TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Check it out. Major IC = 30 ipc right? That is 30 infantry that could be mechanized.
It is true it is 4 spaces away from russia instead of 5…. but is it really going to make germany great again?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Scotland to 92 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Morocco
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 : 4/8 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
4 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kwangsi to Yunnan
5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Jehol
1 artillery moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
5 infantry placed in Manchuria
2 artilleries placed in Yunnan
Chinese undo move 3.
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Yunnan to Shan State
2 destroyers moved from 39 Sea Zone to 78 Sea Zone
3 mech_infantrys moved from Sikang to Kansu
1 fighter moved from Kazakhstan to Kansu
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
4 infantry moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 battleship moved from 91 Sea Zone to 96 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 artilleries and 19 infantry moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from India to West India
Combat - British
Battle in 96 Sea Zone
British attack with 1 battleship
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Italians lost in 96 Sea Zone
2 transports owned by the Italians lost in 96 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Non Combat Move - British
2 aaGuns, 1 armour and 5 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kwangsi to Yunnan
5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Jehol
1 artillery moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
5 infantry placed in Manchuria
2 artilleries placed in Yunnan
Chinese undo move 3.
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Scotland to 92 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Morocco
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 : 4/8 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
4 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
This is going to be a longer game that is all. :P
I thought you were committing more to the med sea than you did and I was looking to get the income since that early round of ships instead of mech/armor makes holding russia easier.
Sad to know if I got 2 more fighters in there I would have held. :\
Meh it was a 50/50 battle to begin with, you came out on top, was hoping to hold because that would end the game right then and there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 artillery moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 4 mech_infantrys moved from Egypt to Alexandria
1 fighter moved from Persia to Shensi
Combat - Russians
Battle in Alexandria
Russians attack with 1 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour and 4 mech_infantrys in Alexandria, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Alexandria
Russians win, taking Alexandria from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
hey those bombers did their job, they got kills under their belt.
I am already sending bombers to attack infantry so yeah lose bombers and aa guns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 bomber moved from India to Rostov
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Rostov
ANZAC attack with 1 bomber
Germans defend with 1 infantry
ANZAC roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Rostov to Russia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 bomber moved from India to Rostov
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 4 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Rostov
ANZAC attack with 1 bomber
Germans defend with 1 infantry
ANZAC roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Rostov to Russia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs