I’ve been analyzing posts here on the forum for several months.
Yes we play with NO. With which strategy does Germany mostly win, because we have tried them all honestly…
Posts made by Cornwallis
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RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
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RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
Thank you for your answer.
We have tried a J1 attack with some succes.
Japan succeeds most of the time in taking India and China.
But the Germans in 9 out of 10 they can’t take Moscow because it is stacked with 70+ Russian inf backed by Allied fighters.
A KJF has been the most effective Allied strategy, with the UKEurope backing up the Russians and US Subs convoying italy once the UK has destroyed their fleet. -
Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
Hello,
My friend and I have been playing the Global 2nd Edition for years now and we can’t seem te win with the Axis.
People here talk about bits going from 20 till 100.
I’m not claming we are experts, so I wonder what is the magic trick that requires these bits for the allies to have a chance?
Is the Dark Skies the answer for our Axis? -
RE: Balkanizing It: Bulgaria and Romania As Stand-Alone Nations?posted in House Rules
I have been toying with some house rules that would piggyback on to the new tournament rules in development for A&A 1914. Among several things, it would have Romania (not sure about Romania actually) and Bulgaria as stand-alones (as I see some have done in their tweaking). Just a few things I would like to solicit opinion on
1.Bulgaria: It would enter as the very last country in R1. I plan to start them off with 7 infantry and 2 artillery. Bulgarian infantry would be able to reroll defensive and offensive die misses, scoring on "1"s during the reroll (to represent their high quality during the war and previous experience in the Balkan Wars). Until the CPs conquer Serbia (representing the open rail link to A-H and Germany), Bulgaria would not be able to produce artillery. [Note: to be fair, Russian infantry in Serbia would be able to reroll misses on defensive dice, scoring on “1s”. Russia would also be able to place one infantry per turn in Serbia. Serbia would not be a stand-alone nation but function with the Russians on their turn. I am also toying with an evacuation for Serbs via Albania and their later reappearence in a subsequent round). Bulgaria would be able to produce infantry, of course, functioning a bit like China in the WWII versions of A&A. It could also save its IPCs.
2. Romania: Not sure how to start these guys off. Their army should be larger than 5 infantry and one artillery, but they would not enjoy a bonus like Bulgarian infantry (a large army, but nowhere near the battle experience of Bulgaria or Serbia). Would it be better to simply have Romania enter in R2, mobilized, and operating with the Russians on their turn (i.e. no distinction between a Russian and Romania piece)? Should Romania operate as a seperate economy, with troops mobilizing in Romania?
3. Greece. The rules I am messing around with would make it possible to violate Greek territory without mobilizing them before X round (probably round 4). Bulgaria, France, Britian, etc. routinely violated Greek territory without too much done on the Greek part–for a time.
4. Russia would probably also have an increase in infantry, to start, along certain points of the Eastern Front. Their relatively weak economy would remain as-is.
What do you think? The idea is to make the Balkans the fiesty sump that they were for both the Allies and CPs. Thanks!
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if you’d like to change it, tripple the starting units of bulgaria and change nothing else. it will make axis bit stronger, which is needed, certainly with the loss of troops and money for ottomans.
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RE: The CP Playbookposted in Axis & Allies 1914
First, let me say that the new rule (Western Allies conquering Russian TTs) is nonsense!
Ok, now to your questions:
In both CP victories Russia was forced into RR R5 with 5 Russian TTs conquered by an G-AH-OT-East Strategy.
So there ARE no massive UK troops neither in Karelia nor in Sevastopol.Here is the getgo:
A-H: 5 Art, 1 Fighter
MOVE:
-> ALL Trieste into Serbia and take 1 additional Art (or 2) from Hungary to assure it is an immediate wipeout.
-> Rest Hungary and ALL Galicia into Rumania for an immediate wipeout (cannot be countered by RUS next round!)
-> Move ALL Austria units into Galicia
-> Take 1 Art from Tyrolia, load it on transport and unload in Venice for a 2 hit/1 casualty amphinbious assault.
-> Leave enough troops in Tyrolia for an appropiate change if Venice feels to attack. 1 Inf to Vienna.(otherwise all built Art would be lost! :evil: and the rest into Trieste!
-> Bohemia depends on how you handle Switzerland. (but goal is to move as many units as possible into Galicia!)
(You will see all this is an immensely powerful move!)G1: 3 Inf, 5 Art, 1 Fighter (alternative: 1 CR if you cannot resist! :wink:)
Obligatory: ALL German ships wipe out the British Fleet!
-> You will get 1 mine hit, most likely a sub and then 2 hits which results in Germany remaining with 1 damaged DR (can we say dreadnoughts?), 2 CR, 2 Subs
(maybe if the opponent is lucky only 1 Sub).
-> Most important thing: Fleet is unattackable by the 1 French DR or RUS DR and at least a temporary threat even as is!
-> MOVE ALL from Prussia and Silesia and the fighter into Poland! (wipe out what is left there by the Russians)
-> In the West depending on Switzerland again attack either Holland, Belgium and Lorraine or Holland, Belgium and Switzerland!
(Switzerland from Alsace and Munich with enough units that it is uncounterable. Leave enough that Alsace is not interesting for France to attack.)After those 2 turns you stand KILLER!
So you can figure out the rest.Note 1: Don’t play bungee jumping here and there with the Ottomans! Be focused on the main objective! Build ground units solely to kill Russians and Brits who could reinforce Russia!! One exception: Attack the 2 Russian CRs R1. If you survive or both killed think about a transport - AND ONLY THEN!
Note:2 Germany builds 2 (maybe 3) transports R2!
Good luck!
Â
I’ve tried this scenario before. First off al, if you land on venice, the 2 art on venice will destroy your landing canon. There is nothing stopping italy from attacking Trieste and thus forcing you to counterattack, using vital troops from the eastern front. The rest is pretty good, i forced Russia in RR in turn 4/5 I (can’t remember precisely). But Britain crushed Ottomans and French were pretty good as well but that doesn’t matter for this topic. It is indeed the best way to crush the russians the fastest.
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RE: Visiting the Battlefieldsposted in Axis & Allies 1914
I went for hiking in the Dolomites (Italian Front) the last days. (Terrible weather, nothing but snow all over the trenches on Mount Piano) Nevertheless it was very impressive to see the Lagazuoi (Minewar near Cortina d�Ampezzo) and the many Austrian fortifications in South Tyrol.
I have also visited the Battlefields of Verdun in Lorraine and the Lingekopf in the Vosges several years ago. For this summer I plan to visit Chemin de Dames (especially Craonne) and maybe the Somme area. Does anyone have suggestions for detailed maps of the old frontlines for hiking or maybe has experiences by visiting WW1 battlefields in Northwestern France/Belgium himself?
Always thought it would be advantageous to have the old ww1 frontlines as an app in somewhat like google maps.
For myself I can recommend the Lingekopf in the Vosges:

and Verdun where my grand-granddad fought:
Did some of you ever visited the Battlefields of the Great war?
Yes I visited the Somme, Verdun and Ieper. I’m from Flanders so Ieper is only 1 hour drive from here. If you buy a road map of the area all the graveyards and historical places are marked.
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RE: The UK beastposted in Axis & Allies 1914
@Uncrustable:
My first CP victory in 9 games with a german fleet of 8 trpts. General idea was first forcing russia in RR, then turn on france. Ottomans playing a cat and mouse game with GB while pushing towards africa. We just gave Germany 36IPC on G1 but did -1 IPC on G2.
G1: Bought 1BB and 4trpts. Attacked denmark, Lorraine and belgium and took poland with large forces, which were reinforced with austria
G2: attacked sweden with the troops from denmark + fighter. Killed 5 of them. Withdrew in the west while attacking Holland.In the east reinforced ukraine which was taken by austrua
G3: took sweden. attacked moskou and kept it contested so RR on turn 4.From then on we just kept pushing towards paris by the coastline, while austria attacked by venice and piemonte. Italy was bypassed until Austria turn 8 I think, when the french were forced to withdraw to paris. GB built heavily on India, but had to built an atlantic fleet to protect London and had to reinforce the french very soon so Ottomans were able to get incomes of about 21IPC.
