Nice idea, but you will lose this navy to the Luftwaffe who can wipe it out on G2. Our german player always takes S-France on G1, thus having a landing space for his planes.(fighter and Tac bomb from south italy he places their on G1 and he buys a carrier on G2 so he can land the german fighters in SZ93. Isn’t it better to buy an airbase on gibralter on UK1 so you can scramble your fighters?
Posts made by Cornwallis
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RE: To Taranto, or not to Tarantoposted in Axis & Allies Global 1940
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Gezocht Axis and Allies spelersposted in Player Locator
Hallo iedereen,
Zijn hier nog spelers uit Vlaanderen of Nederland die het zien zitten om op regelmatige basis af te spreken voor een gezellige dag een versie te spelen? Het maakt niet uit welke versie. Antwoorden kan naar fredvoets@hotmail.com
Groetjes,
Frederik -
RE: Looking for Axis & Allies 1940 players in the Netherlands (City Zwolle)posted in Player Locator
@The-Bismarck hallo, zijn jullie nog steeds op zoek naar spelers? Ik speel al een tiental jaar en ben ook op zoek naar speelgenoten. Ik kom uit regio Antwerpen maar wil me gerust verplaatsen.
Mvg,
Frederik -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
@Arthur:
Trust cow! He manages to capture Moscow often enough against good players on G5 or G6, and can bail out to other options if the battlecalc shows that the odds are not in his favor.Â
I trust Cow, but I always do the things he says and it still doesn’t add up :p
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RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
@Cow:
Russia 40 inf? Big deal. Germany buys more than Russia g2 and g3 10 units and g4 another 10. Hits g6 add in starting units, air and that is a wrap. G4 air g5 air G6 dead russia unless allies fly in defenses.
Yeah, I was gonna bring up that Germany can get 30 infantry to Russia with the additions from Finland and Bulgaria.
The real issue is if Germany can add artillery to that stack. 10 art and 10 tanks with all of Germany’s planes will still win against 50 Russians defending at 2 with 5 or so tanks/planes
We usually have for the germans around 25 Inf/art, 25 tanks and 12-15 german planes around G6-G7. Russia then has around 70-75 Inf/canons + 5 tanks/fighters plus some 3-5 allied fightrs. It’s usually a sovjet win (with some 3-5 fighters remaning). Its because when you role the dice, the german inf get’s killed the first round of dice, and then on you start losing tanks versus their inf.
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RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
@Cow:
Russia 40 inf? Big deal. Germany buys more than Russia g2 and g3 10 units and g4 another 10. Hits g6 add in starting units, air and that is a wrap. G4 air g5 air G6 dead russia unless allies fly in defenses.
We have had over 80 RUSSIAN units defending Moscow around G6. Without allied fighters. What does you Russian player usually buys? If he buys 95% inf and he slowly falls back to Moscow, not risking his main force, he can stack 75-80 units by G6.
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RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
If Germany could always conquer Moscow on G5 or G6 or G7……then this would be a pretty boring (and unbalanced) game.  If you can reduce Moscow’s income to >10, then they won’t be able to resist forever. Use the Wehrmacht’s superior mobility.
As noted by others, flying a bunch of American and British planes to Moscow is merely a stopgap and not a winning strategy over the long game, because planes there are not very useful strategicially.
If you get to Bryansk on G5 and Russia responds by turtling, Axis has the strategic advantage–Germany can go pretty much anywhere it wants to go on the map.
So basically you are playing this on the long term, so 10-11 turns for example. Then it’s indeed possible, to “starve” Moscow to death while exanding with japan. I was just trying to check my facts, that if you want, you can hold Moscow at G6 (perhaps at the cost of losing other thinks).
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RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
All the things you have said is what we Always do :) and even then the russian stack is to big to attack.
It’s simple mathematics, if the russians buy almost 100% infantry, they have over 40+ inf at the end of turn 4. adding the once they begin with + canons, and fighters you come up around 60. the british need just throw in the French fighter and maybe 2 or 3 of their one, and you got a well dug in russian defender.
I don’t know what your russian player usually does? -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
By the time you reach Moscow on G5 or G6, there are over 60 Russian units backed up by Allied fighters (the French one, anzac one, a few british), thus making it impossible to take Moscow. Even if we massed up some 25 German tanks. If you do the dark skies, then you have even less ground units.
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RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
@Cow:
I don’t have a problem winning with the axis. Most of my wins come from Germany taking Russia G5, G6, or G7.
Why? If you strafe yugoslavia g1 and retreat into Romania and lose 2 inf only. You get a decent stack that is ready to hit Russia G5 assuming you move it towards Russia each round. If you hit too much, that is okay, the G6 attack has better odds because you add in the bulgaria stack and the norway/finland stack as well.Â
There are concessions you have to make. You have to give up norway/finland, usually empty west germany and hold Germany the round before you attack Russia (you buy bombers to max your odds of winning Russia so you aren’t buying inf the round before a major battle).
I have had to give up france to take Russia many times. Retaking france is much easier than taking Russia, but it can take 2-4 rounds (Germany’s income goes really high from Russia, volgograd, and caucasus… and if you are pushing into the middle east for the VC win (which you should be doing) it goes even higher.
