Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Cow
    3. Posts
    0%
    • Profile
    • Following 0
    • Followers 2
    • Topics 120
    • Posts 7,742
    • Best 12
    • Controversial 0
    • Groups 1

    Posts made by Cow

    • RE: Towards a General Strategic Framework - 11 Conclusions

      Thing about 6+1 is the fighter can scramble so it is a double defense (he has to have ships). Not all Germany players buy naval round 1, I am of the 2 bomber 1 sub crew. Keeps the threat real.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Towards a General Strategic Framework - 11 Conclusions

      As long as Japan can get India out of the picture Europe is so much easier of a win.uk pacific acting as a back up Russia is hard for an Egypt take down

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Towards a General Strategic Framework - 11 Conclusions

      Typically Russia retreating ,18 inf 2 as to Russia kind of forces Germany to G6 or g7 or choke Russia income with other means. Japan is happily making money.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Towards a General Strategic Framework - 11 Conclusions

      But yeah keeping the 18 inf around in the Pacific can be problematic for my J1 Dow.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Towards a General Strategic Framework - 11 Conclusions

      Thing about Russia helping out  Asia and middle East is it does require USA to send bombers to Russia. Nice thing about bombers to Russia is that it can attack mech/inf/armor that tries to go past Russia to choke it’s income… USA bombers can of course attack ground units if the axis go heavy middle East as well. It takes a round longer to get to Russia going the Africa route.

      USA bomber is very very effective against a j3 Dow because you can get bombers in on USA 5 in time for a G6 all in on Russia… Of course it doesn’t make it in time for a G5 all in. But you can get Anzac air for that or UK pacific air in… Generally UK pac is safe from Japan in that scenario.

      I still on occasion g1 Russia and j1 swarm east russia… It is a cheese strategy, after Japan has to either take out UK pacific or shut down Iraq persia Egypt or union factories for the Europe win. USA bombers can stop a G6. So Germany is forced to go G5 with full force. All in fast game strat.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Towards a General Strategic Framework - 11 Conclusions

      Giving France to italy is silly, I rather use German air to blast UK ground so italy can walk in

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Towards a General Strategic Framework - 11 Conclusions

      The Russia into Africa point, I like it generally, 2 mech 2 armor is more than enough.
      ~
      Lately I prefer early russia units going to china. Both are good. You can do both if you buy bombers with usa and bring them into russia within 2 turns (they are really expensive infantry for this purpose,  use them to attack lone units germany has)

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: The Russian Expiditionary Force in Iraq

      Easy if you do this, get units to Russia asap. US bombers from scotland make it to Russia, fun fact :)

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: J2 DOW - What to build?

      If I do J2 dow, I am generally leaving Japan sea zone empty while I go fetch some islands.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: The Japan Playbook

      Page 12, Europe rulebook, in the Declaring War box:
      “During your Combat Move phase in which you entered into a state of war, your transports that are already in sea zones that have just become hostile may be loaded in those sea zones (but not in other hostile sea zones). In effect, transports may be loaded in their initial sea zones for amphibious assaults before war is declared, while the sea zone is still friendly.”

      This is for my personal reference for future games.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Germany dows on russia, cruiser on transport, does it stop it loading up?

      I am sure I can load and offload the round I dow, but if I start doing J2 or J3 dows again for whatever reason, I need the link for new players to show or a quote with page number for rules.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Global 2nd edition Q+A ( AAG40.2)

      I am sure I can load and offload the round I dow, but if I start doing J2 or J3 dows again for whatever reason, I need the link for new players to show or a quote with page number for rules.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • Germany dows on russia, cruiser on transport, does it stop it loading up?

      germany dows on russia, cruiser on transport, does it stop loading up? Like can I load onto the transports and unload for combat?

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Germany Dows Russia, can germany load on to transports with cruiser contesting the water?

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Cow (Axis) vs farmboy (allies +16)

      Gg

      posted in Tournaments
      CowC
      Cow
    • RE: Cow (Axis) vs farmboy (allies +16)

      Yeah I am very aggressive with Japan, if India presents itself early I always take it.

      posted in Tournaments
      CowC
      Cow
    • RE: Cow (Axis) vs farmboy (allies +16)

      max defense kiangsu, going for pacific vc win, only 1 exception, lose bomber before aa gun.

      posted in Tournaments
      CowC
      Cow
    • RE: Cow (Axis) vs farmboy (allies +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 3 artilleries, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  9 fighters and 5 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone
                  4 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 37 Sea Zone
                  1 bomber moved from Jehol to 37 Sea Zone
                  3 infantry moved from French Indo China to Kwangsi
                  1 infantry moved from Yunnan to Kwangsi
                  2 mech_infantrys moved from India to Shan State
                  1 mech_infantry moved from India to Shan State
                  1 artillery, 1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                  1 artillery moved from 39 Sea Zone to Ceylon
                  1 tactical_bomber moved from Philippines to 37 Sea Zone
                  2 fighters moved from Philippines to Kiangsu
                  2 infantry moved from Yunnan to Shan State
                  1 armour and 1 mech_infantry moved from Jehol to Kiangsu
                  3 infantry moved from Korea to 6 Sea Zone
                  3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                  1 infantry moved from Manchuria to 19 Sea Zone
                  1 mech_infantry moved from Yunnan to Shan State
                  1 mech_infantry moved from Yunnan to Kwangsi

      Combat - Japanese
                  Battle in Ceylon
                  Battle in 37 Sea Zone
                      Japanese attack with 2 bombers, 1 fighter and 3 tactical_bombers
                      Americans defend with 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                          Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 37 Sea Zone, round 2 :  4/6 hits
                          ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 37 Sea Zone, round 2 :  1/4 hits
                          1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                          Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 3 :  3/5 hits
                          ANZAC roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 3 :  1/1 hits
                          1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans, 1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                      Japanese win, taking Ceylon from UK_Pacific with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
                      Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                      Casualties for Americans: 1 transport
                      Casualties for Japanese: 2 tactical_bombers
                  Battle in Hawaiian Islands
                      Japanese attack with 4 artilleries and 6 infantry
                      Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                          Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 :  1/2 hits
                          Japanese roll dice for 4 artilleries and 6 infantry in Hawaiian Islands, round 2 :  1/10 hits
                          Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 :  0/2 hits
                          1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
                      Japanese win, taking Hawaiian Islands from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 infantry and 1 mech_infantry
                  Battle in 12 Sea Zone
                      Japanese attack with 9 fighters and 5 tactical_bombers
                      Americans defend with 1 destroyer
                          Japanese roll dice for 9 fighters and 5 tactical_bombers in 12 Sea Zone, round 2 :  9/14 hits
                          Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 12 Sea Zone
                      Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in Shan State
                      Japanese attack with 2 infantry and 4 mech_infantrys
                      ANZAC defend with 1 artillery and 1 infantry
                          Japanese roll dice for 2 infantry and 4 mech_infantrys in Shan State, round 2 :  1/6 hits
                          ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                          Japanese roll dice for 1 infantry and 4 mech_infantrys in Shan State, round 3 :  0/5 hits
                          ANZAC roll dice for 1 artillery in Shan State, round 3 :  1/1 hits
                          1 infantry owned by the Japanese lost in Shan State
                          Japanese roll dice for 4 mech_infantrys in Shan State, round 4 :  1/4 hits
                          ANZAC roll dice for 1 artillery in Shan State, round 4 :  1/1 hits
                          1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
                      Japanese win, taking Shan State from ANZAC with 3 mech_infantrys remaining. Battle score for attacker is -3
                      Casualties for ANZAC: 1 artillery and 1 infantry
                      Casualties for Japanese: 2 infantry and 1 mech_infantry
                  Battle in Kwangsi
                      Japanese attack with 4 infantry and 1 mech_infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 4 infantry and 1 mech_infantry in Kwangsi, round 2 :  1/5 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Japanese
                  4 infantry moved from 19 Sea Zone to Kiangsu
                  1 aaGun moved from Shantung to Kiangsu
                  2 infantry moved from Manchuria to Jehol
                  4 mech_infantrys moved from Yunnan to Kwangtung
                  1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
                  1 bomber moved from 37 Sea Zone to Kiangsu
                  1 bomber moved from 37 Sea Zone to French Indo China
                  6 submarines moved from 6 Sea Zone to 26 Sea Zone
                  9 fighters and 5 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone

      Place Units - Japanese
                  3 transports placed in 6 Sea Zone
                  3 artilleries placed in Korea
                  4 infantry placed in Japan
                  1 infantry and 2 mech_infantrys placed in India
                  2 infantry and 1 mech_infantry placed in French Indo China
                  2 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
                  Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

      triplea_40400_Jap7.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: Cow (Axis) vs farmboy (allies +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 fighters and 2 tactical_bombers moved from Germany to 112 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Germany to Norway
                  1 infantry moved from Finland to Norway
                  1 armour and 1 mech_infantry moved from Novgorod to Archangel
                  1 bomber moved from Germany to Archangel
                  1 mech_infantry moved from Novgorod to Smolensk
                  1 bomber moved from Germany to Smolensk
                  1 bomber moved from Germany to Bryansk
                  1 artillery and 2 infantry moved from Germany to Western Germany
                  2 infantry moved from Rostov to Bryansk
                  1 infantry moved from Rostov to Volgograd
                        Germans take Volgograd from Russians
                  1 infantry moved from Rostov to Caucasus
                        Germans take Caucasus from Russians
                  4 artilleries and 3 infantry moved from Germany to Western Germany

      Combat - Germans
                  Battle in Western Germany
                      Germans attack with 5 artilleries and 5 infantry
                      British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 5 artilleries and 5 infantry in Western Germany, round 2 :  4/10 hits
                          British roll dice for 1 infantry in Western Germany, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
                      Germans win, taking Western Germany from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Smolensk
                      Germans attack with 1 bomber and 1 mech_infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 :  2/2 hits
                          Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Smolensk
                      Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Norway
                      Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                      British defend with 1 airfield, 1 artillery and 1 infantry
                          Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 :  2/5 hits
                          British roll dice for 1 artillery and 1 infantry in Norway, round 2 :  2/2 hits
                          1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
                      Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                      Casualties for Germans: 1 fighter and 1 infantry
                      Casualties for British: 1 artillery and 1 infantry
                  Battle in Bryansk
                      Germans attack with 1 bomber and 2 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 :  1/3 hits
                          Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                      Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Archangel
                      Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                      Russians defend with 1 armour
                          Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 :  2/3 hits
                          Russians roll dice for 1 armour in Archangel, round 2 :  0/1 hits
                          1 armour owned by the Russians lost in Archangel
                      Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 armour
                  Battle in 112 Sea Zone
                      Germans attack with 2 fighters and 2 tactical_bombers
                      Russians defend with 1 cruiser; British defend with 2 transports
                          Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 :  0/4 hits
                          British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 :  3/4 hits
                          British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 3 :  0/1 hits
                          2 transports owned by the British and 1 cruiser owned by the Russians lost in 112 Sea Zone
                      Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
                      Casualties for Russians: 1 cruiser
                      Casualties for British: 2 transports

      Non Combat Move - Germans
                  1 fighter and 2 tactical_bombers moved from Norway to Germany
                  2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Germany
                  1 aaGun moved from Germany to Western Germany
                  1 aaGun moved from Slovakia Hungary to Germany
                  1 aaGun moved from Germany to Western Germany
                  1 aaGun moved from Germany to Western Germany
                  15 armour and 10 mech_infantrys moved from Ukraine to Caucasus
                  1 aaGun, 5 artilleries and 10 infantry moved from Rostov to Ukraine
                  2 mech_infantrys moved from Eastern Poland to Ukraine
                  1 bomber moved from Bryansk to Novgorod
                  1 bomber moved from Smolensk to Novgorod
                  1 bomber moved from Archangel to Novgorod

      Place Units - Germans
                  3 artilleries placed in Ukraine
                  Germans undo move 1.
                  2 artilleries and 1 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Novgorod
                  2 artilleries and 8 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 46 PUs; end with 46 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs

      triplea_40400_Ger7.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: Cow (Axis) vs farmboy (allies +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Italians
                  Italians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour moved from Trans-Jordan to Egypt

      Combat - Italians
                  Battle in Egypt
                      Italians attack with 1 armour
                      British defend with 1 armour and 1 harbour
                          Italians roll dice for 1 armour in Egypt, round 2 :  1/1 hits
                          British roll dice for 1 armour in Egypt, round 2 :  1/1 hits
                          1 armour owned by the Italians and 1 armour owned by the British lost in Egypt
                      British win with no units remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 armour
                      Casualties for British: 1 armour

      Non Combat Move - Italians
                  4 aaGuns and 4 infantry moved from Southern Italy to Northern Italy

      Place Units - Italians
                  6 artilleries and 4 infantry placed in Northern Italy

      Turn Complete - Italians
                  Italians collect 15 PUs; end with 15 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs

      triplea_40400_Ita6.tsvg

      posted in Tournaments
      CowC
      Cow
    • 1
    • 2
    • 7
    • 8
    • 9
    • 10
    • 11
    • 387
    • 388
    • 9 / 388