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    Posts made by Cow

    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  3 mech_infantrys moved from Central United States to 101 Sea Zone
                  5 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                  3 infantry moved from British Guiana to 88 Sea Zone
                  3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                  1 fighter moved from 88 Sea Zone to Gibraltar
                  2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  1 mech_infantry moved from 91 Sea Zone to Morocco
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from 91 Sea Zone to Morocco
                  1 carrier and 5 destroyers moved from 88 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  1 bomber moved from United Kingdom to Archangel
                  1 bomber moved from British Guiana to Scotland

      Combat - Americans
                  Battle in Morocco
                  Battle in Archangel
                      Americans attack with 1 bomber
                      Germans defend with 1 infantry
                          Americans roll dice for 1 bomber in Archangel, round 2 :  1/1 hits
                          Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Archangel
                      Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Gibraltar
                      Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
                      Italians defend with 1 harbour and 1 infantry
                          Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  1/5 hits
                          Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - Americans
                  1 fighter moved from Gibraltar to 91 Sea Zone
                  1 bomber moved from Archangel to Vologda
                  1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                  2 aaGuns moved from Eastern United States to Central United States

      Place Units - Americans
                  2 artilleries and 4 infantry placed in Eastern United States
                  3 transports placed in 101 Sea Zone
                  4 destroyers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  6 artilleries and 10 infantry moved from Kiangsi to Kwangtung
                  1 infantry moved from Kiangsi to Kwangtung
                  2 infantry moved from Jehol to Manchuria
                        Chinese take Manchuria from Japanese
                  2 infantry moved from Kiangsi to Kwangtung
                  1 infantry moved from Kwangsi to Yunnan
                  1 infantry moved from Kiangsi to Kwangsi

      Combat - Chinese
                  Battle in Kwangtung
                      Chinese attack with 6 artilleries and 13 infantry
                      Japanese defend with 1 artillery, 1 harbour and 4 infantry
                          Chinese roll dice for 6 artilleries and 13 infantry in Kwangtung, round 2 :  5/19 hits
                          Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 :  0/5 hits
                          4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                      Chinese win, taking Kwangtung from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 16
                      Casualties for Japanese: 1 artillery and 4 infantry

      Non Combat Move - Chinese
                  5 infantry moved from Kiangsi to Anhwe
                  2 infantry moved from Kiangsi to Kwangsi

      Place Units - Chinese
                  1 artillery placed in Anhwe
                  1 artillery and 1 infantry placed in Yunnan
                  5 infantry placed in Manchuria

      Turn Complete - Chinese
                  Chinese collect 23 PUs; end with 23 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

      Purchase Units - British
                  British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  3 mech_infantrys moved from Yunnan to Sikang
                  1 fighter moved from Yunnan to Kazakhstan
                  2 fighters and 2 tactical_bombers moved from Egypt to Persia
                  1 infantry moved from Northwest Persia to Caucasus
                  3 infantry moved from Trans-Jordan to Egypt
                  2 infantry moved from Iraq to Trans-Jordan
                  3 infantry moved from Persia to Northwest Persia
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  3 mech_infantrys moved from Union of South Africa to Belgian Congo
                  1 battleship moved from 88 Sea Zone to 91 Sea Zone
                  4 infantry moved from West India to Eastern Persia
                  2 artilleries and 2 infantry moved from India to West India
                  2 artilleries moved from Burma to Yunnan

      Non Combat Move - British
                  2 aaGuns moved from United Kingdom to Scotland
                  1 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                  1 mech_infantry moved from Scotland to Eire
                        British take Eire from Neutral_Allies
                  2 infantry moved from United Kingdom to Scotland

      Place Units - British
                  1 artillery and 2 infantry placed in Egypt
                  2 fighters placed in Persia

      Turn Complete - British
                  British collect 30 PUs; end with 30 PUs

      Place Units - UK_Pacific
                  5 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                  Some Units in India change ownership: 5 infantry

      triplea_40212_UK_6.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  6 artilleries and 10 infantry moved from Kiangsi to Kwangtung
                  1 infantry moved from Kiangsi to Kwangtung
                  2 infantry moved from Jehol to Manchuria
                        Chinese take Manchuria from Japanese
                  2 infantry moved from Kiangsi to Kwangtung
                  1 infantry moved from Kwangsi to Yunnan
                  1 infantry moved from Kiangsi to Kwangsi

