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    Posts made by CrazyIvan

    • RE: Classic rules, and some disagreements.

      The single biggest thing I think that should never have been done, is allowing the allies to use each others ships!

      A video detailing a B1 carrier + transport + infantry buy, followed by the A1 Carrier + 2 transports buy, and immediately stacking 2 fighters on the newly build UK carrier, without the Germans having any chance to prevent this, means that Germany is doomed. If the German player does not kill the UK fleet on turn one, this just makes it impossible for the Germans to even have a chance. If you would like, I can do a quick demonstration/proof of concept video on my Void Stalker youtube channel, demonstrating this.

      posted in Axis & Allies Classic
      CrazyIvanC
      CrazyIvan
    • RE: First Encounter with TripleA, a noob's first games.

      Is there any interest in this kind of thing, and is this ok? I don’t want to post massive numbers of images, in case that eats up to much bandwidth, and I’m not really sure just how linking to imgur hosted images works, so stopping now and awaiting a stop/go comment…

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: First Encounter with TripleA, a noob's first games.

      So FRAPS video is useless, as the program doesn’t capture images except on the active window. Just screen shots, then:

      Trying to get the German AI to attack Karelia on turn one, and lose fighters taking it…

      But then the AI does this instead:
      Why do this, at all, but especially why do this when the enemy has 1 or more BB to post shot your fighter, for free?

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: First Encounter with TripleA, a noob's first games.

      So, Russia R1 with a limited attack, just trying to playtest having a surviving sub stack with the UK fleet.

      Russian sub runs away, and lives to fight another day

      Trying to get a good series of shots, but a video is probably what I really need, cause the steps don’t show up in FRAPS.

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: First Encounter with TripleA, a noob's first games.

      Ok, so a couple of images from what I’m doing right now:
      My preferences

      And, how my map looks:
      enlarged/altered unit count

      I was just messing around with this, and decided this was the best look for me, at least for now…

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: First Encounter with TripleA, a noob's first games.

      @Panther Will do. I’m currently perusing the site, and familiarizing myself with how things are setup and how to navigate. Main problem right now is, there is so much interesting content, and I end up reading whole threads instead of just skimming to find out what is where.

      After that, I plan to see if FRAPS works with TripleA, and if so, then small parts of the game can be shown easily.

      If you were willing, could you go to my current site and answer some of the comments posted to the three videos I have up? Not all that big a deal, really, but interested in what folks might want to see when I launch my Crazy Ivan youtube channel.

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: First Encounter with TripleA, a noob's first games.

      @Panther You’ll get a good laugh out of this one, but what you just showed me is the way about three of my first attemps ended. I clicked somewhere I should not have, and accidently entered “Show History” and didn’t know how to get back to “Show Current Game”, and so ended many attempts to conquer the world, lol.

      I’m still learning how things work, and once I have some ‘good’ ideas to share, I’ll be launching my youtube channel, which is already set up HERE. I started posting really limited A&A videos at my current site, but I’m putting that on hold till I have my questions answered and know how to make a really good video.

      Anyway, thanks once again!

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: Classic rules, and some disagreements.

      Ok, now that I have it:
      Now that I have the thing, I think that my first impression is the correct one, and that the “Limit” is not something involving any ‘game balance’ issues, but rather just about what came in the box. So, when the rules offer additional playing pieces, it isn’t so you can have a spare if/when you lose a piece, but rather that you can use them to further expand your forces beyond what you could have without the extra pieces.

      So, does anyone have an opinion on the proper interpretation of “Limited Pieces”? @AcesWild5049 and I are on opposite sides of this one.

      The reason I am still asking about this, is I was getting ready to do a video showing an evil, exploitive, and gamey strategy that having only 3 extra AA guns in a set would allow folks to try using an actual board and pieces.

      It would be “All to easy” to pull off a stunt like buying up all the extra/remaining AA guns on turn one, and then your enemies would be screwed if they built new complexes, and thus have an Industrial Complex unprotected by AA guns.

      So, who votes buying new pieces:
      = ready made spare parts supply, and nothing else.
      Or
      = removing restrictions based upon too few playing pieces included in the set?

      Just interested in hearing folks own thoughts on this issue.

      posted in Axis & Allies Classic
      CrazyIvanC
      CrazyIvan
    • RE: The downloads for all the extras.

      Awesome, and thank you once again!

      posted in Axis & Allies Classic
      CrazyIvanC
      CrazyIvan
    • RE: TripleA start issues

      @Panther I will do so! And thanks for the help.

      One of my first questions will be the way this site separates threads, and how to both search for and post in the correct places! I started responding to the youtube videos that I found, but most of them seem not to be of great quality, leave things out, or have mistakes. Will a youtube video of this site’s layout be a good thing? For the TripleA game itself, I’m going to have too play many more hours to even be able to have an opinion, but I will post a couple of videos of mistakes that I made in my first attempts.

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: Classic rules, and some disagreements.

