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    Posts made by Corbeau Blanc

    • Panzer Stampede

      Hi, i did an overhaul of my strategy article having play tested it a good number of times. Renamed it to a simplier name: Panzer Stampede

      It is somewhat of a one impulse “tank push” strategy, aimed on caucasus instead of moscow, shielded by the UnBaltic Csub strategy.

      http://www.axisandallies.org/forums/index.php?topic=11830.0

      =================================================

      Panzer Stampede
      ( Or how to punish Russian they never ever will try to put their nose in Ukraine.)

      “Whereas Panthers were the more serious threat to Allied tanks, Tigers had a bigger psychological effect on opposing crews, causing a “Tiger phobia”. Allied tankers would sometimes evade rather than confront a Tiger, even a tank that only looked like one, such as the Panzer IV with turret skirts applied. "

      ===========================================

      Round one.
      The buy:  8 armoured Tiger tanks with waxed paint and chrome wheels for 40 IPC.

      The moves:
      -  Transport departs for Africa, land 2 infantry, 1 artillery, 1 tank in a joint assault of Anglo Egypt. It is your discretion to do this or to simply forget Africa to land those 4 troops in Ukraine. Let’s assume that we want Africa. Use one fighter and 1 bomber, battleship sinking the destroyer.
      -  Every other available ground units strike at Ukraine. You have 8 infantry, 4 tanks. You should take 2 losses for 6inf/4tanks remaining.
      -  1 Norway infantry takes Karelia if empty.
      -  The German air force should do it’s work against the British battleship and land back at least 3 fighters in Western Europe. The bomber now in Libya will still make it to cover the fleet.
      -  Move the Atlantic sub and Baltic fleet, except the transport, on the western Europe coast and fighters back to Western Europe to set up the classic trap and protect western Europe from a first round landing. On Uk rd1, IF and after first casulaties, submerge subs.
      -  Move the 2 western Europe tanks to Eastern Europe
      -      Move 2 Norway infantry to Eastern Europe via transport
      -  Move 3 German infantry and AA gun in Eastern Europe, moving the Italian AA gun to replace it
      -  Place your 8 tanks in Germany

      ==================================================

      Round two.

      Russia have now to face 4 tanks and give or take 6-7 infantry in Ukraine… Eastern Europe forces and Germany tanks are making it a dead zone. They starting to feel a bit less smart by now. It’s too late. Assuming they counter attack from all sides on Ukraine. They have in the best scenario :

      -  5 infantry, 2 artillery in West Russia
      -  8 infantry, 2 artillery in Caucasus
      -  2-4 tanks in Moscow and some jets.The German build should

      This will normally give them a victory but at the price of 6-7 casualties, they are left with 6-7 infantry, 4 artillery, 2-4 tanks.

      German build should comprise 2 artillery and the rest in infantry. 2 artillery and 2 infantry placed in Italy.

      Germany can now strike them in Ukraine with:
      -  11 tanks, 8 infantry, 1 artillery, 1 BB shore, all planes remaining.  ( In this number, there is 3 infantry and 1 artillery being brought back from Anglo-Egypt via transport ) takes Ukraine.

      • If UK comited it’s Battleship and transport to attack your fleet with now submerged subs, you can punish them with the subs and use aviation there instead ( that’s the trap, see unbaltic from Csub ).
      • The 2 tanks left in Africa blitz to gain territorires.

      ======================================
      Round three.

      Needless to say, Ukraine is taken so strong that no other counter attack can be mounted. In fact, Caucasus can’t be saved at this point. The third round, German will assault it with enough forces adding an additional 4 units and shore bombardment from Italian troops ferried by the fleet into Caucasus.  On top of this, all Japanese fighters will land in Caucasus to render it impregnable. From there its easy to see it’s game over.

      In the case Russia did not counter attack round 2 in Ukraine and massed forces in Caucasus while Germans massed in Ukraine, it’s just uglier. The defence won’t hold against a 15 infantry regiment, a full German 14 panzer division backed by the Italian fleet and Luftwaffe airforce.