Conclusion, the RR is ideal for CP if you let the russians keep Finland, Karelia and Sebastopol and thus deny GB the acces to romenia etc. The extra income by sweden and denmark allows the germans to get an income of 47-50 IPC. We’re not A&A noobs, we thought it was impossible for CP to win, but i think we found Larry Harris his strategy by which he claims the CP can win:p
Well if this is true, it means there is only one way to win :(
I do like the idea of Germany taking all the Neutrals, lots of IPCs there. Think 8 transports is overkill though…were they needed? Or would 4 have been enough?
I also dont like the fact that you have to ‘game’ RR to win. Honestly i think the game is better off without using RR, though it may imbalance it further?
I only built 4 trpts not 8. Hm It might be possible without, but you definitely need the RR. It closes the entire eastern flanc for the CP. One of the key buys was an austrian fleet of 4 BB in turn 7 I think, followed by 2trpts to clean the sea zone around italy (allies will withdraw their fleet to counter the german one cause of the trpts) and occupy the italian sea zone and thus landing in africa each turn.
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RE: The UK beastposted in Axis & Allies 1914
My first CP victory in 9 games with a german fleet of 8 trpts. General idea was first forcing russia in RR, then turn on france. Ottomans playing a cat and mouse game with GB while pushing towards africa. We just gave Germany 36IPC on G1 but did -1 IPC on G2.
G1: Bought 1BB and 4trpts. Attacked denmark, Lorraine and belgium and took poland with large forces, which were reinforced with austria
G2: attacked sweden with the troops from denmark + fighter. Killed 5 of them. Withdrew in the west while attacking Holland.In the east reinforced ukraine which was taken by austrua
G3: took sweden. attacked moskou and kept it contested so RR on turn 4.From then on we just kept pushing towards paris by the coastline, while austria attacked by venice and piemonte. Italy was bypassed until Austria turn 8 I think, when the french were forced to withdraw to paris. GB built heavily on India, but had to built an atlantic fleet to protect London and had to reinforce the french very soon so Ottomans were able to get incomes of about 21IPC.
Conclusion, the RR is ideal for CP if you let the russians keep Finland, Karelia and Sebastopol and thus deny GB the acces to romenia etc. The extra income by sweden and denmark allows the germans to get an income of 47-50 IPC. We’re not A&A noobs, we thought it was impossible for CP to win, but i think we found Larry Harris his strategy by which he claims the CP can win:p
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RE: Who Winsposted in Axis & Allies 1914
@Uncrustable:
Also in the one CP win the Autobots went full tilt to India (except the proturkey nuetral force which was used to take Greece) and got it round 8 or 9 i believe, but it was greatly aided by the fact that russia fell so quick and UK could no longer spend so much in India to defend against turkey
This is why your CP’s won: British played screwed up India. As Britain i rarely buy a war fleet in the atlantic (1BB in 9 games i think). Why should you, the french are strong enough, the british fleet from India can reinforce the italian and thus relieve the french BB from it’s duty there. So the brittish player can buy 100% in India B1, B2 B3. The frnech transports can carry the brittish troops from england and canada in those early turns. From B4 you have arond 40IPC with Britain, so you spend 20IPC in India (more than the Autobots have by then) and spend the rest in England. because at that time the US can help.
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RE: Austriaposted in Axis & Allies 1914
Buy two battleships and also buy a battleship with Ottoman. If Germany attacks the UK fleet in S2 with two subs France will need to use one BS and one cruiser to destroy the German fleet to avoid the sub from submerging and attacking the two France transports taking units to aid in Africa. France can only add one BS then to defend S17. Control of S17 is essential in winning the game.
The BS for Ottoman is required to take out those two Russian cruiser and/or finish the remaining S17 allied fleet.
Next turn buy 1-2 more battleships and a transport. Battleships are your ’ sea ’ tanks. If you have sufficient you cannot be killed.
Building ships is one thing. But how about the battle on land, building BB leaves you with less land units. building BB is good of you go all in for Italy with AH. Do you go all in with germany against Russia or france?
