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    Posts made by CrazyIvan

    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans repair damage of 6x factory, 4x factory; Remaining resources: 33 PUs; 1 techTokens; 
              Germans buy 11 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 transport moved from 15 Sea Zone to 13 Sea Zone
              1 fighter moved from Morocco Algeria to France
              1 fighter moved from France to Norway
              1 bomber moved from France to Norway
              8 infantry moved from Poland to Baltic States
              4 artilleries moved from Poland to Baltic States
              6 armour moved from Poland to Baltic States
              3 infantry moved from Germany to Poland
              1 armour moved from Germany to Baltic States
              2 infantry moved from France to Germany
              2 infantry moved from France to 13 Sea Zone
              2 infantry moved from 13 Sea Zone to Morocco Algeria
      
          Non Combat Move - Germans
      
          Place Units - Germans
              3 infantry placed in Norway
              6 infantry placed in France
              2 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 31 PUs; end with 31 PUs
              Germans collect 2 PUs from War Bonds; end with 33 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

      Heh heh, I agree! I’m not good enough to hold the line it seems. Two games, two crushings, in less than two turns!

      You had good rolls (more than probability would suggest) in both German attacks that mattered, but not so good that it was all that big a deal, except that the two battles were won on game-determination territories (Karelia & Russia). At one point, I saw 9 hits out of 12 rolls, and just shook my head. Keeping in mind that 12 bombers attacking @4 = 48/6 = 8 hits!! So, regular dice can tip the scales far in one direction, and no amount of skill or strategy can prevent that. When these battles are in game determining places, all is for naught.

      For my own calculations, regular dice prevent any meaningful statistical visualization of how a turn will go. I saw the odds in the calculator, after I made my R1, non-combat moves, but, unless I was willing to mass virtually everything in Karelia, and thus make africa a cakewalk for G1, I didn’t see any other options open to contain Germany.

      When I gamed out the standard G1 all in attack, years ago, you get the famous 7-11 + 5-1, and like in real life, the best defense is a strong offense, but RR removes that from the game. Thus, either the Russians are forced to assume a totally passively defensive stance…

      My worthy opponent has just posted a turn, back after seeing what new and dastardly deeds await me. :)

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      Ok, Italy is done, back to the USA!
      10:57pm, June 6th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 armour moved from Libya to Anglo-Egypt Sudan
                    Italians take Anglo-Egypt Sudan from British
              1 artillery moved from Italy to 14 Sea Zone
              1 infantry moved from Italy to 14 Sea Zone
              2 infantry moved from Balkans to 14 Sea Zone
              1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone
              1 artillery moved from 13 Sea Zone to Gibraltar
              1 infantry moved from 13 Sea Zone to Gibraltar
              2 infantry moved from 13 Sea Zone to Gibraltar
              3 infantry moved from Libya to Morocco Algeria
              1 armour moved from Balkans to Poland
      
          Combat - Italians
              Battle in Gibraltar
                  Italians attack with 1 artillery and 3 infantry
                  Americans defend with 1 fighter
                      Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/1 hits, 1.67 expected hits
                      British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                  Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 fighter
      
          Non Combat Move - Italians
              1 fighter moved from Libya to Morocco Algeria
      
