Going to edit out a fighter in W Ukraine isntead of one of the inf for casualty!
Posts made by Cpt. John Miller
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RE: 13L G40 Andul vs. Cpt. John Miller (Allies +10)posted in League
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
3 fighters moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 bomber moved from Russia to Novgorod
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Russians creates battle in territory 92 Sea Zone
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Western Ukraine
Russians attack with 3 fighters and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
3 fighters moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 bomber moved from Novgorod to Russia
2 armour moved from Volgograd to Ukraine
2 mech_infantrys moved from Volgograd to Russia
3 artilleries and 7 infantry moved from Bryansk to Russia
2 aaGuns, 2 artilleries and 7 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Vologda
2 aaGuns and 12 infantry moved from Yenisey to Timguska
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
2 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 41 Sea Zone to 42 Sea ZoneNon Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from British Guiana: 1 infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to UK_Pacific
EDIT: Removing units owned by Neutral_Allies from Brazil: 1 infantry
EDIT: Removing units owned by Neutral_Allies from Brazil: 2 infantry
EDIT: Adding units owned by British to Brazil: 4 infantry
EDIT: Changing PUs for British from 30 to 32
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Sumatra to 45 Sea Zone
1 infantry moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
2 fighters moved from Sumatra to IndiaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter, 1 infantry and 1 transport; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
Just realized I couldnt bring my AA to New Guinea during Combat because that is a NON com in AAA. Mind editing it over, your call since I rolled dice I dont like to do edits but it was not predicated on outcome!
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
Keep forgetting my British Non Com in Brazil lol!
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
How often you see 15 misses in a row, regardless of probability lol! Like our guys were doing training exercises.
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
Haha at least it seems the marti server hates us both in an offensive way!!
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 101 Sea Zone to 106 Sea Zone
3 infantry moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from India to Iraq
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Alexandria
2 artilleries and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 artilleries and 1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in Iraq
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 3 artilleries and 1 infantry
Italians defend with 4 infantry
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 3 artilleries and 1 infantry
Casualties for Italians: 4 infantry
Battle in Alexandria
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer; Americans loiter and taunt with
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Eire to Scotland
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from United Kingdom to Scotland
1 armour and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 transport placed in 71 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3
British collect 29 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 fighter and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 fighter and 3 mech_infantrys -
RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
Just give me 1-2 more turns to screw it up lol:)
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
Thanks, good game so far!
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Russia to Bessarabia
2 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
6 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 7 infantry moved from Archangel to Smolensk
3 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Russia to Smolensk
1 bomber moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Russia to Ukraine
2 armour and 2 mech_infantrys moved from Sikang to Volgograd
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Ukraine
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
Forgot to kill italian TT with Russian sub in London 109 so I edited in after.
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RE: 13L G40 Andul vs. Cpt. John Miller (Allies +10)posted in League
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa -
RE: 13L G40 Andul vs. Cpt. John Miller (Allies +10)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from Dutch New Guinea to New Guinea
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 cruiser moved from 109 Sea Zone to 111 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 artilleries and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
5 infantry moved from Burma to India
2 fighters moved from Burma to India
2 infantry moved from Rhodesia to Union of South AfricaCombat - British
Battle in Egypt
British attack with 2 artilleries and 1 infantry
Italians defend with 2 armour and 1 harbour
British win, taking Egypt from Italians with 2 artilleries remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armourNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 aaGuns moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
British undo move 2.
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2
British collect 26 PUs (3 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,6,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Iceland to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to United KingdomCombat - Americans
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer, 3 fighters and 1 transport
Japanese win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: KwangsiNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs