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    Posts made by Cpt. John Miller

    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Forgot to non com a UK cruiser over to anzac to block your French indies advance, mind if I do so?? havent purchased or rolled or anything with anzac at all!

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                  1 infantry moved from French Central Africa to French West Africa

      Non Combat Move - French

      Turn Complete - French

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from New Guinea to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 55 Sea Zone to 42 Sea Zone

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 artillery and 2 infantry moved from Queensland to South Australia
                  1 infantry moved from New South Wales to South Australia

      Place Units - ANZAC
                  2 destroyers placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 transport moved from 91 Sea Zone to 106 Sea Zone
                  1 infantry moved from Italian Somaliland to 76 Sea Zone
                  3 infantry moved from India to Burma
                  2 artilleries moved from India to Burma
                  2 submarines moved from 80 Sea Zone to 39 Sea Zone
                  1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                  2 fighters moved from Iraq to Volgograd
                  3 infantry moved from Persia to Northwest Persia
                  1 infantry moved from Iraq to Northwest Persia
                  1 mech_infantry moved from Tobruk to Egypt
                  1 infantry moved from Eastern Persia to 80 Sea Zone
                  1 transport moved from 80 Sea Zone to 81 Sea Zone
                  1 artillery moved from Eastern Persia to 80 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone

      Combat - British
                  Battle in Burma
                      British attack with 2 artilleries and 3 infantry
                      Japanese defend with 1 aaGun and 2 infantry
                      British win, taking Burma from Japanese with 2 artilleries remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for British: 3 infantry

      Non Combat Move - British
                  2 artilleries and 2 infantry moved from 39 Sea Zone to India
                  1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                  1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                  5 mech_infantrys moved from Egypt to Iraq
                  1 armour moved from Egypt to Iraq

      Place Units - British
                  1 fighter and 2 infantry placed in Egypt
                  British undo move 1.
                  3 infantry placed in Egypt
                  3 infantry placed in Persia
                  1 fighter and 2 infantry placed in Iraq

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Ill assume AA first for now and we can re roll later if necessary. Dont think the outcome would sway much either way!

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Just want to ensure you want AA gun first in burma, I attacked 3 INf 2 art and hit 1 on first rd of combat?? I know you like to leave one over so I can not retreat sometimes as well so figured I would ask.

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 3 PUs total

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Super subs

      Activate Technology - Americans
                  Americans activating Super subs

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  2 submarines moved from 91 Sea Zone to 92 Sea Zone
                  2 submarines moved from 101 Sea Zone to 91 Sea Zone
                  3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                  3 fighters moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from United Kingdom to France
                  1 submarine moved from 54 Sea Zone to 26 Sea Zone
                  1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 bomber moved from Western United States to United Kingdom
                  3 infantry moved from 91 Sea Zone to Gibraltar

      Combat - Americans
                  Strategic bombing raid in France
                      Bombing raid in France rolls: 6 and causes: 4 damage to unit: airfield
                      Bombing raid in France causes 4 damage total.
                  Battle in Gibraltar
                      Americans attack with 3 fighters and 3 infantry
                      Italians defend with 1 harbour and 1 infantry
                      Americans win, taking Gibraltar from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in 92 Sea Zone
                      Americans attack with 2 submarines
                      Italians defend with 1 destroyer, 1 submarine and 1 transport
                      Americans win with 2 submarines remaining. Battle score for attacker is 21
                      Casualties for Italians: 1 destroyer, 1 submarine and 1 transport

      Non Combat Move - Americans
                  3 fighters moved from Gibraltar to 91 Sea Zone
                  1 transport moved from 91 Sea Zone to 89 Sea Zone
                  1 mech_infantry moved from Central United States to Southeast Mexico
                  1 bomber moved from France to United Kingdom

      Place Units - Americans
                  2 submarines placed in 101 Sea Zone
                  1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                  1 bomber, 1 fighter and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Looks good, thanks. You are definately right on my Non com during Com habit lol. I’m used to table top which it is easy to go through and do in that manner! Once you went R1, i figured i was consigned to lose moscow, was trying to delay until my Inf stack could return, but your German offensive was very agile, tough to stem the tide!.  The japenese momentum through China surprised me though, good work on your part!

      posted in League
      C
      Cpt. John Miller
    • RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Tech

      You min non com moving my inf from western india plz, forgot to occupy E persia.  Thanks!