          Place Units - Italians
              2 armour and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 11 PUs
              Italians collect 3 PUs from War Bonds; end with 14 PUs
              Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      British : 0.33
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      Ok, Japan is done, on to the UK!
      11:11 am, June 6th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 2
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 battleship and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Japan to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              2 infantry moved from Japan to 62 Sea Zone
              2 infantry moved from Suiyuan to Manchuria
              1 fighter moved from French Indo-China Thailand to Manchuria
              2 fighters moved from Kiangsu to Manchuria
              3 infantry moved from 62 Sea Zone to Manchuria
              1 fighter moved from 62 Sea Zone to Manchuria
              1 artillery moved from 62 Sea Zone to Manchuria
              2 infantry moved from Fukien to 61 Sea Zone
              1 armour moved from Kwangtung to 61 Sea Zone
              1 infantry moved from Kwangtung to 61 Sea Zone
              1 armour, 1 cruiser, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone
              1 carrier moved from 60 Sea Zone to 50 Sea Zone
              2 fighters moved from 60 Sea Zone to Philippine Islands
              1 armour and 3 infantry moved from 50 Sea Zone to Philippine Islands
              1 artillery moved from Burma to 37 Sea Zone
              2 infantry moved from Burma to 37 Sea Zone
              2 infantry moved from East Indies to 38 Sea Zone
              2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
              2 infantry moved from 34 Sea Zone to Trans-Jordan
              1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone
              1 artillery moved from 34 Sea Zone to Egypt
              1 carrier moved from 37 Sea Zone to 34 Sea Zone
              1 infantry moved from 34 Sea Zone to Egypt
              1 infantry moved from 34 Sea Zone to Trans-Jordan
              1 fighter moved from 37 Sea Zone to Trans-Jordan
              1 fighter moved from 37 Sea Zone to Egypt
              1 infantry moved from Yunnan to Burma
              1 infantry moved from Yunnan to Sikang
                    Japanese take Sikang from Chinese
              1 infantry moved from Hupeh to Sikang
              1 infantry moved from Hupeh to Ningxia
                    Japanese take Ningxia from Chinese
              1 infantry moved from Hupeh to Ningxia
      
          Combat - Japanese
              Battle in Philippine Islands
                  Japanese attack with 1 armour, 2 fighters and 3 infantry
                  Americans defend with 1 fighter and 2 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Philippine Islands, round 2 : 2/0 hits, 2.00 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 2/1 hits, 1.33 expected hits
                      2 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippine Islands
                  Japanese win, taking Philippine Islands from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in Manchuria
                  Japanese attack with 1 artillery, 4 fighters and 5 infantry
                  Russians defend with 5 infantry
                      Japanese roll dice for 1 artillery, 4 fighters and 5 infantry in Manchuria, round 2 : 4/1 hits, 3.33 expected hits
                      Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/1 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
                      Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Manchuria, round 3 : 3/0 hits, 3.00 expected hits
                      Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 2 infantry
                  Casualties for Russians: 5 infantry
              Battle in Egypt
                  Japanese attack with 1 artillery, 1 fighter and 1 infantry
                  British defend with 1 factory and 1 fighter
                      Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/1 hits, 1.17 expected hits
                      British roll dice for 1 fighter in Egypt, round 2 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in Egypt
                  Japanese win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                  Casualties for British: 1 fighter
              Battle in Trans-Jordan
                  Japanese attack with 1 fighter and 3 infantry
                  British defend with 2 infantry
                      Japanese roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
                      Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                  Japanese win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Egypt to 34 Sea Zone
              1 fighter moved from Trans-Jordan to 34 Sea Zone
              2 fighters moved from Philippine Islands to 50 Sea Zone
              1 fighter moved from Manchuria to 62 Sea Zone
              1 fighter moved from Manchuria to 62 Sea Zone
              2 fighters moved from Manchuria to Kiangsu
      
          Place Units - Japanese
              1 battleship placed in 62 Sea Zone
              1 artillery and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
              Japanese collect 5 PUs from War Bonds; end with 40 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      British : -0.67
      Japanese rolls : : 0.00
      Americans : 0.67
      Chinese : -0.00
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

      :skull_and_crossbones:
      And Game two ends in a resounding loss for the allies.:relaxed:

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

      Almost forgot to do the Russians 2.
      12:46 am, June 6th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              3 armour moved from Persia to India
              1 infantry moved from Persia to India
              1 armour moved from Novosibirsk to India
      
          Combat - Russians
              Battle in India
                  Russians attack with 4 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 4 armour and 1 infantry in India, round 2 : 2/5 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in India
                  Russians win, taking India from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              6 infantry moved from Yakut S.S.R. to Novosibirsk
              1 infantry moved from Soviet Far East to Yakut S.S.R.
      
