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    Posts made by Contango

    • RE: 1940 Global Alternate Universe (G40 Alt-Universe)

      Further updates to original post:

      • Added new National Objectives printable Card Deck designed by @CorporalClegg
      • TripleA game file updated to version 2.0.7 which includes the opening setup changes plus some cosmetic fixes

      Link to video showcasing the national objective card deck:
      https://youtu.be/bvCEAkDFMX8

      posted in Other Axis & Allies Variants
      ContangoC
      Contango
    • RE: Guam Group Testing YGTE

      @guamsolo

      Since you’re starting up a new game I thought I’d mention that there is a newer version of the map for YGTE. I see you’re running 1.0.1 but the latest is 1.0.4.

      To upgrade just go to the Download Maps section in TripleA and delete it and re-download.

      However you might need to re-start your game, I’m not sure how TripleA would handle it if you try to pick up a game started on a previous version.

      posted in Play Boardgames
      ContangoC
      Contango
    • RE: 1940 Global Alternate Universe (G40 Alt-Universe)

      I’ve updated two of the PDF reference files:

      • Summary (National Objectives) File: updated for a couple of minor typos
      • Unit Placement File: updated for minor changes to opening setup

      Here’s a link to a video explaining the opening setup changes:
      https://youtu.be/GIhCVC8Foos

      TripleA file is not yet updated for the opening setup changes, but hope to do that soon.

      posted in Other Axis & Allies Variants
      ContangoC
      Contango
    • RE: [Global 1940 ] Cruisers

      I’ve had a similar experience that they aren’t purchased very often and I think this question comes up every once in a while. My general thought is that there’s almost always a better use for the cash.

      If you want them to be a more viable option then you probably need to house rule something for them. On the other hand though, I think they were meant to represent a class of warship that was becoming obsolete, so if you’re more of a historical accuracy kind of guy then you might want to leave them as-is.

      Here’s a link to a great video @CorporalClegg did about cruisers, and also the link to some discussion about it on the forum.

      https://www.youtube.com/watch?v=u_P4GK8o2kE

      https://www.axisandallies.org/forums/topic/34781/are-cruisers-for-losers-a-video-discussion?_=1626269870487

      posted in House Rules
      ContangoC
      Contango
    • RE: Map Giveaway Draw - 1940 Global Alternate Universe

      Thanks to everyone who participated, the draw is now complete. If anyone missed the draw but still wants to give the map a try, I’d still be happy to hear about your feedback.

      YouTube Video of the results of the Draw:
      https://youtu.be/IwhD7ZcVS4I

      posted in General Discussion
      ContangoC
      Contango
    • RE: Looking for a game - G40 or G40 alt universe

      @trig

      I’m not sure if it gets more attention or not but you might also want to try posting in the pinned thread:
      https://www.axisandallies.org/forums/topic/3761/find-opponents-here

      BTW I’m doing a draw for a physical copy of the Alt-Universe map, in case you didn’t see that. If you do get a game going I’ll enter you and your opponent if you’re both interested:
      https://www.axisandallies.org/forums/topic/36957/map-giveaway-draw-1940-global-alternate-universe

      posted in Find Online Players
      ContangoC
      Contango
    • RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

      @Gargantua

      You didn’t get a notification from the game engine when you took all of the pro-Allied territories did you? I don’t see it in the history.

      It looks like my trigger for this is set to fire after combat move, and since it happened on non-combat it didn’t work. I’ll try to fix that if/when I do another update to the map file.

      posted in Team Games
      ContangoC
      Contango
    • RE: Map Giveaway Draw - 1940 Global Alternate Universe

      @gargantua @karl7

      Excellent, glad to hear it.

      posted in General Discussion
      ContangoC
      Contango
    • RE: 1940 Global Alternate Universe (G40 Alt-Universe)

      @monsieurmurdoch

      In terms of putting the vast majority of the land territories in one big continent, I wanted to stray away from that idea because I thought it might lose some of the strategic dimension.

      Conceptually, if all of the objectives are available by land, it kind of removes some desirability/necessity to get involved in naval combat. Even if it was still helpful to buy a navy, perhaps to get to an objective more quicky, you still have relatively few options since you’re basically stuck going clockwise around the Pangea or counter clockwise, and once you’ve decided on a direction you’re committed.

      In some sense though, the Alt-Universe map is already a bit of a Pangaea map… The entirety of Sea Zone 76 is considered a strait that can be crossed by ground units, so the two major continents are connected by land.

      I felt like this was a happy medium since technically you can get to the vast majority the map by land, but the land distance is so far that there’s clear incentive to use a navy to get there faster.

