Back to russia!
11:25 pm, june 9th.
Posts made by CrazyIvan
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RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
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RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 4,4 and gets 0 hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 51 PUs; 2 techTokens; Germans buy 6 armour and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 armour and 1 infantry moved from Karelia S.S.R. to Belorussia 2 artilleries, 1 bomber and 4 infantry moved from East Poland to Belorussia 1 armour and 1 infantry moved from Germany to East Poland 1 armour and 1 infantry moved from Germany to East Poland 1 armour and 1 infantry moved from Germany to East Poland 1 armour and 1 infantry moved from Germany to East Poland 1 armour and 1 infantry moved from Germany to East Poland 1 infantry moved from Poland to Bulgaria Romania 2 artilleries and 7 infantry moved from Poland to East Poland 1 armour and 1 infantry moved from France to Balkans Combat - Germans Battle in Belorussia Germans attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Belorussia, round 2 : 3/1 hits, 3.33 expected hits Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to East Poland 1 bomber moved from Belorussia to East Poland 1 infantry and 1 transport moved from 25 Sea Zone to 42 Sea Zone Place Units - Germans 1 infantry placed in Karelia S.S.R. 5 armour and 5 infantry placed in Germany 1 armour and 1 infantry placed in France Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Germans collect 4 PUs from War Bonds; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 6 armour; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers and 2 transports moved from 16 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to Balkans 5 armour moved from Italy to Czechoslovakia Hungary 3 armour moved from Czechoslovakia Hungary to Poland Non Combat Move - Italians Place Units - Italians 6 armour placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Italians collect 3 PUs from War Bonds; end with 19 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
And back to the UK.
9:42pm, June 9th. -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 6,5 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 3 armour, 2 bombers and 7 infantry; Remaining resources: 6 PUs; 0 techTokens; Combat Move - Japanese 4 fighters moved from 64 Sea Zone to 61 Sea Zone 2 bombers moved from Japan to 61 Sea Zone 2 fighters moved from Japan to 61 Sea Zone 2 fighters moved from 35 Sea Zone to 61 Sea Zone 3 transports moved from 35 Sea Zone to 38 Sea Zone 4 infantry moved from East Indies to 38 Sea Zone 4 infantry and 4 transports moved from 38 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 1 armour moved from Egypt to Italian Africa 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 64 Sea Zone to 62 Sea Zone 6 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in 61 Sea Zone Japanese attack with 2 bombers and 8 fighters Americans defend with 2 carriers, 4 fighters and 2 transports Japanese roll dice for 2 bombers and 8 fighters in 61 Sea Zone, round 2 : 5/1 hits, 5.67 expected hits Americans roll dice for 2 carriers, 4 fighters and 2 transports in 61 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits 3 fighters owned by the Japanese, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 61 Sea Zone Japanese roll dice for 2 bombers and 5 fighters in 61 Sea Zone, round 3 : 4/1 hits, 4.17 expected hits Americans roll dice for 1 fighter and 2 transports in 61 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 61 Sea Zone Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 42 Casualties for Japanese: 4 fighters Casualties for Americans: 2 carriers, 4 fighters and 2 transports Battle in Buryatia S.S.R. Japanese attack with 4 infantry Americans defend with 1 artillery Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 artillery in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Manchuria Japanese attack with 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from 61 Sea Zone to 62 Sea Zone 2 bombers moved from 61 Sea Zone to India 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Trans-Jordan to 35 Sea Zone 1 fighter moved from Trans-Jordan to Egypt Place Units - Japanese 2 bombers placed in Egypt 4 infantry placed in East Indies 3 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 52 PUs Japanese collect 2 PUs from War Bonds; end with 54 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : -0.00 Chinese : -0.33 Russians : -0.33 Japanese : -1.33 -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
The UK is a major threat, and the US is getting some licks in as well, while the USSR is holding her own.
2:26pm, June 9th. -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Mechanized Infantry Activate Technology - Germans Germans activating Mechanized Infantry Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 56 PUs; 0 techTokens; Germans buy 7 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia 3 armour, 2 artilleries and 4 infantry moved from Karelia S.S.R. to Archangel 1 bomber moved from France to Archangel Combat - Germans Battle in Belorussia Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Belorussia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 armour, 2 artilleries, 1 bomber and 4 infantry Russians defend with 1 artillery and 4 infantry Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 4 infantry in Archangel, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/1 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 3 armour, 2 artilleries, 1 bomber and 3 infantry in Archangel, round 3 : 4/1 hits, 3.83 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Germans 1 aaGun moved from Karelia S.S.R. to Baltic States 4 infantry moved from Poland to East Poland 2 artilleries moved from Poland to East Poland 8 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 bomber moved from Archangel to East Poland Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 4 armour and 6 infantry placed in Germany Germans undo move 2. 5 armour and 5 infantry placed in Germany 1 armour and 1 infantry placed in France Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Germans collect 6 PUs from War Bonds; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -0.00 Russians : 0.67 -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
Ok, 4th time was the charm. :) For such a simple turn, this was the hardest one yet. My computer was trying to install an update, which errored out, and that was what was causing all the problems. anyway, disregard the above post, and use this one, as it is correct.
I’m wiped out, so TTYL, and have a great night!
1:22am, june 9th.
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RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 2 transports moved from 16 Sea Zone to 14 Sea Zone 2 armour and 2 infantry moved from Italy to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 armour and 2 infantry moved from 16 Sea Zone to Ukraine 1 armour moved from Bulgaria Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 3 armour and 2 infantry Russians defend with 2 armour and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 3 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Italians roll dice for 3 armour in Ukraine, round 3 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour and 2 infantry Casualties for Russians: 2 armour and 2 infantry Non Combat Move - Italians 1 infantry moved from Balkans to Bulgaria Romania 2 armour moved from Italy to Bulgaria Romania Place Units - Italians 5 armour and 1 artillery placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Italians collect 6 PUs from War Bonds; end with 23 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : 0.83 -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
Arrrgh! Now the stupid game is having me post after my turn in over, at the start of the USA turn!!! I’ll try Italy 5 over for the fourth time, then I’m hitting the sack. :)
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RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - AmericansCombat Hit Differential Summary :
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RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 2 transports moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Italy to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 armour and 2 infantry moved from 16 Sea Zone to Ukraine 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Bulgaria Romania to Czechoslovakia Hungary 2 armour moved from Italy to Czechoslovakia Hungary Combat - Italians Battle in Ukraine Italians attack with 2 armour and 2 infantry Russians defend with 2 armour and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour in Ukraine, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry Casualties for Russians: 2 armour and 2 infantry Non Combat Move - Italians Place Units - Italians 5 armour and 1 artillery placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Italians collect 4 PUs from War Bonds; end with 21 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : -0.17 -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
@gribble I think we are both really tired right now, and making mistakes more often because of them.
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RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
The naval battle went well, but the land battle was a disaster, lol.
12:54am, June 9th. -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 2 bombers and 8 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports moved from 52 Sea Zone to 64 Sea Zone 1 carrier, 2 fighters and 3 transports moved from 35 Sea Zone to 38 Sea Zone 4 infantry moved from East Indies to 38 Sea Zone 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 1 armour moved from Egypt to Italian Africa Japanese take Italian Africa from British 1 infantry moved from Egypt to Trans-Jordan 2 armour moved from Trans-Jordan to Kazakh S.S.R. 1 artillery and 2 infantry moved from Persia to Kazakh S.S.R. 1 transport moved from 46 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 2 armour, 1 artillery and 2 infantry Russians defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 5 infantry in Kazakh S.S.R., round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese roll dice for 2 armour and 1 artillery in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 4 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 2 armour in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits Russians roll dice for 3 infantry in Kazakh S.S.R., round 4 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese roll dice for 1 armour in Kazakh S.S.R., round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 2 armour, 1 artillery and 2 infantry Casualties for Russians: 4 infantry Battle in 64 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports Americans defend with 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 64 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits Americans roll dice for 3 submarines in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 64 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 3 submarines owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 64 Sea Zone 2 armour owned by the Americans, 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 64 Sea Zone Japanese roll dice for 2 submarines in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 76 Casualties for Americans: 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports Non Combat Move - Japanese 2 fighters moved from 35 Sea Zone to Trans-Jordan 2 fighters moved from Kiangsu to 35 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in Egypt 4 infantry placed in East Indies 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Japanese collect 5 PUs from War Bonds; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs 2 units repaired.Combat Hit Differential Summary :
Americans : 0.33 Russians : 0.00 Japanese : -0.33 -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
Germany is taking a beating from your bombers, and I just learned what happens if you don’t repair a factory, you cannot build there!
12:35am, June 9th.
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RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4 and gets 0 hits Purchase Units - Germans Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Brazil to 18 Sea Zone 1 infantry and 1 transport moved from 18 Sea Zone to 25 Sea Zone 1 bomber moved from France to 9 Sea Zone 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 3 fighters moved from Poland to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States Combat - Germans Battle in 9 Sea Zone Germans attack with 1 bomber British defend with 1 artillery, 1 destroyer and 1 transport Germans roll dice for 1 bomber in 9 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 9 Sea Zone 1 transport owned by the British and 1 artillery owned by the British lost in 9 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 19 Casualties for British: 1 artillery, 1 destroyer and 1 transport Battle in Baltic States Germans attack with 1 artillery and 3 fighters Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 fighters in Baltic States, round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Baltic States to Norway 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 5 infantry moved from Finland to Norway 1 armour moved from Karelia S.S.R. to Norway 1 armour moved from Karelia S.S.R. to Norway 1 bomber moved from 9 Sea Zone to France Place Units - Germans 2 infantry placed in Karelia S.S.R. 2 artilleries and 8 infantry placed in Germany 2 artilleries placed in France Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Germans collect 6 PUs from War Bonds; end with 44 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -0.33 Russians : -0.33 -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
On to the US!
12:14 am, June 9th. -
RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!posted in Play Boardgames
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from French West Africa to Belgian Congo Italians take Belgian Congo from British 2 transports moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Italy to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 armour and 2 infantry moved from 16 Sea Zone to Ukraine 2 armour moved from Bulgaria Romania to Ukraine Combat - Italians Battle in Ukraine Italians attack with 4 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 4 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Italians collect 3 PUs from War Bonds; end with 19 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : -0.33