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    Posts made by Contango

    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 4 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With British ANZAC
                  Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and British from Neutrality to War
                  Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and ANZAC from Neutrality to War
      
          Combat Move - Germans
              1 submarine moved from 6 Sea Zone to 22 Sea Zone
              1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 22 Sea Zone
              1 battleship and 1 destroyer moved from 25 Sea Zone to 22 Sea Zone
              1 bomber moved from G5 to 22 Sea Zone
              1 fighter and 1 tactical_bomber moved from G13 to 40 Sea Zone
              2 fighters and 2 tactical_bombers moved from G5 to 40 Sea Zone
              1 bomber moved from G15 to 40 Sea Zone
              1 artillery and 3 infantry moved from G4 to PA3
              1 mech_infantry moved from G5 to PA3
              1 armour moved from G7 to PA3
              1 armour, 1 artillery and 3 infantry moved from G17 to PA9
              1 armour and 2 mech_infantrys moved from G18 to PA9
              1 fighter moved from G17 to PA9
              1 artillery and 3 infantry moved from G13 to PA5
              1 armour moved from G10 to PA5
              1 armour and 2 mech_infantrys moved from G11 to PA5
              1 tactical_bomber moved from G15 to PA5
              1 submarine moved from 47 Sea Zone to 39 Sea Zone
              1 submarine moved from 38 Sea Zone to 39 Sea Zone
              1 submarine moved from 37 Sea Zone to 39 Sea Zone
              1 submarine moved from 56 Sea Zone to 83 Sea Zone
              1 submarine moved from 97 Sea Zone to 95 Sea Zone
      
          Combat - Germans
              Battle in 95 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 95 Sea Zone
                  Germans win, taking 95 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in 40 Sea Zone
                  Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
                  British defend with 1 cruiser, 1 destroyer and 1 transport
                      Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 40 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                      British roll dice for 1 cruiser, 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 40 Sea Zone
                  Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 cruiser, 1 destroyer and 1 transport
              Battle in 83 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 cruiser
                      Germans roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the British lost in 83 Sea Zone
                  Germans win, taking 83 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in PA3
                  Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  Pro_Allies defend with 3 infantry
                      Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in PA3, round 2 : 2/6 hits, 1.67 expected hits
                      Pro_Allies roll dice for 3 infantry in PA3, round 2 : 3/3 hits, 1.00 expected hits
                      3 infantry owned by the Germans and 2 infantry owned by the Pro_Allies lost in PA3
                      Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in PA3, round 3 : 2/3 hits, 1.17 expected hits
                      Pro_Allies roll dice for 1 infantry in PA3, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Pro_Allies lost in PA3
                  Germans win, taking PA3 from Pro_Allies with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                  Casualties for Germans: 1 artillery and 3 infantry
                  Casualties for Pro_Allies: 3 infantry
              Battle in PA5
                  Germans attack with 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Pro_Allies defend with 4 infantry
                      Germans roll dice for 2 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in PA5, round 2 : 3/9 hits, 3.00 expected hits
                      Pro_Allies roll dice for 4 infantry in PA5, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Germans and 3 infantry owned by the Pro_Allies lost in PA5
                      Germans roll dice for 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in PA5, round 3 : 4/7 hits, 2.67 expected hits
                      Pro_Allies roll dice for 1 infantry in PA5, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Pro_Allies lost in PA5
                  Germans win, taking PA5 from Pro_Allies with 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
                  Casualties for Pro_Allies: 4 infantry
              Battle in 39 Sea Zone
                  Germans attack with 3 submarines
                  British defend with 1 battleship
                      Germans roll dice for 3 submarines in 39 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      1 battleship owned by the British lost in 39 Sea Zone
                  Germans win, taking 39 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship
              Battle in 22 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 22 Sea Zone
                      Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                      British roll dice for 1 battleship in 22 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 battleship owned by the British lost in 22 Sea Zone
                  Germans win, taking 22 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 24
                  Casualties for Germans: 1 fighter and 1 submarine
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in PA9
                  Germans attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                  Pro_Allies defend with 2 infantry
                      Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in PA9, round 2 : 5/9 hits, 2.83 expected hits
                      Pro_Allies roll dice for 2 infantry in PA9, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Pro_Allies lost in PA9
                  Germans win, taking PA9 from Pro_Allies with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Pro_Allies: 2 infantry
      