      BTW, not sure if you saw it, but I’m doing a map giveaway draw for anyone who submits a playthrough on TripleA. (solo or bonus if it’s a group game) Here’s the link for more info if you’re interested:

      https://www.axisandallies.org/forums/topic/36957/map-giveaway-draw-1940-global-alternate-universe

      posted in Other Axis & Allies Variants
      ContangoC
      Contango
    • Map Giveaway Draw - 1940 Global Alternate Universe

      I’m looking to entice (bribe?) some players into giving this map a try on TripleA for purposes of playtesting feedback.

      I’m going to be doing a draw for a 72”x33” physical map printed on banner vinyl to be shipped to the winner.

      To be entered into the draw, complete a TripleA game of G40 Alt-Universe and submit feedback on game balance and any potential exploits found. All participating players will be entered per below:

      1 draw entry – Complete a solo TripleA game where you play both sides and send me the TripleA file.
      2 draw entries – Complete a Play by Email game with one or more opponents and copy me on game emails.
      3 draw entries – Complete a forum game in the “Play Boardgames” section of axisandallies.org with one or more opponents

      Other Details:

      • Multiple entries from the same player are welcome
      • A full game is considered at least 8 rounds
      • Cut-off date for entries is TBD

      Forum Thread with TripleA link, rulebook links, etc.
      https://www.axisandallies.org/forums/topic/36740/1940-global-alternate-universe-g40-alt-universe

      YouTube Video about the Draw:
      https://youtu.be/nBXaOk7d1zw

      G40 Alt Universe Snapshot.png

      posted in General Discussion
      ContangoC
      Contango
    • RE: 1940 Global Alternate Universe (G40 Alt-Universe)

      @koala

      Yeah, I hear you on the immersion. It’s something that I’ve thought about but left off for now for a few reasons:

      1. My priority has always been on strategic tension/intrigue and variety along with balance. I’m definitely still focusing on that for now.
      2. The plan was always for it to be a sort of expansion from the main game for a diversion. I wasn’t really expecting anyone to play it frequently enough to start remembering territory names anyway, but more just mixing it in here and there for variety.
      3. It always felt a bit disingenuous to start naming places on an imaginary map since the real game is based on real places that have history and emotional ties.

      I could invent some names, but that feels like it doesn’t have any context. The other option is just going with “New London”, “New Berlin”, etc. which could also work.

      At any rate, I think the naming is definitely on the back burner and we’ll see if I get there eventually. The current focus is drumming up interest in actually playing it.

      Thus far I haven’t gotten any feedback on any completed, human vs human playthroughs. I’m thinking about doing a map giveaway draw for anyone who completes a TripleA game on the forum. I’m having a banner vinyl map printed that could be shipped to the winner.

      Also looking into having my print shop be able to print and ship to people, rather than them having to figure out the printing process themselves.

      posted in Other Axis & Allies Variants
      ContangoC
      Contango
    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              3 mech_infantrys placed in A4
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 12 PUs
      
          Purchase Units - French
              French buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - French
      
          Non Combat Move - French
              1 artillery moved from F5 to F3
              1 infantry moved from F5 to F3
      
          Place Units - French
              3 infantry placed in F3
              2 infantry placed in F13
      
          Turn Complete - French
              French collect 32 PUs; end with 33 PUs
              Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      ContangoC
      Contango
    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              3 mech_infantrys placed in A4
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      ContangoC
      Contango
    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from UK21 to UK22
              1 artillery and 4 infantry moved from I4 to UK22
              1 armour, 2 infantry and 1 mech_infantry moved from I2 to UK22
              1 carrier and 1 destroyer moved from 75 Sea Zone to 86 Sea Zone
              1 submarine moved from 74 Sea Zone to 86 Sea Zone
              1 submarine moved from 85 Sea Zone to 86 Sea Zone
              1 cruiser and 1 destroyer moved from 72 Sea Zone to 86 Sea Zone
              1 fighter and 1 tactical_bomber moved from I5 to 86 Sea Zone
              1 tactical_bomber moved from 75 Sea Zone to 86 Sea Zone
              1 bomber and 1 fighter moved from I1 to 86 Sea Zone
      
