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    Posts made by CrayzKirk

    • RE: All the Russian openings: For Begginers

      First time for everything, I wanted to give it a try since none of the games I’ve played with my friends have gone more than 3 rounds before the Allies surrender.  This doesn’t give a lot of time for developing any sort of strategy for the Allies.  My attacks on Ukraine have historically had very poor outcomes.  I still don’t really understand how it is to my advantage to throw a round of dice at a group of units which is stronger defensively than than I am offensively in the hopes that I will get good dice and they will get bad?  How does it help me to throw away units?

      I’ll look for Cow’s setup and see if I can convince anyone to give the game a 2nd look.  I play the TripleA AI occasionally however it just isn’t very talkative and doesn’t seem interested in having a beer or two during the game.  :wink:

      Thanks for the patience…

      posted in Axis & Allies 1942 2nd Edition
      C
      CrayzKirk
    • RE: What's the usual bid?

      Pray for snow…  thanks!  Unlike the real war, I don’t think TripleA supports that option.  :-P

      posted in Axis & Allies 1942 2nd Edition
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2

      Purchase Units - British
                  British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from Gibraltar to Italy

      Combat - British
                  Strategic bombing raid in Italy
                      Bombing raid in Italy rolls: 5 and causes: 5 damage to unit: factory
                      Bombing raid in Italy causes 5 damage total.

      Non Combat Move - British
                  1 bomber moved from Italy to United Kingdom
                  1 armour moved from Egypt to Trans-Jordan
                  1 artillery moved from Egypt to Trans-Jordan
                  2 infantry moved from Egypt to Trans-Jordan
                  1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
                  1 fighter moved from Szechwan to Russia
                  1 fighter moved from Gibraltar to Trans-Jordan
                  2 fighters moved from United Kingdom to Gibraltar
                  1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
                  1 artillery moved from India to Persia
                  1 artillery moved from India to Persia
                  1 infantry moved from India to Persia
                  1 infantry moved from India to Persia
                  1 infantry moved from India to Persia
                  1 infantry moved from India to Persia
                  1 infantry moved from India to Persia

      Place Units - British
                  2 artilleries and 1 infantry placed in India
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total

      posted in Tournaments
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2

      Purchase Units - British
                  British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from Gibraltar to Italy

      Combat - British
                  Strategic bombing raid in Italy
                      Bombing raid in Italy rolls: 5 and causes: 5 damage to unit: factory
                      Bombing raid in Italy causes 5 damage total.

      Non Combat Move - British
                  1 bomber moved from Italy to United Kingdom
                  1 armour moved from Egypt to Trans-Jordan
                  1 artillery moved from Egypt to Trans-Jordan
                  2 infantry moved from Egypt to Trans-Jordan
                  1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
                  1 fighter moved from Szechwan to Russia
                  1 fighter moved from Gibraltar to Trans-Jordan
                  2 fighters moved from United Kingdom to Gibraltar
                  1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
                  1 artillery moved from India to Persia
                  1 artillery moved from India to Persia
                  1 infantry moved from India to Persia
                  1 infantry moved from India to Persia
                  1 infantry moved from India to Persia
                  1 infantry moved from India to Persia
                  1 infantry moved from India to Persia

      Place Units - British
                  2 artilleries and 1 infantry placed in India
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total

      posted in Tournaments
      C
      CrayzKirk
    • RE: All the Russian openings: For Begginers

      The game is over very soon.  I just want to understand how Russia is supposed to open a game without getting stomped.  I’m just playing to get some experience and so far, that is exactly what it has been…  An experience.   :-D

      The TripleA AI nor any of my friends that play every have done anything like this.  In fact, my friends have decided that the game is basically unplayable as the Allies much like the first game was for the Axis.  I didn’t even consider that stacking West Russia basically forces Germany to hit it.  I refuse to admit I threw away $120 on a copy for me and a friend…

      posted in Axis & Allies 1942 2nd Edition
      C
      CrayzKirk
    • RE: What's the usual bid?

