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    Posts made by Cpt. John Miller

    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Thanks for fixing my edit, sorry about mixup!

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - British
                  British buy 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                  EDIT: Turning off Edit Mode
                  2 battleships and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
                  2 fighters moved from United Kingdom to 109 Sea Zone
                  1 fighter moved from United Kingdom to 109 Sea Zone
                  1 fighter moved from Scotland to 109 Sea Zone
                  1 infantry moved from Eire to Scotland
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 infantry moved from India to Burma
                  1 infantry moved from India to Burma
                  3 fighters moved from India to Burma
                  1 tactical_bomber moved from India to Burma
                  1 mech_infantry moved from Eastern Persia to India
                  1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                  1 tactical_bomber moved from Egypt to Tanganyika Territory
                  1 infantry moved from Belgian Congo to Kenya
                        British take Kenya from Italians
                  1 artillery moved from Iraq to 80 Sea Zone
                  1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                  1 artillery moved from 72 Sea Zone to Tanganyika Territory
                  1 infantry moved from Belgian Congo to Tanganyika Territory
                  2 mech_infantrys moved from Belgian Congo to Egypt
                  2 transports moved from 80 Sea Zone to 39 Sea Zone

      Combat - British
                  Battle in 109 Sea Zone
                      French loiter and taunt with ; British attack with 1 destroyer and 4 fighters; Russians loiter and taunt with
                      Germans defend with 1 submarine
                      British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in Tanganyika Territory
                      British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                      Italians defend with 1 infantry
                      British win, taking Tanganyika Territory from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Battle in Burma
                      British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                      British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  3 fighters and 1 tactical_bomber moved from Burma to India
                  1 tactical_bomber moved from India to 39 Sea Zone
                  1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
                  4 fighters moved from 109 Sea Zone to United Kingdom
                  1 fighter moved from United Kingdom to Scotland

      Place Units - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                  EDIT: Removing units owned by Americans from 101 Sea Zone: 1 armour, 2 infantry, 1 mech_infantry and 2 transports
                  EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                  EDIT: Adding units owned by Americans to Morocco: 1 armour, 2 infantry and 1 mech_infantry
                  EDIT: Turning off Edit Mode
                  1 factory_minor placed in Iraq
                  3 mech_infantrys placed in Persia
                  1 infantry and 2 mech_infantrys placed in Egypt

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs total

      Place Units - UK_Pacific
                  1 destroyer and 1 submarine placed in 39 Sea Zone
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Units Change Ownership
                      Some Units in India change ownership: 1 infantry
                      Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      no prob, I am going to edit my american atlantic navy down to gibraltar also. I wasn’t sure if I could move my brits down also but didnt want to put america down there without the brits. Seems its ok to do so and still kill sub so im going to go ahead and edit americans down there.

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  7 infantry moved from Tsinghai to Kansu

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs total

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                  1 carrier moved from 101 Sea Zone to 106 Sea Zone
                        Americans take 106 Sea Zone from Germans
                  1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
                  1 destroyer and 1 fighter moved from 101 Sea Zone to 106 Sea Zone
                  1 fighter moved from Eastern United States to 106 Sea Zone
                  1 submarine moved from 10 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                  3 fighters moved from Hawaiian Islands to 25 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                  1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                  1 battleship and 2 cruisers moved from 26 Sea Zone to 8 Sea Zone
                  1 carrier moved from 26 Sea Zone to 8 Sea Zone
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                  2 infantry moved from 8 Sea Zone to Aleutian Islands
                  2 submarines moved from 54 Sea Zone to 26 Sea Zone

      Combat - Americans
                  Battle in 8 Sea Zone
                      Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                      Japanese defend with 1 transport
                      Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 25 Sea Zone
                      Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer and 1 submarine
                      Americans win with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                      Casualties for Japanese: 1 destroyer and 1 submarine
                  Battle in Aleutian Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 infantry
                      Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  3 fighters moved from 25 Sea Zone to Hawaiian Islands
                  1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
                  1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 101 Sea Zone
                  1 submarine moved from 106 Sea Zone to 101 Sea Zone
                  2 fighters moved from 106 Sea Zone to 101 Sea Zone
                  2 bombers moved from Western United States to United Kingdom

      Place Units - Americans
                  1 carrier and 3 submarines placed in 101 Sea Zone
                  1 destroyer placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Ok thanks man just wanted to make sure because I’m not familiar with many of the discrepancies! I’m at work now and am unsure but I will let you know when I get home tonight! Don’t think Japanese turn will alter any of my Russian sub maneuvers so commence in mean time!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Can your German sub submerge with a Brit dd there? It gave me option for him to so I let him for you. I do wish to attack him with Russian sub though if I can, if so I hot him in second rd of you look at marti dice. No worries if not, figured best to ask!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Russians
                  Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Bryansk to Belarus
                  2 infantry moved from Bryansk to Western Ukraine
                  4 infantry moved from Ukraine to Bryansk
                  1 fighter moved from Ukraine to Western Ukraine
                  4 mech_infantrys moved from Ukraine to Bryansk
                  1 fighter moved from Bryansk to Western Ukraine
                  1 tactical_bomber moved from Bryansk to Belarus
                  2 fighters moved from Russia to Belarus
                  3 mech_infantrys moved from Russia to Bryansk
                  2 infantry moved from Russia to Bryansk
                  1 infantry moved from Buyant-Uhaa to Manchuria
                        Chinese take Manchuria from Japanese
                  2 infantry moved from Olgiy to Timguska
                  1 infantry moved from Dzavhan to Yenisey
                  18 infantry moved from Yakut S.S.R. to Yenisey
                  1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                  1 infantry moved from Ulaanbaatar to Dzavhan