          Combat - Italians
              Battle in UK22
                  Italians attack with 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
                  British defend with 1 artillery and 4 infantry
                      Italians roll dice for 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in UK22, round 2 : 3/16 hits, 4.00 expected hits
                      British roll dice for 1 artillery and 4 infantry in UK22, round 2 : 2/5 hits, 1.67 expected hits
                      3 infantry owned by the British and 2 infantry owned by the Italians lost in UK22
                      Italians roll dice for 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in UK22, round 3 : 6/14 hits, 3.67 expected hits
                      British roll dice for 1 artillery and 1 infantry in UK22, round 3 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in UK22
                  Italians win, taking UK22 from British with 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 infantry
                  Casualties for British: 1 artillery and 4 infantry
              Battle in 86 Sea Zone
                  Italians attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                  British defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                      Italians roll dice for 2 submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 carrier owned by the British
                      Italians roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 86 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                      British roll dice for 1 battleship, 1 carrier and 1 cruiser in 86 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                  Units damaged: 1 carrier owned by the Italians
                      British roll dice for 1 fighter and 1 tactical_bomber in 86 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 86 Sea Zone
                  Italians win, taking 86 Sea Zone from British with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 69
                  Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
      
          Non Combat Move - Italians
              1 bomber, 2 fighters and 2 tactical_bombers moved from 86 Sea Zone to I5
      
          Place Units - Italians
              1 submarine and 1 transport placed in 86 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 88 Sea Zone. Rolls: 1,1,6,2
              Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 3.50
      British regular : -2.00
      

      Savegame

      posted in Play Boardgames
      ContangoC
      Contango
    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Place Units - Americans
              3 carriers placed in 29 Sea Zone
              1 fighter placed in US13
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
              Chinese buy 4 infantryCs; Remaining resources: 0 PUs; 
      
          Politics - Chinese
              Chinese takes Political Action: Political Action Chinese To War With Germans
                  Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
              Chinese takes Political Action: Political Action Chinese To War With Italians
                  Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
              Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
              Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
      
          Combat Move - Chinese
              4 infantryCs moved from C5 to C12
              1 fighter and 6 infantryCs moved from C4 to C12
              2 infantryCs moved from C11 to C12
      
          Combat - Chinese
              Battle in C12
                  Chinese attack with 1 fighter and 12 infantryCs
                  Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits
                      1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits
                      3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits
                      2 infantryCs owned by the Chinese lost in C12
                  1 fighter owned by the Chinese retreated
                  4 infantryCs owned by the Chinese retreated to C4
                  Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                  Casualties for Chinese: 8 infantryCs
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from C12 to C3
      
          Place Units - Chinese
              4 infantryCs placed in C4
      
          Turn Complete - Chinese
              Chinese collect 22 PUs; end with 22 PUs
              Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs
              Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs
              Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs
      
          Purchase Units - British
              British buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser and 1 destroyer moved from 88 Sea Zone to 86 Sea Zone
              1 carrier moved from 88 Sea Zone to 86 Sea Zone
              1 tactical_bomber moved from 88 Sea Zone to 86 Sea Zone
              2 fighters moved from UK27 to 86 Sea Zone
              1 fighter moved from UK20 to 86 Sea Zone
              1 battleship moved from 115 Sea Zone to 86 Sea Zone
      
          Combat - British
              Battle in 86 Sea Zone
                  British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 86 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 86 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 cruiser owned by the Germans lost in 86 Sea Zone
                      1 transport owned by the Italians lost in 86 Sea Zone
                  British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                  Casualties for British: 1 destroyer
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Casualties for Germans: 1 cruiser
      
          Non Combat Move - British
              2 fighters moved from 86 Sea Zone to 88 Sea Zone
      
          Place Units - British
              1 carrier placed in 88 Sea Zone
              2 fighters placed in UK27
              3 infantry placed in UK4
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,4,3,2,1,1,5
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,1,1,1
                  Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2
              British collect 34 PUs (11 lost to blockades); end with 34 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -5.00
      Italians regular : 0.33
      Japanese regular : -1.33
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      ContangoC
      Contango
    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Place Units - Americans
              3 carriers placed in 29 Sea Zone
              1 fighter placed in US13
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
              Chinese buy 4 infantryCs; Remaining resources: 0 PUs; 
      
          Politics - Chinese
              Chinese takes Political Action: Political Action Chinese To War With Germans
                  Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
              Chinese takes Political Action: Political Action Chinese To War With Italians
                  Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
              Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
              Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
      
          Combat Move - Chinese
              4 infantryCs moved from C5 to C12
              1 fighter and 6 infantryCs moved from C4 to C12
              2 infantryCs moved from C11 to C12
      
          Combat - Chinese
              Battle in C12
                  Chinese attack with 1 fighter and 12 infantryCs
                  Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits
                      1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits
                      3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits
                      2 infantryCs owned by the Chinese lost in C12
                  1 fighter owned by the Chinese retreated
                  4 infantryCs owned by the Chinese retreated to C4
                  Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                  Casualties for Chinese: 8 infantryCs
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from C12 to C3
      