      Combat - Chinese
                  Battle in Kwangtung
                      Chinese attack with 6 artilleries and 13 infantry
                      Japanese defend with 1 artillery, 1 harbour and 4 infantry
                          Chinese roll dice for 6 artilleries and 13 infantry in Kwangtung, round 2 :  5/19 hits
                          Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 :  0/5 hits
                          4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                      Chinese win, taking Kwangtung from Japanese with 6 artilleries and 13 infantry remaining. Battle score for attacker is 16
                      Casualties for Japanese: 1 artillery and 4 infantry

      Non Combat Move - Chinese
                  5 infantry moved from Kiangsi to Anhwe
                  2 infantry moved from Kiangsi to Kwangsi

      Place Units - Chinese
                  1 artillery placed in Anhwe
                  1 artillery and 1 infantry placed in Yunnan
                  5 infantry placed in Manchuria

      Turn Complete - Chinese
                  Chinese collect 23 PUs; end with 23 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

      triplea_40212_Chi6.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 artilleries, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  3 mech_infantrys moved from Central United States to 101 Sea Zone
                  5 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                  3 infantry moved from British Guiana to 88 Sea Zone
                  3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                  1 fighter moved from 88 Sea Zone to Gibraltar
                  2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  1 mech_infantry moved from 91 Sea Zone to Morocco
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from 91 Sea Zone to Morocco
                  1 carrier and 5 destroyers moved from 88 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  1 bomber moved from United Kingdom to Archangel
                  1 bomber moved from British Guiana to Scotland

      Combat - Americans
                  Battle in Morocco
                  Battle in Archangel
                      Americans attack with 1 bomber
                      Germans defend with 1 infantry
                          Americans roll dice for 1 bomber in Archangel, round 2 :  1/1 hits
                          Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Archangel
                      Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Gibraltar
                      Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
                      Italians defend with 1 harbour and 1 infantry
                          Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  1/5 hits
                          Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - Americans
                  1 fighter moved from Gibraltar to 91 Sea Zone
                  1 bomber moved from Archangel to Vologda
                  1 armour and 1 infantry moved from 54 Sea Zone to Queensland
                  2 aaGuns moved from Eastern United States to Central United States

      Place Units - Americans
                  2 artilleries and 4 infantry placed in Eastern United States
                  3 transports placed in 101 Sea Zone
                  4 destroyers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      triplea_40212_Ame6.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: Can you save the Bismarck

      You get the middle east by buying air and attacking ground with it.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Can you save the Bismarck

      What is the point? You don’t need it.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians repair damage of 16x factory_major; Remaining resources: 18 PUs;
                  Russians buy 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour moved from Ethiopia to British Somaliland
                        British take British Somaliland from Italians
                  1 armour moved from British Somaliland to Italian Somaliland
                        Russians take Italian Somaliland from Italians
                  1 armour and 4 mech_infantrys moved from Ethiopia to Egypt
                  1 fighter moved from Russia to Vologda
                  1 infantry moved from Samara to Russia
                  1 artillery moved from Russia to Vologda
                  1 tactical_bomber moved from Russia to Rostov
                  1 infantry moved from Caucasus to Rostov
                  1 artillery moved from Russia to Tambov
                  1 infantry moved from Volgograd to Tambov
                  1 fighter moved from India to Persia

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 1 artillery and 1 fighter
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 :  1/2 hits
                          Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Vologda
                      Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Tambov
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                          Germans roll dice for 1 mech_infantry in Tambov, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                      Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Rostov
                      Russians attack with 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 :  0/2 hits
                          Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                          Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 :  0/2 hits
                          Germans roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                          1 infantry owned by the Russians lost in Rostov
                      retreated to Rostov
                      Germans win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 tactical_bomber moved from Rostov to Russia
                  1 fighter moved from Vologda to Russia

      Place Units - Russians
                  6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 24 PUs; end with 24 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs

      triplea_40212_Rus6.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: Ichabod (+17) vs Cow (x)

      Close game. gg

      posted in Tournaments
      CowC
      Cow
    • RE: Ichabod (+17) vs Cow (x)

      China can’t leave china so it will take me a long time to take down Berlin.

      posted in Tournaments
      CowC
      Cow
    • RE: Is Paris the Only Re-Roll Battle?

      I stand by my statements. 1% is 1% it is a capital attack, I am always okay with surrendering after a failed capital attack.,

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Ichabod (+17) vs Cow (x)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 18

      Purchase Units - ANZAC
                  ANZAC buy 1 airfield and 3 fighters; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  2 bombers moved from Amur to Yenisey
                  4 artilleries moved from Japan to 6 Sea Zone
                  1 aaGun, 3 artilleries, 1 battleship, 6 submarines and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                  1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  2 fighters moved from Shan State to Eastern Persia
                  1 fighter moved from Burma to Eastern Persia
                  3 bombers moved from French Indo China to Kazakhstan
                  4 bombers moved from Amur to Yenisey
                  1 artillery moved from Kweichow to Anhwe
                  1 infantry moved from Shan State to Burma
                  4 destroyers moved from 19 Sea Zone to 36 Sea Zone

      Combat - ANZAC
                  Battle in Kazakhstan
                      ANZAC attack with 3 bombers
                      Germans defend with 1 mech_infantry
                          ANZAC roll dice for 3 bombers in Kazakhstan, round 2 :  1/3 hits
                          Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 bomber owned by the ANZAC lost in Kazakhstan
                      ANZAC win with 2 bombers remaining. Battle score for attacker is -8
                      Casualties for Germans: 1 mech_infantry
                      Casualties for ANZAC: 1 bomber
                  Battle in Yenisey
                      ANZAC attack with 6 bombers
                      Germans defend with 1 mech_infantry
                          ANZAC roll dice for 6 bombers in Yenisey, round 2 :  3/6 hits
                          Germans roll dice for 1 mech_infantry in Yenisey, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 bomber owned by the ANZAC lost in Yenisey
                      ANZAC win with 5 bombers remaining. Battle score for attacker is -8
                      Casualties for Germans: 1 mech_infantry
                      Casualties for ANZAC: 1 bomber

      Non Combat Move - ANZAC
                  2 bombers moved from Kazakhstan to Eastern Persia
                  5 bombers moved from Yenisey to Kansu
                  1 aaGun and 4 artilleries moved from 36 Sea Zone to Kwangsi

      Place Units - ANZAC
                  1 airfield and 3 fighters placed in French Indo China

      Turn Complete - ANZAC
                  ANZAC collect 33 PUs; end with 35 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs

      triplea_40216.0_ANZ18.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      none, if you bring more air tan i have fighters i will not intercept for future reference.

      posted in Tournaments
      CowC
      Cow
    • RE: Ichabod (+17) vs Cow (x)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 18

      Purchase Units - Americans
                  Americans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                  8 fighters moved from Eastern United States to Gibraltar
                  7 fighters moved from Gibraltar to Egypt
                  2 fighters moved from Tobruk to Egypt
                  5 infantry moved from Tobruk to Alexandria
                  1 infantry moved from Libya to Tobruk
                  3 mech_infantrys moved from Morocco to Tunisia
                  3 destroyers and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                  3 destroyers and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                  1 submarine moved from 91 Sea Zone to 104 Sea Zone
                  2 transports moved from 101 Sea Zone to 91 Sea Zone
                  3 transports moved from 91 Sea Zone to 101 Sea Zone

      Combat - Americans
                  Battle in 104 Sea Zone
                      Americans attack with 1 destroyer and 2 submarines
                      Germans defend with 1 destroyer and 1 submarine
                          Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                          Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Americans lost in 104 Sea Zone
                          Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  1/1 hits
                          Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                          1 submarine owned by the Germans lost in 104 Sea Zone
                          Americans roll dice for 1 submarine in 104 Sea Zone, round 4 :  1/1 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  0/1 hits
                          1 destroyer owned by the Germans lost in 104 Sea Zone
                      Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer and 1 submarine
                      Casualties for Americans: 1 submarine

      Non Combat Move - Americans
                  2 aaGuns moved from Libya to Tobruk
                  1 aaGun moved from Tunisia to Libya
                  1 aaGun moved from Algeria to Tunisia
                  1 infantry moved from Morocco to Algeria

      Place Units - Americans
                  8 fighters and 1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 56 PUs; end with 56 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 artillery and 1 infantry moved from Kansu to Tsinghai
                  1 artillery and 4 infantry moved from Anhwe to Kiangsu
                  1 infantry moved from Hopei to Anhwe

      Combat - Chinese
                  Battle in Tsinghai
                      Chinese attack with 1 artillery and 1 infantry
                      Japanese defend with 2 fighters and 3 tactical_bombers
                          Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 :  1/2 hits
                          Germans roll dice for 2 fighters and 3 tactical_bombers in Tsinghai, round 2 :  3/5 hits
                          1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
                      Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for Chinese: 1 artillery and 1 infantry
                      Casualties for Japanese: 1 tactical_bomber
                  Battle in Kiangsu
                      Chinese attack with 1 artillery and 4 infantry
                      Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 8 infantry
                          Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 2 :  1/5 hits
                          Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 8 infantry in Kiangsu, round 2 :  4/10 hits
                          4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kiangsu
                      1 artillery owned by the Chinese retreated to Anhwe
                      Japanese win with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is -7
                      Casualties for Chinese: 4 infantry
                      Casualties for Japanese: 1 aaGun

