TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
4 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 aaGun and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 carriers and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 carriers, 2 destroyers and 7 submarines moved from 83 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 carrier and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 destroyers and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers in 19 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 aaGuns moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 aaGun moved from Algeria to Tunisia
1 aaGun moved from Morocco to Algeria
5 infantry moved from 96 Sea Zone to Tobruk
Place Units - Americans
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs