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    2. corriganbp
    3. Posts
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    Posts made by corriganbp

    • RE: 2012 - Global 1940 - Find League Opponents Here

      I’ll take the axis for zilch.

      posted in League
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      What, you mean my amphibious mechanized infantry? ah moved him to Central USA where he was supposed to be :)

      ghr&noll(axis)_vs_axis&corr(allies)_01eChina.AAM

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      UK is up (Axis)!

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      China 1
      With 12 ipcs,
      4 inf = 12

      Yun taken with loss of 1 inf

      Ncm
      She to sze
      Sui to she
      Land ftr in sze

      Place 4 inf in sze

      China collects 15 ipcs

      ghr&noll(axis)_vs_axis&corr(allies)_01eChina.AAM

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      China 1
      With 12 ipcs,
      4 inf = 12

      Attack yun (2 inf 1 art) with
      2 inf fr kwe
      3 inf fr sze
      Ftr fr sze

      AttackDiceRolls: 5@1 1@3; Total Hits: 35@1: (6, 1, 1, 6, 5)1@3: (3)
      DefendDiceRolls: 3@2; Total Hits: 13@2: (1, 4, 3)

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      USA 1
      (I added the extra aa gun to India per the latest).
      With 52 ipcs,
      2 cvs = 32
      1 dd = 8
      1 bmb = 12

      Cv, dd, trans fr 11 to 89, drop inf art in s mex fr w usa
      2 ftrs fr Hawaii to 89
      Ftr fr 11 to e usa
      Ftr fr w usa to e usa
      Tac fr 11 to 101
      Bmb fr c usa to e usa
      2 inf fr Hawaii to s mex via trans
      35 to 54
      Ftr fr Phillipines to Guam
      10 to 26
      1 inf 1 art 2 aa guns fr e usa to c usa
      1 inf 1 mech 2 aa guns fr w usa to c usa

      Place in e usa and 101
      Collect 52 ipcs
       

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      Soviets 1
      Keeps the peace
      Purchase with 37 ipcs,
      4 art = 16
      7 inf = 21

      Moves
      Baltic, E Poland, Arch, Nov (except air) to Belarus
      Kar, Vyb to Nov
      Ca to 114
      N and s ukr to Bryansk
      Bessa to n ukr
      Bury to yak
      Sak and amur to bury
      Cau to Rostov
      Volgograd to Bryansk
      Mech tank fr Russ to Bela
      Inf art 2 aa fr Russ to Bryansk
      All planes to Novgorod
      Sub to 111

      Place
      3 inf in Novgorod
      3 art in Ukraine
      4 inf 1 art in Russ

      collect 37 ipcs

      ghr&noll(axis)_vs_axis&corr(allies)_01backintheUSSR.AAM

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Jen/noll/corr (axis) vs. jim/ghr/axisplaya (allies)

      Incidentally, I would have had no problem playing with the official alpha 3 NO, I just was trying to make the point that you can’t combine the two, ie collect on Yugo and Iraq in the same game.

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Jen/noll/corr (axis) vs. jim/ghr/axisplaya (allies)

      8th one down, 1 out of 20.

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Jen/noll/corr (axis) vs. jim/ghr/axisplaya (allies)

      seeing if I can get the same outcome in 20 chances . . . (5 rounds each battle)

      attackDiceRolls: 5@2; Total Hits: 25@2: (5, 2, 6, 6, 1)
      defendDiceRolls: 5@2 10@4; Total Hits: 65@2: (5, 6, 3, 3, 5)10@4: (2, 5, 5, 6, 2, 5, 3, 2, 1, 4)

      attackDiceRolls: 5@2; Total Hits: 15@2: (6, 6, 1, 5, 6)
      defendDiceRolls: 5@2 10@4; Total Hits: 85@2: (5, 3, 3, 5, 5)10@4: (1, 4, 1, 6, 3, 1, 5, 3, 4, 1)

      attackDiceRolls: 5@2; Total Hits: 15@2: (1, 5, 5, 6, 5)
      defendDiceRolls: 5@2 10@4; Total Hits: 75@2: (6, 4, 1, 2, 5)10@4: (5, 1, 5, 5, 6, 5, 4, 2, 1, 2)