      Also, keep in mind that attacking Caucasus on round 3 can be dismissed to simply move forces in West Russia while being reinforced by Japanese fighters on their 3rd turn. This will force either the Russian to attack in west russia on round 4 where you are stronger defensively than if you attacked.  The common result will be for Russia to fall back to Moscow that is now directly threathened, basically gaining Caucasus without one shot fired on round 3 or 4 ( depending if there was a Russian counter attack in Ukraine on round 2).

      Conclusion: Spread this document so no more shall Russia dare to take Ukraine first round for it means a quick Russian demise for sure.

      Eric B. ,
      Montreal

      posted in Blogs
      C
      Corbeau Blanc
    • RE: New ideas…

      Never played with that rule but we had our own house rule that did just the contrary since there was a guy really abusing it with usa.

      He would spend cash until combined bombardment and bring a mix of BB and destroyers dropping one infantry each turn and blasting 10 axis out. Since we were novices and were not doing in the fancy stuff, this worked most of the time. Today i would prolly be in moscow before it happens but back then,  we got tired of it.

      The house rule was simple: You get one shore bombardment per unit participating in the amphibious assault, still limited to your max shots. A bit like you can pair only one artilery per infantry.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Has anyone tried a German fighter bid?

      @Crazy:

      :-o
      OMG!
      Is this a challange :?
      I only play on the tripleA site.
      Bring it on Bomber boy. :-P

      ……LOL…lol…lol…lol…lol…lol…lol…lol…lol…lol…

      I’ll be online tripleA game lobby tonight under same name. Thas’ if Axis or Mazer don’t challenge me before, they were already in queue.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Has anyone tried a German fighter bid?

      I did say round TWO and depending how Germany is looking.
      Things to consider:

      • Did G1 buy an AC or tranport in baltic ( thats 16 ipc )
      • Are UK in position to reinforce Karelia
      • Do i have a stable enough front

      Also, it may seem a lot but each time i spare one infantry swapping territory, it’s a +3 ipc. A bomber does imply most of the time sending one less infantry. After 3 round, i did spared 9 ipcs in infantry.

      Note: I don’t play low luck, so high dice value counts for a lot.

      Yes Russia doing only infantry is what everyone does ( And i do when the situation calls for it) but you can adapt a game to what is happening. Another exemple of seemingly too pricy expense: if mediteranee is holded by allied boats, there is nothing against building 1-2 russian transports to ferry troops in south Italy or the balkans.

      I did not yet build a russian battleship but eh, i might do it if i am playing you, if only to give you a chance ;)

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Two Questions

      Hey bunnies,
      that’s what i been trying to implement in a tank strat all along as an answer to R1 Ukraine for all reasons you mention. But ain’t it a bit risky for germans to go directly to moscow?

      Going all tanks on round 1 pretty much means the end of baltic fleet, pretty much forced to send it on western europe coast. I usually start having troubles with UK from round 2 if i try to send in a second tank wave and don’t prepare a infantry-plane counter to western landing. That’s why i try to aim on caucasus in one wave instead of moscow since i can bring extra infantry via mediterean transport there.

      However i been toying lately with going extra sub for the bid. Sinking that UK atlantic fleet might just get the extra round i need to send that 2nd wave but this forces an Anglo-Egypt attack on round 2, taking trans jordan rnd 1.

      Maybe sub bid, buying an AC round 1 + tanks, round 2 full tanks?

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Has anyone tried a German fighter bid?

      @AxisOfEvil:

      PS - i retook caucus round 5  and germany was very weak in unit strength.

      bah, cmon, you took it back only because Japan player refused reinforce it with 9 tanks and fighters. There was no way you retook it if he did reinforce. Can’t do more than that if im also playing against Japan. Not the thread to debate this anyways, we will do it in game.

