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    Posts made by CrazyIvan

    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

      Just as a double check, here is what the creation window looked like:

      And I’m hoping to at least get a proper game created this time. :)

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

      Ok, so let’s see if I have at least gotten the bugs worked out of creating game threads in the right folder, and corrected the mistakes made in the game setup window. :)

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 infantry moved from Soviet Far East to Yakut S.S.R.
              4 infantry moved from Russia to Karelia S.S.R.
              1 fighter moved from Russia to Karelia S.S.R.
              1 submarine moved from Karelia Sea Zone to North Sea Zone
              1 transport moved from Karelia Sea Zone to North Sea Zone
              1 infantry moved from Caucasus to Karelia S.S.R.
              1 infantry moved from Caucasus to Persia
              2 infantry moved from Caucasus to Karelia S.S.R.
              1 armour moved from Karelia S.S.R. to Persia
              1 armour moved from Russia to Persia
              1 armour moved from Russia to Persia
              1 armour moved from Soviet Far East to Novosibirsk
      
          Combat - Russians
              Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
              Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              8 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 7:29:00 AM
      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

      Crosses fingers!

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 1

      Heh heh, I was thinking that you had found a get together of classic players at a tourney, lol. I’m bad at classic, but much worse at AE, and have so far resisted the urge to so much as take a peek at G40.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 1

      So, how went the tourney?

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 9
      
          Research Technology - Italians
              Italians spend 5 on tech rolls
                  Italians rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Italians
              Italians buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Italians
              2 armour moved from Russia to Karelia S.S.R.
              3 armour moved from East Poland to Karelia S.S.R.
              5 infantry moved from East Poland to Baltic States
              6 armour moved from Czechoslovakia Hungary to Germany
              1 artillery moved from Czechoslovakia Hungary to Germany
              2 infantry moved from Kazakh S.S.R. to Persia
              1 infantry moved from Libya to Morocco Algeria
              1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 22 Sea Zone to 17 Sea Zone
              1 infantry moved from French West Africa to 17 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
              1 armour moved from Morocco Algeria to 12 Sea Zone
              1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
              1 fighter moved from France to 12 Sea Zone
      
          Combat - Italians
              Battle in 12 Sea Zone
                  Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport; Japanese loiter and taunt
                  Russians defend with 1 submarine
                  1 submarine owned by the Russians Submerged
              Battle in Gibraltar
      
          Non Combat Move - Italians
              1 fighter moved from 12 Sea Zone to France
      
          Place Units - Italians
              6 infantry placed in Italy
              2 infantry placed in Egypt
              2 infantry placed in Union of South Africa
      
          Turn Complete - Italians
              Italians collect 25 PUs; end with 27 PUs
              Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Italians rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      2:17pm, May 28th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      Back to the UK!

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 9
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 fighters and 5 submarines; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 fighter moved from Germany to 5 Sea Zone
              1 bomber moved from France to 5 Sea Zone
              2 infantry moved from Okinawa to 60 Sea Zone
              1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
              2 infantry moved from 52 Sea Zone to Wake Island
              6 fighters moved from 52 Sea Zone to Wake Island
              2 battleships, 1 carrier and 1 cruiser moved from 62 Sea Zone to 52 Sea Zone
      
          Combat - Japanese
              Battle in 5 Sea Zone
                  Japanese attack with 1 bomber and 1 fighter
                  British defend with 1 cruiser and 3 transports
                      Japanese roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                      British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 5 Sea Zone
                      3 transports owned by the British lost in 5 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 23
                  Casualties for Japanese: 1 fighter
                  Casualties for British: 1 cruiser and 3 transports
              Battle in Wake Island
                  Japanese attack with 6 fighters and 2 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 2 battleships in Wake Island, round 2 : 2/1 hits, 1.33 expected hits
                      Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Wake Island
                  Japanese win, taking Wake Island from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Japanese
              6 fighters moved from Wake Island to 52 Sea Zone
              7 fighters moved from Soviet Far East to Japan
              5 transports moved from 38 Sea Zone to 36 Sea Zone
              2 infantry moved from Australia to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to New Zealand
              1 bomber moved from 5 Sea Zone to France
      
          Place Units - Japanese
              1 carrier and 5 submarines placed in 62 Sea Zone
              2 fighters placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 55 PUs; end with 56 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      British : 0.50
      Japanese rolls : : 0.00
      Americans : -0.33
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      2:09 pm, May 28th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      The Luftwaffe did an all in attack on the RN, but died to the last plane!!! :)