      posted in League
      C
      Cpt. John Miller
    • RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from United Kingdom to 111 Sea Zone
                  1 fighter moved from Scotland to 111 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 fighter moved from Scotland to 111 Sea Zone
                  1 fighter moved from Gibraltar to 110 Sea Zone
                  1 fighter moved from Malta to 96 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 armour and 1 infantry moved from Alexandria to Egypt
                  1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                  1 carrier and 1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  1 fighter moved from Burma to India
                  3 infantry moved from Malaya to Shan State
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 infantry moved from Scotland to 109 Sea Zone
                  1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 destroyer and 1 transport
                      British win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 111 Sea Zone
                      British attack with 1 bomber and 2 fighters
                      Germans defend with 1 battleship and 1 submarine
                      1 submarine owned by the Germans Submerged
                      British win with 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 bomber
                  Battle in Ethiopia
                      British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 2 infantry
                      British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in 110 Sea Zone
                      British attack with 1 destroyer and 3 fighters
                      Germans defend with 2 submarines
                      British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                      Casualties for Germans: 2 submarines

      Non Combat Move - British
                  3 fighters moved from 110 Sea Zone to United Kingdom
                  2 fighters moved from 111 Sea Zone to United Kingdom
                  1 aaGun moved from Scotland to United Kingdom
                  1 infantry moved from Scotland to Eire
                        British take Eire from Neutral_Allies
                  1 infantry moved from 88 Sea Zone to British Guiana
                  1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                  1 destroyer moved from 98 Sea Zone to 99 Sea Zone

      Place Units - British
                  1 fighter and 6 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5
                  British collect 27 PUs (2 lost to blockades); end with 27 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

      Place Units - UK_Pacific
                  1 fighter, 1 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                  Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry

      posted in League
      C
      Cpt. John Miller
    • RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  2 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan
                  1 infantry moved from Shensi to Szechwan
                  2 infantry moved from Suiyuyan to Shensi

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 4 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in League
      C
      Cpt. John Miller
    • RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                  1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 fighter moved from Philippines to Guam
                  1 cruiser moved from 10 Sea Zone to 89 Sea Zone
                  1 cruiser moved from 26 Sea Zone to 64 Sea Zone
                  1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 transport moved from 10 Sea Zone to 89 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone

      Non Combat Move - Americans
                  1 infantry moved from Central United States to Southeast Mexico
                  1 armour moved from Central United States to Southeast Mexico

      Place Units - Americans
                  1 destroyer and 2 submarines placed in 101 Sea Zone
                  1 carrier and 2 destroyers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Capt. John Miller (+9) v. Gamerman01

      Your play with Japan has been what has been most impressive. The R1, Japan sandwich has not worked so well for me when playing axis, and you have done it very well this game.  Middle east will be the pivotal battle ground and most likely the deciding point of this conflict.  Great game so far! I don’t think you will care about the com edit, but definately take a look.

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - British
                  British buy 1 artillery, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                  1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                  2 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
                  2 artilleries, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                  1 infantry moved from Egypt to 81 Sea Zone
                  2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
                  2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                  1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
                  1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
                  3 infantry moved from Shan State to Malaya
                  2 fighters moved from India to Malaya
                  5 infantry moved from India to Burma
                  1 battleship moved from 39 Sea Zone to 80 Sea Zone

      Combat - British
                  Battle in Malaya
                      British attack with 2 fighters and 3 infantry
                      Japanese defend with 1 harbour and 1 infantry
                      British win, taking Malaya from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Trans-Jordan
                      British attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                      Italians defend with 1 artillery and 3 infantry
                      British win, taking Trans-Jordan from Italians with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 3 infantry

      Non Combat Move - British
                  2 fighters moved from Trans-Jordan to Egypt
                  2 tactical_bombers moved from Trans-Jordan to Egypt
                  2 aaGuns moved from India to Burma
                  2 fighters moved from Malaya to Burma
                  1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom

      Place Units - British
                  1 factory_minor placed in Iraq
                  1 artillery, 1 fighter and 3 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                  British collect 28 PUs; end with 28 PUs total

      Place Units - UK_Pacific
                  1 artillery, 3 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,2,5,1,2
                  UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
                  Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

      Territory Summary for British, UK_Pacific :

      Burma : 2 aaGuns, 2 fighters and 5 infantry
          India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
          Malaya : 1 harbour and 3 infantry
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Trans-Jordan : 2 artilleries and 1 infantry
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 1 mech_infantry
          Rhodesia : 2 infantry
          80 Sea Zone : 1 battleship
          109 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
          Iraq : 1 flag, 1 factory_minor
          Eastern Persia : 1 flag, 1 infantry
          81 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 transports

      Production/PUs Summary :

      Germans : 41 / 51
          Russians : 36 / 37
          Japanese : 45 / 48
          Americans : 52 / 72
          Chinese : 5 / 5
          British : 28 / 28
          UK_Pacific : 10 / 6
          Italians : 18 / 23
          ANZAC : 14 / 16
          French : 7 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      C
      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  8 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan
                  2 infantry moved from Shensi to Sikang

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 8 infantry
                      Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                      2 infantry owned by the Chinese retreated to Szechwan
                      Japanese win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 6 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Sikang

      Place Units - Chinese
                  5 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total

      Territory Summary for Chinese :