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RE: German Strategyposted in Axis & Allies 1914
I doubt that would be sufficient to wipe out the Southern German Army and if it is you still would have a considerable force to take Belgium, Picardy and Lorraine without the chance of being countered as the France army would be stuck in Piedmont. France will really need to send everything leaving their northern front unguarded
Alternatively you could move your force to Venice and join forces with Austria in Tuscany. Buying a battleship each turn with Austria will keep USA at bay.
And you hold of the russians with the other half of your german and AH army?
So Italy is the main target? I once captured Moskou and italy and still had all 3 CP capitals. But it still wasn’t enough to win because the british were ad 50 (some landings in balkans) and the US could recapture italy in a turn or 2. -
RE: German Strategyposted in Axis & Allies 1914
Normally France will have to aid Italy anyhow and can easily defend against your large stacked German army in Belgium. Now on your first turn we do not attack Belgium, making France having to defend multiple territories
By moving a large force to Swiss on your first turn your army is still flexible to go out all directions. If France aids Piedmont and Italy’s army there doesn’t move then you will be facing max 13 infantry, 4 artillery from Tuscany, Piedmont and Burgundy. France will need to reinforce Burgundy and Marseilles at the same turn. The good thing is that there army is spread among many countries. On the other hand you can attack Piedmont with 18-1 (loss in Swiss battle) infantry 6 artillery and one fighter.
Result would be 8.5 German casualties versus 11 Allied casualties
Venice will fall to Austria on the same turn (most part of Vienna army is meant for Italy) leaving Italy wide open.
Basically Italy can only hold the line if they withdraw at their first to Tuscany, but that leaves the France army toasted in Piedmont. If the France do not defend Piedmont a large German army can make a strong attack on Tuscany on turn 3.
Meanwhile it might be a good idea to purchase a battleship with Austria or an additional fighter
France usually stacks everything it’s got in Burgundy (around 35 units). From there they can easily destroy your smaller german stack on Piemont. They can deside to bypass your german forces and head straight for the Ruhr and other precious german territories. Italy can hold out for 4 turns against the AH and Ger by simply withrdrawing to Tuscany the first turn. Your idea is not a bad one, but I’ve tried it before and although italy might fall (if US sends in reinforcements Italy is saved for the Allies), the french become a growing menace on german soil.
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RE: German Strategyposted in Axis & Allies 1914
@Texas:
I like it, a G2 hit on Piedmont would set up the potential of capturing Marseilles and turning off those mines. Â I’m not sure I would agree with your purchases. Â I have almost abandoned buying fighters with the CPs, too easy for the allies to out buy you and they die fairly easily.
Fighters in my opinion are required against Russia and at least one against Italy and by buying fighters you are forcing France indirectly to buy a few more then anticipated and not spending their money on other land units instead.
The German contingent in the South will aid in Austria conquering Rome in 4-5 turns. At that moment or prior to that turn Austria will spend all their money on navy to attack S17, which will be free of mines. Having a large Austrian fleet in S17 is a threat to all Allies Mediterranean controlled countries  and will definitely help the Ottomans in their struggle against the UK.
Instead of stacking Belgium with 40+ units with Germany and competing with the France it is better to play slightly more defensive on the West and kill Italy instead.
I think if you send germans to aid in Italy, the french will rescue the italiens or will break through your german lines, or is this an all in strategy against france?
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RE: The UK beastposted in Axis & Allies 1914
economic victory is when the CP’s have more income than the Allies. So actually taking all the neutral countries (Denmark, Holland, Sweden, Norway). By controlling the North Sea (and with your transports harressing the english coast) can you get more income than the Allies you guess?
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RE: The UK beastposted in Axis & Allies 1914
@Texas:
@Texas:
You can also use the transports to take Norway and Sweden.� That should help pay for transport purchase.
No no, Norway and Sweden thats 8 soldiers on each to kill (they’re 4IPC each right?), so you can expect 4 casualties per country, so the cost of taking them would be at least 12 ipc per country (4 x 3IPC for an inf). You would have to hold on to them at least 3 turns to gain profit from it.
Well yeah, but I would bring tanks with me. I wouldn’t do Sea Lion without tanks either.
