Updated original post to add Rule Differences Card Deck created by @CorporalClegg
Posts made by Contango
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RE: 1940 Global Alternate Universe (G40 Alt-Universe)posted in Other Axis & Allies Variants
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RE: 👋 Introduce or Re-Introduce Yourself (Current)posted in Welcome
Welcome aboard. Are you familiar with TripleA? It’s what most people use on the forum to play games with each other electronically. It’s also open as an engine for anyone to design new games/scenarios on. It might be of interest if you’re into designing games.
There’s also the below thread which houses conversations on a lot of custom variants people have come up with. Balance Mod and Path to Victory exist in Triple A and are the most played in the league.
https://www.axisandallies.org/forums/category/13/other-axis-allies-variantsI worked on a 1940 Global Alternate Universe map/game which you can check out here if you’re interested:
https://www.axisandallies.org/forums/topic/36740/1940-global-alternate-universe-g40-alt-universe -
RE: Bretters VS Iron Stitch G40 alt universeposted in Play Boardgames
This game is enjoyably chaotic. :+1:
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RE: Bretters VS Iron Stitch G40 alt universeposted in Play Boardgames
Good game fellas. I think this is actually the first game I’ve seen with a turn 2 declaration of war against France. (usually it’s Turn 1) So I was interested to see how that played out.
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RE: 1940 Global Alternate Universe (G40 Alt-Universe)posted in Other Axis & Allies Variants
I’ve contacted you privately to work out getting it to you.
For anyone else interested in the map, you’ll need to get in touch with me as it’s too large to store on the forum.
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RE: Bretters VS Iron Stitch G40 alt universeposted in Play Boardgames
Due to the way the programming works, the side getting the IPCs and the side losing them are happening in 2 distinct parts, but only part is working.
The message gets triggered with Germany getting the IPCs. That side of the transaction is OK, but the second side of the transaction where France looses the IPCs is broken.
I can see on the Players tab they are still sitting at 32.
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RE: Bretters VS Iron Stitch G40 alt universeposted in Play Boardgames
Hey Fellas,
I noticed Germany took F5. There’s an issue I know about with that factory where it doesn’t take money away from France when it’s plundered. I plan to fix it on my next TripleA update.
For now, to be fair, you should deduct $3 from France via edit mode. The rest of the initial factories should work properly.
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RE: 1940 Global Alternate Universe (G40 Alt-Universe)posted in Other Axis & Allies Variants
Updated original post to add section for strategy videos.
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RE: Bretters VS Iron Stitch G40 alt universeposted in Play Boardgames
Appreciate the offer, but I think I’ll pass for now. I’m kind of maxed out on upcoming games already. Hoping to start a YouTube game in the not too distant future and want to make sure I can focus on that to keep it moving.
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RE: Bretters VS Iron Stitch G40 alt universeposted in Play Boardgames
Cool, I’ll keep an eye out for when it gets going.
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RE: Bretters VS Iron Stitch G40 alt universeposted in Play Boardgames
Is this game for real? Or was it just an example for your video?
If it’s a real game then I’ll have to keep an eye on it. :)
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RE: rules AARHEposted in Other Axis & Allies Variants
Here is a link to several of the rulebooks for the standard Axis and Allies games:
https://www.axisandallies.org/resources-downloads/I’m not familiar with which game AARHE is, so if it’s not in that list could you spell out what AARHE means or show a picture and someone might be able to help.
Traducido al español:
Aquà hay un enlace a varios de los libros de reglas para los juegos estándar de Axis y Allies:
https://www.axisandallies.org/resources-downloads/No estoy familiarizado con qué juego es AARHE, asà que si no está en esa lista, ¿podrÃa explicar qué significa AARHE o mostrar una imagen y alguien podrÃa ayudarlo?
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RE: 1940 Global Alternate Universe (G40 Alt-Universe)posted in Other Axis & Allies Variants
Original post updated, replaced card deck with version fixing typo.
