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    Posts made by Cpt. John Miller

    • RE: Find league opponents here

      Looking to start a second game. No tier ranking yet and relatively new to game so please be patient with me!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Haha good luck against garg!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Ukraine to Bessarabia
                  1 fighter moved from Belarus to Novgorod
                  1 fighter moved from Belarus to Baltic States
                  1 infantry moved from Belarus to Novgorod
                  1 infantry moved from Belarus to Baltic States
                  1 tactical_bomber moved from Belarus to Bessarabia
                  1 fighter moved from Russia to Novgorod
                  1 infantry moved from Belarus to Novgorod
                  1 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Belarus to Baltic States
                  1 artillery and 4 infantry moved from Belarus to Bryansk
                  2 infantry moved from Rostov to Bryansk
                  2 infantry moved from Russia to Bryansk
                  3 mech_infantrys moved from Russia to Ukraine
                  18 infantry moved from Buryatia to Yakut S.S.R.

      Combat - Russians
                  Battle in Novgorod
                      Russians attack with 2 fighters and 2 infantry
                      Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                      Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour
                  Battle in Bessarabia
                      Russians attack with 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Baltic States
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Baltic States to Russia
                  1 fighter moved from Novgorod to Russia
                  1 fighter moved from Novgorod to Bryansk
                  1 tactical_bomber moved from Bessarabia to Bryansk
                  2 aaGuns moved from Belarus to Bryansk
                  1 aaGun moved from Bryansk to Ukraine

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 fighter and 4 mech_infantrys placed in Russia
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
                  EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
                  EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns
                  EDIT: Turning off Edit Mode
                  Russians undo move 2.
                  Russians undo move 1.
                  1 fighter, 1 infantry and 1 mech_infantry placed in Ukraine
                  2 infantry and 3 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

      posted in League
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      Cpt. John Miller
    • RE: German 15th Army Reinforces Battle in Normandy

      Lets not all forget that the true implications to landing on Normandy that day were to secure Western Europe from falling under communistic or anti western governments. The outcome of the war was long decided by this point. As to the theory’s of German cooperation with western allies, it would make sense as the looming threat from the east was in process of advancing the greatest force of manpower ever assembled in history of all wars. Following Kursk the Russians were well on their way to reaching Berlin first, which worried not only the Germans but also the western powers.

      posted in World War II History
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Clearly spetznov!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Combat Move - French
                  1 infantry moved from Algeria to Morocco
                  1 fighter moved from United Kingdom to Scotland
                  1 infantry moved from Syria to Trans-Jordan
                  1 infantry moved from French West Africa to French Central Africa
                  1 destroyer moved from 72 Sea Zone to 80 Sea Zone

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Franzac almost done! I edited the British destroyer to malay waters and put america off of Java.  Sorry about missing the Japanese coast!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Politics - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 37 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Malaya to Shan State
                  1 infantry moved from New South Wales to 62 Sea Zone

      Non Combat Move - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
                  1 aaGun moved from New South Wales to 62 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  2 fighters moved from New Zealand to Queensland
                  1 infantry moved from New South Wales to Queensland
                  1 aaGun moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 16 PUs total

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Good call, meant to leave off java. Thanks!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 fighter moved from Malta to 96 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                  1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                  1 carrier moved from 98 Sea Zone to 80 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 91 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 111 Sea Zone to 125 Sea Zone
                  1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                  1 fighter moved from Scotland to 125 Sea Zone
                  1 infantry moved from Scotland to 109 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 armour and 1 infantry moved from Alexandria to Egypt
                  1 artillery and 1 infantry moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                  1 battleship moved from 37 Sea Zone to 79 Sea Zone
                  1 transport moved from 39 Sea Zone to 79 Sea Zone
                  1 infantry moved from West India to 79 Sea Zone
                  1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                  1 fighter moved from Burma to India
                  3 infantry moved from Malaya to Shan State
                  2 infantry moved from Burma to India
                  1 bomber moved from United Kingdom to 91 Sea Zone
                  1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                  1 battleship moved from 111 Sea Zone to 110 Sea Zone
                  1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                  1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                  1 fighter moved from United Kingdom to 125 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 destroyer and 1 transport
                      British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for British: 1 destroyer
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in Ethiopia
                      British attack with 2 artilleries and 3 infantry
                      Italians defend with 1 artillery and 2 infantry
                      British win, taking Ethiopia from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in 91 Sea Zone
                      British attack with 1 bomber, 1 destroyer and 1 fighter
                      Germans defend with 2 submarines
                      British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Germans: 2 submarines
                      Casualties for British: 1 destroyer
                  Battle in 125 Sea Zone
                      British attack with 1 destroyer and 2 fighters
                      Germans defend with 1 submarine
                      British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - British
                  1 fighter moved from 125 Sea Zone to United Kingdom
                  1 fighter moved from 125 Sea Zone to Scotland
                  1 bomber and 1 fighter moved from 91 Sea Zone to United Kingdom
                  1 aaGun moved from United Kingdom to 110 Sea Zone
                  1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 infantry moved from 80 Sea Zone to Persia
                        British take Persia from Neutral_Allies