      I still would consider a plane bid to sink another UK BB round 1. It has the advantage if surviving of not getting wasted after the attack like surviving subs are wasted by american planes.

      For Russia, i been seen buying a bomber for Russia every now and then on 2nd turn depending on how Germany forces are looking. A third plane make its way easier to swap the 3 territories with minimum infantry. The bomber range also enable to  trade territories in the Far east or bomb thoses Japan complexes if it has nothing better to do. In 4 turns, if japan went IC, i normally do get a good 30 ipc out of japan hands when i combine the 2 allied bombers for the effect. If they did not, thoses bombers forces Japan to escort their transports and can help with ground operations.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Has anyone tried a German fighter bid?

      Taking Ukraine on Russia1 leaves you exposed. I semi-proved my theory on a german tank blitz by taking caucasus on turn 4 ( i expected turn 3 but could not count on Japan) despite at least 4 allied planes reinforcment and opponent knowing the strategy.

      I still have to play Mazer and refine last details but in any case, last game i played resaw that common scenario and gemany had taken Moscow by turn 5. Average opponent maybe or simply the fact he did not knew my strat.

      For the above, i did something different though, wich is the sub bid pointed out by hyogoetophile. With their whole fleet sunk, it kept UK out of action until it was too late.

      I solved Africa by going for anglo-egypt on G2 only. On G1 i took Trans-jordan instead to prevent UK fleet entering mediteranean while massing my forces from algeria in libya and many fighters within strike range.  This saw UK try to fortify egypt commiting most of it’s unit there. I brought back units with transport and striked from all direction with a shore bombardment you don’t normally get because of UK destroyer ( which was sunk G1)

      Overall, i’d say you better off taking Anglo-egypt turn 2 after this expiriment and really sink the whole UK fleet G1. So yea, for me a 10 bid for a fighter has it’s appeal as long it’s in Norway to strike UK fleet. But i never got 10, always 8 for bid so far, eheh.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Carrier Based Fighters

      I have to agree with dezrtfish

      On page 30, the note says a AC involved in an attack ( first condition: attack move ) and bringing friendly fighters ( second condition ) treats them as cargo.
      It does not says you are forced to bring them, only IF you bring them.
      It does not says either you cannot do it on Non-Combat move.

      If it is too much debate, you can always bring the AC to the sea zone after combat if it occured within 2 sea zones anyways. In non-combat move, no rules force you to bring the friendly fighters ( i beileive it’s same for attack ).

      If this logic is not simple enough, i’d go more brutal by saying: Land the uk fighters on uk carrier, since the USA planes have no place to go they either go splash or go to nearby friendly territory ( in this case, the USA carrier now conveniently empty… ) The rule for extra move for landing in nearby save zone should be more than enough, since you DO get an extra move and in this case they actually don’t even have to move anyways since there is a landing place in the sea zone.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: New ideas…

      For the 88mm Flak gun, it was about the only thing germans had to stop the russians heavy tanks. It was later on litterally used on the Tiger II mounted in the turret. So yea, it was an awesome gun.

      Slighty out of topic, i came on this article on the KV heavy tank which gives an idea of what a russian heavy tank could do:

      "On August 14, the German 8th Panzer Division’s vanguard ventured directly into the well-prepared Soviet ambush, with Kolobanov’s tank knocking out the lead German tank with its first shot. The Germans falsely assumed that their lead tank had hit an anti-tank mine, and failed to realize that they were ambushed. The German column stopped, giving Kolobanov the opportunity to destroy the second tank. Only now did the Germans realize they were under attack, but failed to find the source of the shots. While the German tanks were firing blindly, Kolobanov knocked out the trailing German tank, thus boxing in the entire column.