          Place Units - Russians
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Russians : -0.17
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: Classic 2nd edition, CrazyIvan (Allies) vs AcesWild (Axis), RR no bid regular dice, Game 2

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 infantry and 4 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 fighter moved from West US to East Canada Sea Zone
              1 fighter moved from East US to East Canada Sea Zone
              2 infantry moved from East US to East US Sea Zone
              2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
              2 infantry moved from West Spain Sea Zone to West Europe
              1 bomber moved from East US to West Europe
      
          Combat - Americans
              Battle in West Europe
                  Americans attack with 1 bomber and 2 infantry
                  Germans defend with 1 infantry
                      Americans roll dice for 1 bomber and 2 infantry in West Europe, round 2 : 1/3 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in West Europe
                  Americans win, taking West Europe from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in East Canada Sea Zone
                  Americans attack with 2 fighters
                  Germans defend with 1 submarine
                      Americans roll dice for 2 fighters in East Canada Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      1 submarine owned by the Germans lost in East Canada Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              2 fighters moved from East Canada Sea Zone to North Sea Zone
              1 armour moved from East US to East Canada
              2 infantry moved from West US to West Canada
              1 carrier, 1 fighter and 1 submarine moved from Hawaii Sea Zone to West US Sea Zone
              1 bomber moved from West Europe to United Kingdom
      
          Place Units - Americans
              4 submarines placed in West US Sea Zone
              1 infantry placed in West US
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Americans : 0.00
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      G2 done, but I had a brain fart, and had to edit my AA gun from Germany into France. I’m sorry for that, and hope you don’t mind.

      12:30am, June 6th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 aaGun, 1 armour, 2 factories and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 armour moved from Ukraine to 16 Sea Zone
              1 infantry moved from Ukraine to 16 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
              1 armour and 1 infantry moved from 15 Sea Zone to Egypt
              1 infantry moved from Libya to Egypt
              1 armour moved from Libya to Egypt
              1 artillery moved from Libya to Egypt
              1 fighter moved from Morocco Algeria to 18 Sea Zone
              1 fighter moved from Norway to 2 Sea Zone
              1 bomber moved from Norway to 2 Sea Zone
      
          Combat - Germans
              Battle in 18 Sea Zone
                  Germans attack with 1 fighter
                  British defend with 1 armour and 1 transport
                      1 transport owned by the British and 1 armour owned by the British lost in 18 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 12
                  Casualties for British: 1 armour and 1 transport
              Battle in 2 Sea Zone
                  Germans attack with 1 bomber and 1 fighter
                  British defend with 1 destroyer
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 2 Sea Zone
                  Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in Egypt
                  Germans attack with 2 armour, 1 artillery and 2 infantry
                  British defend with 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
                      Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/0 hits, 2.00 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 2.17 expected hits
                      2 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
                      Germans roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/1 hits, 1.33 expected hits
                      British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/1 hits, 1.50 expected hits
                      1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the British lost in Egypt
                      Germans roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/1 hits, 1.17 expected hits
                      1 armour owned by the Germans and 1 armour owned by the British lost in Egypt
                  British win with 1 fighter remaining. Battle score for attacker is -5
                  Casualties for Germans: 2 armour, 1 artillery and 2 infantry
                  Casualties for British: 1 armour, 1 artillery and 2 infantry
      
          Non Combat Move - Germans
              1 fighter moved from 18 Sea Zone to Morocco Algeria
              4 infantry moved from Finland to Norway
              1 fighter moved from Finland to Norway
              1 fighter moved from 2 Sea Zone to Norway
              1 bomber moved from 2 Sea Zone to France
              6 infantry moved from Germany to Poland
              2 artilleries moved from Germany to Poland
              2 armour moved from Baltic States to Poland
              2 armour moved from East Poland to Poland
              2 armour moved from Ukraine to Poland
              1 artillery moved from Ukraine to Bulgaria Romania
              1 artillery moved from East Poland to Poland
              1 artillery moved from Baltic States to Poland
              1 infantry moved from East Poland to Poland
              1 infantry moved from Baltic States to Poland
      
          Place Units - Germans
              1 factory placed in Norway
              1 factory placed in France
              1 aaGun, 1 armour and 3 infantry placed in Germany
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to France: 1 aaGun
              EDIT: Removing units owned by Germans from Germany: 1 aaGun
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 35 PUs; end with 35 PUs
              Germans collect 3 PUs from War Bonds; end with 38 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : -0.17
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      USA up!
      6:32pm, June 5th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - Italians
              1 fighter moved from Italy to Libya
              1 infantry moved from Italy to 14 Sea Zone
              1 armour moved from Italy to 14 Sea Zone
              1 armour and 1 infantry moved from 14 Sea Zone to Libya
      