      @CrazyIvan To be more specific, say the Germans player knew his allied player foes would be building IC’s, and so decided to exploit this by building two on his first turn, and invading switzerland on the first turn. Non combat move, Germany AA gun walks into eastern europe, and the southern europe gun goes into switzerland, and then the two newly built guns replace the displaced ones. If the Japanese player also build an AA gun, and this is the last one left in the game, they can move it into an island, say the philippines, and then on the second turn, when the USA/UK IC would be looking to construct their own AA guns, they are screwed for the duration, and nothing could be done about it. Industrial bombing made safe and easy for the Axis…

      posted in Axis & Allies Classic
      CrazyIvanC
      CrazyIvan
    • RE: First Encounter with TripleA, a noob's first games.

      I’ve been having a blast, but I obviously need to play quite a bit to get used to how the new game works.:relaxed:

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: TripleA start issues

      Sorry to not have gotten back too you folks sooner, but I got rid of the A&A program that was giving me fits, and got the new one from here, and that one works well…

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: First Encounter with TripleA, a noob's first games.

      I think I need to try the easy AI, as the hard kicked my butt, but also I couldn’t really keep track of what was going on…

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: First Encounter with TripleA, a noob's first games.

      @The-Pripet-Martian Gotcha! For some insane reason, I was under the impression that one transport could drop in two different land territories as long as they were both bordered by a common sea zone. I have a lot to relearn before I can play.

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • RE: Classic rules, and some disagreements.

      So, that is where this is in the second edition rules. I’m not getting the feel that this is for game balance reasons, so much as, hey, that’s all that came in the box kinda thing. I would like everyone else’s thoughts on this, not because anyone is really going to be limited when playing online, but just for the heck of it.

      For instance, with just three additional AA guns for the whole game, the Axis could pull a fast one on turn one, buy all three, put em on transports and ship em off to some out of the way place, thus forcing the allies to go without AA cover for any new complexes they built, and then being open to industrial bombing the whole game.

      posted in Axis & Allies Classic
      CrazyIvanC
      CrazyIvan
    • RE: Classic rules, and some disagreements.

      I found it, page 7, center column, just about the center of the page. "No one could have more than two carriers…!"alt text.

      Boy, do I feel stupid!:astonished: :confounded: :confused:

      A better shot

      posted in Axis & Allies Classic
      CrazyIvanC
      CrazyIvan
    • RE: Classic rules, and some disagreements.

      @AcesWild5049 I’ve greatly enjoyed your 10 video’s, and am looking forward to some interesting times using the TripleA program. I would hate to think that I’ve been misplaying A&A for 30 something years, lol.

      posted in Axis & Allies Classic
      CrazyIvanC
      CrazyIvan
    • First Encounter with TripleA, a noob's first games.

      So, currently attempting yet another new game of ‘classic’ using the astounding and amazing TirpleA platform, and running into some problems. In my latest abortive attempt, I tried to capitalize on a rather strange situation, where the Hard German AI left both Western Europe and Finland/Norway wide open, but when I went and attempted to land forces in both places, it was disallowed. Is this a setting that I need to fix somewhere? Or have I just been mis-remembering being able to drop infantry in two different enemy controlled territories at the same time?

      Help?:relaxed:

      posted in TripleA Support
      CrazyIvanC
      CrazyIvan
    • Classic rules, and some disagreements.

      ***Edited"***In the original Axis and Allies, Harris made it clear that the pieces to be used in the box were set as a limit of how many of those “battle groups” you could create.

      forum wont let me post the link… let me try to get fancy:

      www harrisgamedesign com/pdf/A&A_Classic_FAQ.pdf

      The most obvious for this was the aircraft carrier. If you play with the straight up 2nd Edition rules for axis and allies classic, you could never have more than two carrier pieces on the board (white/red chips are ‘unlimited’)"

      For me, I would never consider playing without all the extra pieces I have, and so I have to ask, where exactly did this come from? It isn’t in any of the two sets of rules I am familiar with {1st and 2nd editions}, and as the 2nd edition offers additional sets of playing pieces right in the rule book on page #2, lower right hand corner, I have to cry foul on this. A&A is NOT Fortress America, where each army has an EXACT strength, and why in the world would folks be offered in the rules additional complete sets of 299 plastic playing pieces, if they were never going to be allowed to use them?!?!

      I first saw this on a Youtube video, and the fellow held up to the camera some printout {from somewhere} that seemed to be saying this. If the rules themselves offer additional sets of pieces, and the paper that was held up to the camera even said that there were no limits to how many of a type of units a player can have, why in the world would anyone buy pieces that were not going to be allowed.

      This seems to me to smell fishy. I don’t think that this is a hoax or anything along those lines, I’m betting that it is a misunderstanding or miscommunication somewhere in the past, and got grandfathered in somehow?

      So let me ask, has anyone played by this ‘so-called’ rule? The reason I have to use the {so-called} tag here, is that IDK that this was ever in the actual rules of the game, but I think it is unlikely. I think that there was some attempt to justify this stuff, as somehow it figured into game balance, but I really cannot think how that could even work. It definitely would not be historical with regard to WWII.

      I’ll have more later on, but for now looking for an answer to this question first from @AcesWild5049 and anyone else that can provide context.

      posted in Axis & Allies Classic
      CrazyIvanC
      CrazyIvan
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