Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Cpt. John Miller
    3. Posts
    C
    • Profile
    • Following 0
    • Followers 0
    • Topics 5
    • Posts 355
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Cpt. John Miller

    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      no scramble!

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      no prob on tank! ill look on scramble

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa

      Non Combat Move - French

      Turn Complete - French

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes

      Combat - ANZAC
                  Battle in Celebes

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  2 submarines and 1 transport placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 13 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Purchase Units - British
                  British buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 transports moved from 109 Sea Zone to 110 Sea Zone
                  1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                  1 artillery and 3 infantry moved from Rhodesia to Tanganyika Territory
                  1 armour moved from Rhodesia to Belgian Congo
                        British take Belgian Congo from Italians
                  1 armour moved from Belgian Congo to Tanganyika Territory
                  3 infantry moved from Trans-Jordan to 81 Sea Zone
                  3 infantry moved from 81 Sea Zone to Egypt
                  1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                  4 infantry moved from Iraq to Trans-Jordan
                  1 artillery and 6 infantry moved from India to Burma
                  3 infantry moved from India to Burma
                  2 infantry moved from India to Burma
                  2 fighters moved from India to Burma
                  4 infantry moved from India to Burma

      Combat - British
                  Battle in Egypt
                      British attack with 3 infantry
                      Italians defend with 1 artillery, 1 harbour and 1 infantry
                      British win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 4
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in Burma
                      British attack with 1 artillery, 2 fighters and 15 infantry
                      Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
                      British win, taking Burma from Japanese with 1 artillery, 2 fighters and 9 infantry remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
                      Casualties for British: 6 infantry
                  Battle in Tanganyika Territory
                      British attack with 1 armour, 1 artillery and 3 infantry
                      Italians defend with 1 artillery and 1 infantry
                      British win, taking Tanganyika Territory from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 1 infantry

      Non Combat Move - British
                  3 aaGuns moved from India to Burma
                  2 fighters moved from Burma to Persia

      Place Units - British
                  1 armour and 2 infantry placed in Iraq
                  1 carrier placed in 110 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,3
                  British collect 27 PUs (3 lost to blockades); end with 27 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Shensi
                  3 infantry moved from Tsinghai to Shensi
                  4 infantry moved from Sikang to Szechwan
                  1 infantry moved from Sikang to Shensi
                  1 fighter moved from Sikang to Szechwan

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 5 infantry
                      Japanese defend with 1 armour
                      Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 1 infantry
                  Battle in Szechwan
                      Chinese attack with 1 fighter and 4 infantry
                      Japanese defend with 2 armour
                      Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 armour
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Szechwan to Sikang
                  1 fighter moved from Sikang to Tsinghai

      Place Units - Chinese
                  3 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 bomber, 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                  1 bomber moved from United Kingdom to 125 Sea Zone
                  1 submarine moved from 91 Sea Zone to 92 Sea Zone
                  1 bomber moved from United Kingdom to 92 Sea Zone

      Combat - Americans
                  Battle in 92 Sea Zone
                      Americans attack with 1 bomber and 1 submarine
                      Italians defend with 1 destroyer
                      Americans win with 1 bomber remaining. Battle score for attacker is 2
                      Casualties for Italians: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in 125 Sea Zone
                      Americans attack with 1 bomber and 1 destroyer
                      Germans defend with 1 submarine
                      Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 125 Sea Zone to United Kingdom
                  3 cruisers, 1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
                  1 transport moved from 112 Sea Zone to 110 Sea Zone
                  3 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 submarine moved from 91 Sea Zone to 110 Sea Zone
                  2 submarines moved from 101 Sea Zone to 91 Sea Zone
                  1 bomber moved from 92 Sea Zone to Gibraltar
                  1 infantry moved from Western United States to Central United States
                  1 bomber moved from Western United States to United Kingdom
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 carrier placed in 101 Sea Zone
                  2 submarines and 2 transports placed in 10 Sea Zone
                  1 artillery, 1 bomber and 1 infantry placed in Western United States
                  1 artillery and 3 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  5 infantry moved from Novgorod to Baltic States
                  5 artilleries moved from Novgorod to Baltic States
                  1 artillery and 4 infantry moved from Belarus to Eastern Poland
                  1 infantry moved from Western Ukraine to Eastern Poland
                  2 infantry moved from Bessarabia to Eastern Poland
                  3 armour moved from Ukraine to Eastern Poland
                  3 mech_infantrys moved from Ukraine to Romania
                  1 fighter moved from Russia to Samara
                  1 infantry moved from Tambov to Samara
                  1 infantry moved from Russia to Samara
                  4 fighters and 1 tactical_bomber moved from Novgorod to Samara
                  1 fighter moved from Ukraine to Romania
                  1 fighter moved from Ukraine to Romania
                  3 mech_infantrys moved from Ukraine to Eastern Poland
                  1 armour moved from Novgorod to Eastern Poland
                  4 infantry moved from Bryansk to Western Ukraine
                  4 artilleries moved from Ukraine to Western Ukraine
                  10 infantry moved from Manchuria to Korea
                  7 infantry moved from Manchuria to Korea