          Non Combat Move - Germans
              2 aaGuns, 2 artilleries and 11 infantry moved from G5 to G6
              3 infantry moved from G7 to G5
              6 infantry moved from G8 to G7
              2 artilleries and 3 infantry moved from G11 to G8
              1 armour moved from G11 to PX3
                    Germans take PX3 from Pro_Axis
              3 infantry moved from G2 to PX2
                    Germans take PX2 from Pro_Axis
              1 transport moved from 24 Sea Zone to 8 Sea Zone
              1 infantry moved from G1 to 8 Sea Zone
              1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
              1 infantry moved from 25 Sea Zone to G6
              1 mech_infantry moved from G13 to PX4
                    Germans take PX4 from Pro_Axis
              2 infantry moved from G10 to G13
              4 infantry moved from G16 to PX6
                    Germans take PX6 from Pro_Axis
              1 artillery and 1 infantry moved from G19 to 60 Sea Zone
              1 artillery and 1 infantry moved from 60 Sea Zone to PX6
              1 battleship moved from 60 Sea Zone to 71 Sea Zone
              1 destroyer moved from 59 Sea Zone to 71 Sea Zone
              1 cruiser moved from 71 Sea Zone to 86 Sea Zone
              1 fighter moved from G15 to I5
              1 aaGun and 2 infantry moved from G21 to PX5
                    Germans take PX5 from Pro_Axis
              1 infantry moved from G18 to G17
              1 artillery and 1 infantry moved from G15 to G19
              1 artillery and 1 infantry moved from G15 to G11
              1 aaGun moved from G15 to G11
              1 aaGun moved from G15 to G19
              1 fighter moved from 40 Sea Zone to 22 Sea Zone
              1 fighter and 3 tactical_bombers moved from 40 Sea Zone to G13
              1 bomber moved from 40 Sea Zone to G5
              1 bomber moved from 22 Sea Zone to G5
              1 tactical_bomber moved from PA5 to G11
              1 fighter moved from PA9 to G19
      
          Place Units - Germans
              1 transport placed in 60 Sea Zone
              1 artillery and 1 infantry placed in G19
              Germans undo move 2.
              1 artillery placed in G19
              3 artilleries and 7 infantry placed in G5
      
          Turn Complete - Germans
              Germans collect 54 PUs; end with 54 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Pro_Allies regular : 2.33
      Germans regular : 5.17
      British regular : 1.00
      

      Savegame

      posted in Play Boardgames
      ContangoC
      Contango
    • G40 Alt Universe Testing

      Testing thread for G40 Alt-Unverse.

      posted in Play Boardgames
      ContangoC
      Contango
    • RE: How to find Young Grasshoppers version of Axis & Allies 1940 Global maps

      @gamer

      You can find @Young-Grasshopper’s map collection here:
      https://www.axisandallies.org/forums/topic/34886/grasshopper-s-map-file-collection

      posted in Marketplace
      ContangoC
      Contango
    • 1940 Global Alternate Universe (G40 Alt-Universe)

      G40 Alt Universe Snapshot 2023.png

      Description:
      G40 Alt-Universe is for those who love Axis and Allies, but are looking for a new strategic experience. The war is the same, but occurs in an alternate universe where the Earth’s land formation happened differently. It’s a return to the early days of pouring over the map and developing strategies in an unfamiliar setting.

      YouTube Video Introduction:
      https://youtu.be/deLJfHznEms

      TripleA Game File Link:
      https://triplea-game.org/map/g40-alt-universe/

      preview.png
      Most Recent TripleA Game File Version: 2.0.12

      Rules File:
      G40 Alt-Universe Rules.pdf

      (not current) National Objectives Card Deck:
      G40 Alt Universe National Objective Card Deck.pdf

      (not current) Rule Difference Summary Card Deck:
      G40 Alt Universe Rule Differences Card Deck.pdf
      Special thanks to @CorporalClegg for designing both decks.