By the time you reach Moscow on G5 or G6, there are over 60 Russian units backed up by Allied fighters (the French one, anzac one, a few british), thus making it impossible to take Moscow. Even if we massed up some 25 German tanks. If you do the dark skies, then you have even less ground units.
G7 Russia sometimes happens when things are going so well that 80% chances at Russia is stupid when waiting a round yields 99%. Like those blow out games happen sometimes in dice where you get to buy mech/armor g4 on germany (g5 mech/armor placements on germany are silly because they simply don’t hit Russia on g7).
Typically G4 you buy inf to hodlgang and bombers because that is what reaches russia for the final attack (armor on novgorod/ukraine if you got it).
~I do not dow Russia g3 so I can’t comment on later attacks of Russia. I always dow russia G1 or G2 (fast game or standard play depending on how much time I have).
So that is that.
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In the Pacific I go into every game with the high hopes of winning in the Pacific. It happens sometimes. Crush india J3 or J4 and hope things are going well enough to take Hawaii someday. Sometimes it happens, sometimes I bust, sometimes I am forced to just have Japan, India, SEA, and all my ships air died, but hey I gave it a go!
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RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
Buying the DD on G3 means you invade Russia on G3, or I2 if possible?
Ok, gonna try that next time, more Strat Bomb with Axis. Thanks ;) -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
The DD is used to kill the russian sub who convoys the entire game + serves to protect any transport ships you might built for a sea lion.
The Japenese 3 TT are used to take the money islands. Off course we don’t attack the russian stack in siberia, that would be stupid. All the things you mention, we do as well. The only thing we don’t always exploit is the strategic bombing of Moscow and India. Do you think this might be a decisive step? -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
Zhukov,
Yes, in recent games the Germans are taking more Russian territory and thus increasing their income and denying the Russians their income.
I guess that when you fail to take Moscow you go for a long game (14-15 rounds).
Do you attack USSR with Japan? I usually do. The plus side is the russian are getting less, but all too often, it sucks valuable Japanese ground forces needed in China in the early game. -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
Zhukov,
With Axis we don’t have a fixed strategy. We have tried J1 (with some rare axis victories).
A red line for Germany are Art/Inf and 1 DD on G1.
Then G2 attack Russia and buy Armour (recently we have changed this to 2 bombers, mech and Art).
Japan does a J1 with a 2 Tpt and 1 factory buy. If they wait until J2 to attack they sometimes buy 3 Tpt and go full China the first rounds.Usually Germany stealmates around moscow around G7 with US and GB Eur slowly advancing on the West.
My question is: do you play to take moscow (so a medium game) or do you play on the income and play in the long term (14-15 turns)? -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
The slow built up in Europe is in case of a Dark Sky, so you don’t lose all your ships in a bombing raid.
Normally after 4 turns or so you are able to move in closer. Goal is to convoy bordaux, Norway (if no german DD) en is Med Sea; -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
First of all, we don’t play the Balance Mode, do you?
We don’t Always do the same Modus Operandi with the Allies but in short:USSR:
- Slowly give up terrain and turtle in Moscow (retreat units sovjet far east)
- Built mostly only InfUK Eur:
- Taranto + take Iran
- Built everything on London turn 1 to prevent sealion.
- from turn 2 built up from Africa to reinforce USSR and India (middle earth)
- Slowly built up around canada or london of small fleet to start landings in europe once US is strong enough
- Fly in fighters to Moscow when necessaryUK Pac:
- built almost only Inf to defend India + do small raids if possible on Yunann/Birma to harass Japan
- Turn 1 take 1 money Island with the transportAnzac:
- built defendind fleet and transport under umbrella of protection from US fleet
- take in islands and follow US fleet to garantee strong defensie again IJN.US:
- Built 95% fleet in Pacfic and only Subs in Atlantic to start convoying
- goal is to hop from carolines to filipines and let Anzac do the landings and take territories (their land units are built closer to the money islands so are expendable
- Always built 1 war ship in atlantic (sub/ Dest/Tpt) to slowly built up. Once Japan is contained or US income is +80 you can shift and built more in atlantic. -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
Admitted, the title of the question is a bit wrong… It’s not about just one opening move.
I was just wondering what kind of strategy like for exemple a dark skies or Afrika korps,…
We have been playing global since it came out and I know all the strategies of YGH and the can opening with Italy.
Like you said, after some time the allies find solution for that. My friends and I are in that situation now,
We have mixed with other players, with the same ideas that the axis always win, and frankly, we have beaten them every time with the Allies.
I’m not saying we are experts, so there must be something my friends and I just have not yet found, playin the axis. -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
I’ve never played tripleA, but I would like to watch you or someone else play it?
So if you have a match soon, let me know… -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
Allready done that, and the allies have found answers to those text books opening :|
We play without a bid, and still the allies win in 75% of the times. -
RE: Axis Victories (what's the "magic" trick?)posted in Axis & Allies Global 1940
PM, Thanks for the bombing advice.
So you bomb London and later in the game Moscow and India.
Do you usually built with germany in order to attack and take Moscow or do you built units to withstand an attack from moscow so you can bypass and take middle east NO’s?