      Although the Germans correctly guessed the direction of fire, they could only spot Lieutenant Kolobanov’s tank, and now attempted to engage an unseen enemy. German tanks moving off the road bogged down in the surrounding soft ground, becoming easy targets. 22 German tanks and 2 towed artillery pieces fell victim to Kolobanov’s No. 864 before it ran out of ammunition. Kolobanov ordered in another KV-1, and 21 more German tanks were destroyed before the half-hour battle ended. Total number of destroyed German tanks reached 43, and this was done by five Soviet KV-1 (two more remained in reserve).

      After the battle, the crew of No. 864 counted a total of 135 hits on their tank, none of which had penetrated the KV-1’s armour. Lieutenant Kolobanov was awarded the Order of Lenin, while his driver Usov was awarded the Order of the Red Banner. "

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Essay on a German Strategy

      Ya, that’s the thing, you were not supposed to retake caucasus. I came in with 4 units from transports and 3 more that were still in range. The Japan had at least 6 tanks, 4 planes and 1 infantry in range but never wanted to reinforced me, going for kazahk… (wtf was that? )  which lead to Russia able to take it back on turn 5 despite its weakened  state when it never should have been able if japs reinforced it…

      Have Japs massed there, i would have been able to build 4 units plus 4 more coming from transport to bring it up to 14 units and japs would have been in an even stronger position the nxt turn instead of exposing stack of 3 lone tanks to your counters. Result was that the build up got completely messed up, german presence removed and it was the turning point to the defeat. Never would have happened if i was playing Japs but what can you do when your ally don’t listen. :(

      1. We would need to see, I’m not sure Uk would have been able to take western europe alone every turn.

      2. Eastern front was not weak before turn 4, once the battle in westrussia happened.

      3)  We have to make it intersting, don’t we? :P

      Anyways, too much stuff got messed up in the game to really have a clear view and without Japan fighters backup, this strat is doomed to fail for sure.  It is in the conditions.

      Let me know when you can play.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Essay on a German Strategy

      Welp, we played and i got two words to sum it all: Japan failure.

      On the bright side, i’m not ever playing a team game with someone i don’t know. I’d rather have played pool and pocketed the 8th ball along with the queue ball.  It really was that bad.

      Guess Caucasus falling on 4th turn in thoses conditions was already good considering you knew from start what i would do. I’ll replay you with dices and playing both axis next time, we’ll see how it goes.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Essay on a German Strategy

      Still at office, can’t be there before at least one hour and half :(

      Im not sure for Low luck, the battle might be normalised but it’s too easy to comit the right forces.  This strategy deals with forcing the ennemy to commit it’s forces, you don’t nomrally hold back when rolling dices.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Essay on a German Strategy

      You can sack Caucasus round 2 if Russia abandon it to fall back Moscow, that’s how i meant it. But yea, Round 3 is the goal here.

      For western europe scenario, nothing prevent germany to sink the lone transport with the sub at start. Round 2 and round 3 Germany purchases occurs before UK landing in round 3. That’s over 80 ipc in infantry/artillery/tanks waiting for allies landing which will be too weak to resist the counter on round 4. Remember the 8 tanks were purchased round 1 and are already on their way to Ukraine once you place 2nd round puchases of Germany, you do not need to commit round 2 and round 3 germany purchases badly enough to compromise core territories. In fact, you pretty much have what you need in ukraine except maybe 2 infantry and artilery back up from Italy via 2 transports ( IF not bringing back africa corp) .

      Also, you really do seem to take the destruction of baltic fleet granted when it’s not. As well not considering the german air force that is based in western europe. I see no way you can pretend to land there before round 3 and it will be a weak landing if ever so.

      I can pretty much assure you, your fleet will be sunk if it’s only made of 1UK BB, 1 USA destroyer and 3 transports + the odd russian sub. You’ll need to build an UK AC first turn. At least i’ll strafe the transports for sure if no AC are present.

      Let me know your disponibilities and we will play it. Words won’t prove it to you it seems.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Shuffling figs on friendly CVs in same sz?

      Under Cargo rules:

      • A nation, exemple UK,  CAN load it’s infantry on a USA transport on it’s turn.
      • The USA transport CAN move on USA turn with UK infantry onboard but cannot disembark them
      • UK on its turn CAN disembark the infantry either combat or non-combat wise.