      Szechwan : 2 infantry
          Sikang : 1 fighter and 7 infantry

      Production/PUs Summary :

      Germans : 41 / 51
          Russians : 36 / 37
          Japanese : 48 / 48
          Americans : 52 / 72
          Chinese : 5 / 5
          British : 27 / 35
          UK_Pacific : 7 / 17
          Italians : 19 / 23
          ANZAC : 14 / 16
          French : 7 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Amur: 1 artillery and 1 infantry
                  EDIT: Changing ownership of Amur from Japanese to Russians
                  EDIT: Changing ownership of Siberia from Russians to Japanese
                  EDIT: Adding units owned by Japanese to Siberia: 1 artillery and 1 infantry
                  EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                  EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
                  EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                  EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
                  EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
                  EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
                  EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
                  EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
                  EDIT: Changing ownership of Dzavhan from Russians to Mongolians
                  EDIT: Changing ownership of Olgiy from Russians to Mongolians
                  EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                  EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
                  EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                  EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 cruiser moved from 89 Sea Zone to 91 Sea Zone
                  1 infantry moved from Central United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 transport moved from 89 Sea Zone to 101 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 64 Sea Zone to 101 Sea Zone
                  1 fighter moved from Hawaiian Islands to Queensland
                  1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  1 fighter moved from Guam to 35 Sea Zone
                  1 battleship, 2 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  2 bombers moved from Western United States to United Kingdom
                  1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                  1 fighter moved from Eastern United States to Iceland

      Combat - Americans
                  Battle in 35 Sea Zone
                      Americans attack with 1 fighter and 1 submarine
                      Japanese defend with 1 cruiser and 1 transport
                      Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 19
                      Casualties for Japanese: 1 cruiser and 1 transport

      Non Combat Move - Americans
                  1 fighter moved from 35 Sea Zone to Guam
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies

      Place Units - Americans
                  2 submarines placed in 101 Sea Zone
                  1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                  1 bomber placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Territory Summary for Americans :

      Queensland : 1 fighter
          Guam : 1 airfield and 1 fighter
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
          Midway : 1 airfield
          35 Sea Zone : 1 flag, 1 submarine
          39 Sea Zone : 1 destroyer
          26 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
          Central United States : 1 armour, 1 factory_major and 3 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
          Iceland : 1 fighter
          United Kingdom : 2 bombers
          86 Sea Zone : 1 transport
          101 Sea Zone : 1 cruiser, 2 submarines and 1 transport
          Brazil : 1 flag, 4 infantry
          91 Sea Zone : 2 cruisers, 1 destroyer and 1 submarine

      Production/PUs Summary :

      Germans : 41 / 51
          Russians : 36 / 37
          Japanese : 48 / 48
          Americans : 52 / 72
          Chinese : 5 / 15
          British : 27 / 35
          UK_Pacific : 7 / 17
          Italians : 19 / 23
          ANZAC : 14 / 16
          French : 7 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
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      Cpt. John Miller
    • RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Volgograd to Sikang
                  1 infantry moved from Caucasus to Rostov
                  2 infantry moved from Bessarabia to Ukraine
                  1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                  2 infantry moved from Eastern Poland to Belarus
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 infantry moved from Belarus to Smolensk
                  3 infantry moved from Baltic States to Belarus
                  1 infantry moved from Archangel to Belarus
                  1 armour and 1 mech_infantry moved from Russia to Volgograd
                  1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone

      Non Combat Move - Russians
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns moved from Sakha to Buryatia
                  1 submarine moved from 127 Sea Zone to 111 Sea Zone
                  2 aaGuns moved from Russia to Bryansk

      Place Units - Russians
                  3 infantry placed in Novgorod
                  1 artillery and 2 mech_infantrys placed in Ukraine
                  Russians undo move 2.
                  1 artillery, 1 fighter and 1 mech_infantry placed in Ukraine
                  1 armour and 1 mech_infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      Ya no prob

      posted in League
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      Cpt. John Miller
    • RE: 13L G40 Entek vs. Cpt. John Miller (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Purchase Units - Russians
                  Russians buy 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan
                  1 mech_infantry moved from Volgograd to Sikang
                  1 armour moved from Volgograd to Sikang
                  6 infantry moved from Belarus to Smolensk
                  6 infantry moved from Novgorod to Archangel
                  1 infantry moved from Caucasus to Rostov

      Non Combat Move - Russians
                  1 aaGun moved from Belarus to Smolensk
                  1 aaGun moved from Bryansk to Ukraine
                  1 aaGun moved from Buryatia to Yakut S.S.R.
                  1 submarine moved from 111 Sea Zone to 109 Sea Zone

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Novgorod
                  1 artillery, 1 fighter and 1 mech_infantry placed in Ukraine
                  2 mech_infantrys placed in Volgograd

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
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      Cpt. John Miller
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