Dice were favorable in anti air craft, other than that you just outplayed me. I was 2 turns behind myself by the time I realized exactly what your intentions were. I need to alter my Russian defense strategy, also increase my British offensive capability in Mediterranean, instead of waiting for America to do so. I flip flopped on Italy and Japan as my primary American targets. Need to stick to one or other next time regardless of how it looks I think. Very well played on your part of constant slow pressure!
Posts made by Cpt. John Miller
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
If it is not rude to do so I will admit defeat at this point, unless you would like to continue. I think my chances are pretty bleak at this point of preventing you of winning pacific.
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Western United States to Alaska
1 artillery and 2 infantry moved from 1 Sea Zone to Alaska
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 infantry moved from Western United States to Central United States
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
2 bombers killed by AA
Bombing raid in France causes 0 damage total.
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 transport
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer, 1 submarine and 1 transport
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Alaska to Western United States
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 armour and 1 mech_infantry placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
I figured you would want to save the sub, feel free to edit back to DD if you choose to also! Those bomber shots may have ended the game my friend! I had very limited chance to recoup prior to your snake eyed dice:)
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Belarus to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Rostov
2 armour and 2 mech_infantrys moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Sikang to Szechwan
12 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 artillery moved from Novgorod to Archangel
7 infantry moved from Novgorod to Archangel
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Smolensk to BryanskNon Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns moved from Novgorod to Archangel
1 fighter moved from Novgorod to RussiaPlace Units - Russians
1 bomber placed in Russia
3 artilleries placed in Ukraine
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
I haven’t seen map but I do trust your unbiased judgement! Or rather your biased judgement :)
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RE: 13L G40 Andul vs. Cpt. John Miller (Allies +10)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Novgorod to Belarus
2 artilleries and 6 infantry moved from Novgorod to Archangel
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Bryansk
1 submarine moved from 111 Sea Zone to 109 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Caucasus to Bryansk
18 infantry moved from Buryatia to Amur
1 mech_infantry moved from Caucasus to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to RussiaCombat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
2 aaGuns moved from Novgorod to Archangel
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
19 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Kansu
9 mech_infantrys moved from Volgograd to Caucasus
4 armour moved from Volgograd to Caucasus
4 armour and 9 mech_infantrys moved from Caucasus to Rostov
6 fighters and 1 tactical_bomber moved from Volgograd to RostovCombat - Russians
Battle in Kazakhstan
Russians attack with 19 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 18 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 4 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour, 2 artilleries, 2 infantry and 9 mech_infantrys
retreated to Rostov
Germans win with 6 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery, 2 infantry and 9 mech_infantrys
Casualties for Russians: 4 armour and 9 mech_infantrysNon Combat Move - Russians
6 fighters and 1 tactical_bomber moved from Rostov to Northwest Persia
2 aaGuns moved from Novosibirsk to KazakhstanTurn Complete - Russians
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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RE: UnknownSoldier (Axis) vs. Cpt. John Miller (Allies+10), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
Yes I’m trying to make you pay for the onslaught best I can. Ironically Persia is going to become mid 1900 Thermopylae. That’s the plan anyway lol! German/Italians vs the combined eng/Russian forces in Mid East. While America tangles with the beast of the east. Tenuous scenario for allies!
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
Off work in couple hours, ill complete Russia then!
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
Beast turn with Germany, now to see if I can weather the storm!
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
I’m sure you can sense my enthusiasm lol!
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
Ill say no thanks! I should of moved the french fighter, good recognition!
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
SZ 55 plz, and you are up with Germany, I was hoping you would capture moscow with Italy but I knew not to count on it:)
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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RE: 13L G40 Capt. John Miller (+9) v. Gamerman01posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea ZoneNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total