      Combat - Russians
                  Battle in Eastern Poland
                      Russians attack with 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys
                      Germans defend with 2 aaGuns, 3 artilleries and 4 infantry
                      1 infantry owned by the Russians , 4 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
                      Germans win with 1 artillery remaining. Battle score for attacker is 12
                      Casualties for Germans: 2 aaGuns, 2 artilleries and 4 infantry
                      Casualties for Russians: 6 infantry
                  Battle in Romania
                      Russians attack with 2 fighters and 3 mech_infantrys
                      Germans defend with 2 mech_infantrys
                      Russians win with 2 fighters remaining. Battle score for attacker is -4
                      Casualties for Germans: 2 mech_infantrys
                      Casualties for Russians: 3 mech_infantrys
                  Battle in Korea
                      Russians attack with 17 infantry
                      Japanese defend with 1 aaGun and 4 infantry
                      Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 aaGun and 4 infantry
                      Casualties for Russians: 5 infantry
                  Battle in Samara
                      Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 artillery and 1 infantry
                      Russians win, taking Samara from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Battle in Baltic States
                      Russians attack with 5 artilleries and 5 infantry
                      Germans defend with 1 aaGun, 2 armour and 1 mech_infantry; Italians defend with 1 mech_infantry
                      4 infantry owned by the Russians and 5 artilleries owned by the Russians retreated to Novgorod
                      Italians win with 1 armour remaining. Battle score for attacker is 16
                      Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry
                      Casualties for Russians: 1 infantry
                      Casualties for Italians: 1 mech_infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  2 fighters moved from Romania to Ukraine
                  2 aaGuns moved from Manchuria to Korea
                  5 fighters and 1 tactical_bomber moved from Samara to Russia
                  1 aaGun moved from Bryansk to Belarus
                  1 aaGun moved from Ukraine to Western Ukraine

      Place Units - Russians
                  1 armour and 2 mech_infantrys placed in Ukraine
                  2 artilleries and 1 fighter placed in Novgorod
                  3 infantry placed in Volgograd

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,5,2,2,5,5,2,3,5,1,3
                  Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

      posted in League
      C
      Cpt. John Miller
    • RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Politics - French
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier and 1 transport
                  EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier and 1 transport
                  EDIT: Turning off Edit Mode

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      posted in League
      C
      Cpt. John Miller
    • RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Shan State to Siam
                        ANZAC take Siam from Japanese

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 cruiser moved from 54 Sea Zone to 55 Sea Zone
                  2 fighters moved from India to Volgograd

      Place Units - ANZAC
                  3 destroyers placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 15 PUs; end with 15 PUs total

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Combat Move - French
                  1 infantry moved from Algeria to Tunisia
                        French take Tunisia from Italians

      Combat - French

      Non Combat Move - French

      Turn Complete - French

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      ok ill do france now no worries!

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      Sorry forgot to advance France! Feel free to do so and take German turn, I should be home in a little while!

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 54 Sea Zone to 56 Sea Zone

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
                  1 destroyer and 1 transport placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 14 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      No combat Australia, going to move my destroyer back to original territory also, no need to block with only 2 land units for me!

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      Ok cool, thanks for the help man! Only my second go around on Trip A at this point:)

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      Wasn’t sure how to load it up, if you dl the American file you can see it and we can edit from there if need be!

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                  2 transports moved from 106 Sea Zone to 109 Sea Zone
                  2 fighters moved from United Kingdom to Gibraltar
                  2 artilleries moved from Iraq to 80 Sea Zone
                  2 infantry moved from Persia to 80 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                  2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
                  1 artillery and 3 infantry moved from Union of South Africa to Rhodesia
                        British take Rhodesia from Italians
                  1 armour moved from Union of South Africa to Rhodesia
                  1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                  1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                  2 fighters moved from India to 39 Sea Zone
                  1 infantry moved from India to Burma
                  1 carrier moved from 80 Sea Zone to 81 Sea Zone
                  1 infantry moved from Northwest Persia to Iraq
                  3 infantry moved from Iraq to Trans-Jordan

      Combat - British
                  Battle in Egypt
                      British attack with 2 artilleries and 2 infantry
                      Italians defend with 1 armour, 1 harbour and 1 infantry
                      British win, taking Egypt from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 armour and 1 infantry
                  Battle in 39 Sea Zone
                      British attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                      British win, taking 39 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - British
                  2 fighters moved from 39 Sea Zone to India

      Place Units - British
                  1 carrier placed in 109 Sea Zone
                  3 infantry placed in Iraq

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs total

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 1 infantry

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Kansu
                        Chinese take Kansu from Japanese
                  3 infantry moved from Sikang to Tsinghai
                  1 fighter moved from Sikang to Tsinghai

      Combat - Chinese
                  Battle in Tsinghai
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 2 infantry
                      Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Tsinghai to Sikang

      Place Units - Chinese
                  1 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 9 PUs total

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 1 bomber, 3 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 46 Sea Zone to 55 Sea Zone
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                  4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  1 bomber and 1 fighter moved from United Kingdom to Denmark
                  2 infantry moved from Gibraltar to 91 Sea Zone
                  2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Denmark
                  3 cruisers, 2 destroyers and 3 submarines moved from 91 Sea Zone to 112 Sea Zone
                  2 submarines moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 armour moved from Central United States to 101 Sea Zone
                  1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone

      Combat - Americans
                  Battle in Denmark
                      Americans attack with 1 bomber, 1 fighter and 2 infantry
                      Germans defend with 2 infantry
                      Americans win, taking Denmark from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 2 destroyers
                      Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                      Casualties for Japanese: 2 destroyers
                      Casualties for Americans: 1 submarine

      Non Combat Move - Americans
                  4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                  1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                  1 bomber moved from Western United States to United Kingdom
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  1 armour moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from Denmark to United Kingdom
                  1 fighter moved from Denmark to Norway

      Place Units - Americans
                  2 submarines placed in 101 Sea Zone
                  2 infantry placed in Eastern United States
                  1 bomber placed in Western United States
                  3 destroyers and 3 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      posted in League
      C
      Cpt. John Miller
    • 1
    • 2
    • 5
    • 6
    • 7
    • 8
    • 9
    • 17
    • 18
    • 7 / 18