      attackDiceRolls: 5@2; Total Hits: 25@2: (6, 2, 5, 6, 2)
      defendDiceRolls: 5@2 10@4; Total Hits: 95@2: (2, 1, 6, 4, 4)10@4: (1, 5, 3, 6, 4, 1, 5, 2, 2, 1)

      attackDiceRolls: 5@2; Total Hits: 15@2: (6, 6, 2, 5, 5)
      defendDiceRolls: 5@2 10@4; Total Hits: 115@2: (1, 3, 3, 2, 4)10@4: (4, 2, 6, 3, 1, 1, 4, 1, 1, 1)

      attackDiceRolls: 5@2; Total Hits: 25@2: (5, 1, 5, 1, 6)
      defendDiceRolls: 5@2 10@4; Total Hits: 95@2: (3, 2, 5, 4, 3)10@4: (6, 4, 3, 1, 2, 2, 1, 5, 4, 3)

      attackDiceRolls: 5@2; Total Hits: 35@2: (2, 1, 4, 1, 4)
      defendDiceRolls: 5@2 10@4; Total Hits: 85@2: (5, 2, 1, 6, 3)10@4: (1, 4, 3, 6, 5, 3, 3, 6, 2, 6)

      attackDiceRolls: 5@2; Total Hits: 35@2: (2, 1, 4, 5, 2)
      defendDiceRolls: 5@2 10@4; Total Hits: 85@2: (6, 6, 3, 4, 3)10@4: (5, 6, 4, 3, 1, 2, 1, 2, 2, 1)

      attackDiceRolls: 5@2; Total Hits: 25@2: (5, 3, 5, 1, 2)
      defendDiceRolls: 5@2 10@4; Total Hits: 105@2: (3, 4, 4, 2, 6)10@4: (4, 3, 1, 1, 2, 2, 6, 1, 4, 4)

      attackDiceRolls: 5@2; Total Hits: 15@2: (4, 3, 3, 2, 5)
      defendDiceRolls: 5@2 10@4; Total Hits: 85@2: (3, 3, 6, 5, 4)10@4: (6, 4, 1, 4, 4, 3, 6, 2, 1, 1)

      attackDiceRolls: 5@2; Total Hits: 25@2: (2, 4, 4, 2, 5)
      defendDiceRolls: 5@2 10@4; Total Hits: 95@2: (5, 4, 5, 6, 2)10@4: (2, 3, 4, 5, 5, 3, 2, 1, 2, 1)

      attackDiceRolls: 5@2; Total Hits: 15@2: (5, 2, 4, 5, 6)
      defendDiceRolls: 5@2 10@4; Total Hits: 95@2: (2, 1, 5, 4, 1)10@4: (6, 5, 5, 4, 6, 3, 2, 4, 2, 2)

      attackDiceRolls: 5@2; Total Hits: 25@2: (5, 3, 5, 2, 2)
      defendDiceRolls: 5@2 10@4; Total Hits: 75@2: (3, 5, 3, 4, 6)10@4: (3, 2, 2, 6, 1, 1, 2, 2, 5, 5)

      attackDiceRolls: 5@2; Total Hits: 25@2: (3, 5, 3, 1, 2)
      defendDiceRolls: 5@2 10@4; Total Hits: 65@2: (3, 4, 4, 6, 5)10@4: (6, 4, 2, 4, 6, 3, 6, 4, 6, 4)

      attackDiceRolls: 5@2; Total Hits: 25@2: (4, 2, 6, 5, 2)
      defendDiceRolls: 5@2 10@4; Total Hits: 85@2: (6, 5, 3, 2, 4)10@4: (2, 4, 2, 4, 5, 4, 6, 2, 2, 6)

      attackDiceRolls: 5@2; Total Hits: 25@2: (1, 1, 4, 3, 4)
      defendDiceRolls: 5@2 10@4; Total Hits: 75@2: (3, 5, 4, 1, 4)10@4: (1, 4, 6, 6, 3, 2, 5, 1, 5, 1)

      attackDiceRolls: 5@2; Total Hits: 05@2: (4, 6, 4, 6, 3)
      defendDiceRolls: 5@2 10@4; Total Hits: 55@2: (3, 4, 3, 4, 5)10@4: (3, 5, 5, 6, 1, 2, 3, 6, 5, 3)

      attackDiceRolls: 5@2; Total Hits: 15@2: (4, 6, 1, 3, 5)
      defendDiceRolls: 5@2 10@4; Total Hits: 115@2: (3, 4, 4, 4, 2)10@4: (4, 2, 1, 2, 1, 4, 4, 4, 1, 2)