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kansu
                  1 infantry placed in Sikang
                  1 artillery and 4 infantry placed in Anhwe

      Turn Complete - Chinese
                  Chinese collect 19 PUs; end with 19 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

      Purchase Units - British
                  British buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 fighter moved from United Kingdom to Gibraltar
                  3 armour moved from Belgian Congo to Egypt
                  2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                  4 artilleries, 21 infantry and 6 mech_infantrys moved from West India to Eastern Persia
                        British take Eastern Persia from Germans
                  1 mech_infantry moved from India to Eastern Persia
                  1 artillery and 1 infantry moved from India to West India
                  1 mech_infantry moved from Kwangtung to Yunnan
                  1 artillery and 1 infantry moved from Kwangtung to Kwangsi

      Combat - British

      Non Combat Move - British
                  3 aaGuns moved from West India to Eastern Persia

      Place Units - British
                  1 aaGun and 2 fighters placed in Egypt
                  1 infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs

      Place Units - UK_Pacific
                  1 artillery and 2 infantry placed in India
                  3 mech_infantrys placed in Kwangtung

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                  Units Change Ownership
                      Some Units in India change ownership: 1 artillery and 2 infantry
                      Some Units in Kwangtung change ownership: 3 mech_infantrys

      triplea_40216.0_UK_18.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: G40 VANN FORMULAS RESULTS

      Thing about tanks costing 5 is that the side that wants to attack will just buy tanks.

      posted in Software
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 57 Sea Zone to 44 Sea Zone
                  1 submarine moved from 57 Sea Zone to 43 Sea Zone
                  1 bomber moved from Queensland to India
                  1 artillery moved from Queensland to New South Wales
                  2 fighters and 1 infantry moved from New South Wales to Queensland
                  2 infantry moved from Queensland to New South Wales

      Combat - ANZAC

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 destroyer and 2 transports placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 16 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

      Combat Move - French
                  1 infantry moved from Egypt to Alexandria
                        British take Alexandria from Italians
                  1 destroyer moved from 39 Sea Zone to 55 Sea Zone

      Combat - French

      Non Combat Move - French

      Turn Complete - French

      triplea_40212_Fre5.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: Ichabod (+17) vs Cow (x)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 18

      Combat Move - Russians
                  1 infantry moved from Szechwan to Sikang
                        Chinese take Sikang from Germans
                  1 infantry moved from Suiyuyan to Kansu
                  2 infantry moved from Suiyuyan to Kansu
                  1 infantry moved from Kweichow to Shensi
                  3 infantry moved from Suiyuyan to Shensi
                  1 infantry moved from Suiyuyan to Shensi
                  2 infantry moved from Suiyuyan to Kansu

      Combat - Russians
                  Battle in Shensi
                      Russians attack with 5 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 5 infantry in Shensi, round 2 :  0/5 hits
                          Germans roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                          Russians roll dice for 5 infantry in Shensi, round 3 :  0/5 hits
                          Germans roll dice for 1 mech_infantry in Shensi, round 3 :  1/1 hits
                          1 infantry owned by the Russians lost in Shensi
                          Russians roll dice for 4 infantry in Shensi, round 4 :  1/4 hits
                          Germans roll dice for 1 mech_infantry in Shensi, round 4 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Shensi
                      Russians win, taking Shensi from Germans with 3 infantry remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 2 infantry

      Non Combat Move - Russians
                  2 aaGuns moved from Suiyuyan to Kansu

      Turn Complete - Russians

      triplea_40216.0_Rus18.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: Ichabod (+17) vs Cow (x)

      Well, I don’t have to worry about Japan. Now I just go to get my Anzac naval to the Atlantic somehow … But I think this is going to end before that. You need your Egypt bro!

      posted in Tournaments
      CowC
      Cow
    • RE: Ichabod (+17) vs Cow (x)

      I am surprised you didn’t just go all out for egypt right off the bat, the detour to china confused me ><

      posted in Tournaments
      CowC
      Cow
    • RE: Ichabod (+17) vs Cow (x)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 17

