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    Topics created by CrazyIvan

    • CrazyIvanC

      AE, CrazyIvan (Axis) vs gribble (Allies), +30.

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      G

      Germany’s turn!

    • CrazyIvanC

      AE, CrazyIvan (Axis) vs gribble (Allies), test game for buys!

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      CrazyIvanC

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 7:19:04 PM
      Savegame

    • CrazyIvanC

      AE 1941, testing game, CrazyIvan (Axis) vs Xlome_00 (Allies).

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      CrazyIvanC

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germans 7 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 36 PUs

      Combat Hit Differential Summary :

      Germans rolls : : 1.00

      Savegame

    • CrazyIvanC

      AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

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      • • • CrazyIvan
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      CrazyIvanC

      Russia has fallen!
      6:12pm, June 11th.

    • CrazyIvanC

      Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

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      The_Good_CaptainT

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Caucasus to Ukraine S.S.R. 1 armour, 1 fighter and 3 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 armour moved from Russia to Ukraine S.S.R. 1 fighter moved from Russia to Baltic Sea Zone 1 submarine moved from Karelia Sea Zone to Baltic Sea Zone Combat - Russians Battle in Baltic Sea Zone Russians attack with 1 fighter and 1 submarine Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter in Baltic Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in Baltic Sea Zone Russians roll dice for 1 fighter in Baltic Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine and 1 transport Casualties for Russians: 1 submarine Battle in Ukraine S.S.R. Russians attack with 3 armour, 1 fighter and 8 infantry Germans defend with 2 armour, 1 fighter and 3 infantry Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 2 : 6/12 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 3/6 hits, 2.33 expected hits 3 infantry owned by the Russians, 3 infantry owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 22 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour, 1 fighter and 3 infantry Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs

      Combat Hit Differential Summary :

      Germans : 0.83 Russians : 2.50

      Savegame

    • CrazyIvanC

      Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

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      CrazyIvanC

      Ok, so this game ended. I’m still learning, and with the things I have seen from you playing the allies this game, I’m interested in trying some things out in another game where I am the allies, if you want too. In fact, I’d like to keep playing with you, and just trade back and forth who plays the allies.

    • CrazyIvanC

      Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 1

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      CrazyIvanC

      Ok, so if I corrected all the mistakes I made in my first PBF game with you, we should see the second game created HERE!

      GL&HF
      :)

    • CrazyIvanC

      Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.

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      • • • CrazyIvan
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      @CrazyIvan I think you did a fine job for your first time. As for tips, just try to keep in mind the national objectives for each country, it all adds up to a lot of cash. Also, I think the axis was close to winning via the projection of power; that’s 13 major cities. That’s also an option that can be selected at the beginning; the default is on, so I’m just assuming it was left on. Let me know via PM if you have specific questions and I’ll try to help with my limited knowledge.

    • CrazyIvanC

      My first game, a noobs mistakes, Lol.

      1941 Scenario
      • • • CrazyIvan
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      CrazyIvanC

      Thanks! Having a great time, and learning, so…

    • CrazyIvanC

      I'm wondering about which games get played the most?

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      CrazyIvanC

      @redrum Ah! I got a guy willing to play, but I don’t know when he will be available to actually start a game, so this weekend might be a game or three after all.

    • CrazyIvanC

      Naval modifications questions and ideas.

      Other Axis & Allies Variants
      • • • CrazyIvan
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      General 6 StarsG

      Why don’t you just move up to AA 50 game ? Besides your playing Triplea A now

    • CrazyIvanC

      [Classic/2nd edition] LL + Mutually Assured Destruction

      House Rules
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      General 6 StarsG

      @CrazyIvan

      hang on.
      Panther or Leo. Does this topic need to go to House rules or Classic ?

    • CrazyIvanC

      Rank the weapons developments from best to worst.

      Axis & Allies Classic
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      General 6 StarsG

      Buddy had that rule in his 39 game. 2 d6 SBR
      Knocked Germany out of game in 2 turns. He had to change it to 1.
      Doesn’t g40 have that ? Don’t really know on them games

    • CrazyIvanC

      TripleA, Classic, playtest balancing Germany vs allied Navies.

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      • • • CrazyIvan
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      Death_FromAboveD

      @CrazyIvan lets play some games I will take on your Axis and I will give you Jets for Germany and Super Subs for Japan no tech 2 hit BBS RR and a bid of 6 !!! Anzio map. Lets Battle Im Death_FromAbove on Triple A and you can email me at eastcoastvip@gmail.com

    • CrazyIvanC

      Multi-Board A&A Classic/2nd edition.

      Other Axis & Allies Variants
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      @CrazyIvan
      a lot of time : ) dl Pact of Steel and open the games folder and then open POS 2 and it will explain what triplea can do, mostly : )

      If you run into something it can’t do, you need to make a feature request or have slide ruling capability to java code it yourself : )

    • CrazyIvanC

      If I have suggestions for improving gameplay in TripleA, where should I post them?

      TripleA Support
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      CrazyIvanC

      Yea, it was a bit of a bother there for a minute, lol. Got the thread up and running, and just have to wait for folks to start responding…

    • CrazyIvanC

      TripleA start issues

      TripleA Support
      • • • CrazyIvan
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      PantherP

      You are welcome :slightly_smiling_face:

      @CrazyIvan said in TripleA start issues:

      @Panther I will do so! And thanks for the help.

      One of my first questions will be the way this site separates threads, and how to both search for and post in the correct places!

      Basically this site is structured in different categories and subcategories. For example categories on special games, where we discuss the games with their OOB rules and strategies. House Rules are regularly discussed in Customization/House Rules. Playing online has its categories, TripleA has an own support forum and so on…
      So topics go to their respective category.

      You can find some forum related Tips&Tricks by clicking this link:
      https://www.axisandallies.org/forums/tags/tips&tricks

    • CrazyIvanC

      First Encounter with TripleA, a noob's first games.

      TripleA Support
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      PantherP

      @AcesWild5049 Very interesting, thank you for elaborating on this.

    • CrazyIvanC

      Classic rules, and some disagreements.

      Axis & Allies Classic
      • • • CrazyIvan
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      ValladaresV

      Hello, well i translate the manual of A&A PC 1998, from German to English. The new 3° edition rules are:

      "…new features in the rules of the 3rd edition

      Diving submarines: defending submarines can dive during the fight or withdraw from the fight. A submerged submarine remains in the same sea zone until it resurfaces after the fight.

      Air units can withdraw from an amphibious attack: figthers and bombers can retreat from an amphibious attack if the things are shell-dead to the attacker.

      Several AAA in one territory: you can now place several AAAs on a territory. However, only one of these AAA can fire during defence.

      New sea units can be placed in disputed sea zones: they can now place their sea units in sea zones occupied by the friend. In this case, the fight takes place during the enemy’s strike, in case the enemy does not draw his unites before the fight from the zone.
      Note: you still need to place your sea units in the immediate vicinity of one of your industrial complexes.

      Western Canada no longer borders directly on the Atlantic Ocean: this prevents a player from moving units from the Atlantic directly to Western Canada…"

      Now the plastic figures are finite and listed in the box (box that have a sheman tank, and not the futuristic panzer 3 we use and love); but the plastic chips number is diferenti in the boxes, some have 10 red others 7, i have 6, some have 50 blancas other 65, i have 72, soooo….

    • CrazyIvanC

      The downloads for all the extras.

      Axis & Allies Classic
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      PantherP

      @CrazyIvan You are welcome :slightly_smiling_face:

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