          Place Units - Italians
              1 transport placed in 14 Sea Zone
              1 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
              Italians collect 1 PU from War Bonds; end with 11 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      Ok, J1 done, and see you after work. :)
      7:22am, June 5th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              4 fighters moved from 57 Sea Zone to 53 Sea Zone
              1 infantry moved from Caroline Islands to 51 Sea Zone
              2 infantry moved from Caroline Islands to 51 Sea Zone
              2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
              2 infantry moved from 38 Sea Zone to East Indies
                    Japanese take East Indies from British
              1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
              1 infantry moved from Okinawa to 60 Sea Zone
              1 destroyer moved from 51 Sea Zone to 50 Sea Zone
              1 battleship moved from 61 Sea Zone to 50 Sea Zone
              3 infantry moved from Manchuria to Suiyuan
              3 infantry moved from Kiangsu to Hupeh
              1 fighter moved from Manchuria to Hupeh
              1 fighter moved from Japan to Suiyuan
              1 armour moved from Japan to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
              1 artillery and 3 infantry moved from 37 Sea Zone to Burma
              3 infantry moved from French Indo-China Thailand to Yunnan
              1 carrier moved from 61 Sea Zone to 37 Sea Zone
              1 fighter moved from 61 Sea Zone to Yunnan
              1 fighter moved from 61 Sea Zone to 35 Sea Zone
              2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 armour moved from 61 Sea Zone to Kwangtung
              2 infantry moved from 61 Sea Zone to Fukien
              1 infantry moved from 61 Sea Zone to Kwangtung
              1 fighter moved from Formosa to Fukien
      
          Combat - Japanese
              Battle in 53 Sea Zone
                  Japanese attack with 4 fighters
                  Americans defend with 1 battleship
                      Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                      Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
                  Japanese win with 3 fighters remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 battleship
              Battle in 35 Sea Zone
                  Japanese attack with 1 fighter
                  British defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 35 Sea Zone
                      1 transport owned by the British lost in 35 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 15
                  Casualties for British: 1 destroyer and 1 transport
              Battle in 50 Sea Zone
                  Japanese attack with 1 battleship and 1 destroyer
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 battleship and 1 destroyer in 50 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 50 Sea Zone
                      1 transport owned by the Americans lost in 50 Sea Zone
                  Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Kwangtung
                  Japanese attack with 1 armour and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Suiyuan
                  Japanese attack with 1 fighter and 3 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/0 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Burma
                  Japanese attack with 1 artillery and 3 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Hupeh
                  Japanese attack with 1 fighter and 3 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 1/0 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hupeh
                  Japanese win, taking Hupeh from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 fighter and 3 infantry
                  Chinese defend with 1 fighter and 1 infantry
                      Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
                      Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 fighter and 1 infantry
              Battle in Fukien
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Fukien
                  Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 carrier moved from 57 Sea Zone to 62 Sea Zone
              1 carrier moved from 57 Sea Zone to 60 Sea Zone
              1 fighter moved from 53 Sea Zone to 60 Sea Zone
              1 fighter moved from 53 Sea Zone to 60 Sea Zone
              1 fighter moved from 53 Sea Zone to 62 Sea Zone
              1 fighter moved from Suiyuan to Kiangsu
              1 fighter moved from Hupeh to Kiangsu
              1 fighter moved from 35 Sea Zone to 37 Sea Zone
              1 fighter moved from Yunnan to 37 Sea Zone
              1 fighter moved from Fukien to French Indo-China Thailand
      
          Place Units - Japanese
              2 transports placed in 62 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 28 PUs; end with 28 PUs
              Japanese collect 5 PUs from War Bonds; end with 33 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      British : -0.33
      Americans : 0.00
      Chinese : -0.67
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      I’m liking the War Bonds!
      7:22 am, June 5th.