      Combat - Russians
                  Russians creates battle in territory 109 Sea Zone
                  Battle in Belarus
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Western Ukraine
                      Russians attack with 2 fighters and 2 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in 109 Sea Zone
                      French loiter and taunt with ; British loiter and taunt with ; Russians attack with 1 submarine
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  1 aaGun moved from Ukraine to Bryansk
                  2 fighters moved from Belarus to Bryansk
                  1 tactical_bomber moved from Belarus to Russia
                  2 fighters moved from Western Ukraine to Russia
                  1 aaGun moved from Yakut S.S.R. to Yenisey
                  1 aaGun moved from Yakut S.S.R. to Yenisey
                  1 aaGun moved from Bryansk to Ukraine

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 fighter and 7 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 29 PUs; end with 29 PUs total

      posted in League
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      Cpt. John Miller
    • RE: Find league opponents here

      Who wants to play a league game??? Pm me, I have night off of work and time on my hands!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                  1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                  1 destroyer moved from 80 Sea Zone to 39 Sea Zone

      Combat - French
                  Battle in Southern France
                      French attack with 1 artillery and 1 infantry
                      Germans defend with 1 artillery; Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
                      Italians win with 2 aaGuns and 2 artilleries remaining. Battle score for attacker is -7
                      Casualties for French: 1 artillery and 1 infantry

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Trans-Jordan to Iraq

      Turn Complete - French

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 aaGun and 1 infantry moved from Java to 42 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                  1 infantry moved from Shan State to French Indo China
                  1 aaGun and 1 infantry moved from 39 Sea Zone to India

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs total

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Interesting ploy with Italy, staying very versatile with them in terms of offense and or defense. You are utilizing a different strategy with axis than I have used for most part so my lack of experience is worrisome lol.

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      sounds good, this is like learning golf etiquette……only way more fun lol!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Also can you blitz Alexandria and back with my uk tank. Forgot about it thinking it was non combat. Not a huge deal but I also don’t want you landing your Italian fighters there this turn:)

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - British
                  British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                        British take Holland Belgium from Germans
                  2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
                  2 infantry moved from Rhodesia to Belgian Congo
                  2 mech_infantrys moved from Union of South Africa to Belgian Congo
                  1 fighter moved from Union of South Africa to Egypt
                  1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                  2 cruisers moved from 76 Sea Zone to 80 Sea Zone
                  2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                  1 battleship moved from 79 Sea Zone to 80 Sea Zone
                  3 infantry moved from Shan State to Burma
                  2 infantry moved from Persia to Iraq
                  1 infantry moved from Persia to Iraq
                  1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                  2 battleships and 2 cruisers moved from 110 Sea Zone to 109 Sea Zone
                  1 destroyer moved from 81 Sea Zone to 80 Sea Zone

      Combat - British
                  Battle in Iraq
                      British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                      Neutral_Axis defend with 3 infantry
                      British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Neutral_Axis: 3 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  1 mech_infantry moved from India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                  1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
                  1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                  1 aaGun moved from 109 Sea Zone to United Kingdom
                  1 infantry moved from Scotland to Eire
                        British take Eire from Neutral_Allies

      Place Units - British
                  1 factory_minor placed in Persia
                  2 infantry placed in Egypt
                  1 carrier placed in 71 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 71 Sea Zone: 1 carrier
                  EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                  EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
                  EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode

      Turn Complete - British
                  British collect 35 PUs; end with 35 PUs total

      Place Units - UK_Pacific
                  2 artilleries and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                  Some Units in India change ownership: 2 artilleries and 3 infantry

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Going to change my purchase to a DD and 2 Mechs instead of CV

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Shensi to Tsinghai

      Non Combat Move - Chinese

      Place Units - Chinese
                  5 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  1 fighter moved from Guam to 26 Sea Zone
                  1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 42 Sea Zone to 43 Sea Zone

      Non Combat Move - Americans

      Place Units - Americans
                  1 fighter and 1 submarine placed in 101 Sea Zone
                  1 destroyer and 1 submarine placed in 10 Sea Zone
                  1 bomber placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Looks like Chang Kai Sheck took out some zeros at least!

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Fire it up, I will be home from work in about 2 hours and should be able to round out allied turn up to Italy for you! If you see any ool scenarios that may stick out let me know! Ill ask in advance as well!

      posted in League
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      Cpt. John Miller
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