      Now, Allied fighters on a carrier are threated as CARGO.
      This means:

      • A nation, exemple UK,  CAN load it’s fighters on a USA carrier on it’s turn.
      • The USA carrier CAN move on USA turn with UK fighters onboard but cannot disembark them.
      • UK on its turn CAN disembark the fighters either combat or non-combat wise.
      • IMPORTANT note, fighters as cargo CANNOT be use offensively or Defensively. If the USA carrier is part of an attack and sink, they’ll go down with it as any cargo goes down with a transport.

      This is how I and friends interpret it.
      So to answer:

      • Shuffling of UK fighters is not possible on USA turn as per Cargo rules. (you can’t disembark them)
      • It is possible however to extend the range of fighters by 2 zones in this scenario if the carrier moved that distance ( which makes sense, since they are transported )

      Other interpretation is:

      • IF allow other nation fighters to be use defensively, then they are treated as landed and CANNOT move with the carrier. Lost at sea if carrier leaves the zone and there is no nearby friendly zone.

      But really, the tripleA rule is wrong for me, fighters should be treated as cargo and not allowed to even defend.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Essay on a German Strategy

      Also, what’s the trigger?

      It’s not the tanks in themselves or an unstoppable strategy, it’s simply Russia positioning and it’s troops spread too thin on first round.

      Germany makes a calculated sacrifice on turn 1 in ukraine of 4 tanks and 6 infantry to capitalise on that. This really force the Russian to commit most it’s troops even further right into Ukraine which is by now a dead zone from Germany troops Eastern Europe + tanks produced in Germany.

      Not taking out Ukraine is not really an option either since Japan moved planes into range on turn 1 to be in position to reinforce either it or an early fallen Caucasus on turn 2. Also the whole German army will get massed there which would leave no chances for defenders on turn 3.

      So that’s the trigger point, troops spread too thin getting spread even thinner where you want them to be crushed. One could argue of not taking back Ukraine, or so to speak not taking the bait, and fall back on Moscow with everything, leaving caucasus i guess. Doubt it would do any good to Russia but might be possible to perfom their own impulse trough karelia toward Eastern Europe with UK-USA help. Does not fly too high with me tough.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Essay on a German Strategy

      Hehe, there is a bit of what you say with the ‘‘irk’’ thing since it was first tailored against a friend. And it worked, i rarely see him attempt ukraine now.

      I don’t think it is unstoppable tough. I’m pretty sure a strategy could be made for UK and USA to respond in kind to this specific strategy. An adequate answer would be to prevent Japan fighters to get there to secure the gain. The thing is not all players will see it coming in the first place and it WILL take an untraditional answer to prevent the loss of Caucasus if Russia committed to Ukraine in round 1.

      Also, in a low luck game you might commit the right force always but in a dice game, going in with the bare minimum forces might play vile tricks on you. That’s why i assumed russian 3 tanks.

      For western Europe, the baltic Fleet is on it’s coast by UK 1st turn. Buying fighters and sending UK fighters to moscow means you don’t attack it and leave your fleet open to a combined attack of the Luftwafe and Kriegsmarine. Chances will be the loss of all transports for round 2, u-boats hitting boats. Even if you attack the Kriegsmarine turn 1, subs will submerge and still be in a position to hit your fleet on turn 2, submerging preventing retreat of your boats if you comited them too.

      Also, It’s not like Germany won’t build on round 2 what they need to be in position to counter a turn 2 Western Europe landing. The forces needed for the Caucasus impulse are already dispatched by that point.

