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    Topics created by coorran

    • coorranC

      Allies Bid

      Axis & Allies Global 1940
      • • • coorran
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      CowC

      Has more to do with the positioning the allies have as to why the allies bid ranges from 6-12.

    • coorranC

      Coorran vs Captain Walker G40 Alpha +3 No tech, Bid

      Play Boardgames
      • • • coorran
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      captainwalkerC

      I’ve got a game for us started  and I’m good with a bid of nine for allies. I’ll edit it in after you give me the scramble orders for 110 and 111.
      I started a new thread for game 3 …see you there!

    • coorranC

      Looking for an Average Skill G40 Alpha 3+ player

      Find Online Players
      • • • coorran
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      captainwalkerC

      I’ll pm you with my email info…I think you need that to set a game up. And I’ll have to get registered on the dice roller…I’ll work on that today.

    • coorranC

      Looking for TripleA E40 game.

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      • • • coorran
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      Me1945M

      Will post G1/scramble request on Sun.
      Soft: TripleA 1.6.1.1
      Game: World War II Europe 40 v2.6
      Rules: per game settings (see the game description in TripleA) excluding  scrambling. I suggest Alpha 3.9 scramble rules with 3 planes per AB as max. I think it would be hard to use all of the Alpha rules in the E40 TripleA map.
      Set up: Alpha 3.9 plus 1 extra UK inf in Egypt - will adjust and send you the map by Sun.
      Please confirm.

    • coorranC

      Looking for G40 Alpha 3+

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      • • • coorran
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      wheatbeerW

      Okay, I’ll have it up soon. Good luck  :-)

    • coorranC

      Xandax (Axis) vs Coorran (Allies) Global 1940 no tech, Alpha 3+

      Play Boardgames
      • • • coorran
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      X

      Again - sorry for the delay; back and ready to loose :)

    • coorranC

      Cherche des joueurs près de Sherbrooke

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      • • • coorran
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      baron MünchhausenB

      @Frank-the-tank:

      Je ssuis partant!

      Pourquoi un de ses 4…

    • coorranC

      Coorran test

      Play Boardgames
      • • • coorran
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      ?

      No what has been goin on with me is this was a very busy week.  I had to take a trip for a job interview (got the job!), while maintaining things at my current job.  All my axis and allies attention has been on the tournament game.  The game with you and another one with seththenewb were really awful.  Plus getting used to tripleA has been hard fro me.  I don’t know if maybe i am retarded or something, but I seem to miss things and make mistakes with it, even more than usual.  I’m not a very good player to begin with.  In a few months I will be moving near a larger city (Winnipeg) and I think I might look for some people I can play real games with and stop playing online.

    • coorranC

      What the deuce will AntiAircraft Artillery be?

      Axis & Allies 1942 2nd Edition
      • • • coorran
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      knp7765K

      @Most:

      I don’t know if it would fit under AAA or regular artilary but I’d love to know if there is a katusha sculpt.

      The Katyusha would fit more in the role of self-propelled artillery than anything else. By the way, I’ve seen the new Russian sculpts at HBG.com. They all look fantastic and the Katyusha is really cool.

    • coorranC

      Which Ruleset do you use when playing Europe 1940?

      Axis & Allies Europe 1940
      • • • coorran
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      captainwalkerC

      I use OOB rules.
      I bought this game in November and play one on one against my usual A&A opponent.
      We’ve played seven games so far and the axis have won four…allies three. So we think it’s pretty balanced…the only thing we don’t like is the starting IPC’s for Italy. You can’t buy sh*t with that and they lose half of their starting fleet before it’s their turn.
      But since the axis have won four out of seven it hasn’t really affected the overall outcome.

    • coorranC

      Russia's Far East Army

      Axis & Allies Spring 1942 Edition
      • • • coorran
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      HobbesH

      @Nomarclegs:

      The most important asset for any power in Spring ’42 is flexibility.  Japan (with her large air force and navy, as well as local production facilities) has incredible flexibility.  As USSR I’d opt to preserve as much of my flexibility as possible. That means keeping my men alive.

      I agree with the issue of flexibility for both, but the first round is a window of opportunity to harass Japan’s flexibility by giving it a lot of targets to hit so that it can’t focus on everything. If the results of Russia’s opening attacks favored the Russians or just gave out the average losses then those units can be used to throw a few speed bumps at Japan or pressure it.
      If you combine all 6 units on Buryatia then Japan has a very big problem to solve, in addition to the usual ones:

      US fleet at SZ52 China UK cruiser/carrier at SZ59 UK sub at New Guinea/Solomon UK transport from SZ40 Remaining UK fleet on the Indian Ocean India

      And this assumes that the UK didn’t went to attack FIC or Borneo, instead of retaking Egypt. If I’m playing Japan, one option is to attack SZ52, China and Buryatia, but to do so it would mean the Indian advance will be delayed, as well as any reinforcement of the Germans on Africa until round 3. I’ll have to use a lot of the airforce, to prevent any dice failures.
      The other is to hit China, SZ52, and get rid of most UK naval units, while reinforcing Manchuria and transporting 1 inf, 1 arm to Indochina, ensuring the fall of India on J2 (and opening the possibility of building an IC on J3). At the same time it positions Japan to reinforce Egypt with plenty of fighters and units carried by the transport, which can also be used instead to bring the 2 inf from East Indies to attack India.

      On the first one, Japan will kill 6 Russian inf at the average cost of 2 or 3 of its infantry. It will also have to bring more land forces from Japan if it wants to advance past Yakut. The UK will also have attacked Indochina, taking away the possibility for an IC build there until round 3, the same round that India should fall. Indian IC on built on round 4, produce units on round 5 that can finally be used on round 6. Meanwhile Africa should fall sooner to the Allies, will take more time to threaten/reinforce Africa with Japan.
      But…  if Germany got lucky against the Russians (the deciding factor for me) and destroyed a large part of their army then this option is a must because it will give 2 simultaneous blows to Russia’s power.

      Second one, the 6 Russian inf get away or make a kamikaze against 2 inf, 2 ftr on Manchuria. Usually they are pulled back and can reach Russia by round four. If there’s no Russian threat to retake India then I’ll get that IC for it and by round 5 I can start using its units. Meanwhile, the UK’s production is going down and down (India, Persia, Jordan, Egypt, the rest of Africa, possibly Australia), either forcing the Allies to retake Africa or start facing a losing economic situation, which gets worse as Japan keeps building its attack forces and advancing towards Russia.

      Tough call? Yes, it can be.

    • coorranC

      Famous last words

      Axis & Allies Spring 1942 Edition
      • • • coorran
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      LeonidasBushL

      “Aw Helen Keller, Ray Charles, Rocky Balboa!”

    • coorranC

      Digital Copy

      Axis & Allies Spring 1942 Edition
      • • • coorran
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      KrieghundK

      I don’t really see this happening, as the software development would add expense and time to the game development process.  You can play officially licensed AA42 online at GameTableOnline.

    • coorranC

      What do you drink while playing AA42?

      Axis & Allies Spring 1942 Edition
      • • • coorran
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      Col. Ty WebbC

      Water.

      Now if the questions was ‘What do you smoke while playing AA42?’, then I might have a more interesting answer. :wink:

    • coorranC

      U.S. Sub in Hawai

      Axis & Allies Spring 1942 Edition
      • • • coorran
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      newpaintbrushN

      Good poll options.  I picked “submerge if get 2 or more hits average”.  The US sub is very useful for harassing the valuable sea zone east of Japan.  With a UK sub at New Guinea to threaten French Indochina, Japan’s forced to either keep its fleet at home, or build a destroyer and go hunting.

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