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 9
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Germans
              Rocket attack in United Kingdom does 4 damage to factory owned by British
                  Rockets in Germany roll: 4
              Rocket attack in Karelia S.S.R. does 4 damage to factory owned by British
                  Rockets in Caucasus roll: 5
              17 armour moved from Russia to Karelia S.S.R.
              4 infantry moved from Caucasus to Russia
              1 armour moved from East Poland to Karelia S.S.R.
              1 fighter moved from France to 5 Sea Zone
              1 fighter moved from Germany to 5 Sea Zone
              2 bombers moved from East Poland to 5 Sea Zone
              1 infantry moved from East Poland to Poland
      
          Combat - Germans
              Battle in 5 Sea Zone
                  Germans attack with 2 bombers and 2 fighters
                  British defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
                      Germans roll dice for 2 bombers and 2 fighters in 5 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
                      British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 5 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                      2 destroyers owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 5 Sea Zone
                      Germans roll dice for 2 bombers in 5 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                      British roll dice for 1 cruiser, 1 fighter and 3 transports in 5 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
                      1 bomber owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
                      Germans roll dice for 1 bomber in 5 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 bomber in 5 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                      1 bomber owned by the Germans lost in 5 Sea Zone
                  British win with 1 cruiser and 3 transports remaining. Battle score for attacker is -4
                  Casualties for Germans: 2 bombers and 2 fighters
                  Casualties for British: 1 carrier, 2 destroyers and 1 fighter
              Battle in Karelia S.S.R.
                  Germans attack with 18 armour
                  British defend with 1 aaGun, 1 armour and 1 factory
                      Germans roll dice for 18 armour in Karelia S.S.R., round 2 : 9/0 hits, 9.00 expected hits
                      British roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from British with 17 armour remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 armour
                  Casualties for British: 1 armour
      
          Non Combat Move - Germans
              6 infantry moved from Germany to Northwestern Europe
              1 artillery and 4 infantry moved from Germany to France
              5 armour moved from France to Germany
      
          Place Units - Germans
              5 bombers and 1 fighter placed in Germany
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 46 PUs
              Germans collect 4 PUs from War Bonds; end with 50 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      British : 0.17
      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      Your going to get 2 hits for sure, and possibly a third, which will mean a 1-2 bomber second round against your remaining combat units of the RN.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      Welcome back, OOL for a 2 fighter and 2 bomber attack on the UK fleet? I got three hits first round (Got Lucky), and need to know who to take out?

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      I didn’t expect that! Nice move with the UK. :)
      12:26pm, May 26th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 1 factory and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from Union of South Africa to 27 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
              1 infantry moved from 22 Sea Zone to Brazil
                    Italians take Brazil from Americans
              1 armour moved from Egypt to Morocco Algeria
              1 infantry moved from Egypt to Libya
              2 infantry moved from Persia to Kazakh S.S.R.
              2 armour moved from Persia to Russia
              3 armour moved from Czechoslovakia Hungary to East Poland
              5 infantry moved from Bulgaria Romania to East Poland
              1 artillery moved from Germany to Czechoslovakia Hungary
              6 armour moved from Italy to Czechoslovakia Hungary
      
          Combat - Italians
      
          Non Combat Move - Italians
      
          Place Units - Italians
              5 infantry placed in Italy
              1 factory placed in Union of South Africa
      
          Turn Complete - Italians
              Italians collect 25 PUs; end with 27 PUs
              Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      And back to the UK! 12:13pm, May 26th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 2 battleships, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Novosibirsk to Chinghai
                    Japanese take Chinghai from Chinese
              1 armour and 1 infantry moved from Sikang to Ningxia
                    Japanese take Ningxia from Chinese
              1 armour moved from Ningxia to Suiyuan
              1 armour and 1 infantry moved from Sikang to Suiyuan
              2 bombers moved from Sikang to Suiyuan
              1 infantry moved from Solomon Islands to 46 Sea Zone
              1 infantry moved from New Zealand to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
              2 infantry moved from 39 Sea Zone to Australia
              1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 1 transport moved from 46 Sea Zone to 60 Sea Zone
              2 infantry moved from 60 Sea Zone to Okinawa
              3 fighters moved from Kiangsu to 60 Sea Zone
              1 bomber moved from Archangel to France
              1 armour moved from Egypt to Libya
              1 infantry moved from Persia to Trans-Jordan
      
          Combat - Japanese
              Battle in Suiyuan
                  Japanese attack with 2 armour, 2 bombers and 1 infantry
                  Russians defend with 1 armour
                      Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Suiyuan, round 2 : 2/1 hits, 2.50 expected hits
                      Chinese roll dice for 1 armour in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 armour
      
          Non Combat Move - Japanese
              1 infantry moved from Urals to Evenki National Okrug
              5 transports moved from 39 Sea Zone to 38 Sea Zone
              2 bombers moved from Suiyuan to Japan
              7 fighters moved from Japan to Soviet Far East
      
          Place Units - Japanese
              2 battleships, 1 carrier and 1 cruiser placed in 62 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 55 PUs; end with 55 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.50
      Japanese : -0.50
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
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