      Well, let me know when you want to play. We’ll try to arrange that and will be easier to demonstrate. ;)

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Essay on a German Strategy

      For anglo egypt, 2 transports allows you to take it with 3 infantry, 1 artillery and 2 armor. Add one fighter and one bomber, the Battleship Bismarck sicking the UK destroyer. If i take more than one casualty in A.Egypt, i’ve been seen sometimes scraping one fighter to Hold it strong enough. ;)

      The artillery and other infantry move forward from algeria, which results in the 2 inf 2 artillery i bring back from Africa for Ukraine.

      I almost always go for 1 transport bid, gives me versality while keeping pressure on Caucasus and as well allowing reinforcment into Africa on a normal game. Sometimes i go for an extra sub in atlantic to really waste the whole British navy, but that’s another story i reserve for certain zealous KGF fans.

      It is indeed not viable against a classic Western Russia opening. Anyways, if you play against me and bypass Ukraine, my goal is attained and i won’t use this strat ;) Russia plays before Germany and it’s really for the german to choose to commit to this gambit. Since you are from what i see a good player, i would not push a strat if it is not suited to the purpose it is meant for. And no, your answer did not seemed retarded, your comments were true.

      Eric

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Essay on a German Strategy

      Quote: " Since you moved your inf to w. europe, you now have to counter ukr with only 1inf"
      I made a typo here, it should read: Move 3 German infantry and AA gun in Eastern Europe, moving the Italian AA gun to replace. Western Europe is left with 2 infantry and 3 fighters protected for the round by the Baltic fleet trap.

      So at start of round 2, it’s not 1 infantry but 4 infantry as i intended it. You have the option of sacrificing the transport to Uk fighters to bring 2 more units from norway in Eastern Europe if you feel the Russian might be harder to crack. Which measn 6 infantry.

      I mention the mediteranan fleet , which is one battleship and 2 transports( 1 from the 8 bid). I explain to ferry back in Ukraine 2 inf 2 artilery in round 2 with BB shore bombardment from Africa Corp. Which has taken Anglo-Egpt one round 1 ( libya troops and Italy troops + air force).

      You also have the option of not going for Africa, bringing right from the start an additional 4 units in round one. So eiter 4 or 8 additional units over 2 round based on if or not you take Anglo-gypt.

      Granted, i made a typo ( i corrected it, thanks) between eastern and western europe for thoses 3 germany infantry but the reality is i can strike Ukraine on round 2 with 10 tanks, 6 infantry and 2 artillery. I can raise the stakes by 6 more units from norway and africa combined if i evacuate it.

      I can play you on triple A, yes, if you want to test it. I’m not sure it will fly as High with you knowing all the details but we’ll see. I did tested it 3 times in actual games and won against good players.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • RE: Essay on a German Strategy

      Panzer Stampede
      ( Or how to punish Russian they never ever will try to put their nose in Ukraine.)

      “Whereas Panthers were the more serious threat to Allied tanks, Tigers had a bigger psychological effect on opposing crews, causing a “Tiger phobia”. Allied tankers would sometimes evade rather than confront a Tiger, even a tank that only looked like one, such as the Panzer IV with turret skirts applied. "

      ===========================================

      Round one.
      The buy:  8 armoured Tiger tanks with waxed paint and chrome wheels for 40 IPC.

      The moves:

      • Transport departs for Africa, land 2 infantry, 1 artillery, 1 tank in a joint assault of Anglo Egypt. It is your discretion to do this or to simply forget Africa to land those 4 troops in Ukraine. Let’s assume that we want Africa. Use one fighter and 1 bomber, battleship sinking the destroyer.
      • Every other available ground units strike at Ukraine. You have 8 infantry, 4 tanks. You should take 2 losses for 6inf/4tanks remaining.
      • 1 Norway infantry takes Karelia if empty.
      • The German air force should do it’s work against the British battleship and land back at least 3 fighters in Western Europe. The bomber now in Libya will still make it to cover the fleet.
      • Move the Atlantic sub and Baltic fleet, except the transport, on the western Europe coast and fighters back to Western Europe to set up the classic trap and protect western Europe from a first round landing. On Uk rd1, IF and after first casulaties, submerge subs.
      • Move the 2 western Europe tanks to Eastern Europe
        -      Move 2 Norway infantry to Eastern Europe via transport
      • Move 3 German infantry and AA gun in Eastern Europe, moving the Italian AA gun to replace it
      • Place your 8 tanks in Germany

      ==================================================

      Round two.

      Russia have now to face 4 tanks and give or take 6-7 infantry in Ukraine… Eastern Europe forces and Germany tanks are making it a dead zone. They starting to feel a bit less smart by now. It’s too late. Assuming they counter attack from all sides on Ukraine. They have in the best scenario :

      • 5 infantry, 2 artillery in West Russia
      • 8 infantry, 2 artillery in Caucasus
      • 2-4 tanks in Moscow and some jets.The German build should

      This will normally give them a victory but at the price of 6-7 casualties, they are left with 6-7 infantry, 4 artillery, 2-4 tanks.

      German build should comprise 2 artillery and the rest in infantry. 2 artillery and 2 infantry placed in Italy.

      Germany can now strike them in Ukraine with:

      • 11 tanks, 8 infantry, 1 artillery, 1 BB shore, all planes remaining.  ( In this number, there is 3 infantry and 1 artillery being brought back from Anglo-Egypt via transport ) takes Ukraine.
      • If UK comited it’s Battleship and transport to attack your fleet with now submerged subs, you can punish them with the subs and use aviation there instead ( that’s the trap, see unbaltic from Csub ).
      • The 2 tanks left in Africa blitz to gain territorires.

      ======================================
      Round three.

      Needless to say, Ukraine is taken so strong that no other counter attack can be mounted. In fact, Caucasus can’t be saved at this point. The third round, German will assault it with enough forces adding an additional 4 units and shore bombardment from Italian troops ferried by the fleet into Caucasus.  On top of this, all Japanese fighters will land in Caucasus to render it impregnable. From there its easy to see it’s game over.

      In the case Russia did not counter attack round 2 in Ukraine and massed forces in Caucasus while Germans massed in Ukraine, it’s just uglier. The defence won’t hold against a 15 infantry regiment, a full German 14 panzer division backed by the Italian fleet and Luftwaffe airforce.

      Also, keep in mind that attacking Caucasus on round 3 can be dismissed to simply move forces in West Russia while being reinforced by Japanese fighters on their 3rd turn. This will force either the Russian to attack in west russia on round 4 where you are stronger defensively than if you attacked.  The common result will be for Russia to fall back to Moscow that is now directly threathened, basically gaining Caucasus without one shot fired on round 3 or 4 ( depending if there was a Russian counter attack in Ukraine on round 2).

      Conclusion: Spread this document so no more shall Russia dare to take Ukraine first round for it means a quick Russian demise for sure.

      Eric B. ,
      Montreal

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
    • Essay on a German Strategy

      Hi, I found myself always seeing West Russia and Ukraine taken out from the start by Russia when playing Axis.

      It really annoyed me so i spent time to think how i could punish my opponents badly enough they would not ever try it again.

      So this is an essay on something probably not so new but that saw my precious Ukraine finally left alone. Please bear with me, i did not mention sea zone by their code but rather adjacent territories. Also, english is not my first language.

      This, i will repeat it, is a strategy that deals with a RUSSIAN TAKING UKRAINE opening. It is somewhat of a one impulse “tank push” strategy, aimed on caucasus instead of moscow, shielded by the UnBaltic Csub strategy.

      Edit: I did a big overhaul based on 7 games i played. This strat is now 5/7 games win.

      It had spectacular results with dices while more modest ones in low luck, 2 wins/2 losses. Not because of combat results but because this strat takes advantage of strategic movement on the main map and forcing ennemy to commit troops in combat or retreat. In low luck, it’s easy to commit the strict minimum whereas with dices you will normally send more troops to mitigate luck.

      posted in Axis & Allies Revised Edition
      C
      Corbeau Blanc
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