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RE: G40 Alt-Universe - Contango(X) vs Gargantua(A)posted in Play Boardgames
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Chinese Japanese succeeds on action: Political Action Japanese To War With Chinese: Changing Relationship for Japanese and Chinese from Neutrality to War Combat Move - Japanese 1 artillery and 2 infantry moved from J2 to C12 1 artillery and 3 infantry moved from J1 to C12 1 armour moved from J3 to C12 1 armour and 1 mech_infantry moved from J9 to C12 1 infantry moved from J5 to C22 1 infantry moved from J5 to C18 Japanese take C18 from Chinese 1 artillery and 2 infantry moved from J5 to C19 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from J6 to C19 2 infantry moved from J7 to C15 1 artillery and 1 infantry moved from J7 to C19 1 infantry moved from J8 to C16 Japanese take C16 from Chinese 2 infantry moved from J14 to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to C11 1 infantry moved from J13 to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 108 Sea Zone 1 infantry moved from J12 to 108 Sea Zone 2 infantry and 1 transport moved from 108 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to C10 2 infantry moved from J11 to 107 Sea Zone 2 infantry and 1 transport moved from 107 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to C9 1 cruiser moved from 91 Sea Zone to 76 Sea Zone 1 cruiser moved from 108 Sea Zone to 76 Sea Zone 1 battleship moved from 107 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from J9 to C12 1 fighter and 1 tactical_bomber moved from J9 to C11 1 fighter and 1 tactical_bomber moved from J14 to C11 1 fighter moved from 91 Sea Zone to C10 1 tactical_bomber moved from 108 Sea Zone to C10 1 bomber moved from J9 to C10 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to C22 1 fighter moved from J11 to C22 1 bomber moved from J6 to C22 1 fighter moved from J5 to C19 1 fighter and 1 tactical_bomber moved from J6 to C15 1 fighter moved from J6 to C15 1 tactical_bomber moved from J6 to C19 1 fighter moved from 108 Sea Zone to C19 Combat - Japanese Battle in C9 Battle in C11 Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantryCs Japanese roll dice for 1 battleship and 1 cruiser in C11, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 2 infantryCs in C11, round 2 : 0/2 hits, 0.67 expected hits 2 infantryCs owned by the Chinese lost in C11 Japanese win, taking C9 from Chinese, taking C11 from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantryCs Battle in C10 Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantryC Japanese roll dice for 1 cruiser in C10, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in C10, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantryC in C10, round 2 : 0/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese lost in C10 Japanese win, taking C10 from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryC Battle in C22 Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantryC Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in C22, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantryC in C22, round 2 : 0/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese lost in C22 Japanese win, taking C22 from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryC Battle in C12 Japanese attack with 2 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantryCs Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in C12, round 2 : 3/12 hits, 4.17 expected hits Chinese roll dice for 2 infantryCs in C12, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Japanese win, taking C12 from Chinese with 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 2 infantryCs Battle in C15 Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantryC Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in C15, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantryC in C15, round 2 : 0/1 hits, 0.33 expected hits 1 infantryC owned by the Chinese lost in C15 Japanese win, taking C15 from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryC Battle in C19 Japanese attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantryCs Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in C19, round 2 : 7/14 hits, 4.83 expected hits Chinese roll dice for 2 infantryCs in C19, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C19 Japanese win, taking C19 from Chinese with 1 armour, 3 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantryCs Non Combat Move - Japanese 1 submarine moved from 65 Sea Zone to 49 Sea Zone 1 battleship and 1 carrier moved from 91 Sea Zone to 65 Sea Zone 1 carrier and 1 destroyer moved from 108 Sea Zone to 65 Sea Zone 1 carrier and 1 destroyer moved from 107 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from C12 to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from C11 to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from C11 to J1 1 fighter and 1 tactical_bomber moved from C10 to 76 Sea Zone 2 fighters and 1 tactical_bomber moved from C22 to J6 1 bomber moved from C22 to J7 2 fighters and 1 tactical_bomber moved from C15 to J1 1 fighter moved from C19 to J1 1 fighter and 1 tactical_bomber moved from C19 to J6 1 bomber moved from C10 to J1 1 aaGun and 3 infantry moved from J9 to J1 1 aaGun, 1 artillery and 1 infantry moved from J13 to J14 1 infantry and 1 mech_infantry moved from J15 to J14 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 78 Sea Zone Place Units - Japanese 2 mech_infantrys placed in J9 3 transports placed in 91 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUs Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from J6: 1 fighter EDIT: Adding units owned by Japanese to J7: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.67 -