      Summary (National Objectives) File:
      G40 Alt-Universe Summary.pdf

      Unit Placement File:
      G40 Alt-Universe Unit Setup.pdf

      Map File:
      Contact @Contango about getting the map file as it’s too large to host on the forum.

      General:
      G40 Alt-Universe is designed to be played with the components and basic ruleset of Axis and Allies Europe 1940 Second Edition and Axis and Allies Pacific 1940 Second Edition.

      For in-person play, if you already own Europe and Pacific 1940, all you need is a printed map file. If you’re interested in getting the map file, please private-message me or use the email mentioned in the YouTube video.

      If you want to try the game electronically, I’ve also created a TripleA game file, available at the link mentioned above.

      Note that the game is in a beta phase and might still be subject to minor changes, however, no map changes are anticipated and would be done only as a last resort in order to fix an exploit.

      Strategy Videos:
      Germany - https://youtu.be/rYkSKqlctZM
      Russia - https://youtu.be/Dh-2z8Zso9g
      Japan - https://youtu.be/x0UYA5if1KI
      US - https://youtu.be/90WRDk5s0cg
      China
      UK
      Italy
      ANZAC
      France

      Game Play Videos:
      Contango vs Corporal Clegg & Piloto – YouTube Game - https://www.youtube.com/playlist?list=PLiYPkgQBrKeGCKxJJwUnzFi5fQBgQxm4H
      YouTube Game Strategy Commentary - https://www.youtube.com/playlist?list=PLiYPkgQBrKeFKLB8oWmFoszBt8ZXTAiB8

      posted in Other Axis & Allies Variants
      ContangoC
      Contango
    • RE: Find Opponents Here!

      @makalakalane

      Hmm, maybe try this:

      Once you have TripleA running go to “Download Maps” and then to the “Experimental” tab. It should be close to the bottom of the list.

      If you don’t see it there, check the “Installed” section rather than “Available” and see if it’s already installed.

      If it is installed then you should be able to back out to the main TripleA screen and go to “Select Map” and select it from there.

      posted in Find Online Players
      ContangoC
      Contango
    • RE: Find Opponents Here!

      @makalakalane

      You can find the rules for YG’s Tournament Edition here:
      https://www.axisandallies.org/forums/topic/35655/grasshopper-s-g40-tournament-edition-rule-set

      But they are also in the game notes of the TripleA file which you can get here:
      https://triplea-game.org/map/young-grasshoppers-tournament-edition

      posted in Find Online Players
      ContangoC
      Contango
    • RE: Using Game The TripleA Game Stats

      @surfer

      Good to know. I hadn’t really been using it, I just remembered reading something about it from the TripleA forum. At least it’s in the works though.

      posted in TripleA Support
      ContangoC
      Contango
    • RE: Using Game The TripleA Game Stats

      @surfer said in Using Game The TripleA Game Stats:

      One I would like to see is have the same info but presented on a bar/line chart that shows the trend over time easily. Perhaps it would have “zoom” / “expand” buttons that allowed you to change the time scale to show fewer (zoom) or more (expand) turns at one time.

      I gather there’s already been some work on a similar idea that’s in the Beta features…

      Try going: Game -> Engine Settings -> Testing -> Show Beta Features = True

      Then restart Triplea and go: Game -> Game Statistics

      You can also read more here:
      https://forums.triplea-game.org/topic/2563/aftermath-statistics-with-game-info-achievements?page=1

      posted in TripleA Support
      ContangoC
      Contango
    • RE: Allies getting destroyed every game?

