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    Posts made by Cow

    • RE: Cow (Axis) vs farmboy (allies +16)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans

      triplea_40400_Ger1.tsvg

      posted in Tournaments
      CowC
      Cow
    • Cow (Axis) vs farmboy (allies +16)

      doodooododo

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      kamikazes?

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;

      Combat Move - ANZAC
                  1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  1 submarine moved from 44 Sea Zone to 35 Sea Zone
                  2 infantry moved from 35 Sea Zone to Philippines
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                  1 submarine moved from 43 Sea Zone to 37 Sea Zone

      triplea_40212_ANZ7.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: Major IC in Romania

      Check it out. Major IC = 30 ipc right? That is 30 infantry that could be mechanized.

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: Major IC in Romania

      It is true it is 4 spaces away from russia instead of 5…. but is it really going to make germany great again?

      posted in Axis & Allies Global 1940
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 transports moved from 91 Sea Zone to 89 Sea Zone
                  2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                  1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                  1 bomber moved from Scotland to 92 Sea Zone
                  3 transports moved from 89 Sea Zone to 101 Sea Zone
                  4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  2 infantry moved from 43 Sea Zone to Borneo
                  1 transport moved from 26 Sea Zone to 54 Sea Zone
                  4 fighters moved from 26 Sea Zone to 16 Sea Zone

      Combat - Americans
                  Battle in Borneo
                  Battle in Morocco
                      Americans attack with 2 artilleries and 4 infantry
                      Italians defend with 1 artillery
                          Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 :  1/6 hits
                          Italians roll dice for 1 artillery in Morocco, round 2 :  1/1 hits
                          1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                      Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                      Casualties for Italians: 1 artillery
                      Casualties for Americans: 1 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 1 destroyer and 4 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  3/5 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                      Americans win with 4 fighters remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 destroyer
                  Battle in 92 Sea Zone
                      Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
                      Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
                          Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 :  2/8 hits
                      Units damaged: 1 carrier owned by the Germans
                          Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 :  2/4 hits
                          1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
                          Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 :  4/8 hits
                          Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 :  1/4 hits
                          1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                          1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                      Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
                      Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                      Casualties for Italians: 1 fighter and 1 transport
                      Casualties for Americans: 1 carrier and 1 destroyer

      Non Combat Move - Americans
                  2 fighters moved from 92 Sea Zone to Gibraltar
                  1 bomber moved from 92 Sea Zone to Gibraltar
                  4 fighters moved from 16 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  2 destroyers placed in 10 Sea Zone
                  1 carrier placed in 101 Sea Zone
                  2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Kwangsi to Yunnan
                  5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                  1 infantry moved from Kwangtung to Kwangsi
                  1 artillery and 5 infantry moved from Anhwe to Jehol
                  1 artillery moved from Kwangtung to Kiangsi
                  3 infantry moved from Kwangtung to Kiangsi

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu
                  5 infantry placed in Manchuria
                  2 artilleries placed in Yunnan
                  Chinese undo move 3.
                  2 artilleries placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 23 PUs; end with 23 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

      Purchase Units - British
                  British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 unit repaired.
                  1 infantry moved from Yunnan to Shan State
                  2 destroyers moved from 39 Sea Zone to 78 Sea Zone
                  3 mech_infantrys moved from Sikang to Kansu
                  1 fighter moved from Kazakhstan to Kansu
                  1 infantry moved from Caucasus to Rostov
                        British take Rostov from Germans
                  4 infantry moved from Eastern Persia to Persia
                  2 artilleries and 2 infantry moved from West India to Eastern Persia
                  1 battleship moved from 91 Sea Zone to 96 Sea Zone
                  3 mech_infantrys moved from Belgian Congo to Egypt
                  3 artilleries and 19 infantry moved from Egypt to Alexandria
                  2 infantry moved from Trans-Jordan to Iraq
                  5 infantry moved from India to West India

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 battleship
                      Italians defend with 1 cruiser and 2 transports
                          British roll dice for 1 battleship in 96 Sea Zone, round 2 :  1/1 hits
                          Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the British
                          1 cruiser owned by the Italians lost in 96 Sea Zone
                          2 transports owned by the Italians lost in 96 Sea Zone
                      British win with 1 battleship remaining. Battle score for attacker is 26
                      Casualties for Italians: 1 cruiser and 2 transports

      Non Combat Move - British
                  2 aaGuns, 1 armour and 5 infantry moved from Scotland to United Kingdom
                  1 mech_infantry moved from Eire to United Kingdom

      Place Units - British
                  3 infantry placed in Persia
                  3 infantry placed in Egypt
                  3 mech_infantrys placed in Union of South Africa

      Turn Complete - British
                  British collect 32 PUs; end with 32 PUs

      Place Units - UK_Pacific
                  6 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 21 PUs
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                  Some Units in India change ownership: 6 infantry and 1 mech_infantry

      triplea_40212_UK_7.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Kwangsi to Yunnan
                  5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                  1 infantry moved from Kwangtung to Kwangsi
                  1 artillery and 5 infantry moved from Anhwe to Jehol
                  1 artillery moved from Kwangtung to Kiangsi
                  3 infantry moved from Kwangtung to Kiangsi

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu
                  5 infantry placed in Manchuria
                  2 artilleries placed in Yunnan
                  Chinese undo move 3.
                  2 artilleries placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 23 PUs; end with 23 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

      triplea_40212_Chi7.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Americans
                  3 transports moved from 91 Sea Zone to 89 Sea Zone
                  2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                  1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                  1 bomber moved from Scotland to 92 Sea Zone
                  3 transports moved from 89 Sea Zone to 101 Sea Zone
                  4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  2 infantry moved from 43 Sea Zone to Borneo
                  1 transport moved from 26 Sea Zone to 54 Sea Zone
                  4 fighters moved from 26 Sea Zone to 16 Sea Zone

      Combat - Americans
                  Battle in Borneo
                  Battle in Morocco
                      Americans attack with 2 artilleries and 4 infantry
                      Italians defend with 1 artillery
                          Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 :  1/6 hits
                          Italians roll dice for 1 artillery in Morocco, round 2 :  1/1 hits
                          1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                      Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                      Casualties for Italians: 1 artillery
                      Casualties for Americans: 1 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 1 destroyer and 4 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  3/5 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                      Americans win with 4 fighters remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 destroyer
                  Battle in 92 Sea Zone
                      Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
                      Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
                          Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 :  2/8 hits
                      Units damaged: 1 carrier owned by the Germans
                          Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 :  2/4 hits
                          1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
                          Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 :  4/8 hits
                          Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 :  1/4 hits
                          1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                          1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                      Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
                      Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                      Casualties for Italians: 1 fighter and 1 transport
                      Casualties for Americans: 1 carrier and 1 destroyer

      Non Combat Move - Americans
                  2 fighters moved from 92 Sea Zone to Gibraltar
                  1 bomber moved from 92 Sea Zone to Gibraltar
                  4 fighters moved from 16 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  2 destroyers placed in 10 Sea Zone
                  1 carrier placed in 101 Sea Zone
                  2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 53 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      triplea_40212_Ame7.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      This is going to be a longer game that is all. :P

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      I thought you were committing more to the med sea than you did  and I was looking to get the income since  that early round of ships instead of mech/armor makes holding russia easier.

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      Sad to know if I got 2 more fighters in there I would have held. :\

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      Meh it was a 50/50 battle to begin with, you came out on top, was hoping to hold because that would end the game right then and there.

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - Russians
                  1 artillery moved from Vologda to Urals
                        Russians take Urals from Germans
                  1 armour and 4 mech_infantrys moved from Egypt to Alexandria
                  1 fighter moved from Persia to Shensi

      Combat - Russians
                  Battle in Alexandria
                      Russians attack with 1 armour and 4 mech_infantrys
                      Italians defend with 1 infantry
                          Russians roll dice for 1 armour and 4 mech_infantrys in Alexandria, round 2 :  1/5 hits
                          Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                          1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Alexandria
                      Russians win, taking Alexandria from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                      Casualties for Russians: 1 mech_infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - Russians

      Turn Complete - Russians

      triplea_40212_Rus7.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      Wish I had the vision to buy more of em.

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      hey those bombers did their job, they got kills under their belt.

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      I am already sending bombers to attack infantry so yeah lose bombers and aa guns.

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      Max defense of course lol.

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  1 bomber moved from India to Rostov
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                        ANZAC take 54 Sea Zone from Japanese
                  2 transports moved from 62 Sea Zone to 54 Sea Zone
                  1 artillery and 4 infantry moved from New South Wales to Queensland

      Combat - ANZAC
                  Battle in Rostov
                      ANZAC attack with 1 bomber
                      Germans defend with 1 infantry
                          ANZAC roll dice for 1 bomber in Rostov, round 2 :  1/1 hits
                          Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Rostov
                      ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - ANZAC
                  1 bomber moved from Rostov to Russia

      Place Units - ANZAC
                  1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 19 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

      Combat Move - French
                  1 destroyer moved from 55 Sea Zone to 54 Sea Zone

      Non Combat Move - French

      Turn Complete - French

      triplea_40212_Fre6.tsvg

      posted in Tournaments
      CowC
      Cow
    • RE: WCHAMPG40 Cow(L+15) vs AetV (X)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  1 bomber moved from India to Rostov
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                        ANZAC take 54 Sea Zone from Japanese
                  2 transports moved from 62 Sea Zone to 54 Sea Zone
                  1 artillery and 4 infantry moved from New South Wales to Queensland

      Combat - ANZAC
                  Battle in Rostov
                      ANZAC attack with 1 bomber
                      Germans defend with 1 infantry
                          ANZAC roll dice for 1 bomber in Rostov, round 2 :  1/1 hits
                          Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Rostov
                      ANZAC win with 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - ANZAC
                  1 bomber moved from Rostov to Russia

      Place Units - ANZAC
                  1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 19 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

      triplea_40212_ANZ6.tsvg

      posted in Tournaments
      CowC
      Cow
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