1 Marines moved from Tangiers to Atlas
                  2 Grenadierss moved from Tangiers to Atlas
                  1 Cuirassiers moved from Murcia to SZ54
                  1 Grenadiers moved from Murcia to SZ54
                  1 Barque and 1 Cuirassiers moved from SZ54 to SZ58
                  1 Barque and 1 Grenadiers moved from SZ54 to SZ58
                  1 Cuirassiers and 1 Grenadiers moved from SZ58 to Algeria
                  1 Marines moved from Oran to Algeria
                  2 Mariness moved from Tangiers to SZ54
                  1 Brigantine and 1 Marines moved from SZ54 to SZ58
                  1 Brigantine and 1 Marines moved from SZ54 to SZ58
                  2 Mariness moved from SZ58 to Algeria

      Purchase Units - Spain
                  Spain buy 2 Brigantines, 1 Cutter and 1 Frigate; Remaining resources: 0 PUs;

      Combat - Spain
                  Battle in Atlas
                      Spain attack with 2 Grenadierss and 1 Marines
                      Neutral defend with 1 Fusiliers
                          Spain roll dice for 2 Grenadierss and 1 Marines in Atlas, round 2 :  2/3 hits
                          Neutral roll dice for 1 Fusiliers in Atlas, round 2 :  0/1 hits
                          1 Fusiliers owned by the Neutral lost in Atlas
                      Spain loses 0 PUs for violating Atlass neutrality.
                      Spain win, taking Atlas from Neutral with 2 Grenadierss and 1 Marines remaining. Battle score for attacker is 4
                      Casualties for Neutral: 1 Fusiliers
                  Battle in Algeria
                      Spain attack with 1 Cuirassiers, 1 Grenadiers and 3 Mariness
                      Neutral defend with 2 Fusilierss
                          Spain roll dice for 1 Cuirassiers, 1 Grenadiers and 3 Mariness in Algeria, round 2 :  1/5 hits
                          Neutral roll dice for 2 Fusilierss in Algeria, round 2 :  2/2 hits
                          2 Mariness owned by the Spain and 1 Fusiliers owned by the Neutral lost in Algeria
                          Spain roll dice for 1 Cuirassiers, 1 Grenadiers and 1 Marines in Algeria, round 3 :  2/3 hits
                          Neutral roll dice for 1 Fusiliers in Algeria, round 3 :  1/1 hits
                          1 Marines owned by the Spain and 1 Fusiliers owned by the Neutral lost in Algeria
                      Spain loses 0 PUs for violating Algerias neutrality.
                      Spain win, taking Algeria from Neutral with 1 Cuirassiers and 1 Grenadiers remaining. Battle score for attacker is -10
                      Casualties for Neutral: 2 Fusilierss
                      Casualties for Spain: 3 Mariness

      Non Combat Move - Spain
                  1 Cuirassiers and 2 Dragoonss moved from Alentejo to Extremadura
                  1 Dragoons moved from New Castille to Valencia
                  1 Artillery moved from Murcia to Valencia
                  1 Barque moved from SZ53 to SZ56
                  1 Corvette and 1 Frigate moved from SZ53 to SZ49
                  2 Brigantines moved from SZ54 to SZ49
                  1 Corvette moved from SZ55 to SZ53

      Place Units - Spain
                  1 Cutter and 1 Frigate placed in SZ53
                  1 Brigantine placed in SZ56
                  1 Brigantine were produced but were not placed

      Turn Complete - Spain
                  Spain collect 46 PUs; end with 46 PUs
                  Objective Balancing Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 36 PUs

      triplea_41936_Spa8.tsvg

      posted in Team Games
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      Credulous
    • RE: Napoleon 8 Players Game 11

      TripleA Manual Gamesave Post for game: Napoleonic Empires, version: 4.1

      Game History

      Round: 8

      Combat Move - Spain
                  1 Marines moved from Tangiers to Atlas
                  2 Grenadierss moved from Tangiers to Atlas
                  1 Cuirassiers moved from Murcia to SZ54
                  1 Grenadiers moved from Murcia to SZ54
                  1 Barque and 1 Cuirassiers moved from SZ54 to SZ58
                  1 Barque and 1 Grenadiers moved from SZ54 to SZ58
                  1 Cuirassiers and 1 Grenadiers moved from SZ58 to Algeria
                  1 Marines moved from Oran to Algeria
                  2 Mariness moved from Tangiers to SZ54
                  1 Brigantine and 1 Marines moved from SZ54 to SZ58
                  1 Brigantine and 1 Marines moved from SZ54 to SZ58
                  2 Mariness moved from SZ58 to Algeria

      Purchase Units - Spain
                  Spain buy 2 Brigantines, 1 Cutter and 1 Frigate; Remaining resources: 0 PUs;

      Combat - Spain

      triplea_41936_Spa8.tsvg

      posted in Team Games
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      Credulous
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