      attackDiceRolls: 5@2; Total Hits: 25@2: (3, 3, 6, 1, 2)
      defendDiceRolls: 5@2 10@4; Total Hits: 95@2: (1, 3, 5, 6, 1)10@4: (1, 3, 6, 2, 6, 5, 4, 4, 2, 2)

      attackDiceRolls: 5@2; Total Hits: 25@2: (6, 6, 3, 1, 1)
      defendDiceRolls: 5@2 10@4; Total Hits: 65@2: (4, 4, 4, 2, 5)10@4: (6, 4, 1, 5, 5, 3, 6, 1, 1, 6)

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Jen/noll/corr (axis) vs. jim/ghr/axisplaya (allies)

      yes, that’s the very honest outcome.  sheet, knew that was coming.

      Only a 1 in 38 chance of happening, like calling a shot on the roulette wheel.

      prob of sub hitting = 1 in 3
      prob of ftr missing = 1 in 3
      prob of dst missing = 2 in 3
      prob of all defenders missing and attacker hitting (1 in 3) (1 in 3) (1 in 3) (2 in 3) = 2 in 81

      prob of everyone missing = (2/3)^2 x (1/3) ^2 = 4 in 81

      so prob of this happening = (2/81)/((1/(81-4)) =  2 in 77 or 1 in 38.5

      congrats.  we’ll fight on though.

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      I don’t believe that it’s as likely that UK will fall anymore, still - if you want to trade ANZAC for USSR, I’m ok with that.

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      106 was switched to a cru, then switched back to a dd.

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Jen/noll/corr (axis) vs. jim/ghr/axisplaya (allies)

      I will definitely scramble both ftrs against the russian sub.

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      Very funny.  Ok I will explain.

      It’s actually very simple.  I assign each of the 4 sides to a result of 1 thru 4.

      course, I need to decide who gets to roll first, that’s what the 50 tank shots are all about.

      so i determine the sequence based on most tanks hitting, then

      you rolled 5 first ( I ignore this) then you rolled 4 - 4 = UK/ANZAC/French, so you’ve drawn your side.
      then I go to Ryan’s rolls - his first roll was a 5, I ingore that result, 2nd roll was a 1, 1= Germany/Italy
      then Noll, he rolled a 3 - that gets Japan

      and then I’m left with the last side that hasn’t been taken.

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      Alpha 3.5 map attached.

      Russian NO is axis and pro axis neutral territories on the atlantic map.

      Alpha 3.5 map.AAM

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      Ryan draws Germany, so yes we will wait for you.
      Noll draws Japan.

      Axisplaya (might need a name change) draws UK/ANZAC/French
      Corrigan draws commies and capitalists.

      Ryan – you’re up!

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      ah, always forget that that commands sorts things.

      axisplayDiceRolls: 10@5; Total Hits: 810@5: (4, 3, 4, 5, 1, 3, 6, 6, 5, 3)
      ghrDiceRolls: 10@5; Total Hits: 1010@5: (5, 1, 2, 4, 4, 4, 5, 3, 1, 4)
      nollDiceRolls: 10@5; Total Hits: 910@5: (3, 1, 1, 1, 1, 6, 4, 4, 4, 5)
      corrigan - whoever is left

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      AxisplayaDiceRolling 10d6:
      (1, 2, 3, 4, 5, 5, 5, 6, 6, 6)  
      GHRDiceRolling 10d6:
      (1, 2, 3, 4, 5, 6, 6, 6, 6, 6)  
      NollDiceRolling 10d6:
      (1, 1, 1, 2, 3, 3, 3, 4, 5, 6)  
      CorriganDiceRolling 10d6:
      (2, 2, 2, 2, 2, 2, 3, 3, 4, 5)

      posted in Team Games
      corriganbpC
      corriganbp
    • RE: Noll, GHR2, Axisplaya, Corriganbp

      Order of selection:

      1.) Axisplaya
      2.) GHR
      3.) Noll
      4.) Corrigan

      Sides
      1= Germany/italy
      2 = commies & capitalists, USSR/USA/China
      3 = Japan
      4 = UK/ANZAC/French
      5/6 - keep rolling

      posted in Team Games
      corriganbpC
      corriganbp
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