      Take a look at this save game and help me understand how this is supposed to work…  I even took a bomber bid.  had 8 inf, 2 art, 4 arm, 2 AA in West Russia and lost it all to 7 inf, 1 art, 3 arm, 5 fig, 1 bmb.  British navy gone as well.  the only thing that didn’t work out for Germany was 2 sub vs dst, 2 trn which should have been an easy win.  Time for me to use the battle calculator a bit more.

      posted in Axis & Allies 1942 2nd Edition
      C
      CrayzKirk
    • RE: All the Russian openings: For Begginers

      I’m not a threat…  that’s why I’m playing because I want to learn.  Take a look at craykirk vs cow in the tournaments.  I might have gone 2 inf 1 art 1 bmb and most everything else in West Russia.  We both lost the ground forces however since have of the attacking force was air, it totally decimated Russia.  The first round went poorly for Russia and well for Germany (which seems to be pretty typical for how I remember my dice luck).

      I have attached the save game.  I probably should move this to a different whiny thread…  :-o

      posted in Axis & Allies 1942 2nd Edition
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 fighter moved from Egypt to Caucasus
                  1 fighter moved from India to Caucasus
                  2 infantry moved from Russia to Caucasus
                  1 infantry moved from Archangel to West Russia
                  1 infantry moved from Archangel to West Russia
                  1 infantry moved from Evenki National Okrug to Archangel
                  4 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  1 bomber moved from Russia to Caucasus
                  1 infantry moved from Szechwan to Kwangtung
                        Russians take Kwangtung from Japanese

      Combat - Russians
                  Battle in Caucasus
                      Russians attack with 1 bomber, 2 fighters and 2 infantry
                      Germans defend with 1 factory and 2 infantry
                      Russians win, taking Caucasus from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  1 bomber moved from Caucasus to Russia
                  2 fighters moved from Caucasus to Russia

      Place Units - Russians
                  2 armour, 1 artillery and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 25 PUs; end with 25 PUs total

      posted in Tournaments
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 fighter moved from Egypt to Caucasus
                  1 fighter moved from India to Caucasus
                  2 infantry moved from Russia to Caucasus
                  1 infantry moved from Archangel to West Russia
                  1 infantry moved from Archangel to West Russia
                  1 infantry moved from Evenki National Okrug to Archangel
                  4 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  1 bomber moved from Russia to Caucasus
                  1 infantry moved from Szechwan to Kwangtung
                        Russians take Kwangtung from Japanese

      Combat - Russians
                  Battle in Caucasus
                      Russians attack with 1 bomber, 2 fighters and 2 infantry
                      Germans defend with 1 factory and 2 infantry
                      Russians win, taking Caucasus from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  1 bomber moved from Caucasus to Russia
                  2 fighters moved from Caucasus to Russia

      Place Units - Russians
                  2 armour, 1 artillery and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 25 PUs; end with 25 PUs total

      posted in Tournaments
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      It didn’t post my game again…  anyway, I did America and Russia.  What am I doing wrong?

      posted in Tournaments
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      Yeah, I forget that the “bad” guys can strafe as well.  In fact, with the air force as a large attack force it is almost a strafe anyway because they can’t land.  thanks for the lessons!  :-D

      posted in Tournaments
      C
      CrayzKirk
    • RE: What's the usual bid?

      After losing West Russia on a fairly conservative opening Russian move; I am inclined to agree.  It might seem like whining, and it probably is however, losing the game in the first round because of a 52-46-2 dice roll isn’t really a lot of fun (I finally tried the Battle Calculator).  Stacking West Russia basically forces Germany to hit it and gives them a target.  It’s a bit like playing Monopoly with someone that always lands on the expensive properties, builds hotels and you land on them each time around.

      I understand the idea of strafing however it doesn’t make any sense to me to roll against a superior defensive force in the hopes of getting a good roll and hurting them.  One bad roll and you are worse off than you started.  Even average dice isn’t any good.  It can work if you could have Russia/Britain/America all hit to weaken and take out a larger force however in the early game, it just seems like wishful thinking.

      I enjoy learning new strategies however this just really reinforces my opinion that the game isn’t really playable out of the box.  I will review other games to see what sort of strategies are used.

      Kirk S.

      posted in Axis & Allies 1942 2nd Edition
      C
      CrayzKirk
    • RE: All the Russian openings: For Begginers

      I need help again…  Went for a fairly conservative opening for Russia with the Bomber bid.  Felt like it went pretty well with most everything in WR and a win in Baltic (3 inf, art, bmb).  The 8 inf, 2 art, 4 arm, 2 AA was hit by the Germans with everything they had with a 52% win ratio, 2% draw, 46% loss.  The result is Russia now has lost Karelia and Caucasus, held West Russia with nothing left.  Meager defensive units of 4 inf, 2 arm in Russia.  Seems like the Axis can take a lot of chances and are able to recover more easily than the Allies.

      it sounds like I’m whining and I probably am.  I’m not really seeing the fun in a game that comes down to a coin flip in the first round.  If Russia doesn’t press forwards, then they are just buying infantry and getting squeezed.  if they do press forwards, they are being left open to a coin flip which leaves them basically defenseless.