      Purchase Units - ANZAC
                  ANZAC buy 3 bombers; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                  1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                  1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                  2 artilleries and 2 infantry moved from Jehol to 19 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                  1 battleship moved from 19 Sea Zone to 6 Sea Zone
                  4 artilleries and 5 infantry moved from 6 Sea Zone to Japan
                  7 bombers moved from Jehol to Japan

      Combat - ANZAC
                  Battle in Japan
                      ANZAC attack with 4 artilleries, 7 bombers and 5 infantry
                      Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
                          AA fire in Japan :  1/7 hits
                          1 bomber owned by the ANZAC lost in Japan
                          ANZAC roll dice for 1 battleship in Japan, round 2 :  1/1 hits
                          ANZAC roll dice for 4 artilleries, 6 bombers and 5 infantry in Japan, round 2 :  5/15 hits
                          Japanese roll dice for 3 aaGuns and 8 infantry in Japan, round 2 :  1/8 hits
                          3 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 1 infantry owned by the ANZAC lost in Japan
                          ANZAC roll dice for 4 artilleries, 6 bombers and 4 infantry in Japan, round 3 :  6/14 hits
                          Japanese roll dice for 5 infantry in Japan, round 3 :  4/5 hits
                          5 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in Japan
                      ANZAC captures 4PUs while taking Japanese capital
                      ANZAC converts factory_major into different units
                      ANZAC win, taking Japan from Japanese with 4 artilleries and 6 bombers remaining. Battle score for attacker is 12
                      Casualties for ANZAC: 1 bomber and 5 infantry
                      Casualties for Japanese: 3 aaGuns and 8 infantry

      Non Combat Move - ANZAC
                  6 bombers moved from Japan to Amur
                  1 fighter moved from Jehol to Burma
                  1 infantry moved from Malaya to Shan State
                  2 fighters moved from Queensland to Shan State
                  1 artillery moved from Hunan to Kweichow

      Place Units - ANZAC
                  3 bombers placed in French Indo China

      Turn Complete - ANZAC
                  ANZAC collect 33 PUs; end with 37 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs

      triplea_40216.0_ANZ17.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: Ichabod (+17) vs Cow (x)

      you had 16 ipc, if you want your destroyer to be 2 more inf and an arty instead of saving 2 ipc and getting a dd… I think that was a clear mistake.

      posted in Tournaments
      CowC
      Cow
    • RE: Ichabod (+17) vs Cow (x)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 17

      Purchase Units - Americans
                  Americans buy 8 fighters; Remaining resources: 2 PUs;

      Combat Move - Americans
                  4 fighters moved from 92 Sea Zone to Egypt
                  2 fighters moved from Tobruk to Egypt
                  1 aaGun and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                  3 infantry moved from Morocco to 92 Sea Zone
                  1 infantry moved from Algeria to 92 Sea Zone
                  3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
                  1 infantry moved from Tunisia to 94 Sea Zone
                  4 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                  1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                  2 carriers and 3 destroyers moved from 92 Sea Zone to 96 Sea Zone
                  2 fighters moved from 91 Sea Zone to 96 Sea Zone
                  1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                  5 carriers, 2 destroyers and 7 submarines moved from 83 Sea Zone to 91 Sea Zone
                  7 fighters moved from Eastern United States to Gibraltar
                  1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                  1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 transport moved from 89 Sea Zone to 101 Sea Zone
                  1 transport moved from 89 Sea Zone to 101 Sea Zone
                  1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  2 fighters moved from 96 Sea Zone to Tobruk
                  1 mech_infantry moved from Jehol to Shantung
                        Chinese take Shantung from Japanese
                  1 destroyer moved from 70 Sea Zone to 83 Sea Zone

      Combat - Americans
                  Battle in 104 Sea Zone
                      Americans attack with 1 carrier and 1 destroyer
                      Germans defend with 1 submarine
                          Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                          Americans roll dice for 1 carrier and 1 destroyer in 104 Sea Zone, round 4 :  1/1 hits
                          Germans roll dice for 1 submarine in 104 Sea Zone, round 4 :  0/1 hits
                          1 submarine owned by the Germans lost in 104 Sea Zone
                      Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 19 Sea Zone
                      Americans attack with 3 destroyers and 1 submarine; ANZAC loiter and taunt
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 3 destroyers in 19 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 19 Sea Zone
                      Americans win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                  2 aaGuns moved from Tunisia to Libya
                  1 infantry moved from Tunisia to Libya
                  1 aaGun moved from Algeria to Tunisia
                  1 aaGun moved from Morocco to Algeria
                  5 infantry moved from 96 Sea Zone to Tobruk