      @waxenhen4 said in Allies getting destroyed every game?:

      @Contango thanks for the pictures

      So is the most optimal counter for an all in Russia attack really abandoning EVERY thing except Moscow? I suppose this would deny the VC but give Germany almost all of Russia’s ipc value for free.

      the UK advice seems pretty strong but what do you think makes a better permanent main landing for the allies: Normandy, north/south Italy, or south France? (assume your not playing a mod that appears to have made southern France neutral)

      For Russia it might be a bit strong to say to abandon absolutely everything. I think you can justify deviating from a full on retreat under certain circumstances:

      1. You can make a case that your deviation stands a good chance of actually helping your Moscow odds.

      Examples:

      • Trading units to re-take Novgorod, Ukraine and Volgograd -> not only kills German units but also denies factory usage
      • Sending some mechanized units to kill small groups of German tanks/mechs trying to do a Northern run-by to gobble up income
      • If Germany moves ahead too quickly, or splits up and leaves you an opportunity to strafe his army and still be safe afterwards, (a strafe is where you make an attack with intentions of retreating on purpose) or otherwise leaves you a lucrative unit trade
      1. Germany has allocated resources away from Russia, so Russia can now flip to offense.

      Examples:

      • German production switches heavily to the Atlantic
      • Germany decides to do a mid-game Sea Lion
      • Germany goes hard with mechanized units into the middle east leaving you outnumbering his slower army

      As for my thoughts on an Allied permanent landing:

      Normandy is probably the best:

      • Free factory
      • Opportunity for UK ground troops to use US transports easily
      • UK Air cover (watch the Italians taking out your airbase before Germany’s turn)
      • UK production of extra naval units if things get lively and it’s necessary
      • Furthest from Moscow, meaning German planes have to pick one or the other
      • German infantry/artillery have to move off of defending West Germany to get there
      • Can quickly switch to the Med if you see opportunity
      • Threat of sniping Berlin (US takes Denmark, UK follows up with transports to Berlin)

      I find Norway is good, but kind of situational. You can sometimes really annoy Germany with a small investment of suicided transports and not taking your entire fleet out of position and away from air cover.

      posted in Axis & Allies Global 1940
      ContangoC
      Contango
    • RE: Allies getting destroyed every game?

      @waxenhen4

      It sounds like there are a few issues with the Allied play, let’s try to work through some of them:

      Russia:
      You mentioned that Germany is doing an all-in on Russia. As soon as you see the German 1st turn purchase being Russia focused, your role as the Russian player now needs to be 1 dimensional. You’re the rationing survivalist and every decision needs to be focused on collecting an income for as long as you can, and making Moscow as costly for Germany as possible. (of course you can take advantage of mistakes if they come up, but otherwise It’s unify and back up)

      • 18 infantry in the Moscow battle is a failure for Russia, you should be targeting 80+.
      • I would avoid buying high tier units if at all possible. Some artillery are acceptable and maybe mechanized infantry selectively. 100% infantry is boring, but worth trying.
      • Abandon trying to hold both north and south flanks, you shouldn’t even to be able to hold one flank if Germany is going all in on Moscow properly. Priority #1 is a safe path to Moscow for every unit.
      • Abandon playing aggressively as Russia. Sure it’s fun, but it’s a recipe for a loss. A good player will pick it apart and shouldn’t leave you a lucrative attack opening anyway.
      • Your blitz blockers are probably waste… if the territory is important enough, Italy will can-open for Germany anyway. If you’re leaving enough units to stop a can-opener, well then you’re just leaving “free” one-round units for Germany to gobble up. Any incremental unit making it to Moscow will probably roll 3 times, and likely result in an extra tank or plane death for Germany. Use blockers very sparingly.

      I just pulled an example from a league game of Wheatbeer (X) vs JDOW (A) after the Russian 3rd turn. (getting lots of TripleA errors so might be in an older version)

      Note how many units Russia has in Bryansk on turn 3. The 2 units in Novgorod were used to re-take it to deny German building units there, but otherwise there’s zero waste.

      Rus3.png

      UK:
      The UK’s focus is harder to narrow down. The UK is about finding the best thing you can do for the least investment.

      I’d say more generally your goal should be to take whatever low hanging fruit you can get and otherwise try to get good value and create headaches. Try to force Germany to have to allocate resources to you.