          Place Units - Chinese
              4 infantryCs placed in C4
      
          Turn Complete - Chinese
              Chinese collect 22 PUs; end with 22 PUs
              Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs
              Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs
              Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs
      
          Purchase Units - British
              British buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser and 1 destroyer moved from 88 Sea Zone to 86 Sea Zone
              1 carrier moved from 88 Sea Zone to 86 Sea Zone
              1 tactical_bomber moved from 88 Sea Zone to 86 Sea Zone
              2 fighters moved from UK27 to 86 Sea Zone
              1 fighter moved from UK20 to 86 Sea Zone
              1 battleship moved from 115 Sea Zone to 86 Sea Zone
      
          Combat - British
              Battle in 86 Sea Zone
                  British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Germans defend with 1 cruiser; Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 86 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 86 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 cruiser owned by the Germans lost in 86 Sea Zone
                      1 transport owned by the Italians lost in 86 Sea Zone
                  British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
                  Casualties for British: 1 destroyer
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Casualties for Germans: 1 cruiser
      
          Non Combat Move - British
              2 fighters moved from 86 Sea Zone to 88 Sea Zone
      
          Place Units - British
              1 carrier placed in 88 Sea Zone
              2 fighters placed in UK27
              3 infantry placed in UK4
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,4,3,2,1,1,5
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,1,1,1
                  Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2
              British collect 34 PUs (11 lost to blockades); end with 34 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -5.00
      Italians regular : 0.33
      Japanese regular : -1.33
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      ContangoC
      Contango
    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
              Chinese buy 4 infantryCs; Remaining resources: 0 PUs; 
      
          Politics - Chinese
              Chinese takes Political Action: Political Action Chinese To War With Germans
                  Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
              Chinese takes Political Action: Political Action Chinese To War With Italians
                  Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
              Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
              Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
      
          Combat Move - Chinese
              4 infantryCs moved from C5 to C12
              1 fighter and 6 infantryCs moved from C4 to C12
              2 infantryCs moved from C11 to C12
      
          Combat - Chinese
              Battle in C12
                  Chinese attack with 1 fighter and 12 infantryCs
                  Japanese defend with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                      Chinese roll dice for 1 fighter and 12 infantryCs in C12, round 2 : 1/13 hits, 2.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 2 : 3/9 hits, 3.33 expected hits
                      1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 9 infantryCs in C12, round 3 : 0/10 hits, 2.00 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 3 : 3/8 hits, 3.00 expected hits
                      3 infantryCs owned by the Chinese lost in C12
                      Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 0/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in C12, round 4 : 2/8 hits, 3.00 expected hits
                      2 infantryCs owned by the Chinese lost in C12
                  1 fighter owned by the Chinese retreated
                  4 infantryCs owned by the Chinese retreated to C4
                  Japanese win with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                  Casualties for Chinese: 8 infantryCs
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from C12 to C3
      
          Place Units - Chinese
              4 infantryCs placed in C4
      
          Turn Complete - Chinese
              Chinese collect 22 PUs; end with 22 PUs
              Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 24 PUs
              Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 26 PUs
              Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -5.00
      Japanese regular : -1.33
      

      Savegame

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    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 carriers and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Place Units - Americans
              3 carriers placed in 29 Sea Zone
              1 fighter placed in US13
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 10 infantry; Remaining resources: 0 PUs; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Chinese
                  Japanese succeeds on action: Political Action Japanese To War With Chinese: Changing Relationship for Japanese and Chinese from Neutrality to War
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from J2 to C12
              1 artillery and 3 infantry moved from J1 to C12
              1 armour and 1 mech_infantry moved from J9 to C12
              1 armour moved from J3 to C12
      
          Combat - Japanese
              Battle in C12
                  Japanese attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                  Chinese defend with 2 infantryCs
                      Japanese roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in C12, round 2 : 1/10 hits, 3.00 expected hits
                      Chinese roll dice for 2 infantryCs in C12, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C12
                      Japanese roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in C12, round 3 : 1/9 hits, 2.83 expected hits
                      Chinese roll dice for 1 infantryC in C12, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantryC owned by the Chinese lost in C12
                  Japanese win, taking C12 from Chinese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantryCs
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              10 infantry placed in J14
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 31 PUs
              Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : -3.83
      

      Savegame

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    • RE: G40 Alt Universe Testing

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.6

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 7 armour; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Place Units - Russians
              3 armour placed in R4
              3 armour placed in R16
              1 armour placed in R21
      
          Turn Complete - Russians
              Russians collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Savegame

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