      This is the same problem I had with 1942; Germany could just spam tanks and if a battle went poorly either way, the game was basically over.

      What am I missing here?  Should I just use the battle calculator and anytime I have a small percentage of victory, go for it?  Might as well just have the computer play.

      Kirk S.

      posted in Axis & Allies 1942 2nd Edition
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      52% win?  a coin flip?  ok.  I’ve never really looked at the game like that.  Interesting…

      posted in Tournaments
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      Is it ok if I feel like russia got badly diced in West Russia?

      posted in Tournaments
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 cruiser moved from 35 Sea Zone to 61 Sea Zone
                  1 fighter moved from 35 Sea Zone to 61 Sea Zone
                  1 destroyer moved from 17 Sea Zone to 14 Sea Zone
                  1 fighter moved from United Kingdom to 14 Sea Zone
                  1 bomber moved from United Kingdom to 14 Sea Zone
                  1 fighter moved from United Kingdom to 5 Sea Zone

      Combat - British
                  Battle in 5 Sea Zone
                      British attack with 1 fighter
                      Germans defend with 1 transport
                          1 transport owned by the Germans lost in 5 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport
                  Battle in 14 Sea Zone
                      British attack with 1 bomber, 1 destroyer and 1 fighter
                      Germans defend with 1 battleship
                          British roll dice for 1 bomber, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 :  2/3 hits
                          Germans roll dice for 1 battleship in 14 Sea Zone, round 2 :  1/1 hits
                          1 battleship owned by the Germans and 1 destroyer owned by the British lost in 14 Sea Zone
                      British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 destroyer
                  Battle in 61 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Japanese defend with 1 destroyer and 1 transport
                          British roll dice for 1 cruiser and 1 fighter in 61 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 61 Sea Zone
                          1 transport owned by the Japanese lost in 61 Sea Zone
                      British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 destroyer and 1 transport

      Non Combat Move - British
                  1 fighter moved from 61 Sea Zone to Szechwan
                  1 infantry moved from Eastern Australia to 39 Sea Zone
                  1 infantry and 1 transport moved from 39 Sea Zone to 40 Sea Zone
                  1 infantry moved from New Zealand to 40 Sea Zone
                  1 submarine moved from 39 Sea Zone to 41 Sea Zone
                  1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                  2 infantry and 1 transport moved from 40 Sea Zone to 41 Sea Zone
                  1 armour moved from Eastern Canada to 10 Sea Zone
                  1 armour, 1 destroyer and 1 transport moved from 10 Sea Zone to 13 Sea Zone
                  1 armour moved from 13 Sea Zone to Gibraltar
                  1 fighter moved from 14 Sea Zone to Gibraltar
                  1 bomber moved from 14 Sea Zone to Gibraltar
                  1 fighter moved from 5 Sea Zone to West Russia
                  1 infantry moved from Trans-Jordan to Egypt
                  1 transport moved from 35 Sea Zone to 34 Sea Zone
                  1 infantry moved from Persia to 34 Sea Zone
                  1 carrier moved from 35 Sea Zone to 34 Sea Zone
                  1 fighter moved from Egypt to 34 Sea Zone
                  1 infantry moved from Union of South Africa to Rhodesia
                  1 infantry moved from 34 Sea Zone to Egypt
                  1 infantry moved from Burma to India
                  1 infantry moved from Western Canada to Alaska

      Place Units - British
                  2 artilleries and 1 infantry placed in India
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total

      posted in Tournaments
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      Ok…  Feeling dim here…  how do I get it to download the save game?

      posted in Tournaments
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      Didn’t upload the turn summary.  here is the save game before the russian turn…

      posted in Tournaments
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      Something went wrong, or I did.  It did not post after my Russian turn…

      posted in Tournaments
      C
      CrayzKirk
    • RE: S01 - craykirk vs. Cow

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - Germans

      posted in Tournaments
      C
      CrayzKirk
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