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 1
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Adding Technology War Bonds for Americans
              EDIT: Adding Technology War Bonds for Italians
              EDIT: Adding Technology War Bonds for British
              EDIT: Adding Technology War Bonds for Japanese
              EDIT: Adding Technology War Bonds for Russians
              EDIT: Adding Technology War Bonds for Germans
              EDIT: Turning off Edit Mode
              Germans spend 5 on tech rolls
                  Germans rolls : 1/1 hits, 0.00 expected hits
              Germans removing all Technology Tokens after successful research.
              Germans discover Improved Artillery Support
      
          Activate Technology - Germans
              Germans activating Improved Artillery Support
      
          Purchase Units - Germans
              Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 submarine moved from 7 Sea Zone to 12 Sea Zone
              1 submarine moved from 7 Sea Zone to 2 Sea Zone
              1 submarine moved from 5 Sea Zone to 6 Sea Zone
              1 fighter moved from Norway to 2 Sea Zone
              1 fighter moved from Northwestern Europe to 12 Sea Zone
              1 fighter moved from Germany to 12 Sea Zone
              1 bomber moved from Germany to 2 Sea Zone
              1 fighter moved from Poland to 6 Sea Zone
              1 infantry moved from Germany to 5 Sea Zone
              1 artillery moved from Germany to 5 Sea Zone
              1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
              1 infantry moved from France to 13 Sea Zone
              1 armour moved from France to 13 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone
              1 armour and 1 infantry moved from 16 Sea Zone to Ukraine
              2 armour moved from Bulgaria Romania to Ukraine
              1 artillery moved from Bulgaria Romania to Ukraine
              2 armour moved from Czechoslovakia Hungary to East Poland
              2 armour moved from Poland to Baltic States
              1 artillery moved from Poland to East Poland
              1 infantry moved from Bulgaria Romania to Ukraine
              1 infantry moved from Poland to East Poland
              1 infantry moved from Poland to East Poland
              1 infantry moved from Poland to Baltic States
              1 infantry moved from Bulgaria Romania to Ukraine
              1 infantry moved from Bulgaria Romania to East Poland
              1 infantry moved from Poland to Baltic States
      
          Combat - Germans
              Battle in 12 Sea Zone
                  Germans attack with 2 fighters and 1 submarine
                  British defend with 1 cruiser and 1 destroyer
                      Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone
                      Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                      British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 12 Sea Zone
                  Germans win with 2 fighters remaining. Battle score for attacker is 14
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser and 1 destroyer
              Battle in 2 Sea Zone
                  Germans attack with 1 bomber, 1 fighter and 1 submarine
                  British defend with 1 battleship and 1 transport
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits
                      British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 transport owned by the British and 1 battleship owned by the British lost in 2 Sea Zone
                  Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
                  Casualties for British: 1 battleship and 1 transport
              Battle in 6 Sea Zone
                  Germans attack with 1 fighter and 1 submarine
                  British defend with 1 destroyer
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer
              Battle in Ukraine
                  Germans attack with 3 armour, 1 artillery and 3 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/1 hits, 2.67 expected hits
                      Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
              Battle in Baltic States
                  Germans attack with 2 armour, 1 artillery and 3 infantry
                  Russians defend with 3 infantry
                      Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/1 hits, 2.17 expected hits
                      Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                      Germans roll dice for 2 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 2/0 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 3 infantry
              Battle in East Poland
                  Germans attack with 2 armour, 1 artillery and 3 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 2 armour, 1 artillery and 3 infantry in East Poland, round 2 : 2/1 hits, 2.17 expected hits
                      Russians roll dice for 2 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                  Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              1 fighter moved from 12 Sea Zone to Morocco Algeria
              1 fighter moved from 12 Sea Zone to France
              1 infantry moved from Germany to France
              1 infantry moved from Germany to France
              1 infantry moved from Northwestern Europe to France
              2 infantry moved from Norway to Finland
              1 fighter moved from 2 Sea Zone to Norway
              1 fighter moved from 6 Sea Zone to Finland
              1 bomber moved from 2 Sea Zone to Norway
      
          Place Units - Germans
              2 artilleries and 6 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 35 PUs; end with 35 PUs
              Germans collect 5 PUs from War Bonds; end with 40 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : -1.00
      Germans rolls : : 1.00
      Russians : 0.33
      

      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 11:48:04 PM
      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
    • RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 11:43:53 PM
      Savegame

      posted in Play Boardgames
      CrazyIvanC
      CrazyIvan
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