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    Posts made by Crazy Ivan

    • RE: Another look at the SAF IC

      :roll:
        I have considered the SA IC and rejected it long ago. Even with a good R1 the innitial investment of 15 IPC is one that demands near future builds, most likely 2 tanks, (10 more IPC )! That is 25 IPC that will not be getting to aid Russia, ever! Germany can easily reinforce Egypt for a couple of turns before it either loses its’ Med fleet or successfully defends the attacks from the south. All the time drawing off more UK funds that should be helping Russia. As the Axis player I am grateful for all this nonsense. I will push my large Infantry buys towards Russia without fear of my flanks being threatened from the British. And my Nippon navy will be steaming full force for SA on J2 with all transports fully loaded. It will be a short delay in Asia, but well worth it.
      That’s my 2 rubles worth on this flawed Strat.
        C.I.  :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: Discussion of R1, what do you recommend

      :roll:
      I agree with Lucifer and others on the 3 attack strategy. I would only try it against new players, or if I am wanting to play a short game, win or lose. :-P
      For me, I stick with a heavy attack on the Ukraine, (everything that can reach it) and West Russia. Land my planes in the Caucuses with the two Infantry from Kasakh SSR and place 3 of my 5 Infantry builds and my Artillary build there, with the other 2 Infantry and my tank in Russia. I abandon Karilia completely, It is a lost cause anyway, why sacrifice troops for nothing. Also in the East it is best to pull back for a turn or two until you get a good feel if you’ll need those troops on the German front or not.
      You have to remember, this a a game, with playbility engineered in, not a historically balanced recreation.
      All in all Dino, this a challenging game, like chess, it rarely ever plays the same, always keeps you thinking, and when well matched, can cause palms to sweat  :?, dice to fly  :-o, and memories for a lifetime  :wink:
      I hope we can get a match game someday.
         Crazy Ivan   :-D

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: Cards

      :-D
        IL,
          Both I and my business partner, ( my wife ) have put a great deal of time and effort into this project, as I know you can appreciate as much as you do in your many projects. So, I am sure you will understand when I say we would like to try to sell our work, not give it away. I would like to see this project go out to everyone who plays AA and AAE as well as other varients.
      I will keep the public advised as to the availability of our Axis and Allies Varient Cards.
      Respectfully to all,
        Crazy Ivan  :roll:

      posted in House Rules
      Crazy IvanC
      Crazy Ivan
    • RE: Cards

      :-o
      I have finished a set of cards. They are copyrighted, but I will show a preview to anyone who wants one.
      All 71 cards have a picture along with the advantage text. A few cards are nation specific, but all the rest can be used by any nation. If historic is preferred then they are color coded to accomadate that preferance.
      some of the special advantages last for the rest of the game, but most can only be used on the turn that the card is played.
      Each player draws 2 cards on their turn, and may hold the second draw card if they wish for later, as a defense option, but the first card drawn must be played and used irregardless.
        The variant cards are still in a play test stage, so some may not make it into final production due to any unbalancing problems in game play.
        Card samples:
        Coastal batteries, paratroops, rail guns, motorized infantry, rail movement, submarime interdiction of supplies, extreme bad weather, free technological breakthroughs, the “A” Bomb, and more!
      I have written a short set of rules on how to use the cards as well as a list of the cards with futher information about the events, equipment, or strategies that the represent.
      This project has been undertaken to increase the edjucational as well as fun aspect of Axis and Allies.
      I hope someone someday will be able to include them for everyones enjoyment in online gaming as well.
        respectfully to all,
        Crazy Ivan  :roll:

      posted in House Rules
      Crazy IvanC
      Crazy Ivan
    • RE: Where are you from? Sign our guestmap!

      :-o
      As I have posted before, I am from San Diego, California. The fires are almost all out now, and the clean up is just getting started. It will go on for several weeks I’m sure, then the rebuilding will begin in ernest. I and my family were lucky. We only suffered smoke and ash, (again)  :wink:.
      Some of my friends were not so lucky, (again).  :cry:
      I enjoy these threads, trading ideas, strategies and quips with like minded players, and look forward to checking in as time allows.
      Hopefully, I will be able to challenge some of you soon to a game.
        respectfully to all,
        Crazy Ivan  :roll:

      posted in General Discussion
      Crazy IvanC
      Crazy Ivan
    • RE: Noob needs help #2

      :-D
      Check out the “where to place bid builds” thread for some good ideas on what to do with your ill gotten gains!  :-o
      Bids are only used to help balance the game once players get pretty good and the Axis start to lose more often then not.
      the bid buys also help to give the start of the game a new look, and helps the Axis try new strategies to win.
      Good luck, and have fun.
        Crazy Ivan  :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: Crazy George!

      :-o
      For me, A@A is all about the opening game turn. Mid game, ( or, how to keep my stategy intact turns) starts on turn two and lasts untill I can see the light at the end of the tunnel, then that is the end game, ( for one of us). :|
      Tactics, my favorite part, supports my overall strategy, which I am constantly trying to keep secret,( so much so I sometimes forget what I’m trying to do). The joy of the game for me, other than winning, is when I can surpise my opponent with an unforseen manuvere that even they respect. 8-)
      C.I.

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: KJF etc.

      :roll:
      If you play LL on the ladder, and you attack with 6 or more attack points of aircraft, then it has been my experience that the AAA will get a hit! I agree with Jen that this is too predictable and should be addressed. Other than that the dicy works very well for me, especially playing the Low Luck version of the game.
      I have yet to play on any other system, so I can not compare, but the TripleA ladder works well  for me.
      C.I.  :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: Where to place Bid Builds?

      :roll:
      As much a I’ve played the 9 bid, I feel that against the better Allied players, I’m not sure that even 12 will be enough for the Axis with the Ladder restrictions in play. I would play someone I consider to be a weak Allied player with 7 or 8 though. So the amount of the bid really depends on how you rate your opponents capabilities. And that is why we have the bid, and why it should be flexable and not fixed.  :-)
      The other reason for the bid buy is to keep the game from becoming boring with the same starting play every time, so experiment often, you never know just what new tangent the game will go :-D  :-o  :x  :-P  :cry:  :roll:  :wink:  :|
          :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: 1UK explosion > 1J counter

      :roll:
      What you say is true enough, but far too many players go all out against Germany and tend to totally ignore the pacific altogether untill it is altogether too late.
      In my last game, I was able to put all of my Japanese capital ships in the central med! The game was practically over before my opponent built any US ships in the pacific as a desperate measure to threaten Japan. I was strong enough to build ships to counter his buys, and still crush Russia.
          :-o

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: Crazy George!

      :roll:
        Well, we can always count on Cyan for some comedy relief  :-D.
      I actually lost London once, but the good old USA got it back and the my Allies eventually won the game!
      Germany lost more in units cost than both my Allies casualties and the captured IPC combined! A win-win situation for me.
          :-o

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: 1UK explosion > 1J counter

      :roll:
      IMHO, Japan must try to eliminate as much Allied ships as possible on J1. If successful, it really doesn’t matter how decimated japans fleets are, if there are no Allied ships left in the Pacific. Transports can run around without fear and invade weakly defended territories that Japan can hold for half a dozen turns easily.
        :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: Crazy George!

      :-o
      Jennifer,
        Are you proposing that the allies should always try the KJF then?
        As it is a better strategy than KGF because it would be easier, or is it just quicker, because Japan is weaker than Germany?

      And anybody,
        What can the Axis do to offset the evil plans of the Allies trying the KJF strategy?
        :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: Where to place Bid Builds?

      :-o
      This thread is going very well, so now I will define it a little better.
      The bid of 9 IPC is the standard bid at the TripleA ladder gaming site. You can only place one unit per territory or sea zone that you have a combat unit in already at the start of the game. And no capitals may be attacked in the first game turn, so no Sea Lion is permitted.
      I have played close to 100 games on the TripleA ladder site, and am slightly over 55% in victories both as the Axis and the Allied player, ( a challenge consists of 2 games, one as the Axis and one as the allies). So I am confident that the 9 IPC bid is a reasonable bid between players of a fairly equal skill level, ( let’s not go there again OK folks. I said fairly equal).
      I can undestand that newer players think that 9 IPC is a lot, but with the restrictions on how to use the bid income, and turn one restrictions, it is not a game breaker on turn one or even turn two.
        One thing I’d like to remind everyone of is that if the Allies go for the KJF, would not the bulk of the bid IPC going to Japan help the axis cause more than putting all into Germanys’ campaigns in Europe, Africa, or Russia?
      An extra Transport in the mid-Pacific for Japan could gain more IPC for Japan 2 to 3 turns faster than most standard game strategies.  :wink:
            :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: US IC in Norway?

      I like Russia to get it as well, and round 1 is, IMO, the best time to get it. Just throw everything you can at it, and pray for the best. It is risky, but the benifits are well worth the attempt. First, it means you have eliminated one German fighter plane. Secondly, You have reduced the German front line infantry by 3! Which means Karilia will have that much less coming at it. I also suggest a strafing run on the Ukraine for good measure, as well as the mandatory attack on W. Russia.
      Germany will want to invade to get it back, but it will stretch their resources thinner along a much already too wide of a front.
      If Germany does get it back, UK can soften it up enough so that USA can then take it firmly in round 1 to build your IC there. Just be sure that you have a sizable Russian army to take Karilia on R2 and hold out the Germans long enough for UK to reinforce Norway.
      Crazy Ivan

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • Where to place Bid Builds?

      :-o
        It seems that everyone has their own idea of the best way to invest their bid builds. Which is good because it deminishes the tendency towards stagnet games.
      But my question is where do you think the money is best spent? With Germany or Japan? Or portion it out to both? To more define the Query, let’s say the bid is agreed at 9 IPC.
      I have seen some threads touching on this subject, but I don’t recall a thread that started out devoted to this subject recently. If it has been done already I apologise for the rehash, but if anyone wants to discuss it, I, at least would like to know what you think.
        Crazy Ivan  :-o

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: Weasels in Alaska - A Hypothetical

      :-o
        What loser buys a BB on turn #1 !!!
        I mean, they are so going to lose.
              :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: Ukraine was overpowered, now what Commander? (hypothetical)

      :-o
        Actually, from what I’ve read Germany was the first choice for an A-Bomb. If they had tried to keep fighting after the fall of Berlin, they would have gotten it first.
      The trouble was, we could not make them very quickly, we used the only two that we had to end the war with Japan, who was already trying to capitulate with some form of dignaty before we obliterated two of their cities, and thousands of its’ civilians. They were both beaten and reduced to ashes already by this time.
      My “what if” scenario had them as veritable masters of the world, except for Britton and the Western Hemisphere.
      IMHO, They could still afford to absorb a couple of A-Bombs and press the attack.
            :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: More activity in pacific?

      :-o
        I’m guessing, but all this effort required in the Pacific theatre should cause games to go into the 20 + rounds before a victory can be secured. Who has played these house rules and can either confirm or deny my suspicions?
          :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
    • RE: Crazy George!

      :-o
      axis roll,
        I like Kazak as well but not on R1, R2 is better as it gives Russia one more turn to beef up the defenses in the Caucasus. I like my fighters in Stalingrad at the end of R1.
      The Manchuria gambit can wait for another turn.
              :roll:

      posted in Axis & Allies Revised Edition
      Crazy IvanC
      Crazy Ivan
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