      Place Units - British
                  1 factory_minor placed in Egypt
                  1 fighter and 2 mech_infantrys placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1,4,1
                  British collect 29 PUs (2 lost to blockades); end with 29 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

      Place Units - UK_Pacific
                  1 fighter, 1 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                  Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Suiyuyan to Shensi
                  1 infantry moved from Shensi to Szechwan
                  2 infantry moved from Kweichow to Szechwan

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 artilleries placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                  1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 infantry moved from Western United States to Central United States
                  1 fighter moved from Western United States to Eastern United States
                  1 bomber moved from Central United States to Western United States
                  1 fighter moved from Philippines to Guam
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

      Non Combat Move - Americans
                  1 destroyer moved from 25 Sea Zone to 8 Sea Zone

      Place Units - Americans
                  1 carrier and 2 transports placed in 101 Sea Zone
                  2 destroyers and 1 submarine placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                  1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 infantry moved from Western United States to Central United States
                  1 fighter moved from Western United States to Eastern United States
                  1 bomber moved from Central United States to Western United States
                  1 fighter moved from Philippines to Guam
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Ok I don’t think there should be much, I’m not planning a Toratno attack, other than that there shouldn’t be to much ool situations. Ill keep you posted though and I should be home in about an hour to start America turn. MERICA, cuz MERICA WINZ!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      I haven’t looked at map yet since your J1, but i was surprised to see you not go J1 also. Dunno if that is good or bad for me lol.

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Wow lucky 6$ swing my way. I will be off work in about 4.5 hrs and will get us up to Italy before bed!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      for sure you are correct. I was not signed into pbem format before I proceeded with the turn. Then by time I realized it was passed rolling at attack and you had killed an inf and an art in baltic with your single german inf.  Seeing that was a big win for you(can blitz len now) I didn’t want to re roll whole turn. Sub battle turned out same way in first go around as well, no hits by russia.  The other battle I hit 2/8 first rd, you hit 2/6. I hit 2/6 second rd and you missed with your two. I then retreated to belorus after second rd of dice.  Sorry about all the confusion and I totally understand what you mean about not showing up in terms of dice, but I did get an email forwarded to me with the dice rolls, also have game file saved if you were really interested. With the outcomes I don’t think you feel i’m hedging anything lol.  .  It was because I had not entered the game number and my log in.

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      there I set it up through edit identical to the one you sent me.  Think you should be able to see dice rolls from our other contest.  I kept it the same because you actually had a good roll in Baltic in which it would be unfair for me to re roll that.  Other battles went about expected. Let me know if I did anything wrong, Thanks again for being so patient!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Russians takes Political Action: Political Action Russians To War With Italians
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and British from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and French from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Purchase Units - Russians
                  Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Archangel to Belarus
                  6 infantry moved from Novgorod to Belarus
                  2 infantry moved from Caucasus to Rostov
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  1 fighter and 1 tactical_bomber moved from Russia to Belarus
                  1 fighter moved from Novgorod to Belarus
                  2 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  4 infantry moved from Amur to Buryatia
                  2 infantry moved from Amur to Buryatia
                  6 infantry moved from Sakha to Buryatia
                  1 submarine moved from 127 Sea Zone to 111 Sea Zone
                  1 armour and 1 mech_infantry moved from Russia to Bryansk

      Combat - Russians
                  Russians creates battle in territory 115 Sea Zone
                  Battle in 115 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 battleship, 1 cruiser and 1 transport
                      Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                      Casualties for Russians: 1 submarine

      Non Combat Move - Russians
                  2 aaGuns moved from Russia to Bryansk
                  1 aaGun moved from Novgorod to Belarus
                  1 aaGun moved from Novgorod to Belarus
                  2 aaGuns moved from Sakha to Buryatia

      Place Units - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Baltic States: 1 infantry
                  EDIT: Removing units owned by Germans from Eastern Poland: 2 armour and 2 infantry
                  EDIT: Adding units owned by Russians to Belarus: 1 infantry
                  EDIT: Removing units owned by Russians from Western Ukraine: 1 artillery and 1 infantry
                  EDIT: Removing units owned by Russians from Novgorod: 1 artillery
                  EDIT: Adding units owned by Russians to Belarus: 1 artillery
                  EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Ukraine: 1 infantry
                  EDIT: Turning off Edit Mode
                  3 infantry placed in Ukraine
                  1 fighter, 2 infantry and 3 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      ok i just figured it out and have to retake my russian turn to be able to upload.  I can copy paste outcome from my rolls if you like? then edit from there>?? I have it opened without my proper log in currently and i cant figure out how to upload or log into the version I have opened. I was able to re open it again and log in but that has me back at beginning of turn.  I can also just re roll if you want. None of the 3 battles went good or bad either way so whatever you think is best!

      posted in League
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      Cpt. John Miller
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