      As for openers, this is already long so I wont give details, but you should probably try:

      • The Taranto raid
      • Stacking SZ92 with a Gibraltar airbase

      Some good UK ideas:

      • Egypt and/or Persia Factories
      • Fighters for Moscow are great, but fighters on Atlantic side are also helpful, they can defend fleet from the UK, defend fleet from Gibraltar (with an airbase) and generally be prepared to support a US landing, also nuke any naval units Italy tries to accumulate in the Mediterranean
      • Some fleet can be helpful to take the defensive burden away from the US, but don’t overdo it
      • Some transports are great -> force him to defend Rome, force him to hold back units for Norway that could go to Moscow, support a US landing, trade coastal territories rather than trying to “stick” a permanent landing

      Here’s another example from the game I mentioned earlier. This is after UK’s turn 4 and followed up a SZ92 stack. Note the US/UK have already got a defensible landing including 3 UK fighters with minimal investment from the US. Also note that the UK is using US transports to further reinforce on the next round. Perhaps the French will also. (This is BM3, so I believe the UK may have some extra cash, but you get the general idea)

      UK4.png

      posted in Axis & Allies Global 1940
      ContangoC
      Contango
    • RE: Allies getting destroyed every game?

      @waxenhen4

      I think two things can be true at once, and there’s probably some combination of the below:

      1. The OOB (out of box) game heavily favours the Axis, especially as a gaming group gains skill/experience
      2. Your group’s Allied play is probably lacklustre

      On the first point, there’s a consensus among skilled players that OOB favors the Axis. Sometimes it takes a while for a new gaming group to gain enough skill/experience that this starts to show up, and it’s not uncommon for the Allies to win >50% of games in a very inexperienced group.

      Mind you, the progression to a high Axis win rate can happen very quickly because the Axis are much easier to script a potent opening for. This appears to be what’s happening in your games, as Germany seems to be using a scripted Moscow crush that your allied players haven’t developed an answer to yet.

      Here are some items that are suggesting to me that inexperience is, at least, part of the problem:

      • You’ve only played 4 games, and these were split between Global and Europe
      • Japan wasn’t rampaging even though the US was ignoring it
      • Moscow appears to be falling on turn 5/6 – I would consider this early, although turn 6 isn’t completely unreasonable, it should be a huge, all in, gamble for Germany

      Some things that aren’t clear:

      • Did you check the odds in the Moscow battles?
      • Is Russia bringing all their forces back to Moscow, or leaving them haphazardly to die elsewhere?
      • What is Russia purchasing?
      • Is the UK sending support to Moscow via the middle east, especially fighters? (Persia factory?)
      • Is the UK doing a proper Taranto Raid or 92 stack? Or something less effective?

      So the real question is, how much of your problem is due to the Axis being favored and how much is due to inexperience. The solution to the first is house rules or a bid, the solution to the second is learning.

      My best suggestion is to start by downloading TripleA and then view some top tier league games to see what better players are doing as the allies. Then you can mimic/implement some of what you’ve learned. Hopefully that will solve your problem. Sooner or later though, you’ll need a bid/house rule to help, so you could also consider implementing that now.

      Unfortunately very few league players are doing OOB these days, so probably the next best option to learn from is BM3 (Balance Mod). It’s a house ruled variant, but at least it’s reasonably close to OOB, so the play is somewhat similar.

      posted in Axis & Allies Global 1940
      ContangoC
      Contango
    • RE: Rookie League

      There isn’t a Rookie League per se. However there is a forum league that is broken up into 5 different tiers. The tiers from top to bottom are M-E-1-2-3.

      Here is the “Find League Opponents Thread” that you can use to find league opponents:
      https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread?

      Here is a link to the league rankings sheet:
      https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=10

      I would suggest to start by reading the league rules and then posting in the Find League Opponents Thread and asking for either newer players or those in rank 2-3 to see if someone is up for a game. You can also look back through the list of people who have recently asked for games and try hitting them up with a personal message to see if they are still looking.

      Alternatively you could also try looking at the league ranking sheet for 2020 and send a personal message to some of the lower tier players that play often (have completed many games) and see if they would like to play you.

      One thing to keep in mind is that the majority of the league games aren’t actually played using the traditional out of box G40 rules. Most games are played using either the Balance Mod (BM, or BM3) or Path To Victory (P2V) house rules. So, keep in mind that if you’re only looking to play the traditional rules, that might disinterest some potential opponents.

      Hope that helps.

      posted in Find Online Players
      ContangoC
      Contango
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @general-LD

      Excellent, I’ll send you a private message.

      Here’s a link to the past event post as well:
      https://www.axisandallies.org/forums/topic/33919/battle-of-waterloo-g40-event-nov-9-2019-waterloo-kitchener-ontario-canada/

      posted in Welcome
      ContangoC
      Contango
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @general-LD

      Welcome to the forum. Where are you from in Ontario?

      We had a Global 40 event in Waterloo/Kitchener not too long ago and might do another in the future. Just wondering if that’s in range for you and if you have interest.

      posted in Welcome
      ContangoC
      Contango
    • RE: Battle of Waterloo (G40 Event) – Nov 9, 2019 – Waterloo/Kitchener Ontario, Canada

      Battle of Waterloo Fall 2019 – Recap

      • 16 players
      • 3 tables of G40,
      • 8-10 rounds of play per table
      • 2 successful Sea Lions
      • 1 Japanese takeover of Australia followed by US invasion of Tokyo
      • 1 liberation of London
      • 1 fall of Calcutta
      • 0 takeovers of Moscow

      By my estimation everyone had a great time and wanted to know when the next event will be. If you’re interested in joining in any future events leave a reply.

      The whole Crew
      Battle of Waterloo 2019 Crew.jpg

      Von Blucher Table
      Von Blucher Table.jpeg

      Wellington Table
      Wellington Table.jpeg

      Napoleon Table
      Napoleon Table.jpeg

      Birds Eye View
      Birds Eye View.jpg

      posted in Events
      ContangoC
      Contango
    • RE: Battle of Waterloo (G40 Event) – Nov 9, 2019 – Waterloo/Kitchener Ontario, Canada

      @Marshmallow-of-War

      I don’t think it’s written anywhere but it’s fairly simple so I can explain here.

      • All UK units on the Pacific board will be replaced with grey ANZAC units (or another colour, so long as they are unique from other nations)
      • UK Pacific and ANZAC starting cash is combined, as is future income
      • UK Pacific and ANZAC now operate as one nation and play in the original ANZAC position of the turn order
      • The capital of the new UK Pacific Nation is Calcutta
      • UK Pacific units function independently of UK Europe units, do not attack together, do not move simultaneously and don’t transfer ownership when crossing between maps
      • We will eliminate the Malaya national objective for ANZAC.
      • The “maintenance of the empire” UK objective and “Strategic outer defense perimeter” ANZAC objective will remain available for the combined nation.

      It’s conceptually the same as how Canadian units and income are joined into one nation with UK Europe, so hopefully fairly straight forward.

      So far we have about 12 players confirmed and waiting on confirmation from some others, so hoping to have 3-4 games going.

      Hope you can make it, please let me know as soon as you can confirm if you’ll be there.

      posted in Events
      ContangoC
      Contango
    • Battle of Waterloo (G40 Event) – Nov 9, 2019 – Waterloo/Kitchener Ontario, Canada

      We’re hosting a G40 event around the time of the upcoming Remembrance Day/Veterans Day and we’re looking to have multiple tables of G40 going.

      Rumor has it that @Young-Grasshopper may be attending, so don’t miss your opportunity to trash talk him in person.

      Short Details:
      Date: Saturday November 9, 2019
      Location: Waterloo/Kitchener Ontario, Canada
      Game Type: Global 1940, Out of Box Rules with Grasshopper’s combined UK Pacific and ANZAC for balance.

      Venue address and further details will be sent to those who sign up. Please PM me if you’re interested or have questions.

      Grasshopper’s video on combining UK Pacific and ANZAC:
      https://m.youtube.com/watch?v=9t8JwxT5Eo4

      posted in Events
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    • RE: Looking for Players: Canada: Ontario: Waterloo:

      Hey @Grinchveld

      I’m also in Kitchener/Waterloo area. I mostly play G40 Global but am open to others.

      Send me a private message and we can try to set something up.

      posted in Player Locator
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