RE: G40 Alt-Universe - Contango(X) vs Gargantua(A)posted in Play Boardgames
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With British ANZAC Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and British from Neutrality to War Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and ANZAC from Neutrality to War Combat Move - Germans 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 carrier and 1 cruiser moved from 24 Sea Zone to 22 Sea Zone 1 battleship and 1 destroyer moved from 25 Sea Zone to 22 Sea Zone 1 fighter moved from G6 to 22 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 22 Sea Zone 1 fighter moved from 24 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from G13 to 40 Sea Zone 1 fighter and 2 tactical_bombers moved from G5 to 40 Sea Zone 1 artillery moved from G5 to 24 Sea Zone 1 artillery and 1 transport moved from 24 Sea Zone to 8 Sea Zone 1 infantry moved from G1 to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to UK5 1 bomber moved from G5 to UK5 1 artillery and 3 infantry moved from G4 to PA3 1 mech_infantry moved from G5 to PA3 1 armour moved from G7 to PA3 1 artillery and 3 infantry moved from G13 to PA5 2 armour and 2 mech_infantrys moved from G11 to PA5 1 armour moved from G10 to PA5 1 armour, 1 artillery and 3 infantry moved from G17 to PA9 1 armour and 2 mech_infantrys moved from G18 to PA9 1 fighter moved from G17 to PA9 1 artillery and 1 infantry moved from G19 to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 70 Sea Zone 1 cruiser moved from 71 Sea Zone to 70 Sea Zone 1 battleship moved from 60 Sea Zone to 70 Sea Zone 1 artillery and 1 infantry moved from 70 Sea Zone to UK14 1 bomber moved from G15 to UK14 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 47 Sea Zone to 39 Sea Zone 1 submarine moved from 56 Sea Zone to 35 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from G15 to PA5 1 fighter moved from G5 to PA3 Combat - Germans Battle in 95 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Germans win, taking 95 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in UK14 Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 fighter, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in UK14, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in UK14, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 fighter and 1 infantry in UK14, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in UK14 Germans win, taking UK14 from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 1 fighter and 1 infantry Battle in 22 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 22 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 cruiser owned by the British lost in 22 Sea Zone Germans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 22 Sea Zone Germans win, taking 22 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 40 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in UK5 Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in UK5, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in UK5, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in UK5 Germans converts factory_minor into different units Germans win, taking UK5 from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 40 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 3 fighters and 3 tactical_bombers in 40 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 2 fighters owned by the Germans lost in 40 Sea Zone Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 fighters Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in PA3 Germans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Pro_Allies defend with 3 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in PA3, round 2 : 3/7 hits, 2.17 expected hits Pro_Allies roll dice for 3 infantry in PA3, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Pro_Allies lost in PA3 Germans win, taking PA3 from Pro_Allies with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Pro_Allies: 3 infantry Battle in PA5 Germans attack with 3 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Pro_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in PA5, round 2 : 5/10 hits, 3.50 expected hits Pro_Allies roll dice for 4 infantry in PA5, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 4 infantry owned by the Pro_Allies lost in PA5 Germans win, taking PA5 from Pro_Allies with 3 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Pro_Allies: 4 infantry Battle in 39 Sea Zone Germans attack with 3 submarines British defend with 1 battleship Germans roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 battleship in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 39 Sea Zone Germans roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 battleship in 39 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 39 Sea Zone 1 submarine owned by the Germans retreated to 38 Sea Zone British win with 1 battleship remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Battle in 35 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Germans win, taking 35 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in PA9 Germans attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys Pro_Allies defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in PA9, round 2 : 1/9 hits, 2.83 expected hits Pro_Allies roll dice for 2 infantry in PA9, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Pro_Allies lost in PA9 Germans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in PA9, round 3 : 2/8 hits, 2.67 expected hits Pro_Allies roll dice for 1 infantry in PA9, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Pro_Allies lost in PA9 Germans win, taking PA9 from Pro_Allies with 2 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Pro_Allies: 2 infantry Non Combat Move - Germans 3 infantry moved from G2 to PX2 Germans take PX2 from Pro_Axis 1 fighter moved from PA3 to G5 1 bomber moved from UK5 to G5 1 mech_infantry moved from G13 to PX4 Germans take PX4 from Pro_Axis 1 fighter and 3 tactical_bombers moved from 40 Sea Zone to G13 1 infantry moved from G10 to G13 1 fighter moved from G15 to I5 1 fighter moved from PA9 to G19 1 infantry moved from G18 to G17 1 aaGun and 2 infantry moved from G21 to PX5 Germans take PX5 from Pro_Axis 1 bomber moved from UK14 to G20 1 destroyer moved from 59 Sea Zone to 71 Sea Zone 1 aaGun moved from G15 to G19 1 infantry moved from G15 to G19 4 infantry moved from G16 to PX6 Germans take PX6 from Pro_Axis 1 infantry moved from G8 to PX3 Germans take PX3 from Pro_Axis 5 infantry moved from G8 to G7 3 infantry moved from G5 to G7 1 artillery moved from G5 to G7 2 aaGuns moved from G5 to G7 8 infantry moved from G5 to G6 3 armour and 2 mech_infantrys moved from G6 to G5 1 tactical_bomber moved from PA5 to G11 2 artilleries and 3 infantry moved from G11 to G8 1 aaGun, 2 artilleries and 1 infantry moved from G15 to G11 1 infantry moved from G10 to G11 Place Units - Germans 4 infantry and 2 mech_infantrys placed in G5 Germans undo move 1. 6 artilleries and 4 infantry placed in G5 2 mech_infantrys placed in G15 Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Units generate 3 PUs; Germans end with 66 PUsCombat Hit Differential Summary :
Pro_Allies regular : 0.67 Germans regular : -0.83 British regular : 0.33 -
RE: G40 Alt-Universe - Contango(X) vs Gargantua(A)posted in Play Boardgames
Scramble in SZ40 or SZ22?
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RE: G40 Alt-Universe - Contango(X) vs Gargantua(A)posted in Play Boardgames
TripleA Move Summary: Germans round 1
TripleA Move Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With British ANZAC Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and British from Neutrality to War Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and ANZAC from Neutrality to War Combat Move - Germans 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 carrier and 1 cruiser moved from 24 Sea Zone to 22 Sea Zone 1 battleship and 1 destroyer moved from 25 Sea Zone to 22 Sea Zone 1 fighter moved from G6 to 22 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 22 Sea Zone 1 fighter moved from 24 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from G13 to 40 Sea Zone 1 fighter and 2 tactical_bombers moved from G5 to 40 Sea Zone 1 artillery moved from G5 to 24 Sea Zone 1 artillery and 1 transport moved from 24 Sea Zone to 8 Sea Zone 1 infantry moved from G1 to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to UK5 1 bomber moved from G5 to UK5 1 artillery and 3 infantry moved from G4 to PA3 1 mech_infantry moved from G5 to PA3 1 armour moved from G7 to PA3 1 artillery and 3 infantry moved from G13 to PA5 2 armour and 2 mech_infantrys moved from G11 to PA5 1 armour moved from G10 to PA5 1 armour, 1 artillery and 3 infantry moved from G17 to PA9 1 armour and 2 mech_infantrys moved from G18 to PA9 1 fighter moved from G17 to PA9 1 artillery and 1 infantry moved from G19 to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 70 Sea Zone 1 cruiser moved from 71 Sea Zone to 70 Sea Zone 1 battleship moved from 60 Sea Zone to 70 Sea Zone 1 artillery and 1 infantry moved from 70 Sea Zone to UK14 1 bomber moved from G15 to UK14 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 47 Sea Zone to 39 Sea Zone 1 submarine moved from 56 Sea Zone to 35 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from G15 to PA5 1 fighter moved from G5 to PA3 -
G40 Alt-Universe - Contango(X) vs Gargantua(A)posted in Play Boardgames
Initial thread post.
TripleA Map File Link:
https://triplea-game.org/map/g40-alt-universe/More info on G40 Alt-Universe in the below thread:
https://www.axisandallies.org/forums/topic/36740/1940-global-alternate-universe-g40-alt-universeGood luck and have fun.
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RE: Robson (X) vs Kilroynothere (A) G40 YGTE - game2 revenge of the dice godsposted in Play Boardgames
Hey Fellas, just passing through and I noticed you were able to move a UK Pacific unit into China before UK Pacific and Japan were at war. This shouldn’t be allowed. It looks like there may be a bug in the game code.
I’ll make a note of it and hopefully fix it if I do an update in the future.
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RE: Guam Group Testing YGTEposted in Play Boardgames
Try this:
- Go to Download Maps
- Go to Experimental Tab
- Go to Installed Sub-Tab
- Click Young Grasshoppers Tournament Edition and then click Remove
- Click Close
- Go Back into Download Maps -> Experimental Tab -> Find YGTE and click Install
Hopefully that should work for you.