      Place Units - Americans
                  8 fighters placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 56 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Jehol to Anhwe
                  1 infantry moved from Hopei to Anhwe
                  1 infantry moved from Suiyuyan to Kansu
                        Chinese take Kansu from Germans

      Combat - Chinese
                  Battle in Anhwe
                      Chinese attack with 4 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 4 infantry in Anhwe, round 2 :  0/4 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  0/2 hits
                          Chinese roll dice for 4 infantry in Anhwe, round 3 :  2/4 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 :  1/2 hits
                          1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Hopei
                  1 artillery and 1 infantry placed in Anhwe
                  1 artillery placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 16 PUs; end with 16 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

      Purchase Units - British
                  British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 carrier moved from 83 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from Yunnan to Szechwan
                  1 armour and 1 mech_infantry moved from Yunnan to Shensi
                  1 mech_infantry moved from Szechwan to Shensi
                  1 infantry moved from Kwangtung to Kiangsi
                  2 infantry moved from Kwangsi to Kiangsi
                  4 artilleries, 22 infantry and 6 mech_infantrys moved from India to West India

      Combat - British
                  Battle in West India
                      British attack with 4 artilleries, 22 infantry and 6 mech_infantrys
                      Germans defend with 1 mech_infantry
                          British roll dice for 4 artilleries, 22 infantry and 6 mech_infantrys in West India, round 2 :  6/32 hits
                          Germans roll dice for 1 mech_infantry in West India, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
                      British win, taking West India from Germans with 4 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for British: 1 infantry
                  Battle in Shensi
                      British attack with 1 armour and 2 mech_infantrys
                      Germans defend with 1 armour and 1 mech_infantry
                          British roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 :  1/3 hits
                          Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  1/2 hits
                          1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Shensi
                          British roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 :  0/2 hits
                          Germans roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                          1 mech_infantry owned by the British lost in Shensi
                          British roll dice for 1 armour in Shensi, round 4 :  0/1 hits
                          Germans roll dice for 1 armour in Shensi, round 4 :  0/1 hits
                          British roll dice for 1 armour in Shensi, round 5 :  0/1 hits
                          Germans roll dice for 1 armour in Shensi, round 5 :  0/1 hits
                          British roll dice for 1 armour in Shensi, round 6 :  1/1 hits
                          Germans roll dice for 1 armour in Shensi, round 6 :  0/1 hits
                          1 armour owned by the Germans lost in Shensi
                      British win, taking Shensi from Germans with 1 armour remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 armour and 1 mech_infantry
                      Casualties for British: 2 mech_infantrys
                  Battle in Kiangsi
                      British attack with 3 infantry
                      Japanese defend with 2 infantry
                          British roll dice for 3 infantry in Kiangsi, round 2 :  0/3 hits
                          Japanese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                          British roll dice for 3 infantry in Kiangsi, round 3 :  1/3 hits
                          Japanese roll dice for 2 infantry in Kiangsi, round 3 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                          British roll dice for 2 infantry in Kiangsi, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 4 :  0/1 hits
                          British roll dice for 2 infantry in Kiangsi, round 5 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 5 :  0/1 hits
                          British roll dice for 2 infantry in Kiangsi, round 6 :  1/2 hits
                          Japanese roll dice for 1 infantry in Kiangsi, round 6 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                      British win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 2 infantry
                      Casualties for Japanese: 2 infantry

      Non Combat Move - British
                  3 aaGuns moved from India to West India
                  1 fighter moved from Gibraltar to Egypt

      Place Units - British
                  3 infantry placed in Egypt
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Belgian Congo: 3 armour
                  EDIT: Adding units owned by British to Egypt: 3 armour
                  EDIT: Removing units owned by British from Union of South Africa: 3 armour
                  EDIT: Adding units owned by British to Belgian Congo: 3 armour
                  EDIT: Turning off Edit Mode
                  2 armour and 1 mech_infantry placed in Union of South Africa
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs

      Place Units - UK_Pacific
                  1 artillery, 1 infantry and 1 mech_infantry placed in India
                  1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                  Units Change Ownership
                      Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
                      Some Units in Kwangtung change ownership: 1 artillery, 1 infantry and 1 mech_infantry

      triplea_40216.0_UK_17.tsvg

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