Tanks don’t incassate a hit in a landing. Tanks come in from turn 4 so you take Norway or Sweden turn 5 at the earliest. If you take them this late, you must be going for an economic victory.
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RE: The UK beastposted in Axis & Allies 1914
@Texas:
You can also use the transports to take Norway and Sweden. That should help pay for transport purchase.
No no, Norway and Sweden thats 8 soldiers on each to kill (they’re 4IPC each right?), so you can expect 4 casualties per country, so the cost of taking them would be at least 12 ipc per country (4 x 3IPC for an inf). You would have to hold on to them at least 3 turns to gain profit from it.
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RE: Who Winsposted in Axis & Allies 1914
@Texas:
We have played over 8 games until now and we tried every possible strategy:
- All in against Russia with AH and Ger (without RR) ==> Russia fell, france invaded Ruhr and headed south in Balkans. GB practicaly destroyed Ottomans
- All in against France with Ger and AH countered the russians and took ground in Russia (without RR rules). ger got into Paris contesting for 3 turns. Russia practicaly destroyed. Britain send just enough troops to france to counter germans and still had enough money to advance to the gates of instanbul. Italy and US harrased Ger.
- All CP powers built fleet and try to take control of the seas (counter transports and deny US to land + Submarines in the SZ around UK) ==> france builts fleet together with US to destroy the CP fleet; the submarine warfare only hit 2 IPC from the US and GB so it’s completely useless…
Even with RR rules we had the same result.
Maybe threaten Britain with transport ships might be a solution? these ships might be used to transport troops to russia and from russia to western front once russia has fallen?
There are a lot more than 8 strategies you can use, so it isn’t possible to try them all in 8 games. You only listed 3, what did you do in the other 5?
Well, we retried the first 2 with RR so that makes 5. The other 3 games were variants, for example going all in against italy with AH, or heading all in against france with AH. the 7th and 8th variant were all in against russia but with tactical changes: attacking with 50% tanks and 50% inf or attacking with men and canons and gaining air supperiority with the CP. We found out that the combo of men with canon are the most efficient. trying to gain air supperiority with axis is nearly impossible tough.
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RE: The UK beastposted in Axis & Allies 1914
I did once. You can land in Karelia G2 then land in Scotland G3. for that you need to buy 1 transport G1 and a BB and Sub. G2 you land in Karelia with transports and you attack the russian BB in G2 with a German BB and sub/cruiser. In G3 you can take some units from karelia and land in scotland. I would go for 2 or 4 transports. making a ‘chain’ of 2 transports bringing in reinforcements while the other 2 land units.
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RE: The UK beastposted in Axis & Allies 1914
@Texas:
You don’t have to AA directly, Yorkshire and Scotland are options as well and then march them south. You also don’t have to transport your entire invasion force in one turn. You can land in Scotland without even worrying about mines. Killing France fast is also impossible, but it doesn’t stop people from trying that.
yes I’ve also thought of that. the bitching part is you need a second wave of transports to send in reinforcements. I think this may harress the british seriously (certainly of you take in Ireland), but taking London will be a bridge too far i’m afraid. But i’ll certainly give it a try. How many transports do you have in mind?
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RE: Who Winsposted in Axis & Allies 1914
We have played over 8 games until now and we tried every possible strategy:
- All in against Russia with AH and Ger (without RR) ==> Russia fell, france invaded Ruhr and headed south in Balkans. GB practicaly destroyed Ottomans
- All in against France with Ger and AH countered the russians and took ground in Russia (without RR rules). ger got into Paris contesting for 3 turns. Russia practicaly destroyed. Britain send just enough troops to france to counter germans and still had enough money to advance to the gates of instanbul. Italy and US harrased Ger.
- All CP powers built fleet and try to take control of the seas (counter transports and deny US to land + Submarines in the SZ around UK) ==> france builts fleet together with US to destroy the CP fleet; the submarine warfare only hit 2 IPC from the US and GB so it’s completely useless…
Even with RR rules we had the same result.
Maybe threaten Britain with transport ships might be a solution? these ships might be used to transport troops to